Phantom console was "ahead of its time"
Boss says release was "tantalisingly close".
Former Infinium Labs boss Kevin Bachus reckons the aptly-named Phantom console was "ahead of its time" and came "tantalisingly close to coming to market".
Bachus left the company in 2005, before Infinium Labs got wrapped up in a stock manipulation scandal and the Phantom - a hybrid console/PC - disappeared.
"I guess that on the whole, I wish them nothing but success," Bachus told Gamasutra, speaking of Phantom Entertainment's efforts to secure funding and finally get the Phantom into the market.
"I think that for me, there's kind of an empty place in our heart where Phantom should be because there was tremendous scepticism about the system and a lot of joke-telling and a lot of criticism.
"In some cases, there was also some bitterness and nastiness that was directed at the product, which is unfortunate because for those who actually spent the time to get to understand what we were doing and looked at it, I think they saw something that probably was pretty cool.
"Maybe in a way, it was a little bit ahead of its time because it was attempting to make the whole process of accessing games easier and therefore more accessible to a broader audience," said Bachus.
The Phantom aimed to do away with physical media in preference of a direct-download digital distribution system that Bachus said was like iTunes but on a "much, much smaller scale". Both addressed "the same opportunity", apparently.
"I think the idea still is very sound," added Bachus. "I think that it's unfortunate because one of the things that I really reflected on when I left the company was that to some extent the business was unfinished. And more than that, I realised that if the product never came to market, there would probably be a lot of people that would have said, "Well see, that just goes to show you. It was never serious, it was never real; there was never anything there."
"The truth is quite the opposite. The product was tantalisingly close to coming to market. But there was so much momentum that was difficult ultimately to overcome. I think that it sort of was a case of self-fulfilling prophecy."
Kevin Bachus was one of the brains behind the original Xbox. He has taken time out from the industry but wants to soon rejoin, and find ways to reduce production costs without affecting quality.
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Comments (23) Latest comment 3 years ago
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Behind the Infinium Phantom Console
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That was Gizmondo. The Phantom may have been a huge waste of investor's money and a long running industry joke, but at least Kevin Bachus never wrote off a Ferrari Enzo.
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I think he has a point though, back then Steam was still a mess (the HL2 launch was a joke) and broadband is only getting more common and faster.
I still think it needs an on board HDD and on board Hardware though, the onlive "no on site hardware" thing just seems one leap to far for now.
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The project failed because of bad business decisions, not necessarily because the product wouldn't work.
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Games market + iTunes-style distribution = $$$
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and
The Phantom might never happen but a console like this almost definitely will. I'd be really surprised if there aren't pre-pro units sat in a lab somewhere.
I can't help but think the reason we're not seeing these things is related to the fact Apple TV boxes aren't selling in droves.
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I really can't believe the Infinium's founder Tim Roberts set out with honest intensions. I can believe some of the guys there were working really hard to make a product but I think Tim Roberts just wanted to generate venture captia. I'd really like to hear why exactly did Kevin Bachus quit after only 14 weeks in charge of Infinium if the console was so close to realese. Call it a conspiracy theory but it seems to me the most likely senario is he believed in the project, then took over as CEO and found out how bad it was on the inside, tried to turn it around but couldn't and promptly quit and now he's got this massive blot on his CV that says Infinium CEO and he's trying to change the company's bad rep because it's rep is hurting his career.
Lets not forget that when Infinium took HardOCP to court for their suggestion that the phantom was vaporware they ended up getting pwned by HardOCP and had to pay reportedly $50,000 to HardOCP to make the countersuit go away.
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Phantom wasn't ahead (or behind) of its time. It didn't HAVE its time.
And if it finally turns up 5 years from now, we might say it was behind the times...
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I even had a system for 'swapping' games with friends, where it would all work digitally and you could set them a time limit to how long they could 'borrow' it for, then it would prompt for deletion or purchase.
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Any payment issues would have to be handled outside the use of the console to avoid obvious legal issues. People would then tend to swap/sell their games to people they personally know then.
Basically Steam's gift process except you can 'regift' games you bought for yourself.
In a purely digital environment there is no need to worry about disc scratches or case quality.
It maintains the friendly traditions of gamers while simultaniously making piracey a completely non-existant issue.
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Just like flying cars/ pigs....
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