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Portal First Impressions

PC Xbox 360 PlayStation 3 First Impressions by Tom Bramwell

15 May, 2007

Page 1 of 2. Page 2 ->

Kim Swift gives me performance anxiety. "Now you're thinking with portals," says Portal. Unfortunately I'm not. It's a flaw in Valve's preview approach. Most scenarios in Portal have to be solved by firing a portal entrance and a portal exit at different bits of wall. You then either enter one to exit through the other, or move an object through. And if you can't immediately see what you're meant to do, every second lost to the solution's pursuit gives the invisible man chiselling "dunce" on your pride the chance to add a flourish. By now mine's backlit serif, and twinned with a town in Castilla-La Mancha. Freed of the pressure of having the lead designer sat behind you the entire time you play, you can probably think more clearly. The impossible will be easy. At least to start.

Portal begins by demonstrating through hands-on experimentation how portals work, and which surfaces you can use. When you first gain the Aperture Science Handheld Portal Device, or the "portal gun", you can only place one portal, with the other fixed. It doesn't take long to grasp. "When we introduce a new mechanic, we'll playtest that and see if the player got it right away, if he was really confused, or just didn't get it at all, we have to go back to the drawing board," says Swift. "We just kept iterating on that until we found a good way to train players. Now we're able to teach them really complex mechanics and tricks." The benefits of this approach are apparent throughout. By the time the second portal is introduced, you're well into your stride, and happy to start firing them off. Left-click for blue, right-click for orange. Another example is the "funnelling" toggle in the options menu. Enabled, the game gives you a bit of help jumping or bouncing things through portals, without stopping you dead because you snagged the boundary by a pixel or two. Good work, playtesters.

But of course you're a test subject, not a student, and you'll certainly feel like Pavlov's dog from time to time. When you start to redirect floating orange orbs ("High Energy Pellets"), which spawn, bounce off walls, and need to be threaded through portals to reach a switching device that activates a moving platform, you get ahead of yourself, channelling techniques you've glimpsed in trailers. You place the first portal, let an orb float into it, and then try and move it room by room back to its destination. Except there's a black-walled, L-shaped section that you obviously can't traverse. The penny drops. You can just pop the exit portal over the destination device's head and ignore all the rooms in-between. You need to free your head from the assumption that distance means anything. So, now we're thinking with portals. This is a game with lots of "duh" moments, I point out. Swift laughs. With me, I like to think.

'Portal' Screenshot 1

The game begins as you wake up in that bed with a radio playing nearby. It's not clear how you got there.

Then I meet turret guns. The level is criss-crossed with red laser beams, indicating where their sights are targeted, and they have a generous firing arc. For them, anyway. Move into it and they will adjust and hit you - high, low, left or right. You won't survive long if they do, and the bullets thudding into your body restrict your movement. The obvious response is to knock them over another way, which deactivates them, and the solution requires the usual lateral thinking. Or seems to. There are usually clean solutions (drop a crate onto its head, drop behind it and physically knock it over, use something as a shield to move closer to it), but Portal doesn't legislate against people who want to run rather than think. "Really fast, crazy first-person shooter guys can just storm through," says Swift. "It's somewhat analogous to Ravenholm [in Half-Life 2]," Doug Lombardi, now also spectating, elaborates. "You could have bolted through that pretty quickly with the shotgun, or you could spend a long time splitting zombies with sawblades. We try to play to many different players' interests."

Half-Life 2 also handled moments of levity with greater maturity than most first-person shooters (the interaction between Lamarr and Kleiner, for example), and Portal's the same, although its approach is deadpanning computers. "You subject-name-here must be the pride of subject-hometown-here," says the robotic female narrator (whose inflections, I notice on my dictaphone, are not unlike Swift's). The smirk remains even when you're frustrated, with the turrets a particular highlight. "I don't hate you," one of them says reassuringly as I use it to shield me from its friend. Equally offbeat are the scrawls left by former test subjects, reminiscent of the lines around the margins in the film Cube. One dark chamber behind a seemingly wrenched-off panel insists: "The cake is a lie." The shades of Psychonauts are down to Erik Wolfpaw (one half of Old Man Murray), who worked on the dialogue for both this and that.

'Portal' Screenshot 2

"If at first you don't succeed, you fail, and the test will be terminated."

By now momentum is starting to play a role in the puzzles you approach. As the narrator helpfully points out, momentum is conserved between portals. "In layman's terms, speeding thing goes in, speedy thing comes out." You can use it to catapult yourself across pits you wouldn't otherwise be able to cross, and to do the same with crates and turrets. This sort of thing could give players the scope for shortcutting their way to the solution.

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Comments: 1-42 of 42 in total

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Iora
15/05/07 @ 10:33
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yum - looking forward to this.
konniehuqfan
15/05/07 @ 10:39
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i might have a ps3 by the time this is out!
S.J.Rogers
15/05/07 @ 10:44
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Sounds hard...
Gulag
15/05/07 @ 10:45
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I'm literally incoherent with frustration at having to wait for this.

I may explode.
nickthegun
15/05/07 @ 10:51
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Saw this on Gamer.TV and it did look pretty good. Not sure how exciting it will be after a dozen levels, but it does look pretty interesting.
GamesConnoisseur
15/05/07 @ 10:55
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Strangely, this is something that I have been almost literally dying to get my hands on since it come out in public.

Still some time away, so I ll just pop a portal open to the launch date, see you there!

/stepped through the portal and gone to the Space Invader and free love era instead!
LosCapitan
15/05/07 @ 10:58
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I'm loving this. Cannot wait...

(... Even if I already know in my heart of hearts that I SUCK having NO logic/puzzle solving skills and that within minutes of picking it up I will become will become hopelessly stuck on the 3rd or 4th puzzle and, proclaiming it as a "girl's game", go and lick the wounds with PES and try to rebuild my shattered self-esteem.)

:-)
Azazel
15/05/07 @ 10:58
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I abend time anda space!

YAAATAAA!!

/disappears
SuperZ
15/05/07 @ 10:59
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"...every second lost to the solution's pursuit gives the invisible man chiselling "dunce" on your pride the chance to add a flourish. By now mine's backlit serif, and twinned with a town in Castilla-La Mancha."

:D Genius!

This is by far the game I am looking forward to most. And I didn't know it was PS3 bound - does that mean the whole Half Life 2 Orange Pack is coming? Very, very excited.
Nova5lag
15/05/07 @ 11:01
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Cant wait... will have to get the 360 version though... my PC is totally cream crackered.
M_Spitz
15/05/07 @ 11:25
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I played this at GDC and it FRIED MY BRAIN
Yossarian
15/05/07 @ 11:28
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sounds... awesome
bonker
15/05/07 @ 11:34
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Yup, a semi is rising for this.

No guns, right?
sport
15/05/07 @ 11:38
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looking forward to the youtube vids of some leet geek doing a speedrun of this.
PlugMonkey
15/05/07 @ 11:41
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I'm literally incoherent with frustration at having to wait for this.

Me too. I've also moved into a state of total information lockdown. I already know I want it, and anything else that I find out from previews and trailers instead of discovering for myself seems like a waste of a fantastic moment of gaming.

I might have to go and play through narbacular drop again.
Dezm0nd
15/05/07 @ 11:49
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Orange box is going to the PS3 as well as 360 but the PS3 version is handled by EA and not valve... be careful :P

Nah i'm sure it'll be awesome no matter where it's bought
Ryuken
15/05/07 @ 11:51
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This really begs for a multiplayer option with some real weapons *remembers the old Prey tech demo's*.
Angrydarren
15/05/07 @ 12:12
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Umm..ahh...eh....dare I mention Narbacular Drop?
w00t
15/05/07 @ 12:15
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Go for it. IIRC, they were hired to make Portal.
Mechstra
15/05/07 @ 12:19
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Well, Tom had no qualms about mentioning it, seeing as it's by the same people...

Really looking forward to this. This whole 3-pack looks set to be one of the highlights of the year.
Lukus
15/05/07 @ 12:24
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Oh man, my sense of direction in games (and life come to think of it) it pretty bloody awful at the best of times. I suspect I'll suck at this too.
Hypercube
15/05/07 @ 12:24
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What's the latest ETA on this? I'm sure it's going to use up many, many hours of my life :)

I can imagine multiplayer being mind-bendingly entertaining as well.
Edited 1 times, most recently on 15/05/07 @ 13:25
spongebob
15/05/07 @ 12:47
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Yes, this and Episode 2, the only games I'm currently sure of buying. I just hope I don't need to upgrade my PC to play them :(
bushwod
15/05/07 @ 13:00
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DS version please
foamy
15/05/07 @ 13:33
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physics sandbox + portals = win
reality_cheque
15/05/07 @ 13:50
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"You'll see when you play, but for a big chunk of the game the only person you see is yourself. A big chunk of it." Speculate away.

I predict either Ninjas, or possible their arch-rivals Pirates.
Mugwum [staff]
15/05/07 @ 14:30
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"No guns, right?"

A quote I didn't use from Doug Lombardi: "You never actually fire at anything."
El_MUERkO
15/05/07 @ 15:56
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How long before they put adds for lego on the boxes you have to move?
Mugwum [staff]
15/05/07 @ 16:09
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"How long before they put adds for lego on the boxes you have to move?"

Hopefully I'm going to get the chance to ask them about the ads thing today.
faëlnor
15/05/07 @ 18:13
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still as awesome as usual.
does anyone know if it will require a dx9 compatible card, like narbacular drop did ? if yes, i'm screwed :'(
halfcircles
15/05/07 @ 19:06
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lol. the writer is trying so hard to sound smart and witty it's hilarious
Carlo
15/05/07 @ 20:24
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It's coming out on PS3?!?!?!

OMFG!

\o/

I was resigned to having to buy a 360 again in order to play this. Best news evar!
ph101
15/05/07 @ 22:48
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Looks cool and they are hinting that the portal gun may feature in half life 2 as well - well that's what I'm hoping...
tjs
16/05/07 @ 00:15
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<pedant meta="physics">Momentum is a vector, and it most certainly is not conserved.</pedant>


sounds fun though.
Edited 1 times, most recently on 16/05/07 @ 01:15
3william56
16/05/07 @ 04:14
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Portals + Gravity Gun + Multiplayer + Mincing Machines = Best Game Evah.
Vandrius
16/05/07 @ 04:52
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Sigh, I may have next-gen consoles, but something like this I would never buy except for PC.

*pats PC*
davisorle
16/05/07 @ 07:42
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@Carlo
This game isnt a reason to buy an 360 man :P It's about 4 hours of actual gameplay! Still I cant wait for it either XD

I would love to have it for the 360 so i can play from my bed but... I think I'll rather have it for my new pc :p ( or I could just download it for both of them ^^ )
souljacker2000
16/05/07 @ 09:50
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looks ok, any1 else thinks this is a bit boring? or is it just me....


Sits on his own in a dark corner of the room
Nikanoru
16/05/07 @ 12:45
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Sounds hard...



looks ok, any1 else thinks this is a bit boring? or is it just me....




You people are the exact reason why the industry is going to shit with games all becoming a disneyland ride where your brain turns off, there's only one straight boring path to walk, and all you need to do is hold the fire button.
samadriel
17/05/07 @ 13:56
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I'm literally incoherent with frustration at having to wait for this.

Me too.


Then how are you typing?
BeersOfWar
17/05/07 @ 16:09
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I am wholly looking forward to this

Not half life, whole life

Holy shit

Etc.
Salaman
18/05/07 @ 13:56
#42
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Can I assume that if the portals in Prey did my head in I'm not much suited to have a go at this?
I probably will anyway. When's this supposed to be out then?

Comments: 1-42 of 42 in total

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