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Pirates of the Burning Sea Review

MMO PC Review by Oli Welsh

11 April, 2008

Page 2 of 2. <- Page 1

There's also a yawning gap in quality between combat on land and sea. Although the avatars are handsome and the clothing options are excellent, they are wooden and stiffly animated, and sword combat is an appallingly clumsy, directionless scramble. There's no rhythm or dynamic to it, no satisfying mesh of skill and counter-skill. The twin resources of initiative and balance aren't intuitive and are poorly balanced, while blocking and parrying are both overly common and frustratingly random; there's simply no sense of connection here.

Almost the exact opposite is true of Pirates' superb naval combat. Although it takes a few goes to relax into to glacially slow pace, you'll discover that rhythm, dynamic, tactics and physicality are foremost among its many strong points. There's a huge, slow-building swell of excitement and genuine sense of risk to these engagements, even in the smallest and weakest of ships. Watching your armour crumble under heavy cannon-fire as you cripple a ship by shredding its sails and raking its crew, hoping for a high-risk, high-reward boarding manoeuvre is properly thrilling. Not even the sudden intrusion of that awful swashbuckling when you do board can dent it. As with the trading, there's huge depth in ship combat, but unlike it, you'll get to grips with the basics, and get hooked, very early in the day.

The more you play Pirates of the Burning Sea, the more you realise that the ship is you. With few visual clues to levelling up in the avatar, the magnificence of your ship is what announces your stature in the game world, fighting other ships in it is what gives you the most immediate satisfaction, and acquisition of a better one is what drives you on. This makes a couple of points in Flying Labs' design all the more puzzling.

'Pirates of the Burning Sea' Screenshot 3

Listen closely to the town soundtracks and you'll hear "all your ships ARRRRR belong to us".

The first is that pirates, unlike the three national careers of freetrader, naval officer and privateer, can take command of ships they defeat, effectively giving them free upgrades. Captured ships only have one durability point - meaning that, if sunk, they are lost - but nonetheless, pirates can fill their dock allowance quickly. This makes them by far the most attractive class on the surface, and resulted in a heavy population imbalance in the early days of the game. This is starting to level out now, as players realise that nations have an advantage over pirates in the economic endgame, but it still feels like a far from level playing field.

Secondly, and more significantly, the best ships in the game have fewer durability points than the most basic ones. This means taking them into combat will be risky, and it's intended to make them more precious and rare, and stimulate demand. You can understand the theory, but in practice, it's painfully counter-intuitive, and seriously undermines the most coveted possessions in the game. They become rich man's trophies, hidden away in docks, instead of acting as the social focus for the game the way the best armour and weapons do in a traditional MMO. It's game balancing gone mad, and almost neuters one of Pirates of the Burning Sea's strongest pulls.

'Pirates of the Burning Sea' Screenshot 4

Polly wanna dry biscuit that is not a synonym for a racial slur. It's PC Friday!

You'll still want one, though, which means you'll probably keep playing this fascinating, frustrating and endearing game once you start. Now is quite a good time to do so: many of the problems that plagued the game's interface and net code at launch have been sorted out, although both are still quite far from perfect. The faction populations are balancing out, and although many other servers are thinly populated, the English-language European server has built a relatively bustling and healthy community.

In the ship combat, the depth of the trading, the spectacle of mass PVP, and the fine period detail - (the lovely music, the animated colour of the towns, the crew scrambling over the rigging of your ship) - Pirates of the Burning Sea is a highly specialised, but highly seductive game. It's a hobbyist's paradise. Unfortunately, you'll need to be a hobbyist to put up with its many serious flaws. The minority that are prepared to lose themselves in it will be handsomely rewarded.

6/10

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Comments: 1-14 of 14 in total

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Whizzo
11/04/08 @ 15:43
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The sword fighting and on shore action is so hateful it's why I jacked it in, too many of my missions ended up being land based and playing something that awful put me off the game completely.

Which is a shame as the sea combat was a lot of fun and there was a fair amount of tactics to it, perhaps they'd have been better off making a non-MMO title with that combat instead?
ZuluHero
11/04/08 @ 16:27
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i enjoyed the month i played it, the sameyness of it did start grate a little towards the end though...
TheRealBadabing
11/04/08 @ 16:29
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@Whizzo: "perhaps they'd have been better off making a non-MMO title with that combat instead? "

Someone already did, it's called Starfleet Command 1 and 2 (3 was rubbish).
Gartt
11/04/08 @ 18:02
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I lol'd at the "avast improvement" subtitle, i was in the beta and was left unimpressed.
PotajiTo
11/04/08 @ 18:03
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Totally agree with the score. Played the beta and hate every moment i was fighting on land.
konnsky
11/04/08 @ 18:19
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i was playing this one quite a lot during the december/christmas beta stage and i have to say i was pretty impressed with what the game had on offer. gameplay in general was _very_ addictive and especially the naval battles were the hell lot immersive. i remember playing some of the pvp battles for like an hour or so. that's why maybe i was expecting a tad higher score: as i would easily give this game a 8/10. but then again, i haven't really play much MMORPGs either, especially WOW being the game i could never get into. so judging inside the genre would be quite difficult for me as such. nevertheless, if it wasn't for my work and other real-life chores i'm sure i would be enjoying this wonderful adventure for pretty much every possible minute of my life not spend sleeping..
Waldo
11/04/08 @ 18:53
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Cool; EG reviews PC games now.
mcmothercruncher
11/04/08 @ 18:54
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Dude, it's SO VERY far from 8 out of 10 given the polish of MMO's like Wow and Lotro.
Ship battles are majestic, everything else a turd floating in the bowl.
mogplayer
11/04/08 @ 21:28
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Well I tried this during the pre-boarding phase. Loved the sea combat aspects but the swashbuckling was pretty crass and the economy was quickly swamped with goods at less than cost price. So much for living off rum lol. However - and this is something our intrepid reporter has not mentioned - swashbuckling wasn't even in the original game design, it was added at the request of the beta community I believe. It shows (obviously) and I'm sure Flying Labs must regret that decision but perhaps given time they can make some improvements.

Brave game though, nice to see something original.
jimr9999us
11/04/08 @ 22:53
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A niche mmorpg from a small developer...a major accomplishment however you look at it.

Oh, and reason #1,027 why pc gaming isn't threatened by extinction anytime soon.
4thVariety
12/04/08 @ 06:31
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No mentioning of the price and possible payment options. :(

The official site also lists no prices and payment option. I am almost under the impression that this is a f2p game.

I propose Eurogames lists the price of any MMO tested so people can see right from the start how much the game will cost. Even if it does not impact the rating itself, it sure impacts how I determine if it is worth trying.
Dizzy
12/04/08 @ 07:46
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Played it. Think it is a POS.
ch3w84cc4
12/04/08 @ 22:43
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I was bitterly dissapointed with this game.

I played the beta and tried to stick with it but it just have too many flaws.

I have seen this with a number of MMOs as of late. They simply aren't being polished enough. Come on you can fall through your ship ffs.

This had so much potential and parts of it were genuinely really fun, but this game is good six months away from being ready to play.
Edited 1 times, most recently on 12/04/08 @ 23:43
4thVariety
16/04/08 @ 12:49
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They are already shutting down all but four Servers. http://blog.wired.com/games/2008/04/pira...

First it got hyped, then people bought it. Now the hype is gone and the game is not that much fun for longer periods of time and people leave again. Happens to many games these days. After all, the next hype is already coming up, the next semi-public beta awaits.

Maybe they should assume that their regular player is less obsessive about the game. Cancel the monthly fees, sell additional content as DLC and make the game less time consuming.

Comments: 1-14 of 14 in total

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