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Pirates director keen to get into games News

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News by Robert Purchese

11 March, 2008

Pirates of the Caribbean director Gore Verbinski feels gaming is on the brink of something "phenomenal" and has had "something in mind" for around a year.

However, he is keen to observe before jumping head first into the market. Rather than compete games like Halo and BioShock - which, incidentally, he really enjoyed - he wants come from a "completely different direction" and be creatively involved when he does.

"After working seven years straight on five movies back to back, I picked up my game controller and started playing. I just was blown away by the potential. I can't quite put my finger on it, but I feel that we are on the brink of something phenomenal," Verbinski told the LA Times.

"I'm interested in creating completely new genres. I'm interested in exploring an emotional response to a game, which I haven't really seen. I've seen the visceral adrenaline response, but I haven't really played a game where I feel... Tremendous loss.

"I'm also interested in anti-narrative. I don't want to impose cinema's narrative onto a completely different medium. I think that's naive. The fact that the player is also the audience means you shouldn't be imposing a scenario where the audience is passive. Don't put those rules onto gaming," he added.

This idea of "zero narrative" was among the "madness" that Verbinski urged developers to exhibit during his speech at the D.I.C.E. 2008 Summit.

To achieve this we have to throw away tried and tested formulae and think outside the box, apparently.

"This rule that we have to be a human in the game: we just have to throw that one away, right? You can be a speck of dust. Once you dispose of aspects of conventional logic and you start to explore dream logic, the field is wide open," continued Verbinski.

"Gaming is breaking all these rules, so let's break them. Storytelling needs to evolve. And this is the perfect medium for it to take a quantum leap."

Once again, Verbinski aired his rather public disdain for the Pirates of the Caribbean games and the idea that they represent little more than merchandise to the film industry.

For him, a massively-multiplayer version of the swashbuckling world would have been much more appropriate. But Gore, old chap, there is one in development, although it does look a little sketchy.

"[I would have liked to see] an MMOG where you can dress up as a pirate. You can have a social network where you meet other pirates, and maybe three days in, you meet Jack Sparrow. Maybe you have to sell your soul to the devil to get to this level or that. Let the players write and create it. Let them evolve it," he suggested.

"There's something very Trekky about the core Pirates of the Caribbean fan base, and I respect that. I think it's a shame we couldn't produce a game that respected them as well."

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Comments: 1-16 of 16 in total

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AHiFi
11/03/08 @ 10:12
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*cough* Pirates of the Burning Sea *cough*
neilka
11/03/08 @ 10:13
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Boom Blox 2 confirmed.
KillallHippies
11/03/08 @ 10:19
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Feeling of loss in a video game: Final Fantasy VII.
Feeling of loss and rage in a video game: Having collected all 151 Pokemon and come home to find that someone has started a new game and saved over yours.
asphaltcowboy
11/03/08 @ 10:21
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'Pirates director keen get into games"

EG forumite keen for Pirates director to stay away from games.
dudefella
11/03/08 @ 10:35
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Feeling of loss and rage: The Darkness, at that moment where Jenny dies, and there's not a damn thing you can do about it except watch it happen right in front of you. That's powerful shit, and only a game can do that... Give you control, and then take it away, in a plausible way, not just because 'oh it's a cutscene, you sit back and wait now'.
Mindstorm
11/03/08 @ 10:36
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Narration perfectly suited to gaming has been nailed ONLY by Valve. Fact.
bad09
11/03/08 @ 10:37
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Shame he wasn't so vocal when people were handing over cash for the rubbish with his movies names on them......
Edited 1 times, most recently on 11/03/08 @ 10:37
asphaltcowboy
11/03/08 @ 10:45
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"Narration perfectly suited to gaming has been nailed ONLY by Valve. Fact."

No it isn't!
gav_and_the_gavster
11/03/08 @ 10:53
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Feeling of loss in a video game: Tetris Attack. I'd built up my stack with so much love, but the top of the screen was approaching...I had to get rid of some else I'd lose...what could I do? I can still see the look on the faces of that poor line of 3 red blocks...haunting.
JayScott
11/03/08 @ 11:19
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Feeling of loss in a video game: Ico
Mindstorm
11/03/08 @ 11:34
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Narration perfectly suited to gaming has been nailed ONLY by Valve. Fact.


mmh actually on second thought I think you are also right ... Ico, FFVII. Maybe there isn't a golden rule to use good narration in a game. Oh well, back to work :(
Freek
11/03/08 @ 11:51
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Weird to see movie directors talk with so much authority about something they know so little about and that developers listen to them.
Why was he even invited to speak at Dice? From the games industrie point of view he's just another gamer with an opinion.
Forums are full of them, with the exact same naive, wildly ambitiouse, notions.
zoidberg
11/03/08 @ 12:13
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his intentions are not bad at all...

I don't think he has the requisite "back-experience" for such wild hopes but at least he's trying something.

by "back-experience" I mean he has to have played most games since 1989... why? Because tons of them have been awesomely good, story and character and narative wise. Of course most people would scoff now, since they're not up to graphical standards, but I can't foget the feeling of wonder when I first played Max Payne, The Longest Journey, Duke Nukem 3D or Monkey Island. They were all at the forefront of gaming when they launched and shaped my gamer life, so I think it's patronizing to me and others when some yahoo movie director comes in, plays the top 10 sold games of last year and thinks "I can have a go at this"...

but still... it may not be my place to say so.
Madder Max
11/03/08 @ 13:37
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i think he is absolutely right. The industry is too rigid and lazy. It relies on GTA to continually set the standard and the rest of them follow like zombies.
Arwin
11/03/08 @ 16:52
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Hey, the industry needs more people like him. Movie tie-ins certianly can't get much worse for it, and story telling not really either, so the chance on a win is pretty large.
Edited 1 times, most recently on 11/03/08 @ 16:52
The Bodybuilder
12/03/08 @ 00:08
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>"it has already happened
it is called

Final Fantasy 7 "

SO you're saying those absolutely massive and long pre-rendered-fest of cutscenes were "anti narrative"?

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