Portable Ops league launches
As delayed game is released.
Konami has launched an online league for Metal Gear Solid: Portable Ops on PSP, which finally launches properly in Europe today following this month's earlier, botched attempt to get it out there.
Residing at www.mpoleague.com, the service allows players to create their own custom tournaments and build up their own clans, managing recruitment, discussing tactics in the forums and all that jazz. Konami also plans to run three official tournaments between June and October.
The rather brilliant Portable Ops has taken a while to arrive in Europe, but it's been worth the wait if you ask us. As well as a meaty single-player game, which moulds the traditional MGS stealth gameplay into a more compact form that suits the PSP, the game offers online multiplayer similar to PS2 title Metal Gear Solid 3: Subsistence.
Indeed, Konami says that Subsistence's online popularity was one of the reasons it created a similar service for Portable Ops. Those of you buying in can read the full announcement over on the site, which is offered in five languages - English, German, French, Spanish and Italian.
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Comments (19) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Get recruiting, go out WiFi cyber-scrumping and get yourself a squad together.
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I've been trying to, mate. But good soldiers are really hard to find!
Did you manage to recruit Eva? I can't find her in the game. And the passwords have been changed for the euro version, not even cheating will help.
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"What is it, Sebastian? I'm arranging matches."
/obscure mode off
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...I can't resist, but Crush is out today to. ;_;
Why PSP? WHY!?!
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Any area I'm going to I stuff with "bait" guys, and then tranq and capture everyone, the dump anyone with crappy stats. The enemies get stronger the further into the game you go. That said, the ones with more life and stamina tend to have lower weapons ratings, and verse-vicer.
Scrumping is a bit hit and miss too, but I've found some good officers that way. I haven't got any of the major characters yet, I forgot to Tranq kill Python, so I don't even have him (is dim).
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Its always you in here with the fuckin matches!
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Aaah, but life and stamina are not a real problem. If you repeatedly keep on playing as a soldier, his stamina and life will gradually increase. You'll notice this immediately on Snake if you start a second playthrough, by repeating the single player campaign, he gets stronger.
I try going for those who drop "special" items when searched. (As in, not ammo).
Make sure you have save data from MGS DGN and MGA2 in your memory stick. Major Zero is a great sneaker (Politician, Rescuer and Delivery man, I think), and Venus is a straight A character!
Having said that, most "regular" soldiers I find suck.
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Surely you mean download?
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Eddie Izzard?
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Indeed...The great executive transvestite! Genius...
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It was very well presented and a lovely idea but was atrocious to play. It featured one of the most stilted, tortuous, unintuitive control systems I have ever seen. Basically it should be good but it is actually unplayable.
(And dont start any guff about blaming the PSP button layout. Syphon Filter had to cope with the same buttons and that was grand.)
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I don't really see what problems you might have had. Basically, control in MPO is a case of "getting used to", just like Syphon Filter. The big difference is that the SF tutorial mode is a much better introduction to the controls than the MPO storyline.
All round, it controls fine.
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If you don't need to upgrade firmware I'll give it another chance via online play though. Usually real people act more reasonable, although I am worried about the balancing since there are pretty strong weapons to be found in the game and recruited soldiers' stats vary to a degree that a player's skill may become obsolete. Which means that the one farming the best soldiers (yes, farming access points is possible) and weapons will most probably win the match. Well, we'll see.
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I thought this too when I first played it, but now I think it's fine. It's still quite fiddly, but no more so than any other MGS game, or Syphon Filter.
The trick is to get into a rhythm - look around on the Dpad, move where you want to go (using L to centre the camera behind you if you need to), stop and look around again. Initially you do run into enemies by accident, but that's what the sound scanner is for, to give you warning when people are nearby. Controlling the character and the camera in this way soon becomes second nature.
I've become very addicted to the side missions you get from the spies - even though you never really need another combat knife or whatever, it's fun trying to complete the objectives - the "rescue this soldier" missions can be a bitch when you have to find a key that somebody has somewhere in the level...
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someone playing this game shouldnt have to be wrestling the controls and camera around every five steps their character takes.
Plus the environments are drab and dull as anything. I am sure that a more optimized PSP game could be made along the same lines. A more zoomed out viewpoint akin to the older games would have been good. or go the whole hog and pull the camera back to Killzone liberation levels. That would have been far more suitable.