Plants vs. Zombies Review

Biological warfare.

Version tested: iPhone

What if the games industry was one big party? Picture the scene. As you walk in you pass Blizzard and Activision, snogging in the hallway. Heading into the lounge you see Microsoft and Sony are the centre of attention. They're arguing about who's got the best new car, but neither will let anyone else have a go. Nintendo is looking out of the window, barely listening to the row, too busy making sure no one's standing too close to its Bugatti Veyron.

In the kitchen, EA and THQ lean grumpily against the cupboards, wishing they were the ones in the hallway with Blizzard. Ubisoft lights another Gitane and tries to start a conversation about art, but everyone's too busy complaining about how Nintendo never buys a round.

One figure stands out from the rest. Not because of the smart suit or highly polished shoes, but because of the crowd gathered around. While everyone else at the party fights amongst themselves, PopCap Games is the one getting all the chicks.

The secret to its success? Smart, highly polished casual games. More than a billion PopCap titles have been downloaded in the last ten years, an awful lot of them by people who wouldn't know Metal Gear from Gears of War. The company is responsible for the likes of Peggle, Zuma and Bookworm, plus Bejeweled - 50 million copies have now been shifted, making it one of the top ten best-selling games of all time.

But Bejeweled isn't PopCap's fastest-selling title. That accolade belongs to Plants vs. Zombies, the tower defence game first released for PC last May. It's popular around these parts, scoring 9/10 in our review and heralded as one of our favourite games of 2009.

'Plants vs. Zombies' Screenshot 1

Relax, men! PvZ has zombies in so it's OK to like it.

For those who didn't play it and can't be bothered to click on those links, here's the deal: Plants vs. Zombies sees you battling against waves of zombies as they shamble across your lawn. You decide what stands in their way, choosing from an arsenal of wacky plants.

There are exploding potato mines and cherry bombs, projectile peashooters and zombie-eating venus flytraps, red hot chillies for burning up entire rows of enemies and hallucinogenic mushrooms which make them turn on their own. There are also plants which generate sunshine, the currency required to buy seeds. An extra plant is unlocked each time you complete a level so there's a constant stream of new toys to play with.

New types of zombies pop up as the game progresses. Some wear traffic cones or metal buckets on their heads for protection. Others are dressed in athletic gear and able to pole vault over obstacles, or tied to balloons so they can float over projectiles. The highlight is the Michael Jackson zombie, who comes complete with a red leather tracksuit and a troop of dancers doing the Thriller moves.

Happily, PopCap hasn't felt the need to remove the zombie Michael Jackson from this new iPhone version now the actual Michael Jackson is dead. In fact, PopCap has removed little in the transition from PC to iPhone and iPod Touch. Survival, Puzzle, Zen Garden and Mini-Game modes have been dropped but you still get Adventure and Quick Play, and there are still 50 levels

There's an almanac with a guide to all the plants and zombies you encounter. There's a shop where you can buy special items, like a garden rake which takes out enemies when stepped on. There's a long list of achievements to earn (PopCap fans should scroll right down for a couple of great in-jokes).

Most importantly, nothing has been lost in translation when it comes to gameplay. Like the PC game, Plants vs. Zombies on iPhone features a finely-tuned difficulty curve and a smart reward system. The balance between resource collection and weapon management is just right. The game is instantly accessible and introduces new concepts gradually, encouraging you to develop new strategies and evolve ideas. And like the PC game, the iPhone version is more addictive than Pringles dipped in heroin.

It's also just as polished. All the environments are the same as in the PC game and they look great. The level of detail is stunning, from the individual hairs on zombies' heads to the sunlight twinkling on the pool in the back yard. The sound is superb too, with funky eighties-style tunes punctuated by zombie groans for "Braaiiiins".

In fact, the iPhone version looks and sounds just like the PC one 95 per cent of the time. The game struggles, however, when there are large numbers of enemies and projectiles on the screen. With a dozen three-headed peashooters and a huge wave of zombies going full pelt, the frame rate often stutters. But this is a rare rather than regular occurrence, and when it does happen, the stuttering isn't significant enough to render the game unplayable.

'Plants vs. Zombies' Screenshot 2

Not to be confused with Robert Plant vs. Zombies, which would be amazing.

That's really the only negative point to be made about the iPhone port. Scrabbling around for other criticisms, you could complain its similarity to the PC version means it's all a bit familiar if you played the previous game. You don't get the same pleasure from trying out a brand new plant or discovering a new strategy. Those players of the PC game who complained it was too easy are likely to find the iPhone version even less challenging as any lessons have already been learned.

However, that's not a fair criticism. Plenty of iPhone owners won't have played the PC game anyway. As someone who did, I enjoyed playing through it again on a handheld. Yes, it was easier and true, there were no surprises, but that doesn't change the brilliant balance or the addictive nature of the gameplay.

Plus in one way, I enjoyed it more. The touch screen controls work perhaps even better than the mouse - there's something deeply satisfying and intuitive about plonking plants down with your finger. The playing area is large enough that the iPhone never struggled to register exactly where I was pointing, so there were no problems with precision.

So, occasional frame rate issues aside, there's nothing bad to say about Plants vs. Zombies for iPhone. The gameplay is just as well-balanced and finely tuned as it is in the PC version. The presentation is up to the same high standards, while the control system is perhaps even improved. Like so many PopCap titles, PvZ is slick, pretty, charming and funny. If the games industry was one big party, I'd get off with it.

9 / 10

Plants vs. Zombies is out now and costs £1.79 on the App Store.

Read the Eurogamer.net scoring policy

Comments (90) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • el_pollo_diablo #1 2 years ago

  • mowgli #2 2 years ago

    Too many great iphone games.
  • el_pollo_diablo #3 2 years ago

    iPhone/Touch owners - try Orbital. It's like this, only even better.
  • MaFlippinHeadHurts #4 2 years ago

    I agree with Mowgli. I've not bothered with my PSP since picking up a touch, there's plenty of descent games....and at a really good price
  • Cataferal #5 2 years ago

    Preaching to the choir at this point, but I'm happy to be reminded of how much fun I had with the PC version.
  • Skurmedel #6 2 years ago

    I weren't too fond of the PC version so I think I'll pass, but it looks like a good port. I think they should go port Zuma Deluxe just for me :)
  • the_exile #7 2 years ago

    "If the games industry was one big party, I'd get off with it."

    Ipso facto, if I were the games industry, I'd shoot you with pepper spray, Ellie.
  • Zoro #8 2 years ago

    Quite possibly the best closing comment ever.
  • jampar #9 2 years ago

    Loved Orbital... Bird Strike also very good, if a little short. If you like your tower defense, both GeoStorm games are cracking. any other reccomendations for iphone games? Played the first few waves of pvz, and it seems awesome as well.
  • cyacomini #10 2 years ago

    and XBLA please?

    Nearly cleared Peggle (after what seems like a gazillion hours of playtime)
  • cyacomini #11 2 years ago

    oh, and whatever happened to the Defence Grid DLC?
  • UncleLou #12 2 years ago

    Bought it this morning, and played it every free minute I had today. Absolutely fantastic.

    Came out at the right time, too, seeing how I had just finished the not any less brilliant Space Miner: Space Ore Bust.
  • Pac-man-ate-my-wife #13 2 years ago

    @ EarlBassett

    Perhaps they should ignore the developers who are producing great games? That makes more sense, huh?

    Anyhow, I've been looking forward to this after falling for the charms of Peggle. Hopefully this'll live up to the hype!
  • Skurmedel #14 2 years ago

    jampar: Fritz Chess and Flight Control ;) Civilization Revolution is good if you have any interest in Civ. Dark Nebula is probably a good game but it didn't quite capture my interest.
    Edited by 1 at 15/02/10 @ 14:37
  • gjgjg #15 2 years ago

    DS release mr. popcap...or even xbla?
  • el_pollo_diablo #16 2 years ago

  • MaFlippinHeadHurts #17 2 years ago

    Jamper, I'd recommened Nova for a good FPS (a bit like Halo) DoodleJump, however, you probably already have that, Jet Car Stunts, and Blimp. Those are my favourites, however, you could also check out COD Zombies which is pretty good, there's a trial version available at the moment. The only tower defence game I've ever played is Star Defence and I thought it was great but like I said it is the only game of it's type that I've played.
  • VicViper #18 2 years ago

    Can't stop playing this, I agree the slow down when things get hectic is a minor annoyance. Kinda lets you appreciate the animations a bit better though so no big deal, like PvZ bullet time. Never quite completed the PC version so theres a lot of levels I have yet to beat, having it in my pocket will help this for sure.
  • Les #19 2 years ago

    "any other reccomendations for iphone games?"

    I really like Space Invaders Evolution. It's the game I play most next to Bookwurm and Peggle.
  • MiniAmin #20 2 years ago

    £1.79... this costs... £1.79!

    This is why PopCap are brilliant. Wonderful games at eminently affordable prices.

    /Salutes our new casual gaming overlords
    Edited by 1 at 15/02/10 @ 15:23
  • Hethor #21 2 years ago

    Good stuff, more iPhone reviews please EG!
    Edited by 1 at 15/02/10 @ 14:57
  • Aloominum_man #22 2 years ago

    Comments by posters and in the review about slowdown - is this on a 3GS, or a standard 3G? Ta!
  • PrivateJoker #23 2 years ago

    @Aloominum_man

    I got frame rate issues on a 3G, but I hear it's on all devices. It's not game breaking, it's only when the screen is filled with plants and zombies, but it is noticeable.
  • Boomerang #24 2 years ago

    It may be old age or latent dyslexia, but i read "Jet Car Stunts" as "Jet Star Cunts", which is a game i'd almost certainly buy.
  • Metalfish #25 2 years ago

    PvZ was a lot of fun, loved it to pieces. Actually a bit easy though. That and the mechanic that means for most of your game the lanes are all identically planted means it feels like there is something missing, though what it is I couldn't say.
  • Emth #26 2 years ago

    I've just bought Chinatown Wars and PvZ for a total of under £6 in the last few days... mental.
  • uglygamer #27 2 years ago

    First time I played this was yesterday. Its simply an awesome TD game and even after playing it only a bit I can safely say its one of the best games on the iphone
    Edited by 1 at 15/02/10 @ 15:34
  • Waffleaber #28 2 years ago

    Can anyone recommend a good site for iPhone reviews? I know EG does their round-ups but it's hardly regular or in depth and trying to browse the app store is frequently a futile exercise.
  • jampar #29 2 years ago

    Many thanks for the reccomendations.. interesting about the price. £1.79 is a complete steal. I do recall Peggle being £2.99 for quite a while, before i picked it up in the sale for £0.99... wonder if all popcap app games will retail at this price point to encourage purchases, or whether the price will fluctuate as it has in the past.
  • jampar #30 2 years ago

  • space_ace #31 2 years ago

    £1.79
    eurogamer or poundgamer?
    :)
  • ignatiusjreilly #32 2 years ago

  • Pac-man-ate-my-wife #33 2 years ago

    iPhone review/news sites that I like are:

    Touch Arcade, Slide To Play, AppAdvice and to a lesser extent FingerGaming, PocketGamer and IGN Wireless.
  • mrfungfung #34 2 years ago

    I'd recommend trying out MiniSquadron for some excellent shooty shooty pew pew action! I'm not biased or anything ^__^
  • PrivateJoker #35 2 years ago

  • Porco #36 2 years ago

    I recommend Squareball. It's genius, and only 59p I think
  • hello_fi #37 2 years ago

    Game with great gameplay and great visuals but with tits in it twice despite the review saying they're in it all the time - 6/10
    Game without tits and childlike graphics that please women = 9/10

    Conclusion: take reviews by Ellie with a pinch of salt
  • Mark1412 #38 2 years ago

    "childlike graphics that please women"

    Intelligence ineptitude.

    "tits in it twice"

    Maths ineptitude.

    For the failed comedian ;)
    Edited by 1 at 15/02/10 @ 16:31
  • el_pollo_diablo #39 2 years ago

    editing your post to make mine unintelligible.

    priceless. :p
    Edited by 1 at 16/02/10 @ 11:09
  • Pablo2k5 #40 2 years ago

    9/10 is waaaaay over the top for this simple little game... IMO
  • rprince #41 2 years ago

    I only played the PC demo for an hour, but grabbed this straight away. Enjoyed it a lot on the train journey this morning, but only got through a few of the levels (6 or 7 maybe?) I'm a bit disappointed that there's no survival mode on the iPhone. That sounds like exactly what this game needs.
  • masterson #42 2 years ago

    So what's the most a simple little game should score then?
  • jebus #43 2 years ago

    @masterson "So what's the most a simple little game should score then?"

    Yeah that's exactly what I thought. The size or simplicity of a game should not and can not define the higest score it can recieve.
    It's either good or not good regardless of if it's a chap small casual iPhone game or Mass Effect 2 with it's multimillion pound budget and zillion hours of game play
  • Pac-man-ate-my-wife #44 2 years ago

    9/10 is waaaaay over the top for this simple little game... IMO

    It's true. Scores should not be based on the quality of a game, nor how enjoyable it is too play. It should be based entirely on how fiendishly complicated it is.

    Idiot.
  • smelly #45 2 years ago

    You can really tell how much money popcap makes when their games get a full review, and everyone elses tend to be hidden away in a group review.

    .. Not that im saying reviews are bought or anything.. oh no.. i'd never consider saying that... *cough*
  • smelly #46 2 years ago

    .. and i posted that before i noticed the banner ads and the interview with mr popcap.
  • FWB #47 2 years ago

    Top notch game. My iPod is by far my main gaming platform, and aside from ME2 and BC2 I cannot see myself going back to any other.
  • IP #48 2 years ago

    @Waffleaber Also try http://iphonetiny.com/ for iPhone/iPod reviews. The site covers apps in general, but most of the reviews lately are games.
  • FWB #49 2 years ago

    £1.79. Scandalous, huh, mad-hacker?
  • penhalion #50 2 years ago

    Had this on PC and haven't touched it since I completed it so, while it's fun while it lasts I would have knoced some points of because once finished it has pretty much zero replay value.
  • smelly #51 2 years ago

    Ah so that'll be the 3 members of EG staff negating me then..
  • fknetwork #52 2 years ago

    @ sammysin,
    I too feel like I have an app addiction and I've only had my touch 32gb for under two weeks, i'm now out of credit on the app store again and MUST buy plants vs zombies, just seems I can't stop buying stuff and I thought I was bad on xbox live lol.

    So far I am SO SO SO impressed with the touch/iphone as a gaming device, amazing and I haven't played any other handhelds since I bought my touch! the graphics of gta chinatown and skies of glory are amazing for such a small device!
  • UncleLou #53 2 years ago

    Ah so that'll be the 3 members of EG staff negating me then..

    Nah, don't worry. It's not just the staff.
  • FWB #54 2 years ago

    Added one for luck.
  • Les #55 2 years ago

    "There are better games out there if you've already nailed this on the desktop."

    Maybe EG should include alternative scores for if you've played the game already. Maybe one for "played already on the same platform" and one for "played already on a different platform"... :\

    Even better would be to just ditch scores.
  • lucky_jim #56 2 years ago

    Thanks for giving an iPhone game a proper review, EG!
  • shotgun44 #57 2 years ago

    So if the review score 6 out of 7, that would be fine? Do you not see how retarded that logic is!? THINK BEFORE YOU SPEAK!
  • fknetwork #58 2 years ago

    I for one would love to see a lot more iphone/touch coverage on EG, I know it is better than it used to be but I want more, more I tell you more!

  • Les #59 2 years ago

    EG seriously overestimated its readership when it decided to implement the voting system...
  • smelly #60 2 years ago

    >Thanks for giving an iPhone game a proper review, EG!

    Im sure if other iphone game makers had the money of popcap - they'd get proper reviews too
  • mr_ruberfon #61 2 years ago

    ^^^^ probably not how it works, but +1 to all the shouts for more iphone reviews
  • Skurmedel #62 2 years ago

    Les: You don't like this group think inducing karma system? :) I think it's great, I can click minus and exert power! "Hey he says something I don't agree with, neg that bastard. Yeah hit him right in face! Nevermind discussion, shoot him down with a pointless score on his post!"
  • smelly #63 2 years ago

    @mr_ruberfon : Of course it is! How on earth do you think sites like this make money?

    It's not an accident when there's a feature/exclusive (or large) review combo. (or triple whammy with ads).

    Dont understand why people are negating me though - i never said i didnt like the game, played it on pc, loved it. And I never said it wasnt worth the score either.

    Edited by 1 at 16/02/10 @ 00:45
  • wittynic #64 2 years ago

    Bought it, really enjoying it. Taken the place of Crystal Defenders Vanguard.
  • miiiguel #65 2 years ago

    Fuck smelly, you're boring with all that shit. How many comments about that crap? 4, 5?!!! FFS...

    Do you think the game is good or not? Do you fucking like it?!
    Shit.

    Going to bed.
    Edited by 2 at 16/02/10 @ 03:11
  • smelly #66 2 years ago

    i'll give you a plus 1 for entertainiing me with that rant.
  • fknetwork #67 2 years ago

    @ smelly,
    go away you smelly twat
  • FWB #68 2 years ago

    I'm now just here to negate smelly. Might start a website for it.
  • FWB #69 2 years ago

    Sounds a bit like Bomberman

    Nothing like Bomberman but still a great game.
  • pb #70 2 years ago

    Love this game. Been playing it last night.
  • Jackface #71 2 years ago

    In fact, PopCap has removed little in the transition from PC to iPhone and iPod Touch. Survival, Puzzle, Zen Garden and Mini-Game modes have been dropped but you still get Adventure and Quick Play, and there are still 50 levels

    It's excellent, and it definitely belongs on a touch-screen, but it's very misleading to say little has been cut. The Puzzles, Minigames, Survival Mode and Zen Gardens feature a vast amount of gameplay, easily as much as if not more than the basic adventure mode, not to mention increasing the longevity of the game by weeks and weeks. Of course new players won't notice, but the iPhone version is less than half the original game. If cost was an issue for Popcap they should have put all the features back in and charged their usual £2.99, it'd still be an absolute steal.

    I'm surprised those modes have been culled, especially when the likes of Rockstar can release full DS/PSP games onto the App Store for just £6. I bought PvZ on iPhone anyway, and it is a lot of fun, but I know in a couple of days once I've finished the adventure (for the 3rd time across Mac and iPhone) I'll be sorely missing those other modes... :(

    Edited by 3 at 16/02/10 @ 11:33
  • MasterNameless #72 2 years ago

    smelly is pretty much the definition of a broken record - and somehow manages to keep that tinfoil hat from spinning off. Try to ignore him people, he'll eventually go away.
  • FeralGamer #73 2 years ago

    I wish they'd release more games on the Android platform, I refuse to support Apple

    *EDIT*
    I don't like Apple because they seem rather elitist and cult-like. Maybe it's just my perception but I can't stand those Applephiles in coffee shops with their Macs and talking on their iPhones. I dread seeing them with their iPads...

    I don't like the way Apple charges a premium on their products, you can get similarly functional devices for much cheaper. In the US, you have to use AT&T for the iPhone. I could get an iPod but I don't really listen to much music on the go.
    Edited by 2 at 16/02/10 @ 12:01
  • onyxbox #74 2 years ago

    I think Digital Foundry needs to do a tripple frame buffer comparison of the sub HD visuals of the iPhone version against what could theoretically be possible on a potential 360 version to prove that if it were coded on the Unreal Engine 3 there would not be any tru 2 x AA.

  • el_pollo_diablo #75 2 years ago

  • Jackface #76 2 years ago

    Because he's a martyr with some daft belief that by not buying a product which plays host to all these games he wants to play he's making some kind of immortal statement that will rock Apple to their core?

    (pun not intended but I'll make out like it was so that I look clever...)
  • yegon #77 2 years ago

    Awesome game, but it'd definitely benefit from a harder difficulty level unlockable on completion.

    That, and all the stuff culled from the PC version in an expansion please. I'd happily cough another £1.79.

    Oh, and Peggle Nights while you're at it!
    Edited by 2 at 16/02/10 @ 11:42
  • Les #78 2 years ago

    "I don't like the way Apple charges a premium on their products, you can get similarly functional devices for much cheaper."

    That's not a completely fair comparison. Don't want to be the Apple evangelist again, but to many people the increased usability and coherent way in which Apple products (both hard- and software) interact have more value than (just) the raw hardware specs.

    Unfortunately, Apple doesn't have real competitors in that sense yet which enables them to charge that premium to people that value what only Apple can offer. What they charge for options on their base configurations is close to criminal though. Getting memory expanded or a bigger HDD placed at an Apple reseller can sometimes save you hundreds of euros.
  • Jackface #79 2 years ago

    Re: the suggestion of a harder setting after completion, does it do that thing that the original does where Crazy Dave picks three plants for you before each game? I quite liked that aspect of the original. I'm finding the first playthrough on the iPhone to be almost too easy really. I know that's my own "fault" for having already played the shit out of the original, of course...
  • Jackface #80 2 years ago

    I consider the difference in price between an Apple product and the nearest comparably specced and designed piece of hardware from a competitor to be the cost of the excellent software. The real trick to the iPhone isn't the device itself or the specs inside it, but the software that Apple designed to run on it, for example.
  • FWB #81 2 years ago

    I don't like Apple because they seem rather elitist and cult-like. Maybe it's just my perception but I can't stand those Applephiles in coffee shops with their Macs and talking on their iPhones. I dread seeing them with their iPads...

    I'm the last person to join a cult. Do you know why I like the iPod Touch? Cos it's feckin' brilliant, that's why. It's a great product and avoiding it just because of the brand is reverse snobbery. Give me a decent competitor and I might listen, but I didn't go near an iPod for years - went through many of the other brand mp3s. Nothing has come close, not even in price.
  • Jackface #82 2 years ago

    I just find it utterly bizarre to 'hate' the customers of a particular brand. I think you're allowing your feelings about the company and their adverts (admittedly arrogant and inflammatory) to take over. I'm also aware there's plenty of Apple customers who have high praise for their products and that probably winds you up too, but they only came into existence because of the existence of equally passionate Apple-haters slagging off the same products. It's self-perpetuating and so very boring, as is reading endless comments along the lines of "I hate Apple and everyone that uses their products" attached to every single story that mentions Apple.

    Get over it, dude, life's *far* too short and when you die nobody will give a crap that you hated Apple and their customers. Just think of all the time and energy you've wasted - certainly more than I've spent here pointing out what a silly attitude it is to have, and I already regret even starting this comment.

    Ah well.
  • UncleLou #83 2 years ago

    I don't like Apple because they seem rather elitist and cult-like. Maybe it's just my perception but I can't stand those Applephiles in coffee shops with their Macs and talking on their iPhones. I dread seeing them with their iPads..

    The irony is that you're blatantly a much bigger marketing victim than any turtleneck-wearing iPhone user in a coffee shop will ever be.
  • Mirqy #84 2 years ago

    Should the hardcore fans of iphones etc not be referred to as the AppleCore?


    sorry.
  • Skurmedel #85 2 years ago

    Les: I think they do have real competitors, nobody from the mainstream press really talks about them though. The specialised magasines do but not the kind of papers the general customer would read.

    Anyhow, anybody know if they are going to do any other games besides this. I was prospecting GTA Chinatown Wars but tried it on a guys device and the controls were a bit iffy to be honest.
  • AOFanboi #86 2 years ago

    Android? It is to laugh.

    Google has failed to convince software developers you can actually make money selling software for Android. Plus, for the moment every iPhone/iPod Touch has the same screen size, whereas different-sized Android sets have already appeared, which leads to a need to support different-scaled sprites. Plus, the Android Marketplace is not available in all countries: If I developed an Android app targeted at my Norwegian home market I cannot actually charge money for it, whereas as an iPhone developer I can...

    (By the way, have they removed the stupidity of requiring developers to have a second handset in order to use one for development and one for shopping on the store?)
  • Les #87 2 years ago

    @ Skurmedel

    "Les: I think they do have real competitors, nobody from the mainstream press really talks about them though."

    Not sure if we understand each other correctly. Of course Apple does have competitors in each of the separate markets it operates in (e.g. personal computer, music player, smartphone business). But there is no other company that offers hardware and software solutions that span all those separate markets.
  • Skurmedel #88 2 years ago

    frod_: Have you tried restarting the phone before playing? I've got a 3GS and it gets a bit clunky after a while too, large dropdowns become jittery etc.

    Les: Ok, I see what you mean. My point was that I think there are phones out there which is on par with the 3GS, or at least very soon :)

    AOFanboi: No clue, but you need at least a Mac (OS X on a PC will not do it) and the developer license for $99 a year (or something like that.)
    Edited by 1 at 16/02/10 @ 23:35
  • Jackface #89 2 years ago

    I'm on a 3G with about 3gb of space left and I get slowdown when I have the first 5 or 6 columns from left completely full of sunflowers and pea-spitting plants, with hordes of zombies coming in. However by that stage I'm pretty much on a roll anyway, what with all those plants attacking, so all I have to do is sit back and manage the occasional loss. It certainly isn't anywhere near bad enough to affect my ability to play.

    If you're having slowdown mid-level without that amount happening on screen and it's affecting your ability to play the game, you have a more serious problem with your hardware, I'd say.
    Edited by 1 at 17/02/10 @ 09:20
  • Jelly_Head #90 2 years ago

    @FeralGamer:

    I don't like the way Apple charges a premium on their products, you can get similarly functional devices for much cheaper.

    "I don't like the way Porsche charges a premium on its cars, you can get similarly functional cars for much cheaper." - See what I did there?

    In the US, you have to use AT&T for the iPhone.
    Then come and live in Europe where this isn't a problem. Or stay in the US and unlock your iPhone.