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GDC: Mattes reflects on Elika mechanic Comments by Tom Bramwell

25 March, 2009

"Projecting my own attitudes".

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Comments: 1-17 of 17 in total

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Ceatlan
25/03/09 @ 08:58
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I must admit that I really liked the no death mechanic, the relaxed timings for platforming and even enjoyed the fighting albeit it could have done with some more variety. Overall it was definitely in my top 2 or 3 games of the past year.
TheTingler
25/03/09 @ 09:00
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Yes, totally agree with Ceatlan - really enjoying it still, although I haven't finished yet. This is the first POP game where I feel free to enjoy myself and not feel like chucking my controller through my TV. That's why I gave up on Warrior Within and didn't even bother with The Two Thrones.
JahB
25/03/09 @ 09:08
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I'm the first to disagree.

The 3 PoP games on the PS2 were fantastic because they were challenging pieces, and you felt massively rewarded after finally making it to the next section after a number of death-defying wall-runs, jumps and what not. This was completely removed from the new one, along with any difficulty in general. And just like that, all the tension you had in the previous games - gone.
neilka
25/03/09 @ 09:09
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But what are his thoughts on Mike and the Mechanics?
UncleLou
25/03/09 @ 09:11
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Elika and the saving mechanism were fine, the lack of platforming challenge and the awful combat (I enjoyed the combat in PoP 1+2) weren't.
Mockerre
25/03/09 @ 09:28
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Yup,
the lack of challenge,
the forgiving timing,
the depiction of the prince,
the non-existent plot,
the repetetive battles,
and the quick-time events fest,

that's what was wrong with PoP, not the no-death mechanic.
McBradders
25/03/09 @ 09:44
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He failed to mention any of the actual issues of the game. I don't have high hopes for the sequel, which is a shame, because like Assassin's Creed I really, really liked it despite the flaws. :(

DanWhitehead
25/03/09 @ 09:51
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I think the decision to make the game openworld was what ultimately dragged it down. It meant there couldn't be any escalation, since every area had to be of similar difficulty. In the end, it felt a lot like Assassin's Creed - a really good starting point for a potentially great game that simply winds up repeating the same introductory elements over and over until the game ends.
metalangel
25/03/09 @ 10:45
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PC Gamer rightly pointed out that Elika's powers were such that you wondered why she didn't just save the world herself. Still, at least she was nice to look at, and a refreshing change to have a female lead who didn't have boobs bigger than her head.
superjag86
25/03/09 @ 11:50
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I agree, the 'no-death' mechanic wasn't the problem with the new Prince of Persia
Freek
25/03/09 @ 12:03
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Strange, the most negative things I read (and what putt me off buying) was not the no death mechanic, but the large amount of repetition in the level design and the poor storyline.

Bioshock (for example) also had a no death mechanic and that wasn't a problem either.
metalangel
25/03/09 @ 12:08
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@freek: many people thought it was. There was no menace from the Big Daddies as you could just keep throwing yourself at them repeatedly from the Vita Chamber, gradually wearing them down.
Maykael
25/03/09 @ 12:24
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This guy is really showing an incredible inability to learn from his mistakes... It wasn't the no death mechanic. It actually worked.. Whenever I'd had a perfect run, some kind of mishap would totally ruin it for me, without needing death as a supplementary kick in the nads. What actually did not work was the way the game helped you platform. It was like some kind of huge, never-ending quick-time event. Also the story, the dialogue, the whole conception of the Prince character were abysmally stupid. That's what he should correct in the next iteration of the franchise.

Then again this seems to happen pretty often in Ubisoft these days.. Pretty good ideas, wrapped up in nice graphics, marred by shitty gameplay decisions and lame storytelling and character development (FarCry 2, Assassin's Creed, POP just to name a few uneven, ultimately disapointing deliveries of potentially great games. )
Spekingur
25/03/09 @ 13:00
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Well, at least he is admitting fault no matter if it is misplaced or not. Apparently there aren't many ready to do that in the games industry.
Mockerre
25/03/09 @ 13:07
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Admits fault? Yeah, right.
He basically says his mistake was that he thought we (the gamers) were more mature (enlightened, 'evolved' etc.).

Burkey123
25/03/09 @ 14:40
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Absolutely adored this game! I genuinely loved the open world aspect. You could just finish the game anyway you wanted. Also, collecting those light seeds was, I thought, very enjoyable.

I had no problem with the death mechanic either.
Edited 1 times, most recently on 25/03/09 @ 14:40
Maykael
25/03/09 @ 19:11
#17
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@CountFapula: I saw the no death mechanic exactly the same. A checkpoint system seamlessly integrated in the game-world. But, dude, Elika doesn't hold a candle to Alyx Vance.:)

Comments: 1-17 of 17 in total

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