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Project Sylpheed Review

Xbox 360 Review by Simon Parkin

28 June, 2007

Page 1 of 2. Page 2 ->

Facedown on the carpet, arms locked straight down the body, torso a furious exclamation point knocked horizontal. Blood vessels throb as we wail in hot indignation and disbelief: Eurogamer's not had a videogame tantrum like this in many, many years. The cat pauses in the doorway. She cocks her head, eyes the scuffed controller lying near her paws, then moves on, disinterested. Stupid, ignorant, non-space fighter pilot cat.

It was the fourth attempt at the second stage of the sixth level you see, which, in itself bodes well for Project Sylpheed. Games that punch you hard in the face with a Game Over screen three times in a row yet can still convince you to hit the start button just one more time are few and far between these days.

Lead character Katana's ship, the Rhino 3 and his three idiot, short-sighted supporting squadron comrades had been hiding out in the buckle of an asteroid belt because, let's face it, there's literally no-where better and/or else to hide in science fiction space stories. Just beyond their position, the fat, useless, capitalised mothership ACROPOLIS, the one you're inevitably asked to protect in every single level of this sixteen stage narrative black hole of a space shoot-em up, was hanging aimlessly in infinity when the enemy squadron streaked past.

Engines thrusters winked to life and we all tore out from our hiding place, dog-fighting thumbs raw. Friendly ships trail blue smoke lines behind, enemy ships trail red and the vapour trails cross aggressively as if scrawled by some kind of bickering air display team.

'Project Sylpheed' Screenshot 1

Achievements are almost universally hard won requiring you to excel at levels rather than simply finish them.

Holding the L-bumper activates the homing missile system, bleeping every time it adds a new in range target to the queue. Twenty-two bleeps later (the maximum number of target locks for this middle-of-the-range weapon) and its memory is full. Unclick the bumper and the missile cradles blowpipe their load out into the starry blackness. The missiles inert their way 20 metres ahead of your cock-pit view while their trackers calculate the angles. They hold their breath for a few seconds then KAPOW off in different directions. A cat's cradle of smoke lines, red, white and blue crisscross all around.

It would probably be beautiful if it weren't for the timer, now red, counting down with three minutes to go in the top right corner of the screen. The OB counter (which lists how many objective targets are still left to take out before the stage is complete) is reading one. The left analogue stick heaves the view around to face the final target which the sleek HUD indicates as being 1500 metres away. A double click of the right trigger and the boosters bark to life, rumbling the 360 pad with ghoulish violence as stars skid into tidy diagonal streaks. Thirty seconds and 600 meters to go.

'Project Sylpheed' Screenshot 3

Jean Michel Jarre's space burial was really rather spectacular.

It's a gunship, lumbering and heavy. A double click of the L-trigger cuts the engines and the Rhino 3 silently ducks 50 metres down before abruptly pulling up to face the underbelly of this final target. Midi violins rise and fall to match the drama. 15 seconds and fingers are contorted across the pad in an effort to maximise the damage dealt in the time remaining. Holding the R-bumper fires off the heavy machine gun, a continual drone of shield-chipping space bullets which tear into their hull. The L-Bumper, thanks to a weapon switch initiated with the X-button, now controls rockets suitable for taking down larger ships. We're aiming at the spinning pod on their underside, the shield generator. Exploding this will haul victory a minute closer in a single second.

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Comments: 1-50 of 54 in total | next 50 »

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patchbox360
28/06/07 @ 13:10
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ugly
captainrentboy
28/06/07 @ 13:13
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I don't like infuriatingly hard games, I just don't have the patience for them, so this is a no no for me.
I just wanted to comment on the whole 'Space fighter pilot Cat' thing, seeing one of those in real life would be amazing, it would cute but at the same time extremely deadly....
El_MUERkO
28/06/07 @ 13:15
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"Since Sony seems to have long left the Colony Wars series for dead"

those BASTARDS!!! i just want to strangle them, watch their faces contort and turn blue!!!

AGHHHHHHHH!!!

/stomps to water cooler
hoof
28/06/07 @ 13:21
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Been playing this for an hour or so, finding it enjoyable and quite breathtaking. Weaving around big capital ships chasing fighters is quite a rush.
souljacker2000
28/06/07 @ 13:35
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sounds great... not sure whether to get this or the darkness or overlord... maybe ill get all 3
Moonprince
28/06/07 @ 13:39
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FS time limits in levels! Always turns me away in any game. What's the point???

No multiplayer dogfights!!??

What a waste.
bauhaus
28/06/07 @ 13:40
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Is this out then??

Timelimits are a cheap/poor way of making things hard
MGG
28/06/07 @ 13:46
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Project Slapheed?
Kelduum
28/06/07 @ 13:51
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Space fighter pilot Cat = Kilrathi ( http://en.wikipedia.org/wiki/Kilrathi )

Also, time limits were for old coin ops, as a way to stop people playing forever on one credit - its really long long past their time now... Death to time limits!
cyber_nicco
28/06/07 @ 13:52
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That review read like an 8 - not that it matters. I just like to guess while I'm reading through them...
Carlo
28/06/07 @ 13:57
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OMG EG, WHY DO YOU KEEP REVIEWING 360 GAMES ONLY! Bloody fanboy Sony/Nintendo haters!

...Oh...
goz
28/06/07 @ 13:59
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It's worth pointing out that the time limits are crowbarred into the in-game narrative (e.g. 'Three minutes until mothership can warp away. Make sure all enemy targets are eliminated' etc etc). In that sense they don't really ever feel particularly unfair - they just inject urgency into every minute of play which, often, is a good thing.
The_Aardvark
28/06/07 @ 14:03
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Reading this it sounds like it might be a bit reminiscent of something like Wing Commander / Tie Fighter / Freespace. But a bit more arcadey. Fair comparison?
DUFFKING
28/06/07 @ 14:09
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Timelimits put me right off.
NewYork
28/06/07 @ 14:11
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The guy in the middle on the front page pic looks like Axl Steel.
Darren
28/06/07 @ 14:11
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I downloaded the demo last week... it's very Wing Commander really and the game sure looks nice but I just couldn't get on with it at all. There seems to be too much going on and the garish colour palette made it difficult to see what I was supposed to be shooting at. The nail in the coffin were the controls which I found awkward. I'm sure the game is great but it's just not for me I'm afraid... :(
NewYork
28/06/07 @ 14:12
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byron_hinson
28/06/07 @ 14:14
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Certainly like Wing Commander - though more arcade like as you have said. For a budget title its not bad - but it is a real shame there is no multiplayer at all. Decent enough - even if the achivements are bugged!
Cyclone
28/06/07 @ 14:20
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God I'd kill for a new Colony Wars. Who you ask? The people currently deciding against making it. Bastards.
Edited 1 times, most recently on 28/06/07 @ 15:20
lennon
28/06/07 @ 14:24
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"While players who downloaded and tried the 360 Marketplace demo over the last fortnight would be forgiven for thinking the game lacked depth and focus, the full version quickly reveals itself to be, at once, engagingly arcadey and surprisingly deep."

Hmm. Interesting. This was my thoughts almost exactly.
NewYork
28/06/07 @ 14:28
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Tenchu got two pages.
GitSomE UK
28/06/07 @ 14:33
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Tried the demo and the meh factor was high.

Wing Commander still rules.
goz
28/06/07 @ 14:36
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Ja_Long

OK. Just quickly: I presume you mean that only high-scoring games (as in, really high-scoring games) should have thorough/ in-depth critical analysis? Surely finding out why a game is broken, or doesn’t work as well as it could, or is a poor example of the genre or in what ways it fails in its goals is just as interesting and important as reading gushing praise?

If a critic/ outlet only gives rigorous attention or justification to games he/ she/ it thinks are brilliant, these great accolades are completely devalued and undermined.
mingster
28/06/07 @ 14:39
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Sounds awesome to me.. shame i havent got a 360
stoopidgreg
28/06/07 @ 14:40
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"Holding down both triggers will automatically match the speed of the craft you're pursuing, an ingenious move that makes high speed dog-fighting a joy."

umm, conflict freespace?? that game is ancient and it had a button to do just that. most useful feature in a space sim ever
scummyhawker
28/06/07 @ 14:43
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Demo was rock solid, but I still managed to spank it. Looking forward to receiving this.
Rodriguez
28/06/07 @ 14:53
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Really enjoyed the demo. Game arrived today so looking forward to giving this a blast later. Nice review too.
bioreit
28/06/07 @ 15:05
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Someone give me FreeSpace 1 and 2 on my 360, dagnammit!

Xbox Live Download, full-price DVD purchase, whatever - I DON'T CARE!

Having played the Project Sylpheed demo, I know it would work well - there are enough buttons on the 360 pad to do it justice.

It NEEDS to be done.
kissthestick
28/06/07 @ 15:17
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27.99 @ gameplay is a nice price, hmm
glaeken
28/06/07 @ 15:17
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I too liked the demo. I actually played it a few times through and its great fun to play a game of this type again.

You definitely need to do the tutorials though before playing the demo as there is actually a lot of depth to the controls and HUD.
Edited 1 times, most recently on 28/06/07 @ 16:19
dr_faulk
28/06/07 @ 15:28
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I played the demo. In the voice of Vincent Price (when he was giving the Good Etiquite lecture to Edward Scissorhands)...

BOOOOOOORIIIING!
sambo_nz
28/06/07 @ 15:33
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Ahhh... it feels like home.
(C'mon, you *knew* I'd return after the review surely!)

Great review Simon Parkin. I also agree with some of the others here :-o in that it read more like an 8/10, but a 7's understandable given no MP features and the limited-appeal genre.

Hell, I may even shed a tear. (whilst buying two copies just for the sheer heck of it)
LeD
28/06/07 @ 15:37
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Projectiled Syphilis more like amarite?
sambo_nz
28/06/07 @ 15:47
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@ GitSomE UK:

Yup you're totally on the money my friend. Wing Commander *so* rules compared to Sylpheed:
http://www.youtube.com/watch?v=qifV0kl5P...

no 'meh factor' there! *blink blink

Here's something i just *know* ur gonna dig:
http://www.raildriver.com/products/raild...

go nuts! (you'll have to take off your vinyl Matrix coat before you play though - might get a tad sweaty under there..)
orakio
28/06/07 @ 16:25
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ah yes, Silpheed. that was indeed a very enjoyable game with great music
rymdimperiet
28/06/07 @ 16:27
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LOL! Jean Michel Jarre's space burial made me spit Coke all over my keyboard.
miiiguel
28/06/07 @ 16:39
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why do they keep reviewing 360 games only?

How many reviews can you read of Motorstorm and CoD with aliens ?
Edited 2 times, most recently on 28/06/07 @ 17:40
Scimarad
28/06/07 @ 18:57
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Good review but the demo was just too bloody hard, unfortunately. Is that representative of the full game?
Edited 1 times, most recently on 28/06/07 @ 19:59
hoof
28/06/07 @ 20:05
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The demo was overwhelming, the actual game does ease you in alot better.
smelly
28/06/07 @ 22:02
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REACH!

Climb every mountain

REACH!!

Reach for the moon

REACH!!

Try to get higher..
And your dreams will all come true
So REACH for the stars.. climb ever mountain higher
and reach for the stars.. follow your hearts desire


etc etc...
Benno
28/06/07 @ 22:08
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colony wars was a cracking game - had it on PS1 and loved it

a next gen version, with an online mode worth of crimson skies would go down well

i think theres a big market anyway
DrunKao
28/06/07 @ 22:21
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Eurogamer, stop giving bad games multiple page reviews! I don't understand how so many 9/10 games can get such short 1 page reviews, but crappy games get up to 4 pages some times. Do you really need to spend so much type talking about how crappy it is?
smelly
28/06/07 @ 23:39
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@DrunKao: At what point did 7/10 mean "bad game"?

Get a life.

Some reviews need more words to describe why they arent quite worth 8 or 9 scores. Whereas a 9/10 might just need a few paragraphs telling you that its bloody ace (etc).

Translation : Why on hell do you care exactly? Grow up.

Sheesh.
miiiguel
29/06/07 @ 00:19
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f3rrari: better dodgy, than useless..., me thinks.
smelly
29/06/07 @ 00:24
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>EG loves M$ thats why.

Oh come on..

Do people really think this sort of nonsense?
miiiguel
29/06/07 @ 00:28
#46
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of course, EG loves M$, that's why the don't review all those games that are coming out to PS3... hummm..., can't remember their names, but they must be "da awesome".
DrunKao
29/06/07 @ 05:05
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lol. I didn't really mean to call Project Sylpheed crappy. I kind of enjoyed the demo. But I think it's weird sometimes how bad games have really long reviews and good games have short reviews. I don't want to read a review for a week only to discover it was just a pile of dog shit at the end of it (well at least in EG's opinion).
3william56
29/06/07 @ 06:44
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Stars blur into diagonal streaks when you travel fifteen hundred bl**dy metres?
Whooo - someone's not been to astronomy class.

Time limits are ar$e, particularly 2-3 minute ones. Driver always tickled/infuriated me with "get across the city in 5 minutes". I can't get out of my *drive* in 15 minutes.
BrokenSymmetry
29/06/07 @ 07:09
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Great review! Really gives a sense of what it's like to play this game, something that is all too easy forgotten in many reviews.
Mr Harvest
29/06/07 @ 13:21
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I finished the campaign on normal difficulty last night. It's one of the few games that make me start it again from the beginning after the credits roll. Though it does get a bit difficult in places. I had to skip one stage because I just couldn't do it. (Which is possible, a very nice feature to have.)

The time limits didn't give me much trouble usually. You have 15-20 minutes for each stage, 10 minutes in just a handful. If you are doing badly it's a case of bringing out different weapons and prioritising your targets. (Hint: Go for the carriers. You really don't need those extra enemy fighters in the field.)

The controls are mostly customisable. The only complaint I have is that you can't assign the manoeuvre that aligns you to the invisible base level of the map. Especially in the more frantic bomb runs I tend to execute it when I'm trying to barrel roll.

And it really should have had multiplayer modes.

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