Jump to navigation

Table of contents

Page Previous 1 2 3 Next

Advertisement

Prince of Persia Preview

PlayStation 3 PC Xbox 360 Preview by Johnny Minkley

14 July, 2008

Page 3 of 3. <- Page 2

The E3 walkthrough is essentially one long, multi-part boss battle broken up by platforming sections. The Prince swings from poles, runs up walls and bounds around with all the grace and agility you'd expect. It contains all the familiar traits of the genre, with Elika's abilities finessing the experience with depth and variety.

The 'Elika button' - triangle on PS3, which the game's being demoed on - is the one-stop shop for all your companion-related needs. It's all contextual: bugger up a jump and she'll sweep to the rescue; press it when you're just standing around and you can have a nice old chin-wag. This is used to convey extra background on the story and characters for those who are about such things, in a similar manner to the function performed by the tapes in BioShock.

Elika's magical abilities are upgradeable. The two on display in the demo are a compass ability, which sees her shoot white light from her hands to show the Prince which way to go, and a rebound move, which enables jumps over vast and otherwise impossible distances, utilising specific areas marked on the environment.

You can upgrade Elika's powers in any order you like, and which powers you have will determine to a point where you can go. We're told progression will be "Zelda-like", where Elika's abilities will provide access to previously inaccessible areas as, say, the hookshot would in Nintendo's series.

'Prince of Persia' Screenshot 5

Elika does some sort of fireball. We'll allow this.

But the main guy isn't without a few new tricks of his own. There's a slide move, for one, but more significant is the Grip Fall, where the Prince digs his gauntlet into a wall while falling to slow his descent and allow him to spring off elsewhere.

It's all very slick, but what really gets us going are the boss encounters. Here, the action becomes magnificently dramatic, aided by brilliant use of the camera, which dives in and out, seeking to give the most striking view of the battle. Here also, the glorious, pulsating beauty of the visuals is suddenly apparent - the giant beast the Prince is fighting swells magnificently with The Corruption, and the fluidity of movement is a joy to behold.

Each face button offers a different type of attack: sword, glove, jump and, of course, Elika. Since this is early on in the game, the bouts frequently pause to flash up single-line tutorials on how to block, counter-attack, escape grab attacks and so on. At one point the Prince and his massive foe lock weapons, requiring frantic button-bashing to avoid buckling under the pressure. The camera zooms right in for an extreme close-up, ramping up the tension. It looks awesome - as do the stunning vertical shots employed to show-off a meaty juggling combo as Elika wades in with her contribution.

Each time the enemy is overcome, it bounds off further into the level as the game switches back to platforming as you make your pursuit. Beaten for the final time, the duo gain access to the Fertile Ground, an area in which Elika's magical powers are spectacularly harnessed to force out The Corruption. Newly healed, the environment is transformed, with vegetation bursting from the ground and clouds breaking to reveal blue skies.

For all its current class, the code is clearly unfinished at this stage, with numerous bugs evident and a frame-rate that plunges dramatically in places. All things we'd expect to be taken care of before release, but one that does make us question the viability of a pre-Christmas release.

'Prince of Persia' Screenshot 6

"I'm just going to stand over here while you sort that one out. My back hurts. That's it."

"At least in my conversations it's got to be out for Christmas," insists Mattes. "We want the Christmas market, we want a one year stagger with Assassin's Creed." But for a game of such importance to the company, clearly it won't be rushed out in time to be squeezed into little Billy's stocking.

"Obviously we're not going to release the game if the quality's not there, that's for sure," Mattes adds. But our goal is to make sure the quality is there in time." Given the extra time afforded to other Ubi titles (or, in Haze's case, massive waste of time), we won't fall off our chair if this one slips into 2009; but we are crossing everything that it does hit its date.

Either way, there won't be a demo. "Not planned," says Mattes. "Not necessarily convinced we need to; and doing demos of open world games is a technical challenge. It's a brand that has some history, some built in fan-base and we can benefit a little bit from that. There's just so many awful demos: you're doing your game a disservice by putting in players hands before it's ready. Nobody wants that."

What we see in our brief teaser is, according to Mattes, a "microscopic fraction" of the game's content (indeed, a sneaky glance at one of the monitors on the team's floor reveals a stunning-looking Mario Galaxy-style stage with the Prince scampering all over massive, rotating platforms in the sky).

Bursting with imagination and potential, Prince of Persia is surely up there with the most promising titles currently in development. One can only wonder how close the team will get to meeting its wild aspirations in the final analysis, but you can't help but admire the ambition.

Ubisoft aims to release Prince of Persia this Christmas on PS3, 360 and PC, with a DS title also in development.

Advertisement

Are you excited about Prince of Persia on PlayStation 3/Xbox 360/PC?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-39 of 39 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
muscleblade
14/07/08 @ 07:15
#1
0
You buried this comment
Comment below viewing threshold
Show
This is going to be different and great imo.
penhalion
14/07/08 @ 07:44
#2
0
You buried this comment
Comment below viewing threshold
Show
Ubisoft is not letting us anywhere near it just yet: the E3 build is strictly hands-off. Instead, Mattes walks us through a demo section prepared specifically for the LA showcase.

I hope EG are aware that this is exactly how Jade and Assasins creed fooled people into thinking the game was some great thing. They simply didn't let anyone who would have done something unexpected near it! By the time they had, you guys had already done all the hyping for them, based on what I term sleight of hand presentations. Showing only the bits of the game that work well and glossing over the bits that effectively are broken or can't ever work properly in normal play.

I'm expecting journalists to show some common sense this time around and NOT simply take the producers word for it without having a proper play themselves!

In the old E3, actual gamers got to see and play a lot of the games as a result, honest opinions came out of the show. So called good games were outed as being repetitive or slow or simply broken. Some got fixed by developers before release and some devs ignored the feedback to their peril. Now E3 is all journalists who, with all due respect, don't seem to have a honest opinion between them. Offering only positive feedback to presentations, regardless of if they actually believe what they are writing. Probably too afraid they will not be invited back next time.
frostcircus
14/07/08 @ 07:52
#3
0
You buried this comment
Comment below viewing threshold
Show
Holy god those screenshots look fantastic. The backgrounds are so very matte; it's going to be surreal seeing them move.
Mentalist(air)
14/07/08 @ 07:58
#4
0
You buried this comment
Comment below viewing threshold
Show
"second reinvention"

Revisionists!
Krelle
14/07/08 @ 08:04
#5
0
You buried this comment
Comment below viewing threshold
Show
Judging from past PoPs glory and the new graphic style, this is my most anticipated game of 2008.
Les
14/07/08 @ 08:08
#6
0
You buried this comment
Comment below viewing threshold
Show
Just because of the great art style this game deserves to do well. I wish more developers would shun the shiny, supposedly realistic look for 360/PS3 games.
Mentalist(air)
14/07/08 @ 08:09
#7
0
You buried this comment
Comment below viewing threshold
Show
But his argument hinges on the belief that Prince of Persia will deliver what, in the team's eyes at least, no-one else yet has: an experience that combines the freedom of an open-world game with the focused action and narrative development of a traditional third-person adventure.

Um... Isn't that what the Legend of Zelda has been doing since Ocarina of Time in 1998. And, indeed, in 2D since the first one sometime in the eighties?

I've been shouting at Ubisoft quite a bit today, but I am actually quite looking forward to it, but that's because it's a Zelda clone. Previews were calling it that since it was announced by that French magazine. It's a little disrecpectful to your audience caliming to do something new, which people have actually been enjoying for a decade already.
alimokrane
14/07/08 @ 08:10
#8
0
You buried this comment
Comment below viewing threshold
Show
@penhalion

The difference between this and AC is that we KNOW what prince of persia plays like so absolute worst case scenario we will get an enjoyable game that's fun to play given the platforming history of the previous trilogy. I have faith in this title.
Edited 1 times, most recently on 14/07/08 @ 09:14
Mentalist(air)
14/07/08 @ 08:17
#9
0
You buried this comment
Comment below viewing threshold
Show
"You're a superhero and you're babysitting this nag, who's getting lost, running into things, crying 'help me!' - it's so annoying,"

Or, you know, the most beautiful and moving game experience ever made.

Sorry, I've finished the article eventually, I'll stop now. It's made me simultaneously enthralled and annoyed. I hope they don't fuck this game up.

Crovax20
14/07/08 @ 08:25
#10
0
You buried this comment
Comment below viewing threshold
Show
I liked Assasins creed, despite its flaws... and if they can improve on that in this game... I'm sold
Rirekon
14/07/08 @ 08:32
#11
0
You buried this comment
Comment below viewing threshold
Show
Not sure about the cell-shading, it's just not my thing, the game play sounds pretty cool though.

(Also, I really enjoy Assassin's Creed..)
mikeck
14/07/08 @ 08:41
#12
0
You buried this comment
Comment below viewing threshold
Show
"I'm expecting journalists to show some common sense this time around and NOT simply take the producers word for it without having a proper play themselves! "

Fair point. However, if they aren't allowed to play it yet what can they do? We as gamers want to hear more about this game, and if there is no playable demo for journalists to tinker about with, I'd rather they share impressions from producer chats, guided walkthroughs, whatever, than no news at all.

I like the 'illustrative' design, and am really looking forward to this game.
Sorcy
14/07/08 @ 08:51
#13
0
You buried this comment
Comment below viewing threshold
Show
What's so hard about making a new PoP Game?

Either take Sand of time and just make the fights non-boring, or take assassins creed and make the running more interactive than "just point in the direction you want to go, mate" and the mission structure less repetitive.
Krelle
14/07/08 @ 08:55
#14
0
You buried this comment
Comment below viewing threshold
Show
@Mentalist(air):
I thought the same thing when I read it. ICO is up among the best games ive ever played. I, althou a guy, take the name of Yorda whenever I play as a female toon etc.

Anyway! Then I came to realise he aint totally of.
Thing is, Yorda is supposed to be weak and helpless, crying for help. While that is the very thing that makes it so special, it also makes the Ubisoft-guy right (in a way).

Post got bit messy, but you get my point?
Krelle
14/07/08 @ 08:58
#15
0
You buried this comment
Comment below viewing threshold
Show
@Rirekon
Just curious..how can people still, to this day, NOT like cel-shading (or "illustrative")?
Dont you find it beautiful? Ive got friends who dislike it aswell, and they cant explain why they dont like it. They just dont.
So I ask you instead, what wrong with Cel?
TheJuriel
14/07/08 @ 09:02
#16
0
You buried this comment
Comment below viewing threshold
Show
Looks fabulous, and Assassin's Creed was great but flawed. I have high expectations for this one.
3william56
14/07/08 @ 09:03
#17
0
You buried this comment
Comment below viewing threshold
Show
Shock 1: Honest Developer Chat (AssCreed/chick in PoPSoT "suck", all the right influence checks)? +1
Shock 2: Demo on PS3? Lead Console? So probably excelent on both versions? +10
Shock 3: Decent Camera in early build? + infinity

If half of this is kosher, this could be something special. As long as that "weapons locking"/button pounding is exactly that, and not a effing quicktime event.

/marks Xmas list
Eighthours
14/07/08 @ 09:09
#18
0
You buried this comment
Comment below viewing threshold
Show
(or, in Haze's case, massive waste of time)

:)

mingster
14/07/08 @ 09:12
#19
0
You buried this comment
Comment below viewing threshold
Show
Yay Rotoscoping ftw...
Rodney
14/07/08 @ 09:19
#20
0
You buried this comment
Comment below viewing threshold
Show
This looks absolutely beautifull. Great to see developers trying different art styles.

No more brown/grey/bloomed out scenery with plastic looking space marines!!

Some of those screenshots look like concept art so I cant wait to see it in motion.
penhalion
14/07/08 @ 09:56
#21
0
You buried this comment
Comment below viewing threshold
Show
@alimokrane

Is it even the same team doing the new Prince of persia game? If not, then none of the old rules of quality or story fidelity need apply.
Chaote-Imagicka
14/07/08 @ 10:03
#22
0
You buried this comment
Comment below viewing threshold
Show
Or, you know, the most beautiful and moving game experience ever made.

To be fair he might have played only the american version with it's gimped AI. Only the EU and Japan got the version of Yorda who was wonderful to be around.
Mr Harvest
14/07/08 @ 10:12
#23
0
You buried this comment
Comment below viewing threshold
Show
That preview fills me with dread.

'Assassin's Creed, for instance, fails because its freedom is too daunting for the casual user. "The really advanced players get great flow, but casual players jump, stop, look. Jump, fall, die, start over. They don't get the same flow and it sucks," he argues.'

It's like they are picking the exactly wrong end of the stick. Assassin's Creed failed because it was too restrictive for an open-world game: as a result the open area was nothing but a big empty decoration. Compared to, say Crackdown, there was nothing of worth in Assassin's Creed you could do with the world. You had just a few pre-planned routes to each boss fight and some simplistic mini-games you had to do before you could fight the bosses.

With this new PoP it sounds like the open-world sections are still just token features and the real meat of the game is in the linear corridors you have to traverse to get to the different areas. And probably to pad out the length of the game they'll make you backtrack each corridor repeatedly between sections.
sirtacos
14/07/08 @ 11:14
#24
0
You buried this comment
Comment below viewing threshold
Show
Mr. Harvest is on track.
Quint2020
14/07/08 @ 11:41
#25
0
You buried this comment
Comment below viewing threshold
Show
The whole partner thing pretty much ruins it for me, if she'd have been playable fair enough but to just have some AI character follow you arround seems a bit balls, what's the point? "oh she helps with combat" yes but WHY?
brockenheimer
14/07/08 @ 12:14
#26
0
You buried this comment
Comment below viewing threshold
Show
...you might get pushed against a trap that kills you and your dead.

My dead? My dead what?

AAAAAAARGH come on EG that's bad enough in the forums, let alone a headline article!
Derblington
14/07/08 @ 12:40
#27
0
You buried this comment
Comment below viewing threshold
Show
""oh she helps with combat" yes but WHY? "
Because she has the mad skills to rid the world of the black goo, with your help.
Edited 1 times, most recently on 14/07/08 @ 13:40
Tomo
14/07/08 @ 12:43
#28
0
You buried this comment
Comment below viewing threshold
Show
Sounds ambitious (ouch), but I get a sense too much so for its own good...

It sounds like they're drawing inspiration from so many games – PoP, AC, Zelda, ICO, Soul Calibur, Mario Galaxy?! – that it could be a bit of a mess.

The boss battles sound interesting, but I get a sense that they're like QTEs from Shenmue etc...

One to watch, but I'm not overly excited yet.
ElNino9
14/07/08 @ 13:21
#29
0
You buried this comment
Comment below viewing threshold
Show
Who said game aren't art? That looks stunning.
retrend
14/07/08 @ 14:02
#30
0
You buried this comment
Comment below viewing threshold
Show
screenshots look wank, and ubisoft are so full of shit its unbelievable. they are the new EA
bitesize
14/07/08 @ 14:31
#31
0
You buried this comment
Comment below viewing threshold
Show
^ haha, i think you're in a minority there. screenshots look fantastic to me - good to see someone trying something a bit different...

liking the sounds of the gameplay as well from the descriptions, sounds like everything i want in a new PoP game.
retrend
14/07/08 @ 14:38
#32
0
You buried this comment
Comment below viewing threshold
Show
im not trying to be different, when was the last actual good ubisoft game?
badabing
14/07/08 @ 15:07
#33
0
You buried this comment
Comment below viewing threshold
Show
Big fan of fashion dogz myself !

.
bitesize
14/07/08 @ 15:12
#34
0
You buried this comment
Comment below viewing threshold
Show
@retrend: was talking about you saying "screenshots look wank" in the middle of a thread full of people gushing about how ace it looks!

definitely agree that ubisoft have turned a bit shit of late... hopefully this may be a sliver of gold amongst that pool of shite.
DAN:SOLO
14/07/08 @ 15:53
#35
0
You buried this comment
Comment below viewing threshold
Show
hope the music is a little more.........well..........persian!
i liked the music on the snes version.
Krelle
14/07/08 @ 15:56
#36
0
You buried this comment
Comment below viewing threshold
Show
music in the first Pop was pretty great.
Went a bit SEGA hardrock after that,
retrend
14/07/08 @ 16:24
#37
0
You buried this comment
Comment below viewing threshold
Show
ahh right. yeh i suppose. i normally love cel shading, but in this, it looks like a horrible hybrid of normal and cel shaded, and the black lines that normally look slick and stylish look shit and forced
Lotek
14/07/08 @ 16:37
#38
0
You buried this comment
Comment below viewing threshold
Show
I'm not a fan of cell shading, i'm more toward realism, but i must admit, these shots looks good, i wouldn't say great, but definately good. I'm a fan of the POP's so here's to hoping this betters them all. I felt Assassin's creed was overhyped, little bit repetitive and somewhat boring, so fingers crossed they can now see the flaws of that game and really nail this POP. To be honest, though some won't agree, if it plays (and has action) like Ninja Gaiden 2 I'll be putting another £40 right next to now dust gathering £40 for Gears of War 2 i have set aside.
darc
15/07/08 @ 17:05
#39
0
You buried this comment
Comment below viewing threshold
Show
I'm the odd man out on this one, I guess. I generally like cel shading (he can call it what he wants...) and specialized art direction (eg. Okami, etc.) but I don't like the look of this at all. It just looks kind of broken and distracting to me. Perhaps in motion it will be more impressive?

Nevertheless, gameplay sounds fantastic. Yet another title I won't possibly have time to play, if they all hit in the alledged November/December timeframe. Top of the list right now:

Mirror's Edge
Fallout 3
Prince of Persia

I know there are more, but I'm drawing a blank...

Comments: 1-39 of 39 in total

Want to comment on this article? Log in, or register!

X View gallery