Needlemouse cast reveal this week
Details on next-gen 2D Sonic imminent.
SEGA plans to reveal a full list of playable characters in next-generation 2D Sonic title Project Needlemouse this week.
The reveal is gradually going on over at the US SEGA blog, where fans have to answer quiz questions in order to reduce the list of possibilities until we hit on the final cast.
The initial post has already drawn the required number of correct answers for day one (perhaps because people can see what everyone else's answers are in the comments), and the next few days take in Facebook, the official Sonic forum and Twitter. Good times.
Project Needlemouse is a codename for SEGA's attempts to revamp Sonic in 2D on PS3 and Xbox 360.
Not much is known about the game, announced last year, but it has already attracted interest on the basis that it's not another 3D Sonic game, which reflects how far the hedgehog's star has fallen in the years since Sonic Team discovered the third dimension.
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Comments (41) Latest comment 2 years ago
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Anyone else notice there's no Tails listed?
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But then again, this is Sega.
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This.
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maybe they're interested in making a good game instead?
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Think thats what he was known as in Japan for some reason...not sure why though!
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They'd of been aswell renaming him with Japanese letters if that was the case :/
I just have a hard time believing Dr Robotnik had the time to get a deedpoll to change his name. Surely he was too busy enslaving bunny rabbits and overseeing construction of giant metallic zepplin/jet hybrids.
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Just Sonic, Tails, Robotnik, with probly Shadow Kunckles and Rouge as unlockables, oh and Amy in the plot (BUT NOT PLAYABLE, the toy hammer is just so cheesey) as those are the only seven characters I can bloody stand! I would class Blaze as one but her plots end up so meh and nonsence I can't stand having her in as Sonic:NG was just aghhhh, although Rush 1 was really good
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When its done I guarantee it'll be just Sonic.
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Those seven I stated seem to gel more plot wise then the others as most are just throw away characters, yes that does include Big, the only way Sega can actally use him in plots is Froggy and thats already been done twice a third time would just turn poor Froggy soley into a plot device..
Ofc have the others as cameo roles, but Sega has to keep to the core seven now (remember in Sonic terms Seven is the magic number) otherwise that games become like the 3D games post-Adventure, just laughable.
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*Edit spelling
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Neeeedlemoouuse.
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Robotnik was always 'Eggman' in Japan, and since it was too hard to remember two names they gradually phased the name out.
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Sonic Unleashed's day stages were a step in the right direction I thought, but the level design needed work.
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The DS 2d sonics were frankly nothing like the originals, they were closer to 2d racing games. A platformer please, Sonic wasn't JUST about speed, thankyouverymuch.
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SA had the speed/control balance just right, with some good, slow paced platforming with speedy loop de loop sections spliced in (complete with thrilling chases and whatnot to mask linearity, not unlike how Uncharted 2 is doing it now with nobody freaking out about linearity or the game "playing itself"
Sonic had the main adventure with 10 levels and lots of playtime, and the supporting cast had fun, optional perspectives on the storyline and only occupied the game for about as long as you'd want to spend time with their mechanics. It all came together in the end to truly feel like a light hearted - but at the same time pretty excitingly epic - Sonic.. well.. Adventure.
All of the recognizable level themes were there, evocative of classic levels even when not directly referencing them.
Sonic Adventure 2 was ROOOAAARRR SPEEEEEDED UP! 60FPS BLAZING SPEED ORGY! with the other characters forced into the main progression, and it just all fell apart both in terms of level design (artistic and gameplay wise) and gameplay balance. Subsequent games have tried to improve on SA2, never once stopping and realising SA was brill.
It's right THERE, the template for a great 3D Sonic. Have it be SA1's speed, treat the level layout the same way, fix the camera and distribute the other characters according to their respective gameplay bits and have them be optional - something you check out after finishing the main story.
IT REALLY ISN'T THAT HARD.
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I agree those games had issues with level design and that but again I think the level design was forced by them trying to tell a story. I mean the levels that featured Sonic running about were fun, but these were then bogged down by things like wandering about a city to figure out where to go next and other stuff like werehogs.
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Strangely enough, I actually liked shadow, maybe because he really didn't change the gameplay mechanic from sonic.I would also like the use of supersonic again, to give me my dragonballz fix.
But alas, I expect we'll all be flying around and digging up crystals with an emerald detector.
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The games have just gotten so damned cheesy. I'm sure the range of the supporting cast could be put to great use, really and truly, but Sonic himself as a character these days is unbearably corny and annoying. SEGA set Sonic up to be egotistical and brattish and everything you could hate, to try and be "down wit' da kidz" and they failed. They failed so miserably it hurts.
I don't trust SEGA. I don't trust Sonic Team. Sonic to me is dead and if my some strange chance this game turns out to be fantastic I will eat my favourite VGCats T-Shirt. The fact making that statement doesn't actually concern me is good enough reason as to why long-time gamers like me - who were there when Sonic was brand new - have long since abandoned this dead horse... and the sooner SEGA stop beating it the better.
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a lot of people (though not many around here, thankfully) seem to miss the point that the good sonic games were all quality platformers + speed, not just speed + fuck all else, and blame the additional characters when they really have nothing to do with it. which i suppose is a mindset sega is pandering to with this whole business, assuming they are going to go down the whole "eliminate everyone except sonic" route