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Pirates of the Burning Sea First Impressions

PC MMO First Impressions by Rob Fahey

21 January, 2008

Page 2 of 2. <- Page 1

By comparison, the hand-to-hand combat in the game is extremely weak. It's right back on World of Warcraft territory, with a variety of combat skills that you hammer throughout fights - and although it tries to introduce some new ideas, it's ultimately an unsatisfying experience. We like the idea of a "Balance" bar which you can chip down with special attacks, knocking opponents off their guard, but in practice it feels like a sub-par stats-based combat system, not an exciting round of swashbuckling.

Hopefully, this is something the game will improve upon, because it's a seriously weak link in an otherwise solid chain. Quests which involve hand-to-hand combat are generally very interesting and well-conceived - a far cry from the "collect me twenty Elf testicles" nonsense that populates the rest of this genre - and the developer isn't afraid to create instances especially for quests, staging invasions and battles purely so that you can play through them and advance your storyline. However, it all breaks down a little when you actually have to cross swords with someone, simply because the sword-crossing itself is so tedious.

He's not a Blacksmith - he's a Girl-Faced Fop

'Pirates of the Burning Sea' Screenshot 4

It's got lady-pirates as well, obviously. Many of the towns share this somewhat ramshackle feel, but the imperial powers have ports full of grand stone buildings.

Dig a little deeper into the game, and you find yet another system that's unmatched among other MMOGs (not counting the magnificent, if somewhat impenetrable, EVE Online) - the player economy and crafting system. While Pirates of the Burning Sea does have the usual feature where enemies drop loot when defeated - and other loot comes from quest rewards - its economy is a far deeper and broader experience.

From a surprisingly early point in the game, players can set up resource buildings in friendly ports - mines, plantations, logging camps and the like. They can then start manufacturing items to put on the market, or, more importantly, you can build a shipyard and start building your own ships. Again, this happens early on, because it depends on how much gold you've got rather than your level; little of the really good stuff is locked away in higher levels.

As a result, the player economy is thriving, and that's with only a few thousand pre-launch players on the servers. The game is designed heavily around this economy; managing your entrepreneurial efforts is every bit as satisfying as sailing out to capture enemy ships, and we suspect that many players will focus their efforts on this rather than on the combat, making themselves invaluable to their factions in the process.

'Pirates of the Burning Sea' Screenshot 5

Ships in the game look a little plain from a distance - but get right in and you can even see your crew working all over the deck and the rigging.

Ah yes, the factions. There are four factions in the game - the British, the Spanish, the French and the Pirates. Each of the national factions has three classes with slightly different combat abilities, while the Pirates are jack-of-all-trades types with only one class. Each has their home ports, which are safe places for new players to kick off - but the eighty ports which make up the Caribbean in the game are mostly open to conquest, and this will form a huge part of the game.

PvP is used in a wondefully intelligent way in Pirates of the Burning Sea. It's only possible to attack other players (or to be attacked) in clearly marked PvP zones, but these zones are not fixed. Instead, they are centred on ports which are under attack by rival factions, and therefore destabilised, with the level of instability influencing the size of the PvP zone around the port.

It's a great idea, and we're still thinking through some of the consequences. Players may find themselves risking short-cuts through the waters around unstable ports to get to their destinations faster, and nearby ports could also be destabilised if the PvP zone grows large enough. Moreover, the implication from the developers is that ports don't just become destabilised through military attack - it's also possible for players to pull the rug out from under their feet economically, although we're not entirely clear on how that works.

The Sea, The Sea, The Sea is on Fire

'Pirates of the Burning Sea' Screenshot 6

And here they are, your hardy crew. Pause for a moment to think just how bad that deck probably smelled. You could always play the game at a LAN party for a more authentic experience in this department.

We have no illusions about Pirates of the Burning Sea challenging World of Warcraft's throne, but we doubt that its developers are aiming for that lofty goal anyway. The game is too rough and ready for the mass market; its user interface is painful at times, cluttered with meaningless icons right from the outset, and ill-suited to the complexity of some of its underlying systems. However, for a niche audience to whom the idea of a bustling player economy and superbly fluid factional PvP system appeals, the lure of the pirating life will be hard to resist.

This, we sincerely hope, will be an audience big enough to keep the servers ticking over and the game in a healthy financial state. From what we've seen, it certainly deserves it, and it's the kind of game that should attract a loyal cult following. Once it launches, we'll be taking a longer, harder look - and deciding whether or not you should be hoisting your Jolly Roger and setting sail.

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Sl1pstream
21/01/08 @ 08:06
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Isn't this out yet? I remember seeing it on Direct2Drive a few days ago. Still waiting for a review before I buy/switch to this from EVE Online.
Ceatlan
21/01/08 @ 08:29
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I couldn't get past the awful interface when I tried the beta.
dolphan
21/01/08 @ 09:05
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Damn, that makes it sound a lot more tempting than I expected.
Darts_Venom
21/01/08 @ 09:20
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Man this looks good. If only Direct2Drive would get their thumbs out of their bums and send me my preorder pass I'd be playing it!
Biggles
21/01/08 @ 09:38
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Sounded really good up until the last two paragraphs. Can't stand MMO interfaces and if this is worse even than the average, you can count me out!
Adman
21/01/08 @ 09:48
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Gimme Puzzle Pirates any day. Mostly because my PC can actually run that...
Lexx87
21/01/08 @ 10:22
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I'd play this if it was on my 360! But it isn't, so i'm not going to. Oh well.
Nikanoru
21/01/08 @ 10:25
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I've said this before: that water doesn't look anything like water. It looks like... tar. Or some other gunk.
ZuluHero
21/01/08 @ 10:25
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yeah +1 to all the interface comments. Right up until the last 2 paragraphs i was sold - i had PLAY open in the background with my cursur over the buy button.

Now that tab is closed. Its a shame, as it all sounded really interesting :(

Any one who can convince me otherwise?
LetsGo
21/01/08 @ 10:40
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this isnt the same game I played just a few weeks ago by the sounds of it......

...someone link me to this Pirate MMORPG?
hula hoops
21/01/08 @ 11:10
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Ah I remember this game. I was going to play the beta, up until I realised I have to download the game from PAID third party download site.

Terrible!


Edited 1 times, most recently on 21/01/08 @ 11:10
UncleLou
21/01/08 @ 11:35
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Great article, lots of information after a very entertaining beginning. -)

Played the beta as well for a bit and generally liked it, but couldn't quite get past the interface, too. It's such a mess that I didn't have the patience for the game. If they manage to clean that up a bit, I'll definitely be interested.
NoseBagUK
21/01/08 @ 11:41
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Having played in beta for about 5 months, I have to say its a great game. The interface is not great, but its definately not a game breaker. Give it a go, it quite easy to level early-on, you can be at lvl 8 in no time at all, and you will never have to grind to level, you can just do missions. Another good thing about the game is that you can take part in battles no matter what your level is, so if your guild out level you, you can still go into battle with them and make a difference.

Oh and hula hoops, you only had to be a fileplanet subscriber for about 3 days then it was free to download the beta.
Edited 1 times, most recently on 21/01/08 @ 11:43
Res
21/01/08 @ 13:46
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The inability to have friends on your ship either controlling cannons or just walking around kind of ruined this game for me. It also got pretty boring after a while.
hula hoops
21/01/08 @ 13:51
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Yarr ... can I actually see some fire on the sea in this game?

Yarr ... the title says the Burning Sea ... it must be hot .. yarr
Agent_Llama
21/01/08 @ 14:00
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This game makes me want a PC (or a new shiny Mac with Windows). Boo. Me want.
Psi
21/01/08 @ 14:35
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I've played in the closed beta of this game for... well a long time basically.

The game is very good, the point which are annoying, aint that bad, the interface you get used too. The swashy fights were never the devs intention, it was the beta community that demanded them and thats the main reason the game has been delayed so liong.

Higher level and pvp boarding isn't really used, its just a way to end solo pve encounters quick really.

PVP is very good however. Lots of running away mind, which lets face it there would have been in real life anyway.

You can get to lvl17 in a week without breaking a sweat. In a locust or lexington brig a group of 6 players could really cause a pair of 40+ players some grief. So levels are not the end of the world, they give you access to increasingly faster/stronger/cargocapacity etc ships. However the fights come down to skill and your team. No world of warcraft lvl70 pvp god mode boshing the entire world if they are a few levels lower than them.

I would recommend this game, however its a marmite one. I did HATE the gfx at the start however now they've grown on me.
odin1899
21/01/08 @ 14:58
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The graphics look like marmite? Ew.

-edit-
Also, I was going to play the beta too, but I was unable to find a decent download site for the client and gave up.
Edited 1 times, most recently on 21/01/08 @ 14:59
jlassila
21/01/08 @ 15:12
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I also played the beta, I didn't think the interface was that bad...it was completely usable. You'd be a fool to not try this :). A lot of fun....if you ever enjoyed Pirates, you'll _love_ this.
EggyDeth
21/01/08 @ 15:47
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It's Ninjas.
Shinji [mod]
21/01/08 @ 16:58
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It's Ninjas.

Incorrect. They both get their arses kicked by Wokou, a fearsome band of former members of defeated Samurai and Ninja clans who turned their hands (and katana) to terrorising the shipping lanes around China and South-East Asia for almost three hundred years. Why have pirates OR ninjas, when history relates that you can have BOTH?
LetsGo
21/01/08 @ 18:36
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"The swashy fights were never the devs intention, it was the beta community that demanded them and thats the main reason the game has been delayed so liong. "

Hmm so let me get this stright, a developer working on a MMORPG pirate game, didnt think about adding sword fighting? EH? Isnt that like a MAJOR part of a Pirates life.
Anyway, reguardless if the 'community' made it happen, doesnt mean the feature needs to be piss poor.

I played the Beta for a while and being a WOW fan wanted SO much to rock but I couldnt get used to it at all. Maybe im looking for more of a WOW. I think the game will be good in a year or so but there just seemed so many bugs and much more work left to do on it for me to get it now.

Hope its stays around tho as I'm sure it *will* be good. (all IMO obviously....)
Iceman346
21/01/08 @ 23:47
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I also played the beta for quite some time and the game really is extraordinary in many respects. The player economy rocks and seems to be well balanced (and a 10 building limit per account forces everybody to work together, nobody can acumulate al items necessary for a new ship on their own), ship combat really is a lot of fun and the character creation is awesome.

The only big drawback for me was the swordfighting which was just rubbish through and through. It's far from being on par with well known MMORPGs like WoW or Erverquest with a relatively minor amount of skills and a confusing balance/energy system. Also the graphics of the game aren't state of the art, but decent nonetheless, the bigger ports look quite good but the land is quite ugly while on the sea.

It obviously isn't a game for those who expect another run of the mill MMORPG, this is more for the Eve Online crowd who want a living world in which they themselves can influence nearly everything. And in that area it is a really well thought out game.
Razz
22/01/08 @ 01:17
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Pirates of the Buming Sea :)

Bum pirate lol. :)
mcmothercruncher
22/01/08 @ 09:09
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Ye Ar Kung Fu had better nuanced fighting.
Darkjinxter
22/01/08 @ 18:40
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Sony Online Entertainment have made a pig's ear out of the launcher. Prepare for trouble and make it triple. Quite why Flying Labs have chosen SoE as their account provider is a mystery to me. SoE's Station Pass interface is both archaic and unreliable and that's a well known fact.
Now 2 hours since I installed PotBS, looking like another hour or so before I'll be able to choose a character. 'Billy Bones' will have been taken by then No doubt. Black Spot for you SoE.
Flub
24/01/08 @ 14:13
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I bought this today and would like to know how much Eurogamer were paid to "Gamespot" that first look. I've just tried playing it in my lunch break and it's utterly godawful. How any dev team writing a modern MMORPG can completely forget to teach the new player how to play eludes me.

So I'm standing in a town after failing to start the boarding tutorial and not having a sodding clue what to do. Are there any new player guides out there?

Character creation is pretty good though
scrumdiddly
26/01/08 @ 09:02
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It's "godawful" because you don't know what to do? You start the game, you are IMMEDIATELY shown the basics, it plonks you down in front of a bunch of NPCs who can tell you how to get started and where to go for your first tutorials. I knew almost everything there is to know about the game in a few hours. Good grief.
Flub
27/01/08 @ 12:05
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No it's godawful because they've put almost no effort into the game whatsoever. The lack of decent tutorials is just one example. If you find this a quality MMO you've really set your standards low. Are you a Vanguard player by any chance? ;)
scrumdiddly
31/01/08 @ 00:30
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Actually it's my first MMO. The players in the game don't seem to be having a great deal of trouble with anything. I don't understand what you mean by "decent tutorials"...what exactly do you want it to teach you? Plus, there are more elaborate tutorials available through several missions which I'm sure you haven't played because you gave up within 5 minutes.

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