Pirates of the Caribbean: At World's End Review
Kristan of North London: At Wit's End.
Version tested: Xbox 360
Almost a year ago I remarked that Pirates of the Caribbean: Dead Man's Chest was "a bit like an entirely brainless Prince of Persia without the subtlety or design genius".
Worse was to follow, in the assessment of it being "one of the most crushingly generic gaming experiences ever designed. As in, in the history of gaming." And, predictably, the public lapped it up despite the dire 2/10 warning.
Buoyed by last year's Top 5 success, Disney has gone all Activision-EA-THQ on us and released this year's PotC title on a gazillion formats to ensure that every living soul (and probably a few undead ones, too) gets the chance to play the game of the summer blockbuster movie, At World's End. Eternally optimistic, we plumped for the 360 version on the off chance that it wouldn't make us want to rake the eyeballs out of our own face in despair. But, as usual, such misplaced positivity only made the process of playing through this rancid mug of grog all the more intensely torturous.
Pieces of hate

I am a mighty button masher! Yargh! Fear my A button attack!
Developed by movie license stalwarts Eurocom (of Batman Begins, James Bond Nightfire and Ice Age 2 'fame'), we weren't exactly expecting it to realign our opinions on loveless, bloodless movie tie-in fodder, but you never know. In fact, for about ten seconds you might even be fooled into thinking that there's evidence of rich potential in the game, largely thanks to the respectable degree of effort that's gone into the artwork. Glancing at any of the 11 levels in At World's End you'll want to admire the rather lovely game engine, with detailed environments, lovely rain effects and consistently uncanny likenesses for all the key characters.
But the very moment you get your hands on the game, you know that any chance the game had of being good has been crushed by whoever designed the truly execrable combat system. At some point during the game's development, someone very deliberately wanted to make the game 'accessible'. Not an unreasonable decision to make given its target audience and the fact that it's a mass market summer movie, but you can go too far with making games 'accessible' when it takes any challenge or enjoyment out of the damned thing. A dog with a twitch could finish this game if you cellotaped a joypad to his paws, but even Fido might get tetchy after level 3.

Picture this: luscious postcard scenes of vacuous gameplay free nothingness.
Rather like last year's PSP abomination, for most of the game, all you have to do is repeatedly hammer the A button and point in the direction of whose swash you want to buckle. The process of dispatching endless identical AI-free goons not only lacks any vague semblance of wit or skill, but feels so dispiritingly flimsy that it beggars belief that Disney would want its good name attached to this utter filth. You literally slash your brain-dead opponent two, three, four times in quick succession, and at no stage does this army of the dead look capable of teaming up or fighting back. Then, bizarrely, after taking a few blows, they turn their back on you and stand there swaying gormlessly. You then apply the finishing blow and set about clearing the next obliging zombie in the rabble, one after the other, thousands of times in this tragic comedy of a game. The farcical scene of being surrounded by four or five enemies, and each one waiting their turn to face you just about sums up why this game should be roundly slaughtered by the critics. In this day and age, games that make no effort to even engage the player deserve to be held up and made an example of what not to do when you design a game.
Pretty folly
Now and then the game throws in enemies that you can't simply bash to death with the A button, but even they can be dispatched with barely any effort if you pay attention to the on-screen prompts. Essentially, the game's main respawning identikit enemies serve as a means to charge up your Swordsmanship meter. Once a quarter full, you can pull off a finishing move, which involves hitting the left trigger when the prompt appears, followed by one of the face buttons that appears briefly on screen. But rather than use finishing moves on goons (there's literally no need), you're advised to save them for these 'special' enemies. Once dispatched, the respawning idiots stop appearing and you can move onto the next super-exciting section.
Typically, such super excitement will involve predictable levels of sub-Tomb Raider and Prince of Persia-esque frolics, including death defying leaps, shimmying across precarious ledges and beams, and even, gasp, some lever pulling and box shifting as some sort of concession to variety. Pardon the sarcasm, but all of it is so painfully dull, unchallenging and therefore uninvolving that we can only imagine the tears of doom that the testers had to endure while playing through this repeatedly.

How can a game with so much piratey goodness end up such a shambles?
But the pain doesn't end there. Around 17 times during the game you'll have to engage in one-on-one duels with the key enemies that you face over the course of both Dead Man's Chest and the events of At World's End. At best you can nod in appreciation at the generally spot-on likenesses, but very quickly you'll lose the will to live once it becomes apparent what you have to do in order to progress through these immensely tedious sections. In basic terms, you're either defending or attacking, and the idea is to try and block all your opponent's blows, and then attempt to land a hit on them once the contest switches over. Rather than, you know, actually building a combat engine worth a damn, all that's involved is holding up when your opponent is aiming high, low when they're aiming low, and backwards away from them when they attempt a lunge.
The least fun you can have with your clothes on.
To make it easy to tell what they're going to do, a little green indicator lights up a split second in advance to give you time to prepare. In theory it's easy enough, but the reality is the controls feel sluggish and often don't react quick enough, making you vulnerable to enemy attacks. When attacking, the same process plays out, except you have to decide whether to aim high, low, lunge or whether to perform a spin attack once your special move bar is full (but it's hardly ever required). To compound the overall sense of mind numbing mediocrity, you even have an opportunity to pummel RB and LB at predetermined intervals, just in case we wanted the duels to be any less fun. In truth, the duels might look like fun when cut together in trailers and screenshots, but playing them repeatedly is about the least fun you'll have while playing a videogame. It's a bottom of the barrel exercise in cynical brand extension, and quite harrowing to play if you've got cells in your brain.

Is Orlando Bloom the least likeable actor of recent years? Discuss.
On occasion, the game switches between all the movie's main characters, with the bulk focusing on the adventures of Captain Jack Sparrow - but it needn't have bothered. All the characters have the same abilities, the same weapons, and control in the exact same way, so even when you're able to cycle between three characters at once, it makes absolutely no difference. The only reason you'd do so is to stop one of them dying prematurely so that you don't have to replay that particular section from the start. In terms of imaginatively using the brand and its characters, this would get 'nil points' from the Eurovision judges. If you really want to spread the pain, then you can always replay any of the levels in split screen multiplayer (co-op or competitive, where the most kills wins). But really. Why would you do such a thing to a friend? What did they do to deserve such heartless cruelty?
It probably goes without saying that a fair bit of At World's End also involves tedious fetch quests, and achievement point-scalping collectathons. Throughout, none of this involves any more than being overly thorough and wandering around mindlessly until you've poked into every corner and opened every chest you can find. At no point does it feel like actual skill is involved. It's just a terrifyingly dull war of attrition to scoop another easy 25 points here and there. Woo, and indeed, hoo.
So, let's recap: the combat's inexcusably awful. The duelling is absolutely mind-numbingly uninspired. The platforming and exploration feel tacked-on, overly basic and adds little variety, and the fetch quests plumb new depths in their tedious pointlessness (collect seven dice? Find five mugs? Why?). And yet, despite all this, if you were to glance at the game running on a demo pod you'd swear it was fairly inoffensive and polished. At World's End has the games market to itself right now, in a quiet early summer period where most publishers are holding back the big guns for the pre-Christmas onslaught - but what we're served up with is one of the most dreadfully vacuous and uninspired movie tie-ins in recent memory. If this sounds like a recipe for a chart topping game, then you know what to do. Here's a tip, Disney: if you want to make any pirate-based games in the future, call Ron Gilbert, for the love of all that is good.
3 / 10
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Comments (99) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Who'd of thunk it?
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5/10 definitely seems more like a 1 but i suppose got better as it does look good...
At least i know not to waste my hard earned cash on this abomination
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;_;
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Shiver me Timbers!
LOL *got in first
.......+demo plays pretty slick.......YYyyyyyarrrrrrrrrgghhhhhhhhh..
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about right i'd say. no mention of the crap voice acting though.... from what i saw/heard in the demo the captain jack character (famed for his witty quips etc) is pretty much mute the whole time, even in cutscenes where you'd expect him to talk, or when fighting, giving a bit of guff to someone he's brawling with.
is the full game like this also? (im assuming yes, hence the 3)
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It just jumps between events in an incredibly jarring way. They'd have been far better off making a game inspired by the characters and events that actually made sense. As it is, it's just a disconnected series of battles, and the occasional duel.
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/hugs xbl friendslist/instantstalker
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Thats my favourite sentence in this review.
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He's no Orlando Bloom but...
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Next time you're in town, look out for the hordes of Little Britain (the game primarily but...) loving chavs and half term fearing parents / grandparents rushing out to ensure little Johnny is "entertained" next week - and of course to ensure this alleged pile of excrement makes it to the top of the ... pile for next week's charts.
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If parents want to avoid a blunder, any spotty counter clerk can point you in the opposite direction of this rubbish, but please, two pages of (clearly well thought out) writing given over to THIS.........
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Too bad for the game, though. Wasn't the first PotC game rather good - you know, the rebranded Sea Dogs 2?
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/ squats
/ splat
/ POTC drops to the floor
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That made me laugh
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Still, better than last year, though, eh?
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"Pieces of hate" ftw!
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But they didn't know it was a shit game until they played it. And once they've played it, they may as well write a review otherwise it's just a waste of time.
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Discuss!
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/Isn't gay
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One thing that comes to mind was that when I was young I had to bloody well save up my own money to get videogames. My parents sure as hell wasn't going to spend any of it on that "junk". So I made sure that whatever I got was pretty damn good.
A lot of kids today just point at something at a store and gets it. My sisters kids aren't like that, gladly. They are the minority though :/
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/no confusion.
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whoever wrote this is smartass moron and asshole. demo was excellent and game will get probably 7-8 on other review websites
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(not the concrete answer you were looking for but, meh, you know its true)
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Don't wish to appear overly critical as I rate Eurogamer very highly, but hows the Rainbow Vegas port coming along, what news of Driver which I hear is headed to PS3, why no review of Godfather for PS3??
Clearly time constraints are not the issue.......
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You're on my list.
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The problem with prejudices:
THQ - Dawn Of War
Movie licensed games - Goldeneye, Dead Rising (Come on its Dawn Of the Dead)
Er... Coudn't think of anything good associated with Titus tho...
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THQ haven't been the same company for ages. I remember that back then they also made toys (THQ = Toy HeadQuarters). However they made a decision to focus on games, and since then they've improved immeasurably, and now I have no problem with them. I even bought Saints' Row!
Goldeneye is the exception that proves the rule! Everyone who makes licensed games should have to sit through a 'Goldeneye 101' course or something.
And, well, there's a reason that Titus arent around any more. Just thinking about them made me remember Titus The Fox, which was the most generic piece-of-shit platformer you could ever (mis)conceive.
I don't have prejudices, I just agree with the guy earlier (Poorandugly) that when I was young games wre a total and utter luxury, and as such you couldn't afford to spend time and money on the shitters!
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TWINE64 and Family Feud.
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I beg to differ.
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Saw the trailer. I was disappointed that Jack had no facial animation while fighting. Looked a bit wooden and half-assed.
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He is the least likeable actor in recent years.
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Now, the rest of you... I said, DISCUSS!!!
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Discuss!
He minces and prances about in action movies like he's afraid he's going to mess up his manicure; in "straight" parts he's bland and stiff.
Orlando's pretty though, which means he'll have a long career in Hollywood or male modelling.
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I played the demo. I personally thought it sucked ass and I didn't finish it. It looked very pretty but it bored me shitless and the combat was bloody awful. How does your world view explain that one?
You might have enjoyed the demo. Hurrah for you. It doesn't mean the author is either a smartass, or a moron, or an asshole. In my case, they hit the nail on the head. Maybe I'm all of the above too, or maybe, just maybe, preferences in games are ENTIRELY subjective. Its a long shot...
"well duh! obviously the reviewer"
Hmmmm.
[link url=http:/ /dictionary.reference.com/browse/sarcasm
]http://di ctionary.reference.com/browse/s...[/link]
You're welcome.
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Another shit 360 game
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Then again, having played Superman Returns recently, perhaps I just don't have the heart to be critical.
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Oh look, another troll!
;o)
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It's not the monopoly of this generation. It stretches as far back as the 1st gen.
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I'll spend the cash on beer instead. Does that make me a bad parent?
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/awaits the inevitable "STOP TROLLING!" comments
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Yarrrrrr
Har-harrrr
etceterarrrr etceterarrr
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someone should re-release Shaq-Fu for PS3 and XBOX360, and the Eurogamer reviewers should be FORCED to play it!
It'll show them that there are more horrible things than this! MUAHAHAHA!
Edited for grammarz
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They did release a Blues Brothers game in the early 90s which wasn't too bad.
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I got more enjoyment out of playing the demo for 30 minutes than I have in the entire 8 hours I've been playing Spider-Man 3
Perhaps that says more about Spiderman 3 than anything else
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Anyway, got the game this morning... appears to be identical to the demo so far (as expected I suppose) but with the addition of a lovely auto-save feature. Dunno whether it's because the game is loading off a DVD or not but I did notice some minor framerate hitches during the intro and at the start of the game which weren't present in the demo... not a deal breaker by any means but a bit odd all the same... maybe it's related to the auto-save...?
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"Oh Look!
Another shit 360 game
Platform fanboy.
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With a bit of fluff for a tache.
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Oh come on! I was merely taking the piss out of all the 360 fankids who go onto every wii thread! It was SUPPOSED to be a ironic (moronic) comment as it's coming out on pretty much all platforms - so saying it's platform specific was kinda retarded... See?
Meh, maybe i was being too subtle.
As for the game, just played the demo.. quite enjoyed it.. doubt i'd buy it full priced.. maybe budget.
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Well ok, I didn't get the irony. But I think we can probably share the blame for that one
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I think to give it a 3 is to forget some of the utter shite we've had to tolerate in the name of film licenses. Have we all forgotten Superman Returns? In fact every Superman game ever made? Not to mention that god-awful X-Men 3 shit.
I'd have given it more of a 5-6.
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PS - I also noticed that Tesco are selling it for under £30.
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And reviwer missed one point, it is very, very beautifull. It even impressed a collegue of work to buy a 360 (allthough I didn't let him play... just watch).
All in all, this let's-bash-the-movie-games-because-it's-cool is way over-hyped. If this was called Pirates of Somewhere Else But The Carabeans: At The World's Begining it would have a better score, I'm sure.
jstar: don't agree with you there..., this games usually top the charts, by giving a non-hyped review (allthough I don't agree PotC:aWE is this bad), maybe the mainstream crowd start to realize that these aren't the best games arround.
f3rrari: yeah PS3 version is oh so much better! Why? Because of the power of the cell and - OH MY GOD It's so da Aws0m3!!! - Blu-Ray!
Opinion: using numbers as letters is so passe.