Project Gotham Racing 4

Try the rain. It's really good.

Right, does anyone remember where we got to with "the promise of the next generation"? I recall J Allard wearing a hoodie under a suit jacket to tell us about high definition graphics, largely because my Mum was round when I watched the video and said "what a trussed-up yobbo" (harsh). So there was definitely some promising of the next generation there. Then it was having 1000 units on-screen, because that's all anyone was talking about for most of 2005. And then, more recently, Ubisoft refined that to "crowd gameplay", which doesn't really mean anything, although we tried not to point that out in case Jade Raymond got offended and refused to marry us. And meanwhile, over in sunny Liverpool, Bizarre Creations have come up with a quintessentially British alternative. Ladies and gentlemen, I give you the promise of the next generation: puddles.

You'll love the puddles in Project Gotham Racing 4. Not only do they look very pretty, but they have a dramatic impact on the way you approach the tracks you already know. In a game that offers ten locations (PGR3 had five), all carved up into a number of specific tracks, it's another splash of variety. Ho ho. And it's one of many, because PGR4's vaunted weather system also promises rain (in varying amounts), snow, fog, and all your other favourites. Conditions even change mid-race: one track in Macau begins in clinging fog, before ascending into the blinding glare of the sun-smacked hills around. Visually it's a wonderful effect (and we'll get to that in a bit), but in terms of driving it affects your braking distances, the range of stunts and slides you can attempt, and the general balance of the race. Fall behind in the wet and you might be able to make it up in the dry.

'Project Gotham Racing 4' Screenshot 1

Motorbikes and cars on the same track? Mentalists.

This being PGR, it's all in the name of fun. There's no aquaplaning, so you won't be dreading the puddles; they're just another thing to master. The same goes for the motorbikes. They don't signal a shift to greater degrees of realism. All the cars and bikes handle differently, and are built to impressively authentic standard, so you'll have no trouble telling a Ducati from a Suzuki, but this isn't MotoGP; it takes a pretty spectacular cock-up to send your rider over the handlebars into a puddle. Although it's funny to see it happen. Particularly in the over-the-handlebar view.

The gameplay ramifications are more general and easier to grasp: bikes are better on straights, and cars are better at cornering. Fans of Kudos, PGR's scoring system, which unlocks new cars and bikes, will discover that the bigger change is the bikes' "stunt" button, which lets you stand on the seat, perch on a foot-pedal and taunt your rivals. Endos and wheelies are in, too, and easy to hold, although the Kudos rewards in the demo we play are handed down relative to skill and execution rather than longevity. One of the things that speaks best to PGR4's sensible, gameplay-orientated introduction of bikes is their inability to crash and then accelerate to top-speed again in a jiffy; take a big hit and they'll wiggle awkwardly if you push too hard to regain speed immediately. Push off sensibly and all's well.

'Project Gotham Racing 4' Screenshot 2

Tell you what - this looks a bit spesh when you're zipping out of the fog with dew all over your face.

Speaking of balance, Bizarre's Brian Woodhouse admits that PGR3 wasn't quite what it could have been in that area when we bump into him at E3. "We just ran out of time," he told us, as you may have read elsewhere. "It looked great, but we struggled a little bit to commit time at the end to really balance the game properly. This one, we're not letting go 'til it's done." Attention to detail's already apparent. The bikes, though a lot of fun, are seemingly optional. You can do the whole of the Career or Arcade mode in your favourite vehicles, with a range of medals to gun for, and you simply don't have to mount the crotch-rockets if you're disinclined (or, for that matter, the cars). But, to get back to the water, surely "puddle density" is the best debug-mode variable ever?

The Kudos system makeover isn't particularly drastic, at first glance. You'll still start to collect points as you drift, whenever you ride on two wheels, whenever you draft in another racer's wake, whenever you complete sections cleanly, and so on. There's been talk of limiting abusive collection (e.g. snaking down straights) but not, it should be stated, at the expense of chaining - chaining's half the fun, and will remain. The main Kudos tweak, though, is pretty intelligent. As well as being shown a points-total for each chain of Kudos, you're given a star rating. It's part of a "milestone" system that Bizarre hopes will give players a simpler way of setting themselves personal goals. On the track, meanwhile, it will give you a simple, easily-remembered record of your best attempts at the most difficult corners, and a real sense of achievement when you perfect a line or trick sequence that drags you over the threshold of a three-star performance into four.

Visually, PGR3 was a bit squeezed into its suit. It didn't quite run at 720p, but found itself upscaled from something like 600 vertical lines. That's all sorted out for PGR4. The game's locked at 30 frames-per-second, and "won't ever drop below". It does a bit in the presentation we see, although that's typical of debug builds, but the show-floor hands-on demo (a race between bikes and cars in Macau, with us on a bike) is more consistent.

The benefits definitely look worthwhile for PGR fans. Superficially similar to 3 (although individual elements pack more polygons), the weather's the show-stealer. Snowflakes flutter on the breeze, rainwater trickles up the windscreen as the wind rushes up off the bonnet, and some of the best volumetric fog technology we've ever seen gives tracks like the fog/sun combination in Macau the sort of sheen that we've been waiting for since Allard and Moore first started banging on about the "HD era" all those tattoos ago. The fog hugs the trees, which roar past in noticeably believable detail, conspiring with the weather to look as convincing as anything we've seen in a driving game to date. Racing behind cars in the wet, brake lights pierce the kicked-up spray with a hazy glare. Reflections - always one of PGR's strong suits - take on an altogether greater significance as they float and distort across the newly dynamic rain-drenched asphalt. The dynamic lighting you get from lightning cracks is ace too. Blinking neon and weather add up to a lived-in aesthetic, distinct from the relative sterility of the cars-and-sun racers we're used to playing. Damage modelling is still limited, but we're assured of being able to "swap paint with the barriers", which is fine by us.

'Project Gotham Racing 4' Screenshot 3

At least we hope it's dew.

What's more, the only price to pay for all this fine detail that we've identified so far is the potential loss of the Route Creator, which Bizarre tells us still has a question mark next to it. In terms of game modes, the single-player Career has 200 races, character-creation, as well as new garages for storing your fleet, a "Superstar" bit (a new event type, like cone challenges, rather than a specific mode) that challenges you to do things like get 15 stars in two minutes, and invitational races that are offered to you as your skill level blasts through certain thresholds.

Arcade races return for those of you who have a clear idea of what you want (with Superstar bits there too), and 70 races total. Custom races are in, time trials, and the return of Online Career, for which there'll be an array of disciplines. Online gaming is limited to eight racers, but you'll also be able to team up, creating squads of four players (mini-clans!) to compete online in games like capture-the-flag, Cat & Mouse and Cops & Robbers. Plus, PGR's excellent integration with Xbox Live continues with leaderboards for every track.

'Project Gotham Racing 4' Screenshot 4

Quebec. 'What are the other locations, Tom?' Why, they're Shanghai, Macau, Las Vegas, New York, London, St. Petersburg, Tokyo, Nurburgring and a Michelin-sponsored test track.

Plus of course there's PGR On Demand - an extension of PGR3's Gotham TV concept - allowing for video and photo sharing. Videos can be shared to an unprecedented degree, with the potential for Microsoft's servers to host every race ever undertaken, providing someone agrees to upload it at the end. The search function sounds neat too. Bizarre's Craig Howard tells us in an email: "you can search for a Ferrari Enzo in the rain in Macau 7 with the keyword 'crash'," and get exactly what you want. Photo Mode, polished by Turn 10's Forza Motorsport 2, will return, and this time you'll be able to download other racers' pics and hang them, or your own, inside the garages you've bought. Like Forza, you'll be able to view photos on the net, too, and track the stats of each country to see who's best at the game.

There's a lot going on. And with approximately 120 vehicles ("licensing always goes up to the last day", mind) split around 95/25 between cars and bikes, there's a lot to unlock. Plus, Bizarre's a bit fond of the old downloadable content. So whether or not you agree with our convoluted claim that puddles are the promise of the future, you'll probably agree that PGR4 will be worth keeping an eye on as it rounds certification and floors it in the direction of shops sometime in September. Splishing.

Comments (52) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • smoothpete #1 5 years ago

    Sweet. Sounds brilliant.
  • PuffyPipe #2 5 years ago

    I'm going to love the first corner pile up with cars and bikes :(
  • smoothn00dle #3 5 years ago

    GT5 is coming.. will show what PS3 can do. PGR4 will push Xbox360 to the limited. By compare those two games.. it may give us a glimpse of da 1 billion answer.. *v*

  • Scimarad #4 5 years ago

    "There's been talk of limiting abusive collection (e.g. snaking down straights) but not, it should be stated, at the expense of chaining - chaining's half the fun, and will remain."

    I used to be really impressed with the Kudos system and the immense scores people amassed - Until I saw how they actually did it. I don't think weaving backwards and forwards across the road to keep a chain going says a lot about your driving skill...

    Anyway, I'm a bit worried that there was absolutely no mention of split-screen mode in that article. Unless I just missed it of course.

    No split-screen, no purchase!
    Edited by 1 at 20/07/07 @ 07:48
  • dr_faulk #5 5 years ago

    Cannot. Wait. I really liked PGR3.
  • Talha #6 5 years ago

    @KILLA: Wow, you must be clairvoyant - you seem to know GT5 to the last detail. What else can you tell us, o oracle, about the likes of Halo 3 and Assasin's Creed? Because you must have played them too by now.
  • fiery_jackass #7 5 years ago

    *fingers crossed*
    please sort out the camera angles, please. The "bumper" cam is way too low, and all the cool kids know that external views are for jokers.
  • Dizzy #8 5 years ago

    Macau? Sweet.. I wonder if my favourite restaurant will be there. Getting hungry already ;)
  • inomine #9 5 years ago

    But the main question is, will it ship with the next generation of Geometry Wars?
  • Overlush #10 5 years ago

    Sounds like the 'proper' sequel to the seminal PGR2.
  • LeD #11 5 years ago

    smoothn00dle: aaaaannd off you go to my ignore list. There are not that many people on there, so you may feel a bit lonely. It's a space reserved for 'out and out cunts'.
  • ccfb #12 5 years ago

    Load time improvement and instant restarts, please.
  • Talha #13 5 years ago

    @Bill Door: Granted, GT AI is non-existent. But there's always hope, right? Maybe, just maybe this time it's different - and it is hard to say before the game releases. That's my point
  • kiroquai #14 5 years ago

    Sounds nice and all, but I'm still a bit 50/50 on the whole bike thing. Will be nice to give it a go at some point to see how they handle.
  • richardiox #15 5 years ago

    September 2008 right?
  • Eighthours #16 5 years ago

    I'm massively excited about this game.

    Still no news on a new Geometry Wars (for 360), though. Surely it must be coming at the same time!
    Edited by 1 at 20/07/07 @ 09:38
  • Darren #17 5 years ago

    While PGR 3 was a decent launch game, it wasn't everything it could have been and was crippled by being rushed out for the 360's launch. It's testament to Bizarre Creation's programming talents that the game is still better than most other racing games though and despite the 600p resolution, it still looks gorgeous albeit a little jaggy, particularly in the Garages. The single player mode was a bit bland though and those loading times were horrendous (I hope they've fixed those!). Still loved it though, the handling was perfect and the incar view added to the immersiveness of the game and the tracks and lighting were mostly stunning, close to photorealistic at times despite the resolution.

    I'm excited about the fourth instalment despite the number of racing games the Xbox 360 has had of late as it sounds like the game PGR 3 might have been had Microsoft allowed the developers to finish the game in their own time and there's new stuff added this time round. The weather effects sound cool, there's more locations to race around and the addition of bikes sounds intriguing plus it looks more gorgeous than ever. I'm hoping this game is to PGR 3 what the wonderful PGR 2 was to the original PGR, i.e. a far better, far more polished, more addictive game. Me love the PGR games, me does! :)
  • FooAtari #18 5 years ago

    Sorry but I think PGR 2 will forever be the series high point at this rate.

    Bikes and cars at the same time, waht the hell? Any half decent road bike will whip most road cars around a track. It looks stupid too...

    [link url=http://www .youtube.com/watch?v=VXTeGMFf4Ko
    ]http://www .youtube.com/watch?v=VXTeGMFf4Ko
    [/link]
    (a pretty fair test, unlike Clarcksons pathetic race on Top gear)

    And a GSXR-1000 will get to 60 nearly a second quicker than the Ducati 999. So probably 90% of the cars in game would loose to a bike every time. Seems kind of pointless.

    Leave the bikes and cars in their own games, or at the very least to their own races if you must have both...
  • t8yman #19 5 years ago

    is it just me or is 30fps not *that* impressive?

    all the ea new season games are supposedly running at 60fps.
  • Mashum #20 5 years ago

    @ fiery_jackass
    "...please sort out the camera angles, please. The "bumper" cam is way too low, and all the cool kids know that external views are for jokers."

    I second that! The low bumper cam looks very dramatic but you just can't see far enough down the track.
  • Darren #21 5 years ago

    PGR 3 ran at 30 fps but felt more like 60 fps to me thanks to the mostly stable framerate and the wonderful motion-blurring. I'd rather have a solid framerate and more detailed visuals than a 60 fps framerate. It's a lot harder to keep a game running at a constant 60 fps than 30 fps as any framerate drops are more noticeable, particularly when v-sync is enabled. Just look at Burnout Revenge and MotoGP '06 on the Xbox 360, they ran at 60 fps but both suffered from noticeable framerate drops. And the recent Forza Motorsport 2 runs at 60 fps but the visuals are very underwhelming as they've been sacrificed for the physics and framerate. Running PGR 4 at 30 fps is undoubtedly what has allowed Bizarre Creations to maintain a high detail level and add dynamic weather effects, I doubt that would have been possible without compromising the look of the game if it had been 60 fps.

    As for EA's games running at 60 fps, well Madden NFL 08 and FIFA 08 don't pack in anywhere near the detail that PGR does as they're set in small areas so it's hardly a valid comparison. /wink
  • chronom4n #22 5 years ago

    @scimarad, totally agree with you. I also was totally impressed with the scores people were achieving on PGR2. But then one day I decided to look at the replays and wasn't really impressed.

    But more than that, the one thing that got me quite riled up was the guy with the highest score on the time trials and it turned out that the top guy was wall riding in his F40. not exactly skill is that? and ever since then i totally disregard people comments on wall riding in car games when the guy on the top of the list wall rides as if there is no tomorrow.

    So when people complain that for example gamers in Gran Turismo wall ride, so do the gamers in PGR2 do the same as well.

    On the subject of bikes in PGR4, I am quite looking forward to mixing the bag up, as it would be interesting to see how they can make the mechanics of the game play with bikes.

  • TripSkyway #23 5 years ago

  • Gurgeh #24 5 years ago

    "all the ea new season games are supposedly running at 60fps. "

    On the 360 yes ;-) However I'd prefer a steady 30fps to a 60 fps rate that drops whenever things get hectic.




  • Talha #25 5 years ago

    I second the notion (see the pun - seconding a MOTION / Notion - ha-ha) that while PGR3 was crippled in some respects, it is still better than most racing games out there.

    As for the bike/car comparisons, I have never driven a bike but seems to me that getting to 60 MPH is only half the battle. According to my limited knowledge, bikes suffer as far as cornering and top speeds are concerned. Hey, I might be wrong.

    Truth be told, PGR has no competitor right now - NFS having gone on an entirely different tangent. But I have a feeling that NFS Pro Street will share much with PGR.
  • Scimarad #26 5 years ago

    I must admit to being a little confused as to what qualifies as 'good' AI in racing games. I'm totally sick of being barged off the road by computer cars in both PGR3 and Forza2. That to me is equally as bad as the 'dull' AI in GT.
  • morriss #27 5 years ago

    Sounds amazing, Tom.
  • 01SniperWolf #28 5 years ago

    Why do people bring up GT in every topic about racing games?, it's AVERAGE. Robotic AI, no crash damage, it's BORING.

    PGR2 pisses all over any Gran turismo game ever made, it's a more fun series in all areas, who gives a shit about being as real as possible if it sends you to sleep
  • Talha #29 5 years ago

    @01SniperWolf: Unfortunately, a lot of us do. It is a fairly basic fact that different kinds of games amuse different people. Just because you don't get one game doesn't mean it sucks.

    Although I will agree on the pathetic AI.
  • Talha #30 5 years ago

    How come DiRT re-starts a race instantly? It gives the game a very Trackmania-like compulsiveness. I am frankly amazed. Bizarre must have a word or two with Codies.
  • The-Bodybuilder #31 5 years ago

  • peterfll #32 5 years ago

    To my eyes, PGR3 is still one of the slickest looking beaties on this generation still. 600 vertical lines or no 600 vertical lines.
  • tjlazr #33 5 years ago

    will it have actual racing in it though? i'm adverse to live (as i'm a bit crap) and the single player got dull very quickly thanks to endless kudos/time trial type nonsense.
  • smurphs #34 5 years ago

    No mention of a change to the single player 'career' mode then. Boo. I used to love PGR's career mode, winning kudos to unlock better cars gave me a reason to keep going. PGR3 is superb online but there's little incentive to work through the career mode (shiny stars just don't thrill me like they used to).

    Sort it out Bizpeeps, some of us like a bit of single player action too y'know.
  • Perjoss #35 5 years ago

    "Load time improvement and instant restarts, please."

    amen
  • Lukus #36 5 years ago

    Steady 30fps is good enough for any game imo. The human eye can't really notice a difference much after that.
  • The-Bodybuilder #37 5 years ago

    >"Steady 30fps is good enough for any game imo. The human eye can't really notice a difference much after that."

    you shouldn've said that.

    /sky gets darker.

    There's a storm coming....
  • FunkyRenegade #38 5 years ago

    Why are people complaining about a steady 30fps?
    It's not like you can see that much anyway!
    Unless you're one of those people with mad sight, but hey, they're few and far between.
  • Der_tolle_Emil #39 5 years ago

    I am not going down the road of discussing 30 or 60fps again. I will call everyone who thinks that a human is not able to tell the difference between 30 and 60 fps an idiot though. *

    I'm quite excited about this game. I loved PGR3 never having played the titles before. And it seems like it can only get better readin all the complaints about how PGR3 was not as good as the predecessors.

    * This has nothing to do with my personal preference of 30 or 60fps.
  • Darren #40 5 years ago

    Going by the admittedly gorgeous Gran Turismo 5 Prologue trailer, that game also has an overclean look so I don't know why you're singling out PGR 4. At least the cars in PGR 4 get wet and puddles collect around the tracks when it rains... you could always imagine they're dirty! ;)
  • captainrentboy #41 5 years ago

    Whilst a few of you harp on about how disgusting it is that we don't get 60fps, 90% of your common or garden gamer out there probably couldn't give a shite whether a racing game ran at 30 or 60fps, but those same people WILL get up in arms over bland and dull graphics (Hey Forza 2).
    Me? I'd take a game a sexy looking as DIRT or PGR4 over a slightly smoother running, but terribly ugly Forza any day.
  • krokomkiller #42 5 years ago

    That "from fog to sunshine" weathereffect sounds cool. Do you remember the laketrack in wave race? Soo beautiful.
  • Der_tolle_Emil #43 5 years ago

    Yeah I remember and I loved it. It's so cheesy but I never got tired of it.

    I really fall for such effects; Just like in Golden Axe, where dusk sets in in merely 5 seconds - Battling all day until nightfall. There are not enough games with changing weather or time of the day.
  • Calgon #44 5 years ago

    I was rather fond of the PGR series on Xbox, PGR2 was a highlight of my Xbox experience online and off come to think of it, ate up many hours of gaming that did. They have a good relationship with MS, maybe if "The Club" proves they can offer more than racers(well actually theyve been quite successfull on live arcade too) MS will try and add them to the 1st party list. Looking forward to this one it sounds very promising.


    Polyphony's real secret visually with the GT series is their lighting model, which is and has been for several years now the best in the business.

    Nah! you could have said "looks" the best and Id have taken that subjectively but... from previous games it looks the best because half of it is faked(well more accurately not dynamic/fully real time, looks the same each time.. although it does look good), along with the reflections and lack of shadowing and alot of sprites in place of 3d polys- alot of what you see in their previous games isnt rendered in real time(forza in comparison blew both GT3 and 4 away in that respect for what the engine did in real time) but it works and its regaurded as one of the most realistic looking racers out there, doesnt seem like a quicker way of doing it because they spend alot longer doing the visuals though.

    Why not compare development time too... they probably started on GT5 before PGR3 was out and we've seen its release along with Forza 2s and most likely PGR4... Ive not read into it much admittedly but prologue sounds like an inbetween thing(finished the engine and assests now, have this while you wait for the proper game) and doesnt affect the ongoing GT5 developement(alongide it). Trying too hard to be realistic isnt always better IMO that includes the visuals aswell as gameplay, it can look/play better as video game in other ways especially for those with a keen eye.
    Edited by 3 at 21/07/07 @ 00:37
  • Calgon #45 5 years ago

    DAMAGE.INC. but you would think after all these years, they would have nailed 60fps by now.

    They have but once expectations are raised(theyve got better hardware but then they move the goal posts) by other titles at 30fps which allows more detail(it only has to draw the frames and everything in them half as much so that obviously going to free up some resources... its simple maths) then you get people expecting more like with Forza 2(which could have looked alot better but maybe there is time to make up for that and still keep the 60fps if theres another 360 forza planned...).

    When someone does manage 60fps with the detail of the 30fps rivals in tact... you will find that its because they have used clever work arounds or shortcuts, GT4 had lots of 2 sprites, pre-rendered lighting or atleast not fully real time, fake reflections, lack of shadowing ect(I dont suppose it matters if the end result is convincing enough) another example would be RSC2 which made clever use of occlusion detection for its draw distance IIRC(basically a more dynamic use of drawdistance and smater level design... I could have that all wrong its been that long but thats how I remember reading the quotes).
    Edited by 1 at 20/07/07 @ 22:57
  • vane101 #46 5 years ago

    Isn't this just the same game remade yet again! Nothing to see here, move on...
  • phl0w #47 5 years ago

    I hate this graphics over framerate priorities in the so called next-gen so much, I can't even express how much I despise that approach... It's the official accomodation to the mass market and casual gamers, who can't tell or care about the differences anyway.
    I really applaude Take2. Releasing Forza2 running at full pelt while forfeiting detail or technical effects that noone cares about while racing anyway takes some courage nowadays, and it was worth it. Forza2 looks good enough. The fun comes from racing with 60fps and physics that have to be mastered, not from graphics. Why is F-Zero still so much fun and demanding? Surely not because of its graphics but mechanics and the fact that it runs at a rock solid 60fps. Does anyone still play Forza or PGR2? I doubt. But how many true gamers still play F-ZeroX (GX) or GT4. At the end of the day, when even the prettiest graphic whore has become old news there's not much left and it's time for the casual gamer to move on to the next iteration and his dose of graphics.
    Seriously, "GT 3-A Spec" was the pinnacle of graphics in racing games (Maybe GT4's backgrounds and tarmac looked better, but GT3 had the trees and trackside objects perfectly right). It's not necessary to display anything better than that, but concentrate on physics, A.I., framerate, damage model and the like.
    Enough of this graphics' mystification in racing games, that only serves one purpose by now: Distract the ignorant gamer from all the flaws in a game.
  • Calgon #48 5 years ago

    phl0w I disagree... PGR2 holds up very well(one of my favourite racers of all time and its without question the best in the series so far in many gamers minds... I was complaining about the 30fps too before I sat down and played it), its a game that will age well... it was smooth as butter is the thing though. At 60fps it not like the cars are moving faster is it? animation is smoother is all(so sense of speed then... but there are other ways of acheiving that result), the control input can be seperate from that. I think for an Arcade game it doesnt matter as much but for a Simulator maybe it should be running at 60fps, perhaps the PGR - Forza stratagy will work then?

    All I know is PGR4 being 30fps doesnt put me off one bit... Bizzarre have already proven themselves with PGR2 in my book so I have a good feeling this might be their best yet. Hopefully their will be plenty of 60fps arcade racers around too, doesnt mean you have to dissmiss the 30fps ones because you might be missing out on some great games but thats your choice.
    Edited by 1 at 21/07/07 @ 21:21
  • patchbox360 #49 5 years ago

    straight comparisons with gt5 please - no faffing around - which is the best
  • patchbox360 #50 5 years ago

    straight comparisons with gt5 please - no faffing around - which is the best
  • phl0w #51 5 years ago

    I was complaining about the 30fps too before I sat down and played it

    It's not like I make that stuff up, you know. I finished PGR2. Not all Platinum, but finished it nevertheless. Because I really wanted to like the game.

    doesnt mean you have to dissmiss the 30fps ones(...)

    I think you- partly- misunderstood me. My point being that I don't per se dismiss 30fps games. That's nonsense. What I was trying to say was that I don't get why so many developers choose to render myriads of polygons at the expense of gameplay. Gameplay being a proper set of driving physics, A.I. behavior, damage model, you name it. Simply put the aspects of a game that keep you coming back from time to time because they're worth the time spent. Maybe that's just me (and I know for a fact that that's simply not true) but I like to play my games more than a week- the average time after which graphic effects cease to impress (more often than not that time is even less) and my gamer's soul screams in need of gameplay that lasts and can justify even a minute of playtime. What, sadly enough, so few games can nowadays.

    (...)because you might be missing out on some great games but thats your choice.

    Eventually I play them anyways, just to form my own opinion about them. Again, I wouldn't write such things if I hadn't the required experience to base my judgement on.

    Edit: Some problems with the quoting :)
    Edited by 3 at 22/07/07 @ 00:46
  • bluebird #52 5 years ago

    phl0w +1

    My sentiments exactly. A racing game can still be fun at 30fps, but racing is much about speed, and speed becomes more fluent and engaging at 60fps. Blurring helps but cannot fix this. Since it is now possible to do 60 without making the game look pants, gameplay should come first.

    Game development is a money making business, and much of what determines success is how it is percieved. This means pre-release hype for which you want those great looking screenshots on the box and on the 'net. It's understandable but for gamers it's regrettable.