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PixelJunk Shooter Hands On

PlayStation 3 Hands On by Keza MacDonald

6 October, 2009

Page 1 of 2. Page 2 ->

Like Eden, and Monsters and Racers, PixelJunk Shooter is a 2D game that belongs firmly in the 21st century. Its simple, bright environments are rendered in perfect, crisp 1080p. Gameplay-wise it's familiar, inventive and deceptively complex. You fly your little ship through gloriously glooping levels full of magma or water or turgid black gunk, using your gun, missiles or grapple to manipulate them so you can get through.

The game plays with physics and magnetism and heat, throwing little alien enemies into the mix as well that skitter around and shoot things in your direction. It's part 2D shooter and part puzzle game, a mixture of sleek, modern visuals and physics and endearingly old-school concepts - just like its successful stablemates. Except hopefully not as uncompromisingly difficult.

The game's levels are grouped into three worlds whose levels all have different environmental features. Typically, there are pockets of lava or water or gunk behind destructible rock, and setting them flowing free through the level has all sorts of effects. Lava melts ice, obviously, but lava and water combine to make more rock, and the poisonous black stuff that fills the final world turns into deadly toxic gas when it meets water. Occasionally there are power-ups, like a lava gun, that let you manipulate the elements more directly, but usually you're guiding a lava flow towards an impassable block of ice, or dragging heavy lava or water bombs across a level to blow through an obstacle.

If your ship gets too hot, you have to dive into water to cool down before you explode - or, if you're playing co-op, a friend can grapple you to safety. The black stuff in the final world is deadly; you have to either stay the hell away from it or find a magnetic power-up that repels it from your ship. As well as simply getting through the levels, there are little subterranean survivors to collect and rescue with your grapple hook. Figuring out how to rescue them before unleashing a torrent of magma to clear the way to the end of a level adds a little extra strategic depth.

'PixelJunk Shooter' Screenshot 1

Unlike Eden, playing Shooter with a friend won't make you hate every bone in their incompetent body.

Most of the fun in PixelJunk Shooter lies in playing around with the elements. Shooting through magma flows sends disrupted globules of lava splashing over the sides of things. Missiles explode on contact with it, which serves no purpose at all other than making explosions. As you sink your subterranean craft into water or grapple something heavy, you can feel the palpable change in handling. The nasty black gunk, meanwhile, is magnetic - you can feel it pulling your ship in its direction. There's sophisticated code under the hood here.

As Q-Games' Dylan Cuthbert explains, Shooter actually taxes the PS3 hardware more than you might expect at first glance. "It's the way the fluid flows and mixes and blends," he says. "We're actually using the PS3 to quite an extent, because fluid dynamics aren't easy. There aren't many examples of it in any other game. To get that many particles moving on the screen required quite a lot of SPU usage on the PS3. It's come out really nicely, though, and we can do a lot with it - we can have a screen full of water, and it doesn't slow down at all."

Even with two players, several enemies and a lot of dynamic fluid on the screen at once, PixelJunk Shooter doesn't appear to be straining itself at all. It looks lovely, perfectly smooth and stylistically consistent. The end of the second world even hides a screen-filling boss monster with destructible gun-turrets.

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Comments: 1-26 of 26 in total

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spatss
06/10/09 @ 13:46
#1
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Sounds wonderful, can't wait for this!
GreyBeard
06/10/09 @ 13:47
#2
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Nice preview, but I don't agree at all that Eden was that difficult.
Yes, some of the trophies are tough but getting all 50 Spectra wasn't too bad pre-patch, and now its ridiculously easy.
Golgo
06/10/09 @ 13:48
#3
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"A solid old skool vertical shooter, like R-Type".
Is R-Type a vertical shooter, then?
funkateer
06/10/09 @ 13:49
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Sounds like another PixelJunk winner.
I immensely enjoyed the stylish Eden and the insanely addictive Monsters, so this will probably be a day 1 purchase for me.
mingster
06/10/09 @ 14:07
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R -Type is most definately a horizontal 2D shooter.
Unless you put your TV on its side.
Chazmeister
06/10/09 @ 14:14
#6
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I like the idea of playing around with the flow of liquids etc, and the video for it looks rather good fun. Reminds me much more of Thrust than R-Type. If I had a PS3 I'd probably buy this.
mingster
06/10/09 @ 14:17
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Yeah definately reminded me of thrust as well.
DrStrangelove
06/10/09 @ 14:18
#8
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Eden is not difficult. I think it's one of the easiest games once you get a little accustomed. Apparently, I played it only after the Patch, but I collected all 75 spectra of Eden and Encore, and ran out of time only three or four times. Even more, often I was being respectably drunk.
DrStrangelove
06/10/09 @ 14:19
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But I can't wait to play Shooter. I expect it to be one of the best PS3 games at all.
Bigglesworth
06/10/09 @ 14:35
#10
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Its simple, bright environments are rendered in perfect, crisp 1080p.

Did you get permission from Richard Leadbetter to say that?
Weezer
06/10/09 @ 14:47
#11
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Heh, if ever there was a game that didn't need 1080p it's this one. Still, sold, nonetheless.
biolante
06/10/09 @ 15:43
#12
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Finally a new Gravity Force! I'm tempted to buy a PS3 for this and Nobi Nobi Boy alone.
ukdm
06/10/09 @ 15:46
#13
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Can't wait for this to release, I only have PixelJunk Racer, but would love it if there was a PixelJunk pack released the same day as Shooter. Not sure if this video got linked to before on here, but you get to see a bit of the game and learn about the audio:

http://vimeo.com/6828966
Bazfrag
06/10/09 @ 16:56
#14
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"Is R-Type a vertical shooter, then?"

It is if you rotate your telly 90 degrees anti-clockwise.
Scimarad
06/10/09 @ 17:13
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Couldn't agree more about 2D being given a new lease of life in HD (shut up, PC gamers! I know!) and it's nice to hear someone else say it.
Chufty
06/10/09 @ 17:27
#16
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Nice. I do love PSN to be honest.
shotgun44
06/10/09 @ 21:23
#17
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I get the feeling buggedbunny didn't read any further. Possibly because they can't even read and have no sense of context.
DavidBoring
06/10/09 @ 22:10
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i played it at the gamescom this summer, seems to be a really great game
erp
06/10/09 @ 23:58
#19
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Shooter keeps sounding better and better. On the strength of Eden alone I was looking forward to what came next in the PixelJunk series anyway, but the more I hear about Shooter the more I'm really looking forward to it.

The comments in the article about it being a cross between a shooting game and a puzzle game really made me think of the puzzle-oriented levels in the original Bangaio, and if that similarity is indeed true then in my mind that's another reason to get even more excited about this.
3william56
07/10/09 @ 06:08
#20
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Sounds very like Gravity Crash- which also looks ace - two Thrust-a-likes* coming at the same time on PSN . Might hold off until I see both before falling for one (gettit?). Are we getting a demo as per the previous PJ games?

* I was going to say Thrust-em-Ups but that just sounds dirty. :P
Roland_D11
07/10/09 @ 08:04
#21
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@3william56

That only sounds dirty if you add Chazmeister's comment "I like the idea of playing around with the flow of liquids etc" to it ;-)
Roland_D11
07/10/09 @ 08:05
#22
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To topic:

This game seems to be really fun, I hope they release a demo on PSN any time this year.
Aname
07/10/09 @ 15:57
#23
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Oids. Just want to know, anyone remember this game?
Norfolk'n'Clue
07/10/09 @ 21:10
#24
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Oids. Just want to know, anyone remember this game?

For sure. I was addicted to that one summer.
designerheadache
08/10/09 @ 13:12
#25
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Finally a new Gravity Force! I'm tempted to buy a PS3 for this and Nobi Nobi Boy alone.

@biolante

Gravity Force, its successor Gravity Force 2 and the special "power" version were pure ownage, if they released a PSN/Live Arcad version of it, it would sell like gangbusters.
Fork_Handles
14/10/09 @ 12:10
#26
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Ahh, Oids - now there's a blast from the past! So many hours spent playing that on my Atari ST. No wonder I'm such a fine figure of health today. Looking forward to this game too.

Comments: 1-26 of 26 in total

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