PlayStation Store Roundup Review
Crash Bandicoot, Jumping Flash and Wipeout.
Version tested: PlayStation 3
With the addition of the first PS one titles to the European PlayStation Store all the pieces are finally in place for the secondary battlefront of the Next Gen war - online downloads. These impulse purchases have been the Holy Grail for the games industry for many years, enabling publishers to make use of their back catalogue and drive new formats at the same time. The Wii Virtual Console leads the pack as far as choice goes - with over 100 emulated console classics to choose from - but has disappointed many with its seemingly random choices and unhelpful interface. Xbox Live Arcade, on the other hand, has set a high benchmark for original content as well as offering updated versions of gaming classics.
So where does the PlayStation Store fit into this digital wonderland? The original content has been tentative at best and the choice is still rather sparse. However, it could be that the PS3 makes its stand on pricing. Not only do you get to see exactly how much your download costs in actual currency, but the prices for the first batch of original PlayStation classics are more than reasonable. Just GBP 3.49 (or around EUR 5) is a small price to pay for beloved 32bit titles, especially when compared to the cost of N64 games on the Wii. Even though the fact that the original PlayStation is now officially "retro" makes me feel very, very old, there's a huge list of titles I'm aching to revisit.
Of course, if you own a PS3 and PSP there's an added bonus. Update to the latest firmware, register the PSP with the PS3 and you can transfer your PS one downloads across to your handheld simply by connecting them with a USB cable and selecting "Copy". It's a remarkably simple process, and the transfer speeds are impressively fast - over 400Mb of Crash Bandicoot rattled down the wire in just a few minutes.
Given that PS one graphics look very chunky and blocky to our modern hi-def eyes, even when upscaled, this will probably be the preferred route for visual purists as the PSP screen is much more forgiving than a HD telly. You can even resize the image, from a stretched widescreen view to a smaller, but crisper, size comparable to the Nintendo DS. You can also move your save games from the PS3 to PSP. To do this, go to your PS1 memory card on the PS3, select the save and then select the "Copy" option and it will convert it to format the PSP can recognise [Thank you forumites - Ed].
So, the PS one downloads are finally here. Let's see if the PlayStation Network has what it takes to challenge the 360 and the Wii in the retro stakes, or if it's just (wait for it) PSN in the wind...
Crash Bandicoot
Price: GBP 3.49
Although he hasn't been seen in a proper platform outing since 2004's Crash Twinsanity (and, yes, we're purposefully forgetting Crash Boom Bang, last year's mini-game offering) only a fool would underestimate the appeal of that mute bandicoot. He's headlined thirteen titles, shifted literally squillions of games and even acquired the indisputable trophy of modern fame - his own toy line. But, for now, let's unga-bunga back in time to 1996, and his very first appearance.

Arriving at the same time as the free-roaming Mario 64 didn't do the orange-furred mascot many favours, trapped as he is in a series of tight corridors stuffed with boxes and mangoes, but taken as a pseudo-3D spin on the twitch platformers of yesteryear it still has the power to charm. It takes some time to get reacquainted with non-analogue controls in a polygon world, with some precision jumps proving a lot trickier than they did before modern joypads spoiled us, overall the experience has aged fairly well. It's still over reliant on one-hit kills and sudden death drops, but balances this out with generous extra lives and an unstoppable spin attack. So it's both annoyingly hard and incredibly easy at the same time which is more than a little weird, but evens out to something quite fun.
There's very little depth to worry about - you simply get Crash to the end of each stage, dodging or killing enemies, smashing as many boxes as you can find - but the relatively short levels and variety of twists on the formula make it a very easy game to become addicted to. Indy-style boulder chases, side-on sections and riding on the back of a rampaging boar are all used to mix things up, while staying close to the established tone. Of course, as save points only occur every other level (and then only if you complete a hidden bonus stage) the need to keep going isn't solely down to giddy immersion.
The wow factor of the cartoon visuals has obviously diminished but, for all its limitations, Crash's debut is still a well-designed and cheerfully uncomplicated little distraction that kick started Naughty Dog's unbroken decade of brilliance. Now if we can just get Crash Team Racing...
7/10
Jumping Flash
Price: GBP 3.49
My memories of Jumping Flash are mixed as I only ever played it as part of an interview at Psygnosis for a games testing job. I had to play the same section for three hours and write down any bugs I found. I had assumed my experience of writing for Amiga magazines would impress them, but instead I found myself on the receiving end of a rant from a disgruntled producer about how reviewers "just say games are crap without thinking about how long people spend making them." To which I responded "Don't spend so long making crap games then".
It was around this point that the interview came to an abrupt halt.

Jumping Flash, as it happens, isn't crap. One of the very first PlayStation titles it's obviously not as polished as later offerings, but compensates with the sort of inventiveness and ambition that often gets squashed once a platform is established. A clunky 3D platformer, you play as a giant rabbit-shaped robot vehicle and must track down all the carrot-shaped jetpods in each level before heading for the exit. Blocking your way is a veritable army of angry fauna, including frogs in top hats and fire-breathing dragons. To help you out, you can collect various weapons and also have a pleasingly powerful double-jump, which lets you sproing up to floating platforms with admirable athleticism. Your view automatically tilts down as you do this, and the view of the entire level spread out beneath your metallic bunny feet was enough to assure gamers that the (old) next gen had truly arrived.
Looking back, the game seems out of place on the PlayStation - to look at its offbeat style and cute cyber-animal themes you'd swear it was a Nintendo game - but it's nice to see that its place in PS history hasn't been overlooked. Beneath the 3D exterior lurks a fairly uneventful game but if you can put up with the slow pace and stiff movement, there's plenty to enjoy in this unsung quirky gem from the dawn of the 32bit era.
6/10
Wipeout
Price: GBP 3.49
As I admitted when reviewing F-Zero X on the Virtual Console, I never really warmed to Wipeout. Shocking, I know. The tight, twisting corners and need to master the airbrakes just never gelled with my personal preference for crudely wellying around tracks. I could only sit forlornly by and watch the cool kids as they belted along to the sounds of Orbital and Leftfield, stroking their limited edition double vinyl clubland soundtracks and whooping like weasels.
Of course, I always realised what a watershed moment the game represented for gaming in general. It briefly made sitting on your arse with a joypad an act of urban sophistication and I can see why so many became entranced by its sleek style and slick aesthetic.

Viewed twelve years later, those factors still impress even though the game no longer feels like the unstoppable adrenalin rush it once did. Just as the halls of your old primary school seem impossibly tiny through adult eyes, the speed rush of Wipeout now looks a lot more sedate. It's no slouch, of course, but what was once on the eye-popping cutting edge no longer looks quite so special. Luckily, it has its infamously fiendish tracks and precision gameplay to fall back on, and those still work like a charm.
Personally, I'd rather see Rollcage available for download but I suppose that doesn't have quite the same cultural cachet. Even so, a few quid for a legend like Wipeout is an absolute no-brainer. Snag it.
8/10
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Comments (46) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Cant decided between Wipeout or Crash. Hmmm
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It used to be that when you purchased something, it would check your wallet and if the amount stored in there wasn't sufficient, you could add the exact required additional amount so that after the purchase there'd be nothing left in your wallet. For some reason now it's only possible to add multiples of € 5 to it, resulting in a balance on your wallet.
I understand that it's a cheap way for Sony to improve its working capital and that it still isn't as bad as those extortion points schemes of its competition but I liked it better the way it used to be.
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The fact the PSP emulation fixes the old PS1 texture warping goes a long way towards this, I reckon.
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You can. It's a bit fiddly, but you can go in to the right section of the menus and find the data and choose Copy, like with the games.
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why the drip feed?
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I've certainly been able to copy my saves from the PS3 to the PSP. Haven't tried it the other way yet, but I'd imagine it would be possible. To copy from the PS3 to the PSP, you need to go to your PS1 memory card, select the save and then select the "Copy" option (if I remember rightly). It then converts the save into a PSP-compatible format. Presumably, with the PSP connected you could accomplish the reverse by selecting the save from the PSP's memory card and copying it back to the virtual memory card on the PS3, but as I say, I haven't tried this yet.
"It used to be that when you purchased something, it would check your wallet and if the amount stored in there wasn't sufficient, you could add the exact required additional amount so that after the purchase there'd be nothing left in your wallet. For some reason now it's only possible to add multiples of € 5 to it, resulting in a balance on your wallet."
Unless something has changed recently, it only lets you add the exact amount if you are transferring more than £5, so just buy several shop items at the same time and you should be able to add the exact amount. Lots of places don't let you use Switch/Maestro for small transactions, I think this is due to bank charges on the transactions which start to seriously eat into profit margins on small transactions.
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JUMPING FLASH PLATFORMING > METROID PRIME PLATFORMING
even if Metroid does everything else better.
Now I need some tea!
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Best comeback i've heard in a long time. So true yet so beautiful.
Also, Rollcage FTW!!
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Goodone for PS3 owners...
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They're the same thing, three addon songs for a game and a full game? I guess so...
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Wipeout is no slouch on rapier mode, remains my favourite of the series, tracks a deal more consistent than 2097, hit the walls and you're frigged.
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Makes is a little less of a problem but more difficult to understand.
"Les: Super Stardust HD is out today
That's why I added the "probably" in my first post. And with buying in bulk it appears I can at least for now overcome the 'new and improved' pay mechanism.
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why the drip feed?
It would be bad business. If you release so many games at once, it will impact each others sales. It is the same reason why console manufacturers have tried to manipulate the release schedule since the dawn of time.
And then there are only so many games you can test at once.
As for it being cheap: It kinda depends on how you look at it doesn't it? Which is cheaper? A game that took a year to build and costs 8 quid or one that is run through emulation and costs 3 quid. Depends on how you look at it.
CB & Wipeout for 3 quid is a bargain anyway. Heres hoping that it's a kickoff for the next wipeout announcement.
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Its ridiculous. So many PSP owners starved of games , this would make Sony a fair wedge and get a lot of gamers dusting off the PSP.
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Wii, take note!
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Seconded, although there is an obvious answer to this question... So you have to buy a PS3.
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You can copy the PS1 savegame both ways and it works just fine - tried it last week when Crash Bandicoot was released
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Actually is makes perfectly sense
Sony pays a fee for credit card transactions and they want to avoid paying for a fee for small transactions in the PS Store.
Both Nintendo and MS does not allow for exact-amount-payment at all - they only disguise this with a stupid point-system.
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Seconded, although there is an obvious answer to this question... So you have a good reason to install custom firmware.
Fixed
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You just need the Dark Alex open firware.
Then you can have any PS1 game you want not limited to what PSn offers you can play any PS1 games.
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Of course you should spend your cash on Asteroids on (A)steriods instead. Or as they call it, Super Stardust HD. Which I only put down because my palms and fingers were getting so sweaty my thumbs were slipping off the sticks.
Or get the Resistance: FOM map pack. Or download the 1 GB Ninja Gaiden Sigma demo. Or trailers for BR releases of Superman Returns and Full Metal Jacket.
Call that a roundup? Pah!
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You listening nintendo?
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Strange than xbla games get full reviews tho innit?
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me seriously currently considering getting shot of my 360 and getting a ps3..
if only it wasnt so damn expensive
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