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Prince of Persia Classic Review

Xbox 360 Review by Richard Leadbetter

13 June, 2007

Chalk me up as one Xbox Live Arcade gamer that was quickly losing faith in the whole concept. Deluged with sub-par, decades-old arcade shovelware, it was getting difficult to greet any classic re-release with anything than the full 800 points' worth of contempt and despair. But perhaps things are changing. Prince of Persia Classic is a 51MB-sized slice of redemption - a comprehensive remake that honours Jordan Mechner's brilliant concept by injecting its timeless appeal into a modern-looking, highly entertaining game that's well worth its diminutive price tag.

Yes, it's had a graphical facelift, and yes, it looks and runs very nicely. But let's be honest - by all rights, visual splendour (or basic graphical competence at the very least) should be a given in the HD age of Xenos and RSX; it's in Gameloft's retooling of the gameplay where Prince of Persia Classic should be tested.

Central to this game's appeal has always been the Olympic-level athleticism of the main character and his ultra-smooth, realistic movement. With Prince of Persia Classic, the fundamental basics are unchanged in terms of the tile-based gameplay that dictates how far the Prince can jump, when he can grab on to ledges and how he'll fall to his doom. But the additions here make all the difference, with several new moves that genuinely look cool and make the action seem much faster and more fluid than the original game. Think of the rooftop chase in 007 reboot Casino Royale, based on the principles of free running, where every environmental challenge has a graceful, athletic solution. That's clearly where Gameloft wanted to take the main character, and it works a treat.

'Prince of Persia Classic' Screenshot 1

It's just a shame there are no downloadable replays, as I get the sense that watching a master run through the levels using all the moves available would look pretty sensational.

Rival Swords

The combat has also been substantially upgraded with a deceptively simple two-button swordplay system. The X button sees you attacking while A defends, but context is king here, as the effect of your button press is dependent on the state of combat itself. Perhaps the Prince will dodge an incoming strike rather than parry it, opening up a new attack possibility. Perhaps two killing blows will collide, resulting in a clash of blades. The key here is in how you to respond to every eventuality - how you read the state of play and what your next move will be. There is obviously a certain logic to it, but your instincts master the basics first and that's key to the appeal.

It's all about turning off and letting your reactions take over - the cut and thrust of Prince of Persia's combat is akin to a really satisfying extended rally in Virtua Tennis, and my only complaint is that sooner or later your own skill level eclipses the abilities of even the strongest CPU opponents. When I completed this game, I really wanted a stronger difficulty level, such was my enjoyment of the fighting and my lust for conquering more skilled opponents. But there are no such challengers, just new game modes to tackle. On the plus side, I could now cut down most of the earlier levels' opponents with a prequel Jedi's contemptuous ease - useful indeed for Prince of Persia's Time Attack and Survival modes.

The Sands of (Real) Time

'Prince of Persia Classic' Screenshot 2

These new game variations form the backbone of the game's longevity once you've completed it. Time Attack is well in keeping with the game's roots. Played out in real time, the 1989 original gave you one hour to rescue the princess before she was executed by the evil Grand Vizier Jaffar. This limitation is all-but gone in general gameplay, but it's the cornerstone of Time Attack - cliché it may be, but it is a race against the clock and the game thoughtfully gives you a ghost of your best performance to compete against should you so wish. My only criticism here is the inability to share ghosts, or download the best performances per level from Live.

Survival mode is where it's at in terms of ultra-difficulty - completing all levels without a single death requires a superhuman level of dedication. Just as it was 18 years ago, Prince of Persia is still a game where traps mean instant death and one miniscule error can blow an hour's worth of hard work. Even in normal mode, this utter ruthlessness is one aspect of the original that doesn't sit well with present-day gaming sensibilities. The addition of mid-level checkpoints helps, but sudden death is still a remarkably brutal, frustration-inducing element.

'Prince of Persia Classic' Screenshot 1

Longevity is boosted still further with the Achievements; getting your full 200 points' worth is going to take some effort. In general, they are well-paced - most of them being awarded for completing key segments of game action, such as finding your sword, beating specific opponents or completing harder puzzles. Top score is reserved for finding every potion and beating Survival Mode, but I for one liked being able to accrue decent levels of gamerscore without having to indulge in stupidly obtuse gaming chores.

It's all good news. Games like Prince of Persia and the PlayStation Store's forthcoming Super Stardust HD are strong evidence that classic gaming is finally getting the respect it deserves. Gameloft is to be congratulated and rewarded with millions of our Microsoft points for a remake that beautifully celebrates a genuine gaming legend. Add it to your Live Arcade collection alongside Jetpac Refuelled, Geometry Wars and Pac-Man Championship Edition as the most essential examples of 'retro evolved'.

7/10

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Comments: 1-50 of 65 in total | next 50 »

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Peew971
13/06/07 @ 06:58
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Wow, a review at 7:00. Lost sleep?
Reads like a 8 or 9. Surprising score really.
Edited 1 times, most recently on 13/06/07 @ 08:05
Beano
13/06/07 @ 06:59
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Automatic article activation FTW :)
Donny
13/06/07 @ 07:00
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Not as good as Halo then?
bunglebonce
13/06/07 @ 07:10
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I don't know what to believe.
The_Inquisitor
13/06/07 @ 07:14
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7 seems fair for a what it is, I'll definitely be getting it.
NegativeZero
13/06/07 @ 07:31
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The description of the swordplay here doesn't sound that different to what I recall of the original. You could block some attacks with your own attack and the like there too. I'm sure there's a little more to it now, but to be fair the original PoP was pretty good in this aspect already.

Personally I'm really looking forward to this. I haven't played PoP since my Master System died, and that was over ten years ago.
Pepeman
13/06/07 @ 07:39
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teehee...if i blur my vision juuuust a little bit i can imagine that the score is 8!

aah..time for meds...
Fozzie_bear
13/06/07 @ 07:41
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Not as good as Halo then?

Better than Halo 2 though.
woodnotes
13/06/07 @ 07:46
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Not as good as Cloning Clyde? :s
skuzzbag
13/06/07 @ 07:51
#10
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Seems more like a 7.5 to me.
Peew971
13/06/07 @ 07:54
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At least, we should be told the reasons for that 7. Maybe the game's too short for an 8.
Uncle_Fishboy
13/06/07 @ 08:10
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So how much is it?
Eighthours
13/06/07 @ 08:13
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Only a 7? With an 8 for the first two Pacman games? (Sorry,you're never going to live those down...)
bushwod
13/06/07 @ 08:27
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why are the first and last screen grab the same?

Whhhyyyyyyyyyyyyyyy!!
Arganoid
13/06/07 @ 08:35
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Sounds like a 7.000001 to me!!!! (satire)
Flightrisker
13/06/07 @ 08:36
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Tycho says:

This has been simmering on some tertiary heat source for awhile, and it may be time to serve it. When a classic game is re-released for digital delivery, by what criteria are they being reviewed?

The reality, of course, is that in order to maintain healthy relationships with publishers you need to review their product - great, and small. This no-doubt includes "channels" like Xbox Live Arcade, which must be where these workaday, worthless reviews come from. In some cases there's simply no need (beyond the business realities alluded to earlier) for young men to toil in describing them, because these games are so elemental: they have two buttons, and one mode of movement. What is it? It is Xevious. End of review. The word even sounds like an adjective.

These games are cheap, cheap, cheap, but ironically something that costs ten dollars and has a Goddamned demo is scrutinized more in terms of value. Is it Xevious? How much more Xevious should it have been to rise to the ten dollar level? Could, perhaps, the enemies enter the screen more Xeviously? The game appears to lose points in graphics and sound simply for being old.

It isn't impossible to discuss fundamental games in a way that is interesting and valuable. But I don't know if plugging ancient games into the Hardcore Review Machine and outputting your stupid little number improves the world.

Uncle_Fishboy
13/06/07 @ 08:44
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Like your fancy writing style flightrisker, I'm with you. I suspect though, in real life, you are a bell end.
LeD
13/06/07 @ 08:48
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Uncle_Fishboy: who's the bell end here? That's quoted from Penny Arcade.
Flightrisker
13/06/07 @ 08:50
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@ uncle_fishboy

I was quoting from Tycho from PA. My own writing style is almost unreadable. Like the scrawlings of a drunk 8 year old.

So sadly I cannot take responsibilty for that quote, although I do agree with his sentiments.

This does however absolve me from your "bell end" reference which I'm sure Tycho will gladly add to this collection online insults.
defdaz
13/06/07 @ 08:54
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I'm a bit confuzzled. Are scores weighted at all? DiRT got 8/10 and this gets 7/10, just one point less. If there isn't any weighting then a reeaaally old game, made for a fraction of the cost of a modern AAA title, is almost as good. *boggle*
asphaltcowboy
13/06/07 @ 08:59
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Sounds great... will probably pick this up, but I'm too busy playing Forza!
Flightrisker
13/06/07 @ 09:04
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Surely these should be maked out of 5 like they marked those kids' game a while back?
SpacemanX
13/06/07 @ 09:07
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@defdaz

Hopefully you are trolling... The other option would be bad news for you.
Peew971
13/06/07 @ 09:14
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Maybe EG should consider having different ratings for XBLA/PSN/VC games as they're in their own category. Maybe 0-10 for full-price games and A-E for arcade games. That would leave (still some but) less whining about scores and we could at last get rid of the "better/worse than..." quotes.
defdaz
13/06/07 @ 09:22
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@SpacemanX

Heh. :) I take it you're a PoP fan then. A different rating system as suggested might work, I like them. I'm not really trolling, just trying to make a point.
speedofthepuma
13/06/07 @ 09:25
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@defdaz

I think he was pointing out your mis-interpretation of a scoring system rather than defending PoP
morriss
13/06/07 @ 09:31
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"Not as good as Halo then?

Better than Halo 2 though"


HAlo 2 got a 9. ;)
defdaz
13/06/07 @ 09:32
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Hang on, that's what I'm asking about. :)
Uncle_Fishboy
13/06/07 @ 09:36
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@ Flightrisker & LeD

I see what you mean. Hadn't noticed that. My apologies. I jsut enjoy calling people bell ends I guess!
asphaltcowboy
13/06/07 @ 09:48
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@defdaz

Do you honestly believe that EG's scoring system puts an 8/10 full price game exactly equivalent to an 8/10 game that costs £6?
Adam_T
13/06/07 @ 09:54
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Pacman 8/10 LOL

For all of the 27 seconds of playing it before I get bored and switch to one of these lower scoring 'modern games'.
Roland_on_the_Ropes
13/06/07 @ 09:58
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Sounds good - may get it once the MS fucks pick up my 360 and fix it. They were supposed to arrive on Monday! Have had the "ring of fire" for a couple of weeks now.
Overlush
13/06/07 @ 10:14
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I dunno: people get all cynical about the next-gen being a polished version of the last-gen but all mooshy when the next-gen is a polished version of the last-last-last-last-gen.

Bloody gamers...
MGG
13/06/07 @ 10:24
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800 points = £6? At last, someone has put a real price on them!

I would have purchased quite a bit of stuff from XBLA already if they hadn't used these stupid "points" - I have no clue (and why doesnt it tell you this in XBLA itself?!?) what the points cost.

Total and utter nonsense.
asphaltcowboy
13/06/07 @ 10:29
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MGG: actually I was slightly off, 800 points is £6.80, if you're buying points at the MS price - obviously you can buy 2100pt cards from retailers that will be slightly less... And although the points abstraction can make things confusing, it's possibly better than having to have loads of separate stores for every currency and not having things all go up at the same time as everybody else (like someone else's online store...)
The Bodybuilder
13/06/07 @ 10:29
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7/10? That's a suprise. The review reads like a 9.
All semantics anyways. Sounds like a great game.
defdaz
13/06/07 @ 10:30
#37
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@asphaltcowboy

No, not really so yeah I guess I am trolling. I think the point I'm badly making is that it could be easy to judge that PoP is better than it is if you just think 'hmmm, 7/10, must be good!' when you are used to reading reviews of full price AAA games.
IAmBatman
13/06/07 @ 10:40
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> At last, someone has put a real price on them

You get told the real price of points when you buy them. You just have to do a bit of maths to work out how much things have cost you.

> why doesnt it tell you this in XBLA itself?!?

Because XBLA doesn't know how much you paid for your points (price per point varies depending on where you buy them, and whether you got a bargain or not), so it would be lying to you, and then you'd come and post on the internet about how stupid it was.

> stupid "points"

They really are points, so there's no need for the quotes there.
defdaz
13/06/07 @ 10:46
#39
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... and points mean prizes! Yay!
GrandpaUlrira
13/06/07 @ 10:52
#40
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That was reading like at least an 8.
disc
13/06/07 @ 10:53
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I want. A lot.
TedMoseby
13/06/07 @ 11:34
#42
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Hmm. It looks nice. But having got to the third level (and it's amazing how much I remember of the layout of the levels - it's all flooding back to me), the controls are really quite bad.

They may get better over time as I get used to it, but the analogue stick just doesn't give the same precision/feel that the keyboard gave all those years ago; especially in this game, where time is literally of the essence. I don't have time to be faffing around sorting out that he actually needs to turn one way or the other. I just need to be able to fling him off the high jumps like he used to and get on with it. Even the mad, skidding turns that he used to make have been toned down, and to my mind they don't look as fluid as the original.

I'd give it a 6. It's a solid effort. If only I could map movement to the D-pad perhaps I'd get on with moving him around better. At the moment, I'm fighting the controls, and in this game, they need to be second nature. Hopefully I'll get better with time.

And on a final note, I just wish they'd kept the princess's swishing animated hair that she had as she turned around in the intro of the original.
Rev. Stuart Campbell
13/06/07 @ 11:54
#43
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I like this much better than the original. I could never be arsed with the finicky movement in PoP, but it feels much smoother and more free now. Again, though, I wish they weren't going the 800-point route for what must have been a pretty minor amount of work - copy the nice graphics from another version, tweak the controls a bit and you're done. No physical costs, no stock, no manufacturing, no whopping great retailer margin, and a game that's 20 years old - I'm not sure why this justifies twice the price of Time Pilot, Rush'n Attack or (most obviously) Jetpac Refuelled.
Azazel
13/06/07 @ 12:10
#44
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I don't know what to believe.

Neither do I!

I'd give it a 17/20.
Hughes.
13/06/07 @ 12:12
#45
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My favourite version of this was on the Game Gear, it was a beaut, unfortunately it was a Sega Master System port, and they hadn't enlarged the font for the password screen, so if the password had an "O" a "D" or a "Q" in it you couldn't tell them apart. Still loved it though. This looks fantastic, if it shows up on PSN (Can't think why it wouldn't) I'll be getting it.
Xerx3s
13/06/07 @ 12:19
#46
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Better than Halo 2 though.

Depends on who you believe.
Walshicus
13/06/07 @ 12:32
#47
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Can you guys just settle on a way of scoring these games please? I mean you rag on Shadowrun's score for being too expensive, but say it's a great game... and then you say this is a great game and cheap, but offers less absolute value or whatever. Either price should be taken into account or not, but don't just appear to use it on a whim.
defdaz
13/06/07 @ 12:36
#48
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... not to mention (according to IGN.com) that it only takes a couple of hours to complete.
Peew971
13/06/07 @ 13:00
#49
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Talking about XBLA, why didn't you review Soltrio Solitaire?
constihill
13/06/07 @ 13:33
#50
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And now I'm waiting [probably fruitlessly] for someone to rejig Another World or [preferably] Flashback for XBLA. Ah, Flashback, how I did adore thee.
http://en.wikipedia.org/wiki/Flashback_%...

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