Picross DS Review

We'll picross if this isn't a hit in the West.

Version tested: DS

This review was supposed to be written two days ago. Then it was supposed to be written yesterday. Then it was supposed to be written this morning. Now it's the afternoon and it's still a struggle to stop playing Picross DS for long enough to review it. So it's not just Slitherlink. Picross DS is the latest in the long line of addictive logic puzzle games on Nintendo's handheld that monopolise your every waking moment and imprint themselves on the inside of your eyelids when you're hoping that sleep might offer some respite. So while John Walker gave up on the Game Boy versions of Picross to spend more time with Slitherlink, the release of Picross on the DS might make him want to reconsider.

The chances are that Nintendo's previous picross titles have passed you by, since only one of them (Mario's Picross) got a release outside of Japan, and it was greeted with a groundswell of indifference. Nevertheless, you might be familiar with picross puzzles. Bearing a superficial comparison to Sudoku, Minesweeper and all those, they've appeared in the UK under various names, including Griddler and Nonogram, and in various newspaper puzzle pages (including The Sunday Telegraph and occasional appearance in The Guardian). And they're also freely available across the internet, in varying shades of quality. But they have yet to inflict an onslaught on the commuting classes that's comparable to the enormous success of Sudoku. Which is unfair, because Picross is better than all of its logic puzzle peers (with the possible exception of Slitherlink. Maybe).

'Picross DS' Screenshot 1

The basic technique for filling in cells is to take any rows or columns containing large shaded blocks and then count from both ends of the row or column: any overlapping cells must be shaded.

Like most logic puzzles, any description is going to be pretty boring: the object is to use logic to shade the correct cells within a grid, in order to produce a rudimentary pixel picture. Imagine, if you can, a grid, with a string of numbers next to each row and column. Those numbers tell you how many contiguous blocks of shaded cells there are in that row or column. So, for example, 2,2,4 tells you that there is a block of two shaded cells; a block of two shaded cells; and a block of four shaded cells; all in a line, in that order, and each separated by at least one unshaded cell. By cross-referencing the strings of numbers you work out which cells to shade, and which cells can't be shaded, and then you use that information to work out where other shaded cells go.

See? Boring. Until you pick it up and play it, and you become ensnared by the relentless urge to create pixel perfect order out of the frightening chaos that is a blank grid. And there's a lot of blank grids. After a tutorial and some Easy puzzles, the game is largely divided across Free puzzles, and Normal puzzles and there are about 150 of each. Free puzzles are the more difficult of the two because if you make a mistake the game lets you continue, and if you make one mistake you can potentially make a lot of mistakes as you use the wrong information to work out where the shaded cells are. Normal mode, by contrast, punishes any mistakes with a time penalty. This makes it possible to use a degree of guesswork to finesse your logic, which is handy for beginners or the hard of thinking, as is the option to start each grid with one randomly assigned row or column filled out.

'Picross DS' Screenshot 2

Working out which cells are unshaded is just as important to solving picross puzzles.

It's all wrapped up with Nintendo's characteristic sense of charm and accompanied by some particularly sweet sound effects (though you'll want to turn the background music right off). But there is a problem. By far, the biggest problem with Picross DS, apart from the shortage of hours in the day, is the interface. The touchscreen interface is a bit irritating, because it requires you to keep tapping the corner of the screen to switch between shading cells and marking them unshaded, though this is offset by the option to use buttons instead. What's really annoying is that the game uses the lower screen to zoom in when you start to play with bigger grids, making it impossible to scan a whole column or row at a time except by straining your eyes and staring at the top screen. Nevertheless, navigating this compromise does eventually become second nature, and the game does a passable job of keeping your clues onscreen - so it's not perfect, but it's not broken either.

And since it's not broken, any niggling sense of frustration is counterbalanced by the sheer magnitude of the game. If replaying the 300-odd puzzles to improve your time doesn't sound appealing, it's possible to create your own and share them with friends over a wireless connection (and anyway replaying the 300-odd puzzles to improve your time will start to become appealing as the game starts to infect every fibre of your being). It's also possible to get hold of downloadable updates that contain puzzles that were previously included in Nintendo's previous Picross games, and to race your friends online. And there's a whole load of mini-games to unlock, from daily quick-play puzzles to quick-burst reflex tests that require you to tap moving cells.

It is, simply, just about the best version of just about the best logic puzzle out there. So here's hoping that the onslaught of Sudoku and the success of titles like Brain Training will have paved the way for a western release. And that Nintendo can provide us all with a few more hours in the day.

8 / 10

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Comments (21) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • TripSkyway #1 5 years ago

    I'd never done a picross puzzle before I downloaded Mario Picross from the Japanese Virtual Console and was pleasantly surprised. The zooming sounds odd and perhaps a problem on the DS version.

    Me and my wife bought the mother in law a DS and Picross DS for her birthday, and I found the d-pad + pen interface fine in the quick bash I had. Unfortunately having Slitherlink in my DS recently has kind of knocked the shine of picross for me, but I might borrow it if I ever clear Slitherlink.
    Edited by 1 at 09/04/07 @ 09:57
  • f00b_inc #2 5 years ago

    Still waiting for a copy of Slitherlink from Play-Asia that I ordered 2 weeks ago so I'm loathe to order another puzzle game just yet..
  • Dant #3 5 years ago

    "We'll picross if this doesn't get a western release"

    That actually made me LOL, how sad is that!
  • Freelancepolice #4 5 years ago

    i think this was announced as a may release in europe
  • red_warrior #5 5 years ago

    i thought you guys are meant to be on holiday today!?
  • asphaltcowboy #6 5 years ago

    Yeah, is there somewhere else we can get Slitherlink from... it's kind of important that I get a copy soon! :/
  • weblaus #7 5 years ago

    Somebody at EG must have been asleep in front of the keyboard... have a look at this, on your own site, no less:

    http://ww w.eurogamer.net/article.php?art...
  • Cyhwuhx #8 5 years ago

    .::: Major omission: during touchscreen control you can use the d-pad (or face buttons for lefties) to quickly change the function of the touchscreen by holding the direction down. So normally in touchscreen you are in scroll-mode, but hold down Up and you can fill cells, hold down Down and you can mark cells.

    This requires a little adaptation and I thought it was horrible to start with, but after two puzzles or so in it's a perfect control-scheme and generated its own flow and rhythm. It renders the touchscreen function-switching remark completely obsolete in my opinion.

    I'm also missing mention of the save-state. Possibly one of the best features if you're a train-traveller and like to conserve batteries. Save mid-game and continue an other time without keeping your DS in stand-by, which the game will ask to automatically load upon boot. Also you can make a drawing in Edit Mode and have the game auto-generate a puzzle-grid out of it.

    So far the only 'real' problem with Picross DS is that it only saves about 100 downloaded puzzles. That's not even half of what you can download in the Japanese version.

    But the music... It's pure horror.
  • aine #9 5 years ago

    cough cough Essential Sudoku. etc.
  • Bluetooth #10 5 years ago

    Is this better than Carol Voderman's Soduku?
  • KingOfMyCastle #11 5 years ago

    I've played this on MAME under the name Logic Pro.
  • GrandpaUlrira #12 5 years ago

    I'd actually been put off this by some bad word-of-mouth, but now I'm excited about it again. I hope it's not full price though, as 30 quid is too much for something that works almost as well in 5 quid puzzle books.
  • krudster #13 5 years ago

    Whoops, the review was actually written before we knew it was being released in the West. Strapline changed...
  • Der_tolle_Emil #14 5 years ago

    Sounds like a new Play Asia order is due. This, Slitherlink and probably Earth Defence Force as well. I played a Picross game some time ago, no idea which, but I was instantly hooked.
  • Rev.StuartCampbell #15 5 years ago

    I should point out an important omission/error in the review which, to be fair to Comrade Dave, I also missed when reviewing the Japanese import version on WoS. While the scrolling/zooming grids are actually intolerably dreadful, if you change the first setting in the options menu, the larger grids are locked in a zoomed-out position with no scrolling, which makes the game roughly 300% better. The special modes which gradually open up in Daily Picross are also good fun, particularly the mistake-spotting one.
  • twinbee #16 5 years ago

    Don't import the game guys!

    Comes out here next month on the 11th and at £20 (cheaper than Play-Asia).
  • Fodder #17 5 years ago

    Anybody know how this compares to Hudson's Illust Logic version? I'm currently quite hooked on the multicolour Picross puzzles in Essential Sudoku DS (which is brilliant value at under 10 quid for 1000 puzzles), but I'd like a single colour version of the game too.
  • jonsaan #18 5 years ago

    Isn't this the same Picross that was slated on Eurogamer on the puxxle game round up?????
  • IAmBatman #19 5 years ago

    Holy shit, play asia have finally shipped my slitherlink!
  • nonograms #20 5 years ago

  • Modified_mummy #21 5 years ago

    I need more hours in the day! Between stumbleupon, my 9 week old baby and now picross... I don't get any sleep!

    I read this review a couple of weeks ago, and it stuck in my head. I'm not normally a fan of puzzle games (I'm so proud I don't even know the rules to sudoku when everyone in the world seems to play it!) as they generally show off my blatant stupidity... but this game really has blown the cobwebs from my skull and got me thinking again, and my god, what a glorius feeling that is!

    Indeed, upon seeing it yesterday in a game shop, and recalling your article, I rather hurridly bought said game. And already it seems almost all consuming.

    But I'm greatful, as it's a welcome change to the usual stuff I do to entertain myself, so from a fellow McCarthy (which is undoubtedly the best line to be a part of) I thank thee.