Pitchford talks up Borderlands DLC
Speed and volume will surprise, he says.
Gearbox president Randy Pitchford reckons "people are going to be surprised when they find out how quickly we're coming, and with what content we're coming", when it comes to Borderlands DLC.
"Also, we're going to watch and see what happens when the game launches, so we can have our plans affected by what our customers want more of," he told Eurogamer and others during a presentation at gamescom.
"But we do have some plans for the initial stuff already in motion, and I'll be announcing that soon."
Pitchford was as enthusiastic as ever about the game, which is due out for PC, PS3 and Xbox 360 on 23rd October, providing his usual effusive commentary throughout a demonstration of a couple of quests played out by four Gearbox staffers in co-op. "That midget just got incinerated!" "Look at that mutant - he's got this little gimp arm!" We suggested 2K includes him in the game box as a pre-order incentive so he can stand in your house making observations.
Despite talking about DLC, he was also adamant about the value in the box, suggesting that there's 100 hours of content in the FPS/RPG hybrid if you want to experience all the quests. That doesn't take into account the 15 million possible weapon drops either.
"We're in cert right now," he said after the demo, referring to the process where Sony and Microsoft make sure the game doesn't climb out of the disc tray and start melting people's hamsters.
"Man, I tell ya, this is the best thing we've ever done, the best my studio's ever done. We're really proud of it."
Look out for more on Borderlands soon.
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Comments (24) Latest comment 3 years ago
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A gamer's gamer if ever there was one.
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Also, Pitchford is gamer gamer I echo.
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Bad examples are Gears 2's Dark Corners, which was a cut and should have remained so (the shooting was fun, but the stealth was just weak), and enablers of content on the disc, like we saw with Resi 5. That Borderlands will launch as a fully-featured game (and 100 hours certainly suggests no lack of content, even if that is developer-hours, not player-hours).
That a dev is planning DLC before the game's actual launch is not a problem if it's a good developer - in fact, leaving it until after launch is not a good idea in business terms. Gearbox is a good developer, in my opinion, but we'll see what the DLC is soon enough and if they've done right by their players.
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Still looks good even though I'd rather have Aliens Colonial Marines first. Assuming it ever gets released.
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I just have in my head the imagine of 100 PS3s or XBOXs lined up with a terrified hamster in front of each one just waiting...
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What, making a shit game? Heehee, I kill myself.
But seriously, the whole concept of "holding stuff back" is mostly nonsense. They make a game, they price it, they sell it. At the same time, or perhaps later, or perhaps even earlier (unlikely with DLC, but whatever) they make some other stuff, they price it, they sell it.
This persistent lunatic belief that just because something is made at the same time as the main title, and is compatible with the main title, all gamers should get it for free is pure fantasist rubbish. That DLC didn't get made for free you know. It took people and money to produce, as did the main game. The money you pay for the main game pays for its dev cost, the money you pay for the DLC pays for ITS dev cost (simply put).
Do you rant at BMW that all their optional extras should be free? Do you? Didn't think do (unless you are mental, but that requires help not encouragement).
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If it is, great - speed isn't a massive concern, either - three of the five Fallout packs could have done with an extra month or two, Randy - learn from that.
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Totally agree.
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We're stuck with pre-made characters...
Maybe I'm wrong, but I thought people loved creating their own unique looking characters; building the faces, possibly choosing their outfits or body size/shape, etc. Microsoft seem to understand this too. Avatars. And they seem to be making a little extra profit from selling clothing and items for these things, knowing people like to create and customise to suit their tastes. I actually thought customisable characters was one of the attractions of RPG or MMORPG, no?
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But anyway I just can't wait for this game
seriously
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What features are present in other games?
In the case of Resident Evil, they released the multiplayer component shortly after the retail release with most of the content already on the disc and in the end it wasn't that fun.
Clearly that's a failure. Other games come with mutliplayer as standard and are better at it.
To come in and try sell essential an unlock code to gamers already playing quality multiplayer in other games, simply isn't going to work.
Even if it cost the developer 10 billion dollars to make, if it's not quality gamers are going to bitch about it. And rightly so.
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Getting tired of companys doing that... and they all do it because once one product ships the focus is generally onto the next project...as they have contracts to meet. They're not going to be investing that time in a product thats already shipped.. so the cheapest and easiest option is to have the dlc already made and simply sit on it for a few days/weeks/months
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That's what I hoped DLC would be. Optional extras that you could buy if you really wanted more from your favourite game. Instead we get either Horse Armour or 75% of games for 100% of the price (well, Rockstar excluded..).
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