Plants vs. Zombies Review
Rot in my back yard.
Version tested: PC
Gardening brings out the worst in game developers. Even nominally cuddly outfits, who trade in moonbeams and gentle kisses, experience a strange, peat-fuelled bloodlust whenever they saunter down the cobbled path and set up shop under the old oak tree. Why else would Nintendo invite us to choose between choking to death on an alien allotment or harvesting warm corpses for industrial reprocessing in Pikmin? And what brought Rare, a developer more likely to have you chasing after coins while butterflies skitter about overhead, to delve into the rotting underside of the natural world in the bucolic Viva Piñata, a papier mache bloodbath of sacrificial breeding and advanced eugenics, where the sight of a Fudgehog having its head bashed in is accompanied by cheering infants?
Nasty stuff all round, and now PopCap - friend of the unicorn, tireless lobbyist for bookworms everywhere - is getting in on the action, using your cheerful well-trimmed lawns as the staging area for the intimate, brain-eating final phase of a full-blown zombie invasion, with only a handful of seed packets and a trowel standing between the shambling undead and the booming, definitive, and oddly affecting announcement that your brains have just been eaten. Jimmy Lightning never treated us like this.
Not to worry, though: the company that spliced Pachinko and Egyptian cats, and retrieved gem-trading from the murky world of Sierra Leone and its death squads, has lost none of its breezy charm. These are zombies of the lovable, huggable variety: they may be closing in to finish you off in a sweaty fumble of greying skin and cold fingers, but at least they've made an effort, dressing up in a range of natty outfits that takes in everything from line-backer shoulder pads to eighties back-up dancer leotards, and announcing their grim intentions in a range of friendly, handwritten notes. And rather than remove their heads with buckshot or gore them on the end of a garden fork, you're left to defend yourself with a gentler arsenal of pea pods and pumpkins. It's the apocalypse, only rather more civilised, and a lot richer in fibre than modern cinema would have you believe.

Crazy Dave sells upgrades from the trunk of his station wagon. The saucepan-as-hat look is super fresh in the OC this season.
PopCap's titles have a habit of existing on the largely imaginary boundary separating casual and hardcore audiences. While the stereotypes might not really be that simple, the framework isn't causing the developer any problems as it cranks out game after game simple enough for any old idiot to understand, and with the depth to keep the fastest mouse-clickers playing as well. They scale well, in other words, taking into account not just a wide range of hardware, but players, and while PopCap rarely creates anything from scratch, it builds on existing genres in a way that is probably far more difficult - hacking through the overgrown tangle of tradition and ingrained mechanics, pruning and snipping away until the entire thing assumes a wholly unexpected shape.
Plants vs. Zombies is no different. An effortlessly streamlined take on tower defence games, enemies march across the screen from right to left, sticking to polite rows, and it's up to the player to place the various weapons required to slow their progress and finish them off. There are no health bars for either the zombies or the plant turrets you put up, and you don't even have to worry about redirecting enemies along a different route, as they'll stay in line regardless of what you throw at them. Rounding it all off, the in-game currency needed to buy new seeds is sunlight, which drops into the map depending on how many Sunflowers or Sunshrooms you've planted, and has to be speedily collected before it disappears.
There's a handful of carefully judged complicating factors: different seeds have different recharge times before they can be planted again, and there's a day-and-night cycle which forces you to swap between two arsenals, one composed of plants and one of fungi, every few rounds. As the game progresses and your seed collection builds, a lot of the strategy comes down to sizing up the enemy you'll be facing - you're always afforded a gentlemanly glimpse of the drooling horrors to come - and choosing the correct load-out of tools to take them down.
That in itself would probably be enough, but, as any gardener will tell you, the real pleasure lies in the sheer variety an ecology offers, and so it is with Plants vs. Zombies. Every new enemy forces you out of your comfort zone, while each additional weapon promises a fresh strain of mischief, or a tactic you simply hadn't considered yet.
The invention is dazzling. From Zomboni drivers who leave a trail of ice in their wake, and jack-in-the-box zombies bearing explosive gifts, to Gatling gun Pea Shooters and Doom Shrooms, which explode in highly localised atomic blasts, each new element is a lovely piece of punning design, drawn with thick marker pen appeal. And the game is as pacy as it is charming: as soon as a balloon zombie nonchalantly floats over your defences, you'll need to start thinking about leaving space to plant emergency Cacti or Blowers to see them off, and when nightfall closes in for the first time, you'll quickly have to work out how to keep the sunlight trickling into the bank while you take on the enemy with - initially - underpowered mushrooms.
A second lope through the knockabout apocalypse reveals that the game can handle a wide range of strategies, allowing for players who like to conserve funds and purchase the big guns, as well as those who'd rather risk living hand-to-mouth, investing in cheap one-shot deals like the potato mine and the Wall-Nut, which gives foes something to chew on, while weaker weapons whittle away at their health. Gentle terrain variations force you to rethink old ideas, as the battle moves from the front lawn to the back, and then onwards and upwards, and you're asked to contend with obstacles like a two-lane swimming pool and some nasty sprouting tombstones.

Names the lawyers wouldn't accept: Lawn of the Dead.
As with games like Peggle and Bejeweled, PopCap has tested and retested the learning curve until it's so perfectly tuned it's almost creepy, setting a pace that's constantly challenging but rarely too punitive, with a handful of wild-card moments to vitalise each encounter, like the sudden heavy-attack waves that are strung through every level. Elsewhere, the brilliantly simple sunlight-collection idea ensures that, from the very start, you're always multi-tasking between laying defences and collecting funds, and you can never simply sit back and watch events unfold as you can do in so many other tower defence games.
It's for reasons such as these that the tense and always adorable Plants vs. Zombies is a masterful combination of serious strategy and cartoonish delights - and by adding mini-games, survival modes and a shop, PopCap is practically rubbing it in. The result is as fresh and accessible as Super Mario, and as refined and considered as Left 4 Dead, wading into another established genre and polishing the central ideas in a way that will make it a hard act to follow. Despite the undead, you'll still be able to sleep with the lights off, but the midnight oil will be burning long and hard at the developer's increasingly frustrated competitors.
9 / 10
Plants vs. Zombies is available now from PopCap's website for GBP 14.95.
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Comments (68) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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EDIT: This is only £6.99 on Steam with Heavy Weapon (I loved the demo for the XBLA version) thrown in for free.
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Damn 9/10 reviews.
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[link url=ht tp://static.popcap.com/newsletters/pvz_early.php
]http://st atic.popcap.com/newsletters/pvz...[/link]
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Whatever that is!
Really looking forward to this, 17 more hours until unlock
Edit: After dabbling with the trial for an hour, i can see this sucking in even more time than Peggle.
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Just sayin'.
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8/10 is a pretty solid and representative score for WiC considering its take on the RTS genre, its budget, who it was developed by, when it was released, [ad nauseum].
EDIT: and the fact that EG gave it a 9/10..................
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]http://www .youtube.com/watch?v=0N1_0SUGlDQ
[/link]
Possible side effects: Nausea, diarrhea, constipation, loss of appetite, stomach pain, dizziness, drowsiness, trouble sleeping, fatigue, increased sweating, or dry mouth may occur. If any of these effects persist or worsen, notify your doctor promptly.
Tell your doctor immediately if any of these serious side effects occur: changes in sexual ability/interest, unusual or severe mental/mood changes.
Tell your doctor immediately if any of these unlikely but serious side effects occur: black stools, "coffee ground" vomit, easy bruising/bleeding,rash, itching, swelling, severe dizziness, trouble breathing. If you notice other effects not listed above, contact your doctor or pharmacist.
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]http://www .youtube.com/watch?v=0N1_0SUGlDQ
[/link]
Possible side effects: Nausea, diarrhea, constipation, loss of appetite, stomach pain, dizziness, drowsiness, trouble sleeping, fatigue, increased sweating, or dry mouth may occur. If any of these effects persist or worsen, notify your doctor promptly.
Tell your doctor immediately if any of these serious side effects occur: changes in sexual ability/interest, unusual or severe mental/mood changes.
Tell your doctor immediately if any of these unlikely but serious side effects occur: black stools, "coffee ground" vomit, easy bruising/bleeding,rash, itching, swelling, severe dizziness, trouble breathing. If you notice other effects not listed above, contact your doctor or pharmacist."
Genius, absolute genius. Had me grinning like an idiot all the way through.
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Since when has it been favourable to compare anything to the sellouts Blizzard?
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Not just a couple of quid either, the difference is staggering too, over half price?
Its a shame as i usually prefer to have a stand-a-lone launcher, but i can't ignore that saving...
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"Jesus, Eurogamer... How can you give a 9/10 to what basically amounts to a FLASH game? I don't understand how you can possibly give something like this a 9/10 but only an 8/10 to World in Conflict. You are only trying to be controversial for the sake of a few extra hits. It makes me sick..."
@Pro_Gamer: I'm still holding out that this was a overwrought attempt at mocking people who usually say the same thing.
Anyway, you seem to be getting confused over what it is that games are meant to do. If they're entertaining to play, then they've suceeded at being entertaining. If they're fun to play, then they've suceeded at being fun. For the large part, you mark a game against what it's trying to do. That they're not reinventing the wheel or interpreting the works of Shakespeare is irrelevant, unless they actually set out to do those things.
That you think a game like this is akin to 'a FLASH game' shows up a rather surface-deep level of appreciation.
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You're right - how weird. € 19.95 from PopCap, €9.95 on Steam.
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so we can all laugh at you,
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I'm not saying that these 'games' are bad for what they are but they shouldn't be consider to be anywhere near comparable to real games.
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have you played the game?
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You don't want zombies on your lawwwwwwwwwn.
Looks nice.
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"I'm not saying that these 'games' are bad for what they are but they shouldn't be consider to be anywhere near comparable to real games."
This is the most laughable contradiction in terms I've seen this week so far.
They're all bloody games. The very fact that EG rank all things in an arbitrary numbers system should surely suggest to you that they consider them all on their own merits. Thus, Plants vs. Zombies is a 9/10 at being a game where you play plants vs. zombies.
Sort it out.
edit: the numbers are relativistic. Christ, thickos abound.
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So when you can play all the old classic arcade games and nes games in a browser are these not games?
Or do you mean the only games you should pay more than a few pence for are Blockbuster 3D titles.
In your mind is every 2D game including shootemups not a 'real game'?
Very werid.
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I assume you understand the education system? i.e. an A at A-Level is worth more than an A at GCSE, but they are still both A's.
It's down to context, EG are not saying that this game is better than MGS4 (for example) but they are saying it's very good in it's category.
You wouldn't compare Halo to Forza Motorsport, (Unless you're a retard) likewise you can't compare this game directly to any of the big hitters.
Rather that EG having a load of different ratings for different game types they've assumed people can tell the difference between a triple A title and a lower budget one. Seems they may have overestimated some people's reasoning capabilites.
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You are an utter, utter cretin who I guess is too young to have ever played proper games. Know your fucking history or keep your flapping gob shut.
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Secondly -"tat"? If there is one thing that Pop-Cap games are not it is tat. They may be simple, but they're very well made and very highly polished.
@Coin-Op: Or maybe is shows that they're better games than MGS4 and RE5. That having flashy 3D graphics doesn't automatically make a game better. That a stupidly overblown story line full of terrible terrible cod-psychology isn't necessary. I'm sorry if this disturbs you, but throughout the history of gaming, there are dozens of examples of small simple games being better than big-budget blockbusters. Oh, and MGS and RE games are not immune from being boring (especialy if you don't like long cutscenes).
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KG
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Why?
edit: Steam was under maintenance...
and still is I guess, oh well
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It's newbie-friendly but also quite challenging later on and not as static as many tower defense games. The number of different plants and zombies is STAGGERING and the choice is not as obvious as in many other games of this type. Choosing the right "seed deck" (plants to use in a given level) requires careful consideration with certain options being better than others but no plant ever becomes obsolete till the very end and it's not just a choice between powerful and expensive or weak and cheap - the enemies also have many more characteristics than "speed and toughness".
Two thumbs up!
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I'm not entirely sure i'll be happy playing this with huge borders to the left and right....
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Good idea on the windowed mode, mind. I'll give that a go, cheers!
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Awesome game.
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Darn it! I wish they would solve that problem soon. Perhaps they could give the solution a fancy name like vector graphics...
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Another success story for PopCap!
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Now if only I had a spare £7.
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20 what? Quid? Its 6.99 from Steam.
Does it matter what it is, providing its delivered with due quality?
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Have to admit, I was worried the 7 quid price tag was a pre-order special after seeing the EG state 15 sheets. I couldn't get home fast enough to make sure it was bought before the unlock time.
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They may be based on simple concepts whether it's other games (as in this case), pachinko (Peggle) or simple word games (I don't really need to state the obvious in brackets!) but all of these are presented with such charm, style and wit that they encourage you to stick with games which may otherwise have quickly become boring (though I don't think I could ever tire of the satisfaction of Bookworm Adventures!).
It's the little touches that completely seal the deal for me - for a quick example of this just check the help option on the main menu - it's sure to raise a smile!
i can't see myself pouring as many hours into this as Peggle or Bookworm but it's definitely another well presented, enjoyable, casual game.
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This is electronic crack.
There, that's better.
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Someone who works at PopCap who I asked about this, whilst cagey about giving anything away, said that the controls would be a difficult obstacle to translate to the console. I took that with a pinch of salt but I'm not sure if that was him saying it wasn't in the pipeline.
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For casual haters: this thing doesn't seem so casual, now that i've finished it. It's got a lot of depth. And also Tall-Nut. Tall-Nut is the best unit in any game ever PERIOD.