PlayStation 3D: Performance Analysis
E3 Killzone demo and 3D launch titles put through their paces.
January's CES may have been the breakout event for 3DTV technology, but E3 was a similarly impressive showcase for the new format's gaming credentials. Nintendo 3DS will do more to make 3D a mainstream proposition than anything else to emerge from the games business this year, while at the elite, premium-priced end of the spectrum, PlayStation 3's full-on glasses-based stereoscopic 3D offering can only benefit from the additional exposure.
Sony says that over 15 million 3DTVs will filter into the market this year, and similar to the emergence of 1080p displays we can expect the high-end feature-set to slowly filter down to more affordable price points within 18 months to two years. The question is, how will the current-generation consoles - never designed for 3D - work with the new format?
Digital Foundry recently reported on Sony's presentation to game developers at GDC 2010 in our Making of PlayStation 3D article, describing how existing software either required extensive engine rewrites or compromised performance in order to sustain the creation of two individual images for each eye.
We'll be looking at Sony's existing 3D wares later on in this piece, but what of E3's showcase performance featuring Killzone 3 running in full-on stereoscopic 3D? Putting Guerrilla's game front and centre as the standard bearer for the new display format was a daring move from Sony. The message from the firm was clear: 3D is a priority and our best, most cutting-edge titles will support it. But how?
"When we initially talked to the Guerrilla guys - they're already at 30Hz, they're pushing the system as much as you can push it - they said, 'You want us to do what? You want us to push another entire frame?'" SCEE's Senior Group Director Mick Hocking told us during E3. "But as is the case with engineers, you challenge them to do something like that, put some other game in front of them that's in 3D and in a few weeks they've got it working. There are always ways and means."
The question of how Guerrilla Games has been able to support stereoscopic 3D with Killzone 3 - shaping up as one of the most technologically advanced titles ever created - is perhaps more directly answered when taking a closer look at the E3 3D showing. That footage is available for everyone to see - although the encoding quality is a bit rough, it's contained within the first segment of Sony's own four-part E3 conference vid available to download in HD from the PlayStation Store.
The presentation is intriguing. Obviously it's in 2D, and it appears that Sony has simply shown the perspective from one eye only. The footage suggests heavily that Guerrilla's major compromise with 3D Killzone was in resolution: this video runs at half the horizontal resolution of the 2D game, with the whole image (including HUD) scaled up using the PS3 hardware scaler. Rough encoding quality or not, that doesn't stop our analysis tools having at it as duplicate frames stick out like a sore thumb to our software regardless of image quality.
Sony's PSN presentation of the Killzone 3D demo at E3 seems to use the view of just one eye, so half of the frame-buffer then. This is still more than enough for an impromptu performance analysis of the pre-alpha gameplay.
Assuming that the half-resolution solution is in place and that it's not just an artefact of 3D-to-2D downscaling, this suggests that the biggest challenge facing Guerrilla is pixel throughput: there simply isn't the power there to render that full 1280x1470 framebuffer, certainly not in the current pre-alpha stage of development.
According to Sony's 3D team, the human eye is fine with the lower resolution so long as anti-aliasing is good, and here it's difficult for Guerrilla to improve matters: the Sony Technology Group's MLAA, as seen in LittleBigPlanet 2 and God of War 3, has been implemented. Based on first-hand experience of Killzone 3 from E3, the resolution drop is apparent but the extra dimension offered by the 3D experience certainly adds something valuable to the overall quality of the game. Aside from a somewhat "cardboard cut-out" style of look on explosions and the main view weapon, Killzone 3D is an impressive spectacle.
It is curious to note that processing two sets of geometry doesn't appear to have been a huge concern for Killzone 3, although some E3 attendees did point out more pop-in on the 3D version, suggesting that more aggressive LODs are in place. Sony has released 2D footage of Killzone 3, making a comparison seem tempting. However, based on our direct experience of the demo code at E3, the video available doesn't accurately represent the performance of the game and indeed often seems jerkier than the 3D version: 2D vs. 3D is something we'll have to leave until more mature code is available.
So are the compromises worth it? Based on what we've seen so far, there's no doubt whatsoever that in terms of basic image quality and frame-rates 2D is the way to go. But the difficulty Sony will have in marketing and that we will have in communicating the essence of the game is that 3D offers advantages that go way beyond image quality and do present a tangible advantage to gameplay: depth perception is something we take for granted in everyday life, but offers an extraordinary new dimension to video games and how we play them. In short, yes, it's worth it.
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Comments (51) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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If you say so then thats how it should be. Great point indeed.
Richard, loved your article as mostly always. Always enjoy your DF articles and comparisons. Cant wait for the follow up you teased with in last sentence. Thank you and have a great weekend.
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thats the sort of insightful, thoughtful comments we need on here! Well done!
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To sell more junk/stuff/gizmos.
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I'd like more videos/screenshots like these, please, for games that support 3D, but don't use them in articles: just keep them separate in Eurogamer Videos and the screenshot galleries, should people be curious and want to see them. If you will have any control over it, EG, swap the images around so the effect can be seen with the easier 'cross-eyes' method. kthx!
*Edited because it sounded a bit like I wanted all screenshots to be stereoscopic. Nononono
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Its obvious that 3D will become a major part of gaming. 3D tvs are being introduced and when they come down to acceptable prices we'll see many more people adopting them.
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]http://sc ience.slashdot.org/story/10/06/...[/link]
If any of that is true, I think I might skip on 3d for a while. My eyes are bad enough as they are : )
Then again, I watched Avatar completely mesmerized, didn't need a story at all, though Cameron is and always has been a fantastic film-storyteller.
Personally, I would have preferred a focus on full 1080p rather than worse performing (sub)720p with less detail and/or more jaggies. This generation simply doesn't seem fast enough to do 3d properly.
Having said that...Rage runs at 60fps, Crysis 2 looks gorgeous, especially if those movies indeed where running on a 360 console (ps3 is sure to look as mouthwatering).
It's really fantastic how this generation is being pushed to such extremes. I really became so tired having to essentially buy a new PC every two or three years (or pay four times what a console costs every four years) just to keep up with screen shots.
Happy I converted to console, awesome to see it's still developing.
And thanks again Mr. Leadbetter, I love these articles of yours.
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Yes, having to wear glasses is a pain - especially when all but the best (lcd shutters) impact the image quality pretty badly - and yes, it's all being pushed out prematurely just to sell more shit (which could potentially put people off in the long term...) but COME ON! The potential for immersion, new gameplay elements, increased accuracy (judging distance more naturally) and just pure fun is enormous.
Unfortunately it's probably going to take several years for the technology to mature enough for my vindication.
Richard - could you please please please switch the left- and right-eye images around so we can view the videos with cross-eye technique? (Or, since that kind of conflicts with the framerate graph, just post some clean stereoscopic videos.)
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Richard says on page one: "In short, yes, it's (3D and its implications, ed) worth it."
so again: keep on pushing, developing, fine-tuning 3D. I'll buy a set in a few years time. We need to have companies with innovative approaches and the money to develop it.
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I understand it perfectly thanks and have also seen it in full action (games and movies) and i'm still not impressed at all, until glasses are no longer needed 3D in the home will not be the success Sony want it to be, have you seen the recent poll from Japan where over 70% are not planning to get 3D TV's any time soon?
Give me nice looking smooth running 2D games over 3D anyday, and who on earth is going to buy a 3D tv when there are no 3D tv channels even out yet lol, your buying a 1st gen 3d tv for a few 3d games and a few 3d movies? wow.....
One thing I am looking forward to though, when 3D TV prices start falling later this year I will be able to get a superb non 3D set for a very good price, I know i'm not alone in this (I know loads of people planning to do the same), get a superb non 3d tv for a very good price instead of a first generation "guinea pig" 3D tv.
I already have a nice non 3d HDTV but would like a better spec one which will last me a good 5 years. i'm not getting sucked into all this 3D sh*t, not a chance.....
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Having said that...Rage runs at 60fps, Crysis 2 looks gorgeous, especially if those movies indeed where running on a 360 console (ps3 is sure to look as mouthwatering).
It's really fantastic how this generation is being pushed to such extremes. I really became so tired having to essentially buy a new PC every two or three years (or pay four times what a console costs every four years) just to keep up with screen shots.**
You uppgrade PCs to up visual settings and resolution etc which ends up far beyond console versions. As you said " I would have preferred a focus on full 1080p rather than worse performing (sub)720p with less detail and/or more jaggies" you wouldn't have to say on PC platform.
Anyway since mid 2006 the 8800GTX and E6600 dual-core has been out. System parts that runs games at higher and far more detail than consoles could ever do since 2006 to this date and will for the rest of this gen simply becouse it is several times faster than any of the consoles!
Today that would be a 4 year old system.
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This is the exact opposite from reading from 2D surfaces or a small screen like your iPhone. Often you'll start using just one eye and particularly if one eye is weaker your brain will start favoring the stronger eye, and you'll put the book/small screen into the view of the better eye only. On the other hand, following cars even over a larger 2D widescreen helps train your eyes for the better, because both your eyes will be attracted to following the objects over a larger surface (only in very rare cases will you start moving your head rather than just taking in the full view using both eyes).
The slashdot article is a scandal. If you read some of the articles in the links it contains even, you'll see that almost everything in the links contradicts the article, which is journalism of the worst kind.
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I initially reacted to "this article demonstrates just how pointless 3D is". If anything, this article demonstrates that 3D gives a lot of addage to the gaming experience, making your initial reply to the article one which shows incomprehensive reading skills.
Look, I am not at all trying to support the idea that 3D will be a guaranteed success. The thought of having to wear glasses "frightens" me as well. I do support the technology and its baby steps into consumer appliances. We would still be watching VHS tapes, listening to music on magnetics and watching telly on B&W CRT tv's if all of us would STOP supporting innovation.
Strange how posts like mine get negative karma, while posts like yours get positive ones. I do not understand some of you... ... ... lol
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Super Stardust is the cream of the crop and looks fantastic - I now prefer to play in 720p 3D than 1080p HD it just has a better feeling. Wipeout HD is very impressive - I think the comment of it having a tint is more to do with the TV setup than the game. Motorstorm in 3D is really quite fun and does add something different.
I was not completely convinced before playing them for myself and in my own living room but I am now a convert - although I see it as another option rather than the default for playing all games.
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Maybe because you come across as a right twat in your posts, just a guess.....
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a what twat?
as far as I understand your sentence, you'd be correct indeed!
...
I suppose.
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I rest my case....
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I am a bit worried that it is a fad, but in that case I am still going to wait for a 32 inch 3d tv.
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3D glasses is something you have to put up with and may not require a big adjustment for some people, ie putting on a reading glasses to read a book.
Still, if you pause TV to answer the door, you will take it off or looks a plonker. There will be more often occasions of you taking off/putting on ie changing channels. So its could become a nusiance in that way.
I would respect more the opinions of those who actuallys uses 3DTV and they knows what its really like, rather than what I or other non 3DTV owners imagine the situation to be.
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To see a proper 3D image, your eyes each see the same thing from a slightly different angle at the same time. Your brain takes information from both eyes to determine the distance from your eyes to whatever you are looking at (if available it also takes parallax movement information). As this is only possible using information from both eyes, your weaker eye becomes more important than when you are looking at a 2D image.
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Don't come crying to me later Sony. Warned you I did! They should have focused on new games or psp2.
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Digitalfoundry please do more split videos like this. Gives us a chance to experience 3D at the computer.
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Maybe next generation the quality sacrifice will be small enough to make 3D serious, for for current hardware it feels like a step too far. Expensive TVs and silly glasses don't make the non-enthusiast happy. I just don't see this tech going anywhere interesting outside of the niche AV nerd gamer community.
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Buy a cheap pair of red/cyan 3D glasses and head over to YouTube and Flickr. There's a ton of anaglyph videos and photos out there, quite a few of them with impressive 3D depth - although of course also with the severe flaws that come with anaglyph 3D, most notably horribly inaccurate color reproduction and (something many of the better 3D photos and videos do manage to avoid) heavy crosstalk (or "retinal rivalry" as I've seen it called in most slightly older articles about anaglyph 3D).
YouTube actually has a 3D video player that allows you to choose from a bunch of different 3D methods. If you're using red/cyan glasses I recommended picking the "optimized" version, which eliminates crosstalk almost entirely for most videos, albeit at the cost of eliminating red from the displayed color spectrum, but as mentioned, no matter what you do color reproduction is always going to be horrible with anaglyph 3D.
Here's my favourite YouTube 3D movie. It's a eight minute HD animation film with really impressive depth in many scenes.
http://ww w.youtube.com/watch?v=jJjJeYfAw...
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It's not exactly a huge leap from a headset for comms online or a pair of headphones when you need to keep the noise down is it? It's not something I'd want to use all the time, but not all game will or even should support it.
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What I also find interesting is that when games target 3D, they are now generally better off targeting 60fps for 2D ... this makes supporting 3D (30fps per eye) a lot easier. I wonder if this will mean we're getting more 60fps titles in 2D. Infamous 2 for instance is apparently now targeting 60fps as well.
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The currrent consoles are are not powerful enough
Its funny how originally sonys message was 1080p gaming now its sub HD 3D
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Not powerful enough for the current tv standard sure, but you will always sacrifice something for 3D in any generation. Maybe it will get less notable as generations progress. So next gen the 2D will get better and the 3D will still be a cut down version of that. The question is more about worth, and that will depend on preference. The conclusion of the article is that in the authors opinion it is, even this generation.
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And yeah, definitely talk to your surgeon. (Make sure he knows the details of shutter glass tech)
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*edit changed wording*
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Most people aren't taking into account that the next consoles will need to have monster GPUs to render 1080p/60 3D. If Sony / Microsoft aim for this, then there'll be little chance of them taking a 'Wii-like' technology sidestep to save costs.
3D works best when V-sync'd, so this BODES VERY WELL for 2D framerates and elimination / minimising of tearing in the next gen, for those who DON'T upgrade their TV sets.
It'll be near impossible to create a game that simply doesn't work for those without 3D displays, so calm the nonsensical hate, children. Even larger 2D panels will get cheaper, so it's a win/win.
We'll all benefit from the push to 3D.
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Ultimately any technique, (including 3d effects using the technology found in the current glasses/tv sets) which uncouples binocular vision, is going to make strabismus worse.
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Also, the process that you describe where the brain starts favoring just the one eye and starts ignoring the other. This is done by the brain to 'solve' double-vision. The double-vision however always has a physical cause, as in trebells case very likely a heriditary muscle-eye problem, and I'm assuming that his surgery has been to attempt to fix the muscles (which is very hard, I understand, considering the kind of precision involved). This can cause a 'lazy eye' (which is something separate from strabismus, but is a potential side effect)
The thing is, every paper I read on what the best way to correct a lazy eye is by retraining the brain and to some extent the eye muscles, once physical issues have been corrected with surgery, glasses or whatever, is to present the eyes with situations where both eyes get information. One way to do this is to follow moving objects in the distance across the full field of view of both eyes combined, and apparently doing so mostly in the field of view of the weaker eye works even better.
Watching a 3D image with a sufficient framerate (remember we're talking 60 frames per eye per second! this is not identical to the actual framerate of the game, which in this case is almost irrelevant even if we assume it's much lower because in this case for all we care the camera or anithing it's looking at could not move at all for an hour, but it'd still be a 3D image) presents a 3D image to the brain, because the brain doesn't see an image swtich on/off 60 times per second: it retains the information of what it has seen when it suddenly sees nothing, and 60fps per eye basically means a continuous image. There is nothing 'pseudo' about this 3D image either.
So in a sense, yes, the condition can fix itself by looking at things in every day life. The most important vision therapy for this condition (again, once physical problems have been sufficiently dealt with) involves almost always tracking exercises, which can have a remarkable effect within weeks.
@trebell: your condition is even more special, because apart from potential eye-muscle problems, in your case your brain doesn't seem to want to favor one eye, despite having plenty of cause to do so. Have you had any kind of treatment involving an eyepatch on one of your two eyes? Your condition seems at least in part neurological and heriditary - if so, you may be better off finding people who do research in this area. Certainly in your case the rise of 3D is helpful at the very least in that it will surely quickly increase knowledge (and research funding) on how the human visual perception system works, how it can be fooled, trained, etc.
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Except, perhaps, the main link, which is what the Slashdot article is really referring to, of which I quote:
What happened to 3D Virtual Reality?
Do you remember in the mid-90s when virtual reality headsets were going to be the next big thing? Do you wonder why the whole technology just sort of… went away?
VR pioneer Mark Pesce has spilled the goods. Audioholics was able to contact Mr. Pesce via Twitter where he answered a few questions for us regarding his work with Sega and the mysterious disappearance of its VR project.
Over 15 years ago, Mark Pesce worked with Sega on its VR Headset, which was intended to plug into the Sega set-top-box. The headset was going to provide gamers with a virtual reality 3D environment. Of course Sega wasn’t the only one developing a VR headset at the time, and we all expected to be running around in 3D environments when graphics evolved beyond chunky wireframes of the early VR visuals. We thought the technology was just around the corner.
With a working VR Headset almost ready for market, Sega had the product tested by a third party lab, the Stanford Research Institute (SRI) at Palo Alto California - the results weren’t pretty.
The lab at Stanford came back to Sega with dire warnings about the hazards of prolonged use of this technology. SRI warned Sega: “You Cannot Give This To Kids!”
Pesce says that Sega took the test results and buried them. Fearing lawsuits and consumer backlash over health risks, the VR Headset never made it to market and neither did the truth about the dangers of prolonged exposure to 3D virtual environments - until now.
The results of SRI’s research have been published and there is an unclassified document from the defense department of Australia that says there are a variety of “…unintended psychophysiological side effects of participation in (3D) virtual environments.”
VR Headsets disappeared amid vague rumors of headaches and poor implementation of a technology just wasn’t ready. The Consumer Electronics industry was content to leave it at that and wait for a new implementation of the same visual effects. Now, virtual reality is back but instead of a headset, the same visual effect is being sold through LCD monitors and glasses.
[[link url=http://www.audioholics.com/ news/editorials/warning-3d-video-hazardous-to-your-health/ a>]]http://ww w.audioholics.com/news/editoria...[/link]