Pro Evo 2008 unveiled
With new "Teamvision" AI.
Pro Evolution Soccer 2008 is the name of this year's instalment in Konami's chart-topping football series.
The game's due out on PlayStation 3, Xbox 360, PC-DVD, PS2, PSP and DS in the autumn, the publisher has said.
This year the focus is firmly on bolstering the series' next-gen credentials - with a new AI system called "Teamvision" spearheading that offensive.
Teamvision will enable opposing teams to learn and adapt to your tactics, rather than simply reacting in canned fashion. It's the ultimate riposte to players who work to expose weaknesses in the game's defending.
"With the new Teamvision AI system, we truly believe that we have elevated the game to a new level," says producer Shingo Takatsuka.
"The movement of players off the ball, coupled with the total control given to the player, creates the closest simulation of real football to date. We really hope everyone enjoys our evolution. I promise it will be worth the wait."
There's no mention of a "McClaren option" (you know, turning off adaptability), but Konami says the opposition's rate of response to your behaviour will depend on the players' quality.
That obviously ties in with the game's existing strengths - particularly the manner in which certain players are able to motivate their team-mates to respond in certain ways, holding a strong defensive line or sprinting forward when they gain possession.
Other changes hinted at include improved close control, while set-piece control will allow you to select the number of players in the defensive wall and their position. Expect more options on the offensive side there too.
And of course the game will make significant gains graphically as Konami strengthens its grip on the next generation of console formats. Advanced facial animations, shirt-pulling, sweat marks and perhaps Vaporub (who knows?) will be apparent.
Elsewhere, next-generation versions will get a proper Edit mode to make up for last year's disappointingly under-specced Xbox 360 release.
You can check out the first PES 2008 screenshots in our Pro Evolution Soccer 2008 gallery. (Where else would we keep them?)
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Comments (63) Latest comment 5 years ago
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The whole thing looks ok but since most people play this game multiplayer rather than solo, improved AI is not the most important news. As long as the AI stops tackle in the penalty area I'm fine with it.
I think Konami makes enough money a year to offer us at last a fully licensed game with great commentaries. Come on, we're on a New Gen now!
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and no, I'm not a FIFA fanboy, quite the opposite in fact. I just want what's right for my PES!
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1- Why can't you select the defender you want to control in corner and free kicks?(i'm so sick and tired of having to chalenge my opponent's tallest player with Leo Messi and other similar dwarves)
2- Why has the throw in system been the same crap for 20 diferent versions (look into ISS98 on the Nintendo 64)
3- Why do keepers still run out of the goal in the wrong line to meet the attacker (this was almost 100% fixed back in PES5)
4- Why do the players teleport (the formations reset themselves)when there is a throw in or a goal kick
5- Why isnt there an option to cycle through diferent offensive/defensive team positions in set pieces (eg: in a corner kick press L1 to make your player shuffle around, and even call CB to the attacking area...or keep them back)
6-Why do we have to wait for a stupid keeper animation to end before we can start a counter attack
7-why does the keeper kick the ball in the opposite direction of the one we press?
8-Why does AI sometimes prevent you from passing the ball from the keeper to that guy just in front of him...
9- why are we forced to push 2 diferent buttons simultaneously and pull back on the stick just to make our player not go where he wants to go!? (Super cancel shouldnt have to exist)
10-why do we keep having players chase through balls in a predetermined "on rails" path!?
11-why are penalties a simple matter of pushing one of eight directions...and wait for the AI to calculate if your going to score or not. In real life penalties take skill and mental control (look into ISS 98, the best penalty system ever in a football game)
12-Why on earth do we have to put up with a 8 directions control system in an era of analog control???!!!! I want to pass the ball THAT way not to where you just forced me to ...
i could go on and on... PES needs a gameplay revolution...not another flimsy evolution...it needs new minds and ideas behind it...not the same "afraid to break somthing" people that have been producing it over and over again. Either that or Konami should consider rebranching the series on 2 diferent paths, like it once did.
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Who are they EA or something. ¬_¬
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The last decent pes for me, was pes4. At least the f'kin players wernt scripted everytime you go for a 50/50 ball. I've seen my striker clear threw on goal, only to be intercepted by a defender going double the speed, cuz the AI cheats.
The game (especially online) has become a right shambles over the past few years.
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It doesn't matter if Konami have more money than Microsoft, it's basically down to who Fifa will give the contractual Liscence to, in this case the Fifa liscence is contracted for EA to use till 2012 or something along those lines.
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Just horrible...
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superdelphinus
18-Jun-07 14:15:53
"Whatever you say, pes still has the best feel for a football game "
Exactly! Thats what makes all the more frustrating...sometimes it seems that the easy bits to pull off right ...are being completely overlooked by the dev team
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pfm ..(nice name lo)...by holding r1 and r2 (aka cancel) u can move "off the rails" to grab a through ball before the defender does...infact its in the control videos in the training section...try to learn the full game before ur criticise it mate
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mate, i do know the game i've played every version since ISS Pro Evolution on the PS1 (and previously coming from sensible soccer on Amiga , fifa94 and ISS Deluxe on SNES, ISS 64, 98 and 2000 on the N64, Fifa 96 to 2000 on the PC)...so i do know what im talking about. What i was questioning is the mere existence of the Super Cancel "move". The design of the game should have evolved to make the Super Cancel (which should only have been a temporary fix) obsolete.
try to read and understand what you read before criticising it mate...
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Frankly, as other posters have said, there are far more things to fix before they start adding new features. Super Cancel being a prime contender, but I would also like to add free kicks (I have *never* scored from one, no matter what skill level/person I'm controlling - and yes, mock if you wish), some sort of corner tactics, etc etc.
PES stopped "evolving" at PES4, as others have said. From now on, come on Konami, hire a new artist at least!
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*mock* *mock* *mock*
I don't know what they could do with Freekicks to make them easier other than making a cursour that tells you exactly where you're going to kick *shudders*
Pro Evo 6 has made scoring direct from free kicks harder, and i blame that down to the extra buttons you have to press to even make a threatening free kick in the first place.
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"...And Cristiano Ronaldo skips past the chronically obese, asthmatic right back and races down the wing. What's this ? The right back - who has been nursing a broken leg - has managed to catch him up and make the tackle ! "
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but they won't
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Ooooh, oh that makes all the difference.
You see when I have a controller in my hand and it's plugged in, I stupidly thought that I was controlling the player on the screen. Every other game has always fooled me into thinking that. But PES has shown me the light.
Out of these two options:
1) the player actually does what you tell it to
2) the player is actually half-controlled by the AI
I'd obviously always go for option 2.
That's why when I choose to shoot in the top right hand corner but instead it goes down the middle of the goal straight at the keeper. It's the AI assisting me.
Oh man, nothing to criticise there. Absolutely nothing at all.
Super cancel ftfw!!!
(quite why something where you have to press two buttons to actually gain control of it is "SUPER" I'll never bloody know!)
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I would have thought the PS3 version will be the main focus and MS's console will just get the scraps. Isn't that how Konami usually work?
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If you don't think the game requires skill or strategy then may I ask, what game does?
I can honestly say I think each version has been better than the previous. I don't doubt that this version will be the best either.
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I'm not getting into the FIFA/PES debate, but one of the nice features of the "current" gen versions of 06 and 07 was that on the whole it lets you move the player where you wanted when the ball was in the air. I dont understand why the PES/nexgen FIFA engines feel they need to move your player for you.
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i have always swayed to PES, but the annual clone is getting too much
Fifa anyone?
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Wanky japanese electro-jazz FTUMFL.
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I've often thought of that too then i came to the realization.
It's the stuff that you can't see where semi controlled comes into play, having a fully controlled player when the opposition boots the ball up the pitch is a nightmare to judge because until the ball comes down you can't exactly position your player to receive the ball when they're off screen.
And then you've got to come up with counter agent to the hold R1 syndrome, naturally you'd want your player to run back and defend quickly or your striker to attack fast as well, but how do you run into a certain position quickly and ensure you don't over run or under run because your holding R1 or not holding it at all until it's too late to act?
And when does the Ai who made a good run between defenders stop and when you control the player start? You don't want the player to stop suddenly and then start again because it's adjusting to being controlled manually by the player.
Fully controlled characters is something i want but at the same time, i don't want to yearn to go back semi controlled players because the cons outweigh the pros.
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I'd love the downloadable roster updates, and I'd even pay for them. However it would mean that people would only buy the new version for (shock, horror) the features. It'll never happen
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But i still think the supercancel is too cumbersome, there are tons of ways to make it more simple. here is one...
you make a through pass and the target player doesnt get selected until the ball reaches his feet, you can however simply press the player select button to take control at any time before the ball reaches you.
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Don't say that! He wants to downgrade the 360 controller to his 1990's 8-directional system? o_0
I'm loosing... I've almost lost faith with PES. I still play PES6 thinking "it's got to be me, it can't be the game that's wrong. If I practice more then the game will get better". But sadly I can't produce the wonderful flowing football I enjoyed in PES5 (IMO the zenith of the series). I just can't learn how to play PES6 because it's random.
PES6 is broken. I used to be able to play PES5 in windowed mode with a footy scores browser open and maybe a video. But not PES6 thanks to incomprehensibly slow performance.
I had to download the crack EXE file in order play the game at an acceptable frame rate!!
The lesson learned (for the first time in the PES series) - try before you buy.
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That's proper poo mate. Pes specs haven't changed since pes4 in november 2004.
Which is a shame, because the PC version seems to get the shit ps2 port. It looks like the dev platform of choice is the PC this time, so here's hoping.
Surely they can't milk anymore out of this on the ps2?
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Stop scratching your CD then. That's got fuckall to do with the game.
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Konami are a bit worried it would seem.
To whomever was talking about the Bundesliga. It won't be in PES as it's exclusive to EA. All Konami can do is license a small number of clubs individually.