Plenty of life in MMOs

All-star panel says so.

In a packed Games Convention Developer's Conference today, four of the industry's leading online game developers discussed the prospect of Life After World of Warcraft, GamesIndustry.biz reports - and all agreed that there's a lot more to come for the genre.

The quartet, comprised of Jeffery Steefel (Turbine), Jeff Hickman (EA Mythic), Robert Westmoreland (Cryptic Studios) and Matt Firor (Zenimax Online Studios) pointed to a market that's grown massively in the last few years. They also suggested that there are lessons to be learned from World of Warcraft's success.

But the key ingredient, according to the panel, was Blizzard's lack of innovation - with the company focused instead on producing a game that was finished and ready to play.

The result is a game that's accessible, user-friendly and has now surpassed the 9 million subscriber level - with none of the developers on the panel able to boast of such a high figure for any of their titles.

"They had an established franchise, a frantic customer base, and they executed extremely well," said Westmoreland.

However, he went on to warn other companies against attempting to copy Blizzard's methods too closely: "I think it's an anomaly, and you can't just focus on that because you'll get yourself into trouble."

The panel also talked about the overall massively multiplayer online games market, with Steefel confident that despite World of Warcraft's success, there was plenty of room for other games to flourish.

"There's plenty of life after WOW," he commented. "The market will segment and diversify, and that's beginning to happen. That's why all these games can exist at the same time."

Jeff Hicks added, "The sophistication of the customer base is constantly changing. There's plenty of opportunity, and it's only limited by the interest of the consumers."

On the subject of customer churn, the group also seemed optimistic that it is a healthy part of the genre's development providing that certain criteria are met.

"If you make a game fun to play, the game will take care of itself," said Westmoreland. "You've got to find your niche, and it's got to be fun."

Touching on the subject of subscription models, there was agreement that there will be a more dynamic range of payment methods available in the future.

"Subscription models won't go away, but it won't be the only way we'll pay," commented Steefel. "Other people might want to interact with our product in other ways."

"In the future it will be "easy" to get a game up for distribution, but it won't necessarily be successful if it's not good enough."

There was some disagreement about whether or not MMOGs were suitable for any platforms other than the PC, with Steefel and Hickman fairly clear that it was the most logical piece of hardware to develop on.

Firor added, "It doesn't make any sense to make a console MMO unless you're Microsoft or Sony. The PC is free [to develop for], and there are a whole range of other issues."

Unsurprisingly Westmoreland, whose studio is developing a game based on the Marvel universe for Microsoft's Xbox 360, didn't agree.

Finally the group also discussed the issue of community, whether it was integral across all MMOGs, and how involved it should be in creating content for the games.

There was firm agreement that community was crucial. "Without the community there wouldn't be a game because the game is designed from the ground up with the community in mind," said Firor.

And when discussing the issue of whether or not it is 'hardcore' gamers who are most involved in the community aspects of games, the definition of the term itself was queried.

"The question is, what is a hardcore gamer? A person can play Club Penguin for 80 hours a week and still be a hardcore gamer," said Steefel.

Referring to his own title, Lord of the Rings Online, Steefel added, "We have an audience who are there to be in Middle Earth, not to be hardcore. We have people who will never get past level 30, they'll just continue to do what they need to in order to remain in Middle Earth."

Comments (7) Latest comment 5 years ago

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  • jack_klugman #1 5 years ago

    Steefel added, "We have an audience who are there to be in Middle Earth, not to be hardcore."

    "Nerds".
  • ZuluHero #2 5 years ago

    "But the key ingredient, according to the panel, was Blizzard's lack of innovation - with the company focused instead on producing a game that was finished and ready to play."

    well that explains alot :S

    Shame on you blizzard on creating a nice finished game to play on. You should have been focusing more on innovation so you could fail miserably like every other mmo out there...

    ;)
  • robg #3 5 years ago

    Essentially a panel of people who want customers to buy MMOs in a post-WoW world all say that people will buy MMOs in a post-WoW world.

    Did you hear that, shareholders?
    Edited by 1 at 20/08/07 @ 16:19
  • orakio #4 5 years ago

    An MMO simply isn't made to last more than 3 years per player. And that's a lot as it is.
  • TwistidChimp #5 5 years ago

    You dont really need a panel of experts to tell you that though do you, since most mmo's have hardly deviated from the same formula in the last decade.
  • shamblemonkee #6 5 years ago

    In my view I think the key point is that WoW was finished (so far as i can remember), unlike so many other releases which suffer from crippling lag, broken systems, missing features etc upon launch.

    For example I played EVE for over a year and mostly enjoyed the game design but in the end the inability to actually participate in the core activity (combat) without game ruining lag made me stop playing.
    Edited by 1 at 20/08/07 @ 17:25
  • Orange #7 5 years ago

    I think they make a good point though about WoW pretty much being polished version of what had gone before and which capitalised on the Warcraft fanbase. However there are other big brand names out there like Warhammer which could feasibly follow the same formula, you don't have to be innovative, just get it polished unlike those shitty Matrix games.

    Hopefully there will be innovative mmos on the horizon though, I quit WoW from boredom and am now disullisioned with the current mmo grinding and raiding mechanics.