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Retrospective: Planescape Torment Article

Retro PC Article by Dan Griliopoulos

23 August, 2009

Page 1 of 3. Page 2 ->

Amidst the dusty annals of video gaming, there are games only mentioned in hushed tones. There are games that are traded in back-alleys, games where the few extant copies are guarded by hooded, pale-faced men who worship the old gods Mintah, Ammygah and Com O'door. Games where only one person has ever played it, and he whispers its plot endlessly from his isolated, padded rooms in Bedlam...

Planescape Torment isn't one of those games.

Planescape is the game most likely to be name-dropped by PC journalists, after Deus Ex. Planescape is the game that took the cigarette-end of the superb Baldur's Gate engine-based games and immolated their legacy in a ball of conspicuous failure, followed shortly by the apparent collapse of its publisher, Interplay. Planescape is a game that, shamefacedly, one of our writers gave 7/10 to, though his reasons were just. Planescape is the only game I've ever borrowed and not given back (I do hope they're not reading...)

More interesting facts about Planescape: it has the longest script of any videogame ever written at around 800,000 words, itself adapted into a strangely-addictive novel and another book. It's an adaptation of the Baldur's Gate engine to the one of the most abstruse elements of the Dungeons & Dragons universe - the planes, the mythical realms that were Venn diagrams of moral alternatives made physical; sod Fear & Loathing in Las Vegas, if this were a book then you'd call it unfilmable. For a retrospective it presents a unique problem: when a game features nearly a million brilliant words, it's easy to write 10 times that in analysis. Most of the words I'm going to write are spoilers, so if you want to play it STOP READING NOW.

'Retrospective: Planescape Torment' Screenshot 1

Waking up for the umpteenth time for the first time.

You take the part of the Nameless One, a heavily-scarred, tattooed and frankly ugly amnesiac who wakes up in the morgue. So far, so Grisham. Yet this morgue is staffed by zombies, and is built in Sigil, the city of doors. You soon learn your task, from a chatty skull who reads the tattoos on your back (this was the year before Memento, so if anything that plagiarised this), and it is to find out why you cannot die, why you forget more every time you do, and what you've done with the hundreds of lives you've lived before. You've lived these lives across the planes but mainly in Sigil, which, in planar lore, sits in a neutral zone and is scattered with portals that might send you round the corner, or all the way across the planes, if you know what their hidden keys are. It sits atop on the inside of a torus that circles the tip of an endless spire and is overseen by the sadistic, arbitrary Lady of Pain, who even gods fear, and whose multi-pronged shadow features heavily in the spiky, nasty architecture.

The spectacular in-game appearance of the city is an argument in itself for forsaking the rotational delights of true 3D gaming; hand-painted scenery mixes Victorian urban grittiness and tremendous variety of scale with avant-garde fantasy. Magnificent architraves and naves loom from nowhere over sewage and decay; brain-bending buildings watch over the map with obscure functions and names, while an interplanar bazaar fills the streets with any possible race or device. Hieronymous Bosch landscapes meet colossal statuary, and no other game has met its implied scale. When the game breaks out of Sigil it does so suddenly and the new areas - the hell of Baator and the border prison-town of Curst - are equally bizarre, though more cursorily designed. And, curiously, despite the lushness of the built environment, much of the description comes in those massive chunks of text.

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Comments: 1-50 of 82 in total | next 50 »

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Genji
23/08/09 @ 09:49
#1
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Thank you. Thank you so much for this retrospective. Please... anyone who has not played this yet - GET IT NOW.
Yossarian
23/08/09 @ 09:49
#2
+10
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This is the best game of all time, and deserves more than three pages.
Metalfish
23/08/09 @ 09:53
#3
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@Genji, I've been wanting to play this for ages (hence not reading past the intro of this article) but where the fuck does one acquire this game FFS?
UncleLou
23/08/09 @ 09:55
#4
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Most likely the best game ever. And apart from the stellar writing, it has to this day the most original NPCs, some of the best puzzles in the genre, and is just bubbling over with ideas. And it was to this day probably the most succesful marriage of Western and Japanese RPG design philosophies. Things like the pre-defined character and the absolutely wonderful spell effects (much, much better than in any other Infinity Engine game - and those in the link are just minor ones) should appeal to JRPG fans as well.

Noone is ever going to make another game like this. It's just not doable with people expecting full voice-acting etc., which is a shame.
Edited 3 times, most recently on 23/08/09 @ 10:57
Genji
23/08/09 @ 09:58
#5
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Can't you download it from that site which has games that are out of print? Can't remember the name of it.
Hantheman
23/08/09 @ 09:59
#6
+2
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Comfortabley the most interesting and involving game ever. It's what Bethesda have been trying to create with limited success for years. Bow to the Torment BITCHES!
UncleLou
23/08/09 @ 10:06
#7
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@Genji

Good Old Games? No, don't think so. I think it was on Gametap once, iirc. Not sure if it still is.
Metalfish
23/08/09 @ 10:13
#8
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Not on gametap, no. Erm, I'll swap you a toffee crisp for a copy?

EDIT: Was a budget relaunch ever released?
Edited 1 times, most recently on 23/08/09 @ 11:14
UncleLou
23/08/09 @ 10:16
#9
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Yeah, there was a budget relaunch (on the "White Label").

And it was on the cover disc of a PC gaming mag here in Germany a few years ago.
Metalfish
23/08/09 @ 10:18
#10
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Hrm, I'll find a copy eventually. Even if it takes a whole box of toffee crisps.
grimly_reaped
23/08/09 @ 10:19
#11
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This is one of my favourite games ever. I remember completing it 3 or 4 times ... but there's things in this article I really (and embarrassingly enough) don't remember coming across! The game really was huge, and very immersing. Maybe it's time to dust off my copy again ...
Ged42
23/08/09 @ 10:27
#12
+3
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PS:T is one those games that sticks with you long after you've finished it. The Nameless One's story and those of your companions is still one of the most complex and deep pieces of game writing I've ever read. Every time I play I find new stories, new little snippets of characterisation that I comletely missed the last time I played.

In other words it's ace :D
curtlikesmeat
23/08/09 @ 10:31
#13
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Any word on whether it runs on Vista?
wellzy4eva
23/08/09 @ 10:39
#14
+1
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yes it runs on vista (Even windowed), but you have to amend a few things, google it
linea
23/08/09 @ 10:44
#15
+4
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yay. loved this game first time through and replayed it a couple of years back and frankly it still beat the pants off of any more recent RPG I've played. there's something about this (and the Baldur's Gate series) which seem to credit the player with a bit of intelligence. which is nice.

maybe it's just my age but there's also something a bit more atmospheric about written rather than voice-acted dialogue...

OnlyMe
23/08/09 @ 10:47
#16
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Greatest adventure/rpg ever made, in terms of story, presentation and atmosphere.
shotgun44
23/08/09 @ 11:00
#17
+1
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Never played, managed to pick this up in help the aged for £2 the other day though. Just need to make space on ye olde hard drive before I can play. I hear good tings.
Valbruch
23/08/09 @ 11:14
#18
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Planescape Torment. A jewel from golden age of RPGs. There's only so much one can say about it in words, this game must be felt not told about.

It has great story with just the right mix of mystery and excitement, excellent characters with ''uniqueness'' written on their foreheads, setting that leaves you with much different feeling than the usually-used Forgotten Realms and an atmosfere most games or movies can only envy.

I have played countless RPGs from Baldurs Gate to Oblivion but this one still stands undefeated as the best of them all. It is the number 1 of all games I ever played and I doubt it is going to change anytime soon.

The only game that ever came close to the feeling I got from PST is Mask of the Betrayer - an expansion for Neverwinter Nights 2. And it is no coincidence since Chris Avellone stands behind them both.
Edited 1 times, most recently on 23/08/09 @ 12:15
Hunam
23/08/09 @ 11:34
#19
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I've said this many times, Chris Avellone is my hero, and this is precisely the game why. It's the best game I have ever played and I dare say has had an impact on my life. It's meshing of fantasy with almost every philosophical and religious take on death, the afterlife and punishment as well on musing on existence in a greater form than the individual. The combat is always fun, and unlike most D&D rpgs made with the Infinity Engine during the golden age, you don't have to keep pausing to set tactics if you don't want to, so it instantly flows. My favourite part of the game is still the smouldering corpse bar. I walked in the, thought I'd share a chant with the locals. 4 hours later I left with a new eyeball and a dozen stories of adventures across the planes.

It is a shame that D&D has lost the Planescape setting, as it is infinity more interesting than The Forgotten Realms and much better than the frankly rubbish Eberron.
George Roper
23/08/09 @ 11:38
#21
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Oddly, coming from hugely enjoying BG1 and 2, I never got into Planescape. It just didn't click with me and I was never sure why.

Might have another go with the widescreen patch.
disc
23/08/09 @ 11:42
#22
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"Planescape is a game that, shamefacedly, one of our writers gave 7/10 to, though his reasons were just."

His reasons were rubbish. He clearly didn't understand the game. And you award far more bugridden games higher rating.
Edited 2 times, most recently on 23/08/09 @ 12:48
Nameless-001
23/08/09 @ 11:47
#23
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Think about this masterpiece.
Then, if you've really played it, think about the true meaning of "Role Playing Game".
Now think about what are considered to be (look at the sales, or the reviews) the best of modern RPGs, like Oblivion or Fallout 3.
And you'll know how I feel, and why I hope with all my being that Bethesda will soon die painfully.
GWH
23/08/09 @ 11:51
#24
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@ sargulesh

Conversely, I wish RPGs would go back to being isometric point and clickers. Leaves one hand free to manage a cup of tea and some biscuits. :)
UncleLou
23/08/09 @ 11:57
#25
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I hate isometric point and click games... SO MUCH.

Well, good for you, because they've all but died out. I miss them terribly, not the least because the change of perspective (literally) from first-person or 3rd-person is already a nice change in itself - more tactical gameplay options, more room for the player's imagination etc. notwithstanding. Gamers' demands these days to have everything in front of them in glorious 3D is a terrible equaliser.

The death of the isometric perspective is one of the reasons I am slowly but surely losing interest in gaming. Thank God at least Blizzard still understands.


Edited 1 times, most recently on 23/08/09 @ 12:59
Yossarian
23/08/09 @ 12:02
#26
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The sad thing, of course, is that the 2D isometric games have aged so much better, and are still a joy to behold and play, compared to 3D titles from even a few years ago.
Valbruch
23/08/09 @ 12:07
#27
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''Conversely, I wish RPGs would go back to being isometric point and clickers. Leaves one hand free to manage a cup of tea and some biscuits. :) ''

Hope dies last. Take 2d side-scrolling games. They are almost extinct as well yet Trine shows that old concepts may still be succesful. Who knows, maybe isometric RPGs will make their comeback someday.
Sunyavadin
23/08/09 @ 12:11
#28
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A pinnacle of gaming which every similar game since has struggled to reach the lofty heights of..... and failed miserably to...

It's not their fault, it's not that games like Mass Effect, or Bloodlines, or Fallout 3, or KOTOR are *bad* games, not by a long shot. However, on a 1-10 system of rating, if you were to give Torment a 10, most of those would barely register a 1.....
Dave
23/08/09 @ 12:11
#29
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*hugs his American imported box* I'm really glad I bought this on the day of release, since it's one of the best games ever made. It's the most immersive game ever, with so many original ideas, that it still blows me away to this day. Seriously, if you're into RPG's like Baldur's Gate, you HAVE to play this. Oh and the novel is really great too!
Sunyavadin
23/08/09 @ 12:14
#30
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"The sad thing, of course, is that the 2D isometric games have aged so much better, and are still a joy to behold and play, compared to 3D titles from even a few years ago."

Of course. Because so much work was lavished on art which we're only now beginning to have the technology to render in modern 3D engines.
Whizzo
23/08/09 @ 12:19
#31
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It's been far too long since I've replayed this, I must give it another go as it really is one of the best RPGs ever created, it's an actual role playing game rather than an adventure with stats.

It does remind you of how good Black Isle Studios were and Sheena Easton most certainly hasn't done anything better than her voice work in this!
feardust
23/08/09 @ 12:21
#32
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For those wanting to find a copy, there are a few different (re)issues of it:

1. The original large boxed copy
2. The above, plus novel
3. The White label version
4. In a large Interplay box set with Baldur's Gate and Fallout 2
5. The double pack (from the USA, I think) with Soulbringer, which due to better compression technologies, comes on fewer discs
6. The Thai language large box version, which despite it's packaging and manual, plays in English. I think this applies to some other non-English language releases as well.

Yes, I have all these versions...... I think I'm rather fond of this game.
timur
23/08/09 @ 12:29
#33
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I bought this and played it right after it came out and, while it had a few niggling bugs before the first (and only) official patch, that did come out fairly quickly and it was then completely playable from start to finish without any issues - in fact, I've done so several times over the years and have never used any community patches. Not sure what the article is on about as regards that.
Oh and also, this is pretty much the best game ever.
Retroid [mod]
23/08/09 @ 12:29
#34
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I think this has persuaded me to get off my arse and get this from somewhere. Should work brilliantly on my eeePC, and look nice on its LCD as most games of this 'vintage' do.
mkreku
23/08/09 @ 12:41
#35
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Oh wow, this is going to be my most downrated post ever :P

Anyhow, I own Planescape: Torment, but I never finished it. And I didn't like it!

The main problem with Planescape: Torment is that if you're NOT interested in immediately finding out what happened in your past, there is no game. When I started playing, I was awed by the possibility of exploring the planes. Stupid nameless one, you have access to the city of portals, let's explore it before you start whining about your past! But nooo, it is mentioned (in the text) that it's vast and huge.. but in reality it's like three of four small, square maps.

Same with the role playing. Since the entire game revolves around the main character, his story has already been written. Nothing you do as a player will ever change that, you have to follow it slavishly. And it's extremely linear, unless you count your companions stories as separate ways..

Also, since the Infinity Engine works badly the more companions you acquire, I usually play them with my own character and one more. But in Planescape: Torment, almost the entire game is hidden in the companions, so you're basically forced to try and get a full party. Expect to hear a lot of "You must gather your party before venturing forth" in this game.

Planescape: Torment is a game so targeted on telling The Story, that it offers almost nothing else. Those who are enthused by the story, absolutely love it and praise it even now, ten years later. We who weren't as gripped by it still to this day wonder what the hell is wrong with us and what it is we're missing.
Evolution
23/08/09 @ 12:41
#36
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Best RPG game I've ever played, and one of the few that truly allow you to explore the "Role-Playing" part. I've never been more happy to replay a game over and over again, the writing is superb and the setting so unique.

Also has a fantastic soundtrack written in only two weeks.
lolife.se
23/08/09 @ 12:49
#37
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Yup, lovely game. Shatters the borders of computer games as entertainment, and reaches far into the scarcely populated land of art.

Oh, and another thing... I get the other two, but what "God" is "Mintah" supposed to be? :-)
Edited 1 times, most recently on 23/08/09 @ 13:49
AlistairUK
23/08/09 @ 13:00
#38
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I finally played this last week, having owned it more or less since it came out. Yes it's very good. Some struggle getting it to run on my system (spell animations caused me to lag and crash - a pain in high level mage duels... and unskippable cutscenes about them). I used a walkthrough here and there. As well as missing some optional content, you can miss solutions to things... no big yellow compass pointers here. Sigil itself is not that great IMO - it's a bunch of dirty back alleys! - but the stories of the planes (and to an extent, of you) are great.
Edited 1 times, most recently on 23/08/09 @ 14:01
ardamillo
23/08/09 @ 13:37
#39
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This and Grim Fandango are the only 2 PC games I still have on CD.
hibee
23/08/09 @ 14:50
#40
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for 'Mintah' read Geoff Minter, who wrote a lot of wierd (and if my childhood memory serves in some cases completely unplayable) psychadelic 8-bit games. Usually involving camels.
monkehhh
23/08/09 @ 15:16
#41
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Jeff Minter's still making games, and they're still weird - see 'Space Giraffe' on XBLA :)
GamesConnoisseur
23/08/09 @ 15:41
#42
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Could be that the 'explorerer' or 'completionist' game players detested Planescape because the whole game is designed around characters and story developments?

You dont go to plane b to collect c and beat boss d with this game, you have to be prepared to be IMMERSED into the atmosphere, dialogues and the story. Its like the most interactive novel I had ever read and still PST ranks very fondly in my whole gaming career.

I considered PST to be above even the mightly FFVII which I replayed lovingly on my PSP recently, its a very big budget game and certainly more entertaining in an easy way but for the depth of universe, story and options/dialogue trees nothing can come close to PST.

Good article and SHAME on giving the reviewing job to a gamer with certain mind set or expectations!

OPEN your mind and adjust your expectation.. .you ll have a massive trip!
UncleLou
23/08/09 @ 15:53
#43
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@mkreku:

Fair points, but I feel you're criticizing the game for not being what you expected it to be, rather than for what it is. All criticism does that to an extent, of course, but I hope you know what I mean. :)

And while it's true that the game is quite linear (although not more so than all other Infinity engine games), you are still very free in how you progress, and in your character development.
Edited 1 times, most recently on 23/08/09 @ 16:53
Cooper42
23/08/09 @ 16:04
#44
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I played some of this a while back, with the community patches and the screen res fixer.
Thing is, at high screen res, the text is far too small to read comfortably. And otherwise it just looks awful if it's not at a flat screen's native resolution...
The vast amounts of text, which is excellent,and the amnesiac setting, tied with little graphical feedback for even minor things like changing what armour was being worn kinda kept the protagnonist at arms length from me, and I found myself preferring some of the other characters who were (obv) much more fully complete...

I want to go back to it, I really do. Maybe it's the sort of thing I could get running on my netbook...
Lin
23/08/09 @ 16:20
#45
+2
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Lin
23/08/09 @ 16:25
#46
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REMAKE! REMAKE!

or at least, put it on steam. we just got the original fallouts afterall didn't we?
Edited 1 times, most recently on 23/08/09 @ 20:15
Webmonkey
23/08/09 @ 16:37
#47
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Ahh.. this brings back good memories.. and Baldurs gate too.... if I remember correctly, Planescape had a lot of Nietzsche references..... plenty of stuff to think about...
actionfitz
23/08/09 @ 17:57
#48
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without a doubt one of the best games i ever played. purely for the story.
also one of the best arguments in favour of games as Art.
Every game I play with a decent and serious story gets held up to this game and measured against it.

to date the only games that have come close for me have been 'The Longest journey' series.
If you have time and patience to out into this game you will reap the rewards.
:)
enjoy.
RedSparrows
23/08/09 @ 18:15
#49
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I have this on my PC. Why have I not played it more? I was intrigued by it from the off.
joe90
23/08/09 @ 18:20
#50
+4
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If you want to play this i think there are some user created packs out that:

a) fix bugs
b) allow it to run in more modern resolutions


http://www.spellholdstudios.net/ie/pst-f...

Fixpack, which includes the fixes in the Platter fixpack plus 100s of more fixes.

http://www.spellholdstudios.net/ie/pst-ub

Unfinished Business, even more restored things than the restoration pack

http://www.spellholdstudios.net/ie/pst-q...

Tweaks, like no fog of war in cities, with Weidu format, you can select which tweaks you want.

Also try the UI mod by Ghostdog, which fixes the issues that occur when using other resolutions than 640x480 with the widescreeen mod mentioned above. I.e spell animations not being centered

http://www.spellholdstudios.net/ie/ghost...


enjoy...


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