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Pirates of the Burning Sea Review

MMO PC Review by Oli Welsh

11 April, 2008

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Mythic, the developer of forthcoming fantasy MMO Warhammer Online: Age of Reckoning, has constantly referred to its game as a "complete hobby experience". By that it means a pastime in itself; something that consumes your thoughts, your conversations, and every minute of your free time. It's a valid point, but WAR, for all its brand association with tabletop gaming and really tiny pots of paint, still looks, feels, walks and talks like a videogame.

Pirates of the Burning Sea, on the other hand, may not be as ruthlessly engineered for life-consumption as WAR is, but it screams "hobby experience" from its very core. Play this leisurely and involved massively multiplayer game of swashbuckling, trading and naval warfare, and you'll almost be able to smell the epoxy resin, balsa-wood shavings and mildewed reference manuals. You'll find yourself possessed by an urge to install your PC on a workbench in the shed, and play the game wearing a cardigan and fingerless gloves. You may wish to acquire a pipe to suck or beard to stroke as you ponder mineral trading markets and optimum gun battery arrangements.

Pirates of the Burning Sea is a kind of nerdy that pre-dates even Dungeons & Dragons. Oddly, that makes it something of a classy and glamorous breath of fresh sea air in the obsessively fantastical realm of MMO gaming. Instead of the outlandish adventure favoured by Disney's ultra-casual Pirates of the Caribbean Online, developer Flying Labs finds in its relatively accurate 18th-century Caribbean the perfect setting for a strongly atmospheric MMO with historical credibility, and a serious economic and political long game. With its fine courtly fashions, beautiful ship models and evocative locations - the likes of Havana and New Orleans joining smaller, fictional island outposts - you don't need to be a student of history to want to inhabit Pirates of the Burning Sea's world.

'Pirates of the Burning Sea' Screenshot 1

Mine's a pint of broadside. Rum and coke for the lady.

You need to be a seriously dedicated and attentive gamer to get the most out of it, however. The real substance of Pirates of the Burning Sea is a factional struggle between the British, French and Spanish - and an independent pirate nation - for control of the Caribbean's major ports, and their unique resources. Everything ties into this; questing, crafting, the economy and player-versus-player warfare all mesh neatly into this struggle, which is not so much Pirates' endgame as its permanent uber-game.

Questing contributes to unrest around these key ports; unrest opens up player-versus-player zones, where pirates raid, and nations war for control in epic sea battles of up to 48 ships. Control grants access to resources and markets, which feed into an involved crafting and trading system. The latter is almost on a par with CCP's space MMO, EVE Online, in terms of its steep learning curve and tangled, nuanced web of influences. Even the storage and physical movement of goods between ships and warehouses is a complex issue. All this makes Pirates' trading game a compelling proposition for committed virtual capitalists, but, frankly, it is needlessly elaborate in the early stages, to the point of being off-putting to most.

We're getting ahead of ourselves, however. What you do to begin with in Pirates of the Burning Sea - what you'll spend most of your time doing later on as well - is straightforward MMO questing, but broken, in a rather disjointed manner, into its constituent parts. You talk and train in towns, you travel between them on the open sea, you engage in ship battles, and you undertake very brief, contained, swashbuckling skirmishes on foot.

'Pirates of the Burning Sea' Screenshot 2

Ship captains engage in the naval art of moonwalking and stabbing at the air.

The quests are nicely written, with a strong sense of period, of character, and of the political bigger picture. Though individual missions are simple, they're mostly strung together in chains of a satisfying but manageable length. There's a ton of them, too, although many are disappointingly replicated between the nations (to be fair though, you're unlikely to find this out, since you can only create characters of the same nationality on any given server).

The use of instancing is extreme - to the point of to-ing and fro-ing between the open town and an instanced room several times in the course of a single conversation with an NPC. Every ship battle and sword-fighting episode happens in its own little bubble, and it's often visually identical to the last. It's part and parcel of the modest development resources available for such a niche MMO, and Flying Lab is promising a few more on-foot environments in the next patch. But it's not long before the repetition and constant, jarring transition starts to grate and destroy any sense of immersion in the game.

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Comments: 1-14 of 14 in total

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Whizzo
11/04/08 @ 15:43
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The sword fighting and on shore action is so hateful it's why I jacked it in, too many of my missions ended up being land based and playing something that awful put me off the game completely.

Which is a shame as the sea combat was a lot of fun and there was a fair amount of tactics to it, perhaps they'd have been better off making a non-MMO title with that combat instead?
ZuluHero
11/04/08 @ 16:27
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i enjoyed the month i played it, the sameyness of it did start grate a little towards the end though...
TheRealBadabing
11/04/08 @ 16:29
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@Whizzo: "perhaps they'd have been better off making a non-MMO title with that combat instead? "

Someone already did, it's called Starfleet Command 1 and 2 (3 was rubbish).
Gartt
11/04/08 @ 18:02
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I lol'd at the "avast improvement" subtitle, i was in the beta and was left unimpressed.
PotajiTo
11/04/08 @ 18:03
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Totally agree with the score. Played the beta and hate every moment i was fighting on land.
konnsky
11/04/08 @ 18:19
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i was playing this one quite a lot during the december/christmas beta stage and i have to say i was pretty impressed with what the game had on offer. gameplay in general was _very_ addictive and especially the naval battles were the hell lot immersive. i remember playing some of the pvp battles for like an hour or so. that's why maybe i was expecting a tad higher score: as i would easily give this game a 8/10. but then again, i haven't really play much MMORPGs either, especially WOW being the game i could never get into. so judging inside the genre would be quite difficult for me as such. nevertheless, if it wasn't for my work and other real-life chores i'm sure i would be enjoying this wonderful adventure for pretty much every possible minute of my life not spend sleeping..
Waldo
11/04/08 @ 18:53
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Cool; EG reviews PC games now.
mcmothercruncher
11/04/08 @ 18:54
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Dude, it's SO VERY far from 8 out of 10 given the polish of MMO's like Wow and Lotro.
Ship battles are majestic, everything else a turd floating in the bowl.
mogplayer
11/04/08 @ 21:28
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Well I tried this during the pre-boarding phase. Loved the sea combat aspects but the swashbuckling was pretty crass and the economy was quickly swamped with goods at less than cost price. So much for living off rum lol. However - and this is something our intrepid reporter has not mentioned - swashbuckling wasn't even in the original game design, it was added at the request of the beta community I believe. It shows (obviously) and I'm sure Flying Labs must regret that decision but perhaps given time they can make some improvements.

Brave game though, nice to see something original.
jimr9999us
11/04/08 @ 22:53
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A niche mmorpg from a small developer...a major accomplishment however you look at it.

Oh, and reason #1,027 why pc gaming isn't threatened by extinction anytime soon.
4thVariety
12/04/08 @ 06:31
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No mentioning of the price and possible payment options. :(

The official site also lists no prices and payment option. I am almost under the impression that this is a f2p game.

I propose Eurogames lists the price of any MMO tested so people can see right from the start how much the game will cost. Even if it does not impact the rating itself, it sure impacts how I determine if it is worth trying.
Dizzy
12/04/08 @ 07:46
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Played it. Think it is a POS.
ch3w84cc4
12/04/08 @ 22:43
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I was bitterly dissapointed with this game.

I played the beta and tried to stick with it but it just have too many flaws.

I have seen this with a number of MMOs as of late. They simply aren't being polished enough. Come on you can fall through your ship ffs.

This had so much potential and parts of it were genuinely really fun, but this game is good six months away from being ready to play.
Edited 1 times, most recently on 12/04/08 @ 23:43
4thVariety
16/04/08 @ 12:49
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They are already shutting down all but four Servers. http://blog.wired.com/games/2008/04/pira...

First it got hyped, then people bought it. Now the hype is gone and the game is not that much fun for longer periods of time and people leave again. Happens to many games these days. After all, the next hype is already coming up, the next semi-public beta awaits.

Maybe they should assume that their regular player is less obsessive about the game. Cancel the monthly fees, sell additional content as DLC and make the game less time consuming.

Comments: 1-14 of 14 in total

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