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Prince of Persia Classic goes live News

Xbox 360 News by Tom Bramwell

13 June, 2007

Prince of Persia Classic has launched on Xbox Live Arcade as promised. You can read a review of it elsewhere on the site today.

It's a remake of the 1980s platform classic, which applies 3D graphics to the traditional 2D setting, and sees players racing to save the princess from the evil Jaffar's clutches.

Our reviewer, Rich Leadbetter, suggests you think of the retooled mechanics in terms of free running - a concept best exemplified in the opening chase sequence of the most recent James Bond film, Casino Royale.

As well as the original mode, which gives you an hour (with checkpoints, and not including time spent on the pause screen) to rescue the princess, the Xbox Live Arcade version offers Time Attack and Survival modes.

Naturally there's a demo to try out (weighing in at about 50MB), while the full version will set you back 800 Microsoft points (GBP 6.80 / EUR 9.30) if you fancy a stab at it.

For more on the game, check out our review, gameplay video and screenshot gallery.

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evilashchris
13/06/07 @ 10:15
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Just got this, it's lovely!
GamesConnoisseur
13/06/07 @ 10:34
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Aye it is somehow less frustrating than I remember?
Darren
13/06/07 @ 10:39
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Ah so it's the XBLA's week for getting a good game for a change, is it? The remake looks very nice so I'll check it out later... I just hope the gameplay hasn't dated too badly as I remember the original being amazing (on the Amiga) but sometimes how you remember games being, isn't necessarily the same now. Hopefully they've improved enough things to make the game seem like how you remembered it... if you see what I mean?
evilashchris
13/06/07 @ 11:15
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Yes, and they have :D

It seems easier because it is, they have added checkpoints and given you more moves so it plays more smoothly.

I may finally be able to finish the bloody thing!
MrWonderstuff
13/06/07 @ 11:19
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My first XBLA purchase.
menage
13/06/07 @ 11:23
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Go buy SOTN, now!:)
NegativeZero
13/06/07 @ 12:26
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God fucking dammit. Everything is good, except they've utterly ruined the game by making the enemy AI so completely random. They also seem to have moved the first (and only one I knew of) of the extra life potions on level 2. Or maybe my memory's hazy. Either way, going up against 6-life guys when you only have 3 yourself used to be quite possible. Now it's retardedly hard. Does Ubisoft actually understand that the appeal of these games is not the combat?

After spending an entire goddamn hour getting killed by the exact same guy over and over, I've given up. Give me my 800 points back, this remake has had its balance utterly mangled.
Draqule
13/06/07 @ 16:04
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Wow...Not just a clever name.
Perjoss
13/06/07 @ 19:03
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yeah it looks pretty, but i bet the music and gameplay dont touch the SNES version.
smelly
13/06/07 @ 21:17
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>They also seem to have moved the first

No they havent.. the extra life potions are in the EXACT same place as they were on the amiga version.

My guess is you're remembering the console versions?

>Now it's retardedly hard.

It always was. You just need to watch their movements and press block (and not just button bash).


>Does Ubisoft actually understand that the appeal of these games is not the combat?

The appeal was that it WAS hard and challenging - and gives you a feeling of acheivement when you finish it. The combat was ALWAYS hard.

Again me thinks you've played a dumbed down console version.

>After spending an entire goddamn hour getting
>killed by the exact same guy over and over

Well yer shite at games then :-)

Go tell the people on the forums who are moaning about it being a "1 hour long game"


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