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Portal: Still Alive Review

Xbox 360 Review by Dan Whitehead

22 October, 2008

Last week I reviewed BioShock. Today, I'm reviewing Portal. Tonight I'm gonna party like its 2007. It's foolish to complain though, since it's actually quite refreshing to see that the best games of twelve months ago are still a formidable commercial presence in an industry so often fixated on the next big sexy shiny thing rolling down the conveyor belt.

Portal, for anyone just emerging from a long stay in a dank Mexican prison, is a first-person puzzle game based on the Half-Life 2 game engine and featuring a story that takes place in the same world as Gordon Freeman's adventures, even if the crossover is limited to background details and vague allusion.

You're a test subject in the Aperture Science laboratory. There don't seem to be any other people, but you're guided through a series of test chambers by the mostly soothing tones of GLaDOS, the facility's AI computer. She introduces you to the concept of portal technology - the ability to create wormholes in space-time that allow you to walk through a solid surface and emerge somewhere else. Using this mind-bending concept, your task is to navigate each chamber and reach the elevator to the next section.

To begin with things are kept simple - using fixed portals at first, then later acquiring a portal gun that allows you to place one blue portal with a designated exit point. Later still you get the ability to place both entrance and exit portals, and the complexity of the puzzles increases exponentially. An understanding of physics is vital, as questions of mass, velocity and momentum play a pivotal role in cracking some of the later head-scratchers.

'Portal: Still Alive' Screenshot 1

You put your left leg in, your left leg out...

"Now you're thinking with portals," coos GLaDOS, when you seem to be grappling with the notion successfully, and it's definitely a learned skill. It's the sort of game where you'll swear blind that a particular problem is absolutely unsolvable, until you apply some lateral thinking to the potential of portals and it all becomes incredibly obvious. It's a highwire of frustration and reward that all the best puzzle games balance on, and Portal is as nimble as any of them at pulling it off.

But the puzzles are only part of Portal's genius, and it's arguably the story that elevates it to classic status. Subtle at first, it eases you into its world so carefully - like a fat man in a hot bath - that you almost don't realise that a darkly comic narrative is unfolding around you. Clues begin to accumulate that all is not well at Aperture Science, and the communications from GLaDOS begin to take on a worrying tone. It's all fabulously minimalist - dropping hints and nudges at just the right moments to open your eyes to where it's all leading. And where it's leading is one of the most wonderful conclusions to a videogame in recent memory, one that should erase any quibbles about the relatively short playing time for all but the fussiest gamer.

All of this is, of course, available in Valve's generous Orange Box compilation along with a trifecta of Half-Life 2 content and the giddy joys of Team Fortress 2. So what purpose does this Xbox Live Arcade release serve? Well, as covered in last week's preview, there's a bunch of additional puzzles available separately from the main menu. They'll add another couple of hours to the game - more if you favour speed runs - but they're not a particularly impressive selection.

'Portal: Still Alive' Screenshot 2

Go on, you work it out. Dead easy.

The new puzzles feel torn between reintroducing concepts already established in the main game and coming up with a handful of new obstacles to think your way around. The sixth of the new puzzles is an absolute belter - a long sequence of interlinked tasks that really stretches your ability to think on your feet. Had the extra levels continued evolving in that direction, they'd be essential for all Portal fans. Sadly, after that they revert to surprisingly small and often simple problems - usually just requiring one small burst of mental energy to figure out. Having done so, I couldn't help but slump despondently every time turning the first corner after an initial puzzle revealed the elevator rather than more gameplay.

So Still Alive doesn't have a lot to offer the existing Portal fan, especially for 1200 Points, beyond new Achievements and the faintly disappointing new levels. You can also argue that the entirety of The Orange Box can now be found second-hand for about the same price. However, it doesn't feel right to mark this release down on the basis of what other people may or may not already have in their software collection, or for the after-effects of second-hand market. Clearly this release is aimed at people who have yet to play Portal, the fabled casual gamer who probably won't have been enticed by a compilation of first-person shooters. In that regard it's a shrewd move - Portal is absolutely in-keeping with a casual approach to gaming, provided you're not one of those prejudiced folk who assume that "casual" means "unthinking moron".

Portal remains an absolutely fantastic game, a wonderfully constructed vignette of puzzles and gallows humour that everybody should play. This solus download offers just that. If you've already sucked the original experience dry, you can skip this without worrying that you're missing out. If you've yet to make GLaDOS' acquaintance, however, you should waste no time in downloading this.

9/10

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Comments: 1-50 of 66 in total | next 50 »

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windflaw
22/10/08 @ 10:27
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fi->0

0->rst

Haven't actually played Portal yet, so I think I might get this. Hurrah for bite-sized gaming!
Edited 1 times, most recently on 22/10/08 @ 11:30
siro
22/10/08 @ 10:29
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The only problem for those not having played Portal yet is, that you have a much better deal with the Orange Box. This offering really only works if you have played HL + EP1 and EP2 (or you really hate FPS from the bottom of your heart) but not Portal...

And while Portal sure is a fun romp once, I think it is a tad overrated. At least I didn't feel like trying any of the advanced challenges.
oxymoron
22/10/08 @ 10:29
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great game, truly innovative and brain wrackingly inspirational.

good to see it made the transition well.

Edited 1 times, most recently on 22/10/08 @ 11:29
markypants
22/10/08 @ 10:31
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Best game ever.
Bloodkult
22/10/08 @ 10:33
#5
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"fi->0

0->rst "

As 'first' posts go that's actually pretty good ;)
Rodney
22/10/08 @ 10:38
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has anyone ever seen a 'casual player' try to control a first person game with dual analogue sticks?

absolutezero
22/10/08 @ 10:38
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Cake XD XD XD
mingster
22/10/08 @ 10:38
#8
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Why am i getting deja-vu on this review.

I thought you reviewed this a few days ago already.

~ahh it was a preview.~
Edited 1 times, most recently on 22/10/08 @ 11:41
Darren
22/10/08 @ 10:40
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I enjoyed Portal as part of the Orange Box, it was certainly neat and inventive but it wasn't mind-blowingly brilliant, best game ever or anything. As part of the whole package though, it is a lot of fun to play but it isn't something I'd have purchased as a standalone game... it's too short for that. I can understand why some people might rave about it though.
Eraser
22/10/08 @ 10:42
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I didn't find any of the puzzles in Portal really revolutionary. They were inventive, yes, but that's about it.
Other than that, the art direction of Portal is really crap, and the voice of the computer (which the reviewer refers to as "soothing" for some reason) is ear-bleeding annoying.

It is a fun little game, but it's absolutely not worthy of all the praise it has received.
Edited 2 times, most recently on 22/10/08 @ 11:44
Eraser
22/10/08 @ 10:46
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fi->0

0->rst


I see what you did there... very clever :-J
MrED209
22/10/08 @ 10:47
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Eraser you're so wrong. The textures aren't meant to be all singing and dancing, the art direction is right on the button considering the setting, the character and voice of Glados is perfectly pitched and the overall experience, if taken in a couple of sittings so you can fully appreciate the story such as it is, is unique.

At least, that's my opinion.
yupyup
22/10/08 @ 10:54
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\o/ ()
yupyup
22/10/08 @ 10:55
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(I did this back when it was initally reviewed so it's not a total ripoff of windflaw!)
andywilkie35
22/10/08 @ 10:56
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9/10? Seems that this was a triumph. I'm marking it down a huge success.
yupyup
22/10/08 @ 10:56
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() \o/
Rev. Stuart Campbell
22/10/08 @ 10:57
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The pricing is really stupid. As noted in the review, you can get the entire Orange Box for the same price now, with a vast amount of extra content, PLUS it'll have some resale value. Buy Orange Box, complete Portal, sell on for one or two quid less than you paid, bingo bongo. It's disappointing to see everyone slowly getting greedy with XBLA games.
ZuluHero
22/10/08 @ 11:04
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fi->0

0->rst


very clever.

So are these maps ports of anything we've seen on PC? It was my understanding that these were from the Portal flash map mod, but reading the preview the other day said that they didn't feature GladOS (or even a story for that matter) which the Portal Flash Map's certainly did. It even used GladOS sound bytes that were recorded yet not used in the official game...
subtlesnake
22/10/08 @ 11:06
#19
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Well, Portal sells for $20 on Steam, so this actually $5 cheaper than Valve is offering it.
stepneg
22/10/08 @ 11:07
#20
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It should be marked down for bad value though, as good as Portal is this release is a complete ripoff and the Orange Box represents so much more value for money. Had this been a whole new portal game then I would agree with the price but they have just taken it of the Orange Box and bundled a few crappy extra levels.
Krelle
22/10/08 @ 11:07
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@yupyup:

I did it in a preview. I guess you saw my comment. Its alright.
Wendelius
22/10/08 @ 11:08
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Don't particularly like FPS's and am not interested in the Orange Box one bit. Love puzzle games and loved the free portal levels I downloaded on Steam a while ago. So this one is a sale.
Darren
22/10/08 @ 11:09
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Rev. Stuart Campbell - Totally agree... there's hardly any 400 MP XBLA games now, the 1200 MP ones seem to be replacing those that would have been 800 MP. I guess Microsoft (I presume it is them that set the prices) feel that they can get away with it. No wonder they're keen to push the whole digital download thing, it's a gold mine really when you think about it... no publishing costs, no advertising... they sell on the strength of their reviews and if they don't well most were cheap to make anyway.
miiiguel
22/10/08 @ 11:12
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oh da bias!
Lamb
22/10/08 @ 11:21
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Some people like it, some people don't.
mazzl
22/10/08 @ 11:21
#26
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this will be good for orange box sales, don't have it yet, but will get it somewhere next week.
i must agree with the sentiment that 1200 ms points is a bit much for such a small game.
rob230
22/10/08 @ 11:30
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what is 1200 points in £ ?
iago71
22/10/08 @ 11:33
#28
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Great game... Still have it on Orange Box and will most likely play it again at some point if theres any time given the onslaught of great titles right now. If you dont have Orange Box and dont like FPS games like Half Life this download is a must in my opinion....

If you do like Half Life and dont have OB then dont download and pick up OB for much better value. Either way its something that should be experienced.
IronCladChicken
22/10/08 @ 11:36
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@Rodney
I am completly, completly unable to learn the coordination required to play a FPS using dual analogue sticks
It's gotten to the point where I don't ever consider buying console FPS'ers
siro
22/10/08 @ 11:47
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Darren: Thank you so much for thinking the very same way about this game. :)

I got myself xbla points some time ago but still only got UNO as I think that most stuff on market place is simply overpriced. I would get Puzzle Quest instantly (even at the old 1200 points price point) if I didn't play that one to death on the DS already. And DOOM and Duke aren't available in Germany. I thought about getting Braid, but the demo didn't hook me. Would've got it for 800 though. Same for PA:Ep1.

It's a shame.
burns
22/10/08 @ 11:48
#31
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Great review of a great, great game.
mikeck
22/10/08 @ 11:48
#32
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@rob230

1200MSP = £10.20

http://www.mspconverter.com/

Xerx3s
22/10/08 @ 11:48
#33
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I heard that this was something like 600+mb A sign that ms is opening up to big DD games?
Beano
22/10/08 @ 11:50
#34
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Not a 10?

I'm shocked...
Gnort
22/10/08 @ 11:58
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@Rodney
To be fair, it's not just FPS games that "casual" players have issues with, anything using both analog sticks throws them completely. I've watched my father try to play Assassin's Creed, and he always had the camera pointing into a wall so he couldn't see anything. I also tried to play Assault Heroes with him and he couldn't cope with Robotron-style twin-stick shooting, either.

@IronCladChicken
Can you play FPS games with a keyboard and mouse, though? Because that's not really a lot simpler than using dual analog sticks (even if it is more precise), although maybe it helps that pushing keys and moving a mouse are very different motions.
jonarob
22/10/08 @ 12:05
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Barry619
22/10/08 @ 12:10
#37
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I would like to know the final sale figures for this as too me it would seem to appeal to about 2% of the gaming market tops, 1% who want to play portal without HL2 + Episodes + TF2, and 1% who are crazy enough to think the extra maps with no added story are worth it.

While i consider Portal one of my favorite games of all time, this just isn't worth it when i recently saw The Orange Box on Ebay got for £13 with many more at £8 - £9 with under a hour left.

I hope this is the last of re-packaged rip-offs and some people at value is working on Portal 2 which when released they will be raking the $$$ in from!
UncleLou
22/10/08 @ 12:10
#38
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"Other than that, the art direction of Portal is really crap"

I can't believe you're posting that again.

Portal has amongst the best art direction I've ever seen in a game.
MoGamer2006
22/10/08 @ 12:18
#39
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Needed more bald gay space marines, IMHO
bitesize
22/10/08 @ 12:26
#40
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i was almost tempted to get this for the new maps, til the review said that they weren't all that. love this game, and would definitely love some new stuff, but at this price point it ain't gonna happen. if the review had said the new maps were as good as the ones in the original i reckon i might have shelled out...

standalone DLC pack of the new maps please!
Byzanite
22/10/08 @ 12:29
#41
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Was this a review for Portal or the Add-on Still Alive?
Didnt seem like the Add-on should get a 9.
Original Portal should though...
Vivid
22/10/08 @ 12:34
#42
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For anyone that hasn't seen it: http://vimeo.com/1612411

Much as I enjoyed Portal first time through, going back for a replay revealed the game to be... a bit dull. The structure and character of Glados make the first playthrough fun but there isn't enough to drag me back for me.
jonsaan
22/10/08 @ 12:44
#43
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I really enjoyed Portal but I found ALL of the puzzles way too easy. The only challenge was in not losing your grip on the mouse when attempting some of the fast acting solutions. I woudln;t call any of the original games puzzles head scratching, they were all really obvious.
beemoh
22/10/08 @ 12:44
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It's nice to finally find out how this differs from the original release of Portal.

Or more accurately, how it does not.
el_pollo_diablo
22/10/08 @ 12:47
#45
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I hate the word 'solus'

That is all.
hahayou
22/10/08 @ 12:50
#46
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The advanced test chambers are the hard bits. The story mode is supposed to be easy to let everyone get to the end of the story.
stodgypudding
22/10/08 @ 12:51
#47
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I don't think this is a game that will appeal to the casual market
Gnort
22/10/08 @ 12:55
#48
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@Byzanite
It's a review of Portal: Still Alive. There is no "add-on Still Alive", you can't add it on to anything. It is a standalone release, and the review quite clearly deals with it as such.
Ryze
22/10/08 @ 13:09
#49
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@Gnort

I find K&M an imperfect, but precise and intuitive control method for 1st person 3D games.

Twin analogues, I can't get used to, and the result is that although I can struggle and fumble through games, I haven't the time or the will to relearn game controls at age 28, and therefore I can't compete online in any console FPS games.

I also find games that were fun on the PC (Halflife, etc), are an absolute boring chore on consoles when I'm putting more thought into where my thumbs are than actually playing the game.

This is quite a serious issue for many gamers, I believe.

I think the problem is that I always use the 'inverted look' on the right-stick, and this feels natural, but to move the target cursor around and aim with down as up, is twice as hard.

This doesn't happen with K&M because I'm using my hand, rather than just my thumb to look around, and I just naturally find the target.

I'd rather use a right stick just to look, and have an on-screen cursor controlled by a (Wii-esque) pointing device to aim and shoot.

Either that or an analogue stick that I can hold in my hand rather than with my thumb...

...or perhaps what I expected from the Wii - that looking could be determined by the pointer's tilt. I thought that the PS3 would have an advantage here also, but I've not seen any games that use this, so I must assume that this just doesn't work well.
Edited 2 times, most recently on 22/10/08 @ 14:12
muscleblade
22/10/08 @ 13:25
#50
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@jonsaan

Maybe you are smarter than most then. If you didnt find the advanced puzzles challenging you must be.

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