Prototype

Manhattan murder mystery.

What's your idea of a fun day out in New York? Strolling down Fifth Avenue? Taking a carriage ride through Central Park? Visiting all the places you've seen in the movies? Or running up the side of a skyscraper, elbow-dropping a giant mutant from 50 storeys up, consuming the DNA of a helicopter pilot and punching a tank?

There's a lot of tank-punching in Prototype. There's also a lot of skyscraper-scaling, elbow-dropping, DNA-consuming, sprinting, leaping, climbing, gliding, grabbing, throwing, smashing, punching, stabbing, strangling, shooting, slicing people in half and using corpses as surfboards. At no point do you get to visit the Seinfeld diner or Ross's apartment.

But you do get to see New York as you've never seen it before, or at least since you last saw I Am Legend. "It's a really interesting and unique story," says Activision brand manager Steve Fuller. No it isn't. It's about a young male protagonist who wakes up in a research institute with no idea how he got there, who he is or why he has loads of nutty powers all of a sudden.

He sets about exploring a post-apocalyptic American city which has become infected by a mysterious virus, overrun with homicidal mutants and ruled by ruthless military operatives. As our hero battles to discover the truth about his origins, he begins to uncover a mysterious consipiracy about the mysterious figure who holds the mysterious key to the mystery of the mysterious virus. This story will need a really big twist to make it interesting and unique. Like, it turns out the virus can be cured by eating Soleros, or the mysterious mastermind is Greg Evigan from My Two Dads.

'Prototype' Screenshot 1

In your rusty FACE.

We'll have to wait for the finished game to see if Radical Entertainment has managed to work in either of those twists. In the meantime, the nice man from Activision who can't have seen many films or played a lot of videogames is here to guide us through a playable demo of Prototype.

The excerpt we're about to play, he explains, is taken from a point about three-quarters of the way through the story. At this point there are a huge number of mutants, or "infected" as they're officially known, causing havoc in the city. There are also plenty of Black Watch operatives knocking about. Luckily our hero, Alex Mercer, has by now developed his mysterious powers to a significant degree.

From the moment the demo begins, the scene is one of absolute chaos. Dozens of civilians stream across Times Square, running, screaming and frequently bleeding. Big fleshy monsters roar and bellow as they attempt to smash up, tear down, rip apart and/or eat everything in the immediate vicinity. Soldiers clad in black uniforms blast away with massive guns, failing to show concern for who gets caught in the crossfire. Tanks rumble, helicopters whirr, smoke billows, fire rages and great scarlet jets of blood spray in every direction.

'Prototype' Screenshot 2

"Hi, I'm not feeling too good, I thought I'd work from home today."

In the midst of all this disarray and devastation, you can just make out the spot where Carrie and Mr Big had the fight about the hat. But more importantly, there stands Alex Mercer. Controlling him takes a little getting used to - not because it's fiddly, but because Alex is able to move around with more speed, ease and freedom you might be used to from your average most third-person action-adventure hero.

Much has already been made of the fact Prototype takes inspiration from parkour. It's not the first game to do so, but that inspiration is manifested here in quite a different way. There's no worrying about the environmental context or trying to judge precisely how much of a run-up you need or ensuring you get the timing of jumps exactly right. Press the right trigger and Alex runs. The longer you hold it down, the faster he runs. He runs over cars. He runs along walls. He runs over houses, across roofs and right the way up the sides of ginormous skyscrapers. Whatever direction you send him in, whatever obstacles he comes up against, he just keeps on running.

If Mirror's Edge is the Project Gotham Racing of action-adventure games, all precision timing and meticulous button-pressing, Prototype is Burnout. It doesn't matter if you're going so fast you end up swerving a bit or scraping up against something. The best part is racing up the sides of those skyscrapers. There's no fear of suddenly plummeting back down at any given moment because you've run out of steam, or hit a curved surface, or come up against the wrong kind of window. You just keep on running and next thing you know you're on the roof, surveying the city from the best vantage point possible.

So how do you get down again? Naturally, there are a range of options available here too. You can just jump, with no fear of Alex's super-human frame suffering any damage on impact. With a single button-press you can turn that jump into an elbow drop, taking out any civilian, soldier, mutant or tank below. You can spread your arms and glide. Or, if there's a helicopter in the vicinity, you can leap onto it, sling the pilot out of the cockpit and start playing with its heat-seeking missiles.

You can also hijack helicopters if you're on the ground. Alex can jump extremely high, depending on how long you hold down the button to charge it up. It's great fun to work out just how high you can go, bouncing up and down like you're on a concrete trampoline, then grab a helicopter in mid-air. Or if you're feeling lazy, you can turn your arm into a grappling hook, pluck one out of the sky and winch it in towards you.

Alex's arm can also be transformed into a giant blade, a super-resilient shield, a bouquet of razor-sharp spikes and a huge hammer for punching tanks, amongst other things. Then there are his other powers, like thermal vision, the ability to generate his own suit of armour and super-strength that allows him to pick up and throw vehicles. But the most intriguing ability is what Radical's referring to as "consume and become". This is Alex's power to ingest people, as illustrated by a nicely gory animation, and acquire their physical appearance, skills and memories. A bit like Kirby.

'Prototype' Screenshot 3

"Your high-tech body armour is no match for my, er, big arms."

So Alex might consume and become a soldier then call in an air strike or sneak into a military base, that sort of thing. But Fuller shows us a less obvious example of how this power can be used. Having consumed a Black Watch operative, he raises an arm, points a finger and accuses another soldier of being Alex Mercer in disguise - "That's him, right there!" The soldier pleads innocence but within seconds all his comrades have turned on him. While they're busy blasting him to bits, the real Alex walks calmly away in the opposite direction.

Unfortunately, we can't try this out for ourselves - it features in the code Fuller is showing off to us, but not in the demo we're allowed to play. Nor does the demo include the mechanism for switching between powers. Nor are we allowed to experiment with upgrading his abilities.

It's these elements which will determine just how good a game Prototype is. Yes, running up skyscrapers, punching tanks and so on is brilliant, but the novelty will wear off, and the more fundamental structures of the game will be what matters. If switching between your hammer and your grappling hook isn't seamless and intuitive, frustration will set in. If poor AI means enemies are thick anyway, there won't be any satisfaction in tricking them.

'Prototype' Screenshot 4

You can just make out the bits of what he had for tea last night.

Plus, without having been allowed to play with the upgrade system, it's impossible to judge how much control over you have over the development of Alex's powers. Will you be forced to choose between speed and strength, for example? Will you have to spend hours fiddling about with upgrade menus and Evolution points? Just how many side-quests will you have to complete before Alex is as powerful as he is in the demo?

At least what we've seen so far of Prototype is promising enough to make these questions worth asking. And the answers are likely to be more interesting than who unleashed the mysterious virus, who Alex Mercer really is, why he only owns jumpers with hoods attached etc. Let's just hope they're the right ones.

Prototype is due for release on PS3, Xbox 360 and PC this June.

Comments (28) Latest comment 3 years ago

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  • Dr.Mott #1 3 years ago

    This looks really interesting, but I agree with the end points of this. Are they not showing them off because they're bad? Let's hope not.
  • VandelayIndustries #2 3 years ago

    "At no point do you get to visit the Seinfeld diner...."

    No sale then :(
  • zuljin #3 3 years ago

    Lol, I was reading... Spotted the reference to Friends and Sex and The City, and instinctively asked myself whether it was an Ellie article!

    Ah stereotypes :)
  • sanctusmortis #4 3 years ago

    I think it's become a bit of a given that plot is the first thing to die in these games, so fingers crossed the controls felt intuitive enough and the attacks meaty enough for this to be a definite buy.
  • glaeken #5 3 years ago

    It''s looking like this has the best bits of Crackdown and Just Cause combined. Fingers crossed on this one.
  • Coughthulu #6 3 years ago

    "There's no fear of suddenly plummeting back down at any given moment because you've run out of steam, or hit a curved surface, or come up against the wrong kind of window."

    I'm just a bit worried that this control scheme is sounding a bit like the new PoP. Don't get me wrong, I enjoyed it, but it felt like you were more like a passive observer than an active player when you didn't have to worry about getting any timing right.

    Hopefully this won't be the case.
  • Matt_82 #7 3 years ago

    if you've played hulk: ultimate destruction i think you'll know what to expect. every video i've seen gives the impression that this is simply hulk with better graphics and loads of blood. i'm happy with that because hulk was a riot.

    it's nothing like prince of persia. you don't fear falling because mercer will be able to cling onto any surface, not just certain ones. besides, you just smash into the ground when you do fall anyway.
  • Venkman90 #8 3 years ago

    Sounds like fun if they include an unlockable sandbox mode, rack up as many messed up kills as possible and the like. Trying to shoehorn a plot into games like this can be a turn off.
  • Unclebenny #9 3 years ago

    I agree, it does sound like hulk ultimate destruction, which is no bad thing. I might go as far to say that its a good thing.... I think I will.
    Its a good thing
    Look slike it could be a good game, as long as they dont screw up like a lot of the spiderman games do and actually give you lots of interesting side quests. The taking over peoples body thing, is also something i hope is exploited properly and isn't just used during missions. Perhaps you could take over the body of a young boy whose father was mudered by men in black cars and solve the mystery through a combination of martial arts, fork lift truck driving and caring for a kitten...... No wait.....

    Either way, looking forward to this.
  • UltimateWarrior #10 3 years ago

    The overall tone of this article is very downbeat about this game. It seems nothing has impressed the writer enough to get them excited. Reading between the lines it seems like quite a harsh preview. Kinda gives you the feeling after reading this that the finished game might not be all it's cracked up to be.
  • ps3owner #11 3 years ago

    so? is this alex bloke invincible then?! I think I've missed the part where there is any proper opposition. sounds to me like a huge rampage and nothing else?!

  • muscleblade #12 3 years ago

    Im a bit in the dark with this one. Is it good or not? Have too wait for reviews i guess.
  • HuggyAtHome #13 3 years ago

    1up were slating this demo session last week because it was so restrictive - the poweres on show were handed out one at a time and there was no sesne of playing the actual game, just a series of specific test cases for each power/ability.

    If the lead character is so powerful, where does the challenge come from?
  • kangarootoo #14 3 years ago

    "It seems nothing has impressed the writer enough to get them excited. Reading between the lines it seems like quite a harsh preview. Kinda gives you the feeling after reading this that the finished game might not be all it's cracked up to be."

    Reading between the lines, that you discovered by reading between the lines. The only thing missing here is a crystal ball and a frog ;)

    I recall seeing a developer diary about this a while back, and it made for painful watching. Not because the game content looked bad, but because it was just full of devs pretending they were rockstars and so on (uttering nonsense such as "When you put a mind like mine in a situation like this, you can ONLY get innovation";).

    That said, the actual gameplay is what matters and this makes it sound a lot more promising than the dev diary. So hurray.
  • kangarootoo #15 3 years ago

    "If the lead character is so powerful, where does the challenge come from?"

    The very question that often makes designers sigh when confronted with the possibility of working on a Superman game :)
  • Gearskin #16 3 years ago

    He can be killed. HULK was tougher, and Ultimate Destruction was an awesome game

    Based on that games strength alone... this will rock. I mean have you seen the gameplay footage? Looks insane and much more impressive than Imfamous.
  • Rash' #17 3 years ago

    this game just seems like a poor man's Infamous. the graphics seem bland and flat. could be wrong but i've not seen anything to suggest otherwise.
  • Rirekon #18 3 years ago

    So Crackdown but even more awesome? Yes please!
  • Rash' #19 3 years ago

    farty, as i said i could be wrong, either way i have a choice between the two. ;o)
  • Rash' #20 3 years ago

    farty, come now. the choice you have as a biased diluted fanboy is whether to buy Prototype or not.
  • zuljin #21 3 years ago

    farticus in ps3gameisshitwithouthavingplayedit shocker.
  • Rash' #22 3 years ago

    farty, what ever you say man. it must the rest of the world that's wrong... not you.
  • Rash' #23 3 years ago

    farty, lol! you really are quite diluted.
  • Derblington #24 3 years ago

    I'd love this to be really good, but I reckon it'll be largely shit with moments of promise.
  • MMJoe #25 3 years ago

    Man, I really hope the virus is cured by eating Soleros.
  • Pastici #26 3 years ago

    If its just a an HD Hulk I'll be happy, carsurfing was great fun in that game.
  • dingo75 #27 3 years ago

    I also wonder about how you could fuck up something in that game given all those powers you seem to have...
    Wait and see I guess.
  • Razz #28 3 years ago

    "farty, come now"

    :'D

    /is 4 years old