PGR4 details race into view
Just add personality.
Bizarre Creations believes that Project Gotham Racing 4 is the first game in the series that it's really been able to focus on, not having to hurriedly complete it to release with a new console or service.
It was speaking in an exclusive feature with a Polish magazine, in which the developer talked about what this new PGR outing has to offer.
This time around you'll have more options when creating your driver, which will form the basis of a revamped Career Mode. Your opposing drivers will also now be more charismatic, identifiable by their racing styles and "personalities". There'll also be more spectators who will react better to what's going on around them, and might even wave a national flag or two.
In-car-view affectionados will be happy with the promise of a more engaging experience, with more reaction from the driver in question, as well as weather and road effects making your ride more realistic and bumpy.
There'll be garages of new cars to race in, too, like classic 1960s Minis, '63 Corvette Stingrays, and other retro rippers. You'll also be treated to a Shanghai location, plus two more TBC cities and a "Fantasy Track" - on top of all the environments from PGR 3.
But perhaps the most noticeable difference will be the flashy new weather effects. These will now change dynamically during the race and effect your car, puddles icing over or frost collecting on your windshield.
There are new textures and lighting effects, as well as plenty more polygons - on cars, spectators, and drivers. The car handling has also undergone its MOT, and online physics has been tweaked to cut down on dirty rotten cheaters.
Bizarre is promising that all of this will run at a solid 30 frames-per-second in 720p.
Pop over to Xboxic.com's scans of the Polish magazine to see the game in action.
Alternatively head over to our Project Gotham 4 gamepage for more information.
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Comments (53) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Thats what need for speed is for.
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It seems that Bizarre are taking a different approach to creating a realistic game. Instead of focusing on what makes other racing games realistic i.e. simulation physics, they seem to be taking a more envirionmentally realistic approach in their games.
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But maybe that is not a bad thing.
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I think PGR1 may have been 60fps actually but don't quote me.
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I have lost all hope for the PGR series, i'll stick to burnout and Forza. There's too much for one system to handle, it'll drown in racers and FPS games
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Also an online race mode thats not won by who gets through the first corner without being taken out by the other drivers
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Lies, utter lies
30 fps, wElComE to Teh NexT Gen!
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No point. All the Polish live here now.
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/taking da bait
Err, 30fps and 720p is all a bit old-next-gen isn't it?
Considering all the 'extra' time they've had to work on this you'd have thought they would have sniffed 60fps and/or 1080p huh?
Or is the 360 really that limited???
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PGR2 and PGR3 were, after they made the decision with 2 to drop the framerate to concentrate on graphics.
Howeverboth MSR and PGR were 60FPS apart from a few graphical elements - the reflections in PGR, for example, which didn't refresh every frame (most people probably didn't notice).
It's disappointing that they've gone for 30FPS for PGR4...while the graphics VS framerate debate goes interminably on, there's absolutely no argument that 60FPS does very much help a racing game.
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Sad but true.
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Something like that anyway ....
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And so far PGR4 sounds like it will be a great game.
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> (Sorry but my paranoia gland insists that this was a sly dig/troll at teh 360)
I think it was more a dig at the fact PGR3 isn't rendered at 720p but a lower resolution and the resulting image upscaled to 720p / 1080i for output. It wasn't much below 720p - but still not "proper" 720p.
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Good to see Bizarre acknowledge it at long last. Just hope they put more in to the racing experience both on and off line and less into first corner pile-ups and dodging traffic cones. I mean what the hell is that all about?????
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Also i can't say that i ever noticed any negative side affects from 30fps. What is all the fuss about? PGR is still the best online racing franchise available bar none.
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Hmmm. I'm pretty sure msr wasn't 60fps.
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The way I understand the issue, from various experts who just happen to visit games forums is that the shutters in your eyes move at a much higher rate per second than 30. In effect this means that if you are playing a game at 30fps with 720 lines of information passing through your eyes which in turn are oscillating at a much faster fps than the game you end up thinking you look like a lamer. Further, the very thought that you might be a lamer makes the game crap and therefore the GT series is far superior.
I'm sure the experts who have spent hours and hours discussing these sort of things can clarify, but thats the general gist of the problem of 30fps in racing games.
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Fully agree. PGR3 was a dissapointment (I've only gained 2 achievements from it, can't be bothered to finish it) and so were the graphics too.
But I am excited of pgr4.
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For me, Forza 2 died the moment they said it won't have in-car-view.
As will GT4.
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Porsche Challenge! I loved that game...
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As will GT4."
I guess once you get cock, you can't go back without, can ya?
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BUT : Visual effects like motion blur can reduce this feeling and make a 30fps game perfectly acceptable.
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Yes it suckes, but 30fps is no surprise for a PGR game... but I really wish they would deliver 60fps.
At least Forza 2 will be 60fps this time.
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*hand up* I definately noticed the 30fps. Maybe it isn't obvious when you haven't seen a game that does run in 60fps. Play a game of Ridge Racer 6 and then put in PGR3 and notice the big difference in smoothness and responsiveness.
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Of course 60 fps feels better, every game feels better with 60fps, but I never found PGR3 to be in anyway an inferior game because it runs with 30fps. The game was still fun to play and I actually like emphasis on graphics with PGR3. If I want 60fps but less detail I will happily play Forza 2 which I really look forward to too. Of course they are different games but still. I am definetly no graphics whore and I would buy PGR even if it was looking 'worse' but the fancy graphics made it special for me and I actually expect PGR4 to look stunning.
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So by standard next gen machines should be able to do 60fps. Some folk are simpletons i'm sure. Throw enough at any computer and it will struggle. Fact is Bizarre think the trade off of wot 30fps affords them elsewhere is worth it and is where their strength lies.
Beleive it or not this ps3 and 360 dont have magical processing power made of fairy dust. Or is every ps3 game 60fps?...
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good example.. PGR is a lot better looking than ridge racer... so we can see first hand the trade off.
I think the world would agree Project Gotham is generally considered to be a lot better game - even if they have rushed the last 3.
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> (Sorry but my paranoia gland insists that this was a sly dig/troll at teh 360)
I think it was more a dig at the fact PGR3 isn't rendered at 720p but a lower resolution and the resulting image upscaled to 720p / 1080i for output. It wasn't much below 720p - but still not "proper" 720p. "
Ah, k, I didn't know that.
I was convinced there was something weird with that statement but I couldn't put my finger on it
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The big problem (which according to the Official 360 mag is being rectified in a big way) was just the way the whole career was laid out, it was bastard boring. And having your choice from all of the supercars almost right at the beginning was a bit silly, I was never really striving to get anything.
Rather than all of us moan about the framerate let's moan about those fooking jaggies, now they were almost game destroying!!
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What the hell is Grand Turismo anyway? If it's Gran Turismo you're on about i'm pretty sure the only game that is trying to challenge that in the Xbox camp is the Forza series.
PGR is faaar more arcadey than it is Simulator.
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Sorry - by "the world" did you mean to say "insufferably tedious dullards who wouldn't know a good videogame if you fired it up their arse with a cannon"?
'Cos obviously, if so that's quite a typo, man.
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And Metropolis Street Racer on the Dreamcast ran at 30 fps not 60!
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I second that, and don't forget to add the ghost lap of the Stig
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yellowdude... I find your faith very amusing. And you're old... PGR1 ? what's that ? GT is also so passe...
Calling all cars! Calling all cars... that's a PGR-killer...
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It was like a Grand Turismo wannabe only without all the things that make Grand Turismo the game series it is. "
What the hell? Is that a joke? Are you joking?
Please tell me you are, because to be honest, if that wasn't a joke, then it's got to be one of the stupid remarks I've ever read in the comments section of this site (and that's saying a lot!!).
PGR being a Gran Turismo wannabe? Seriously, give me one thing that the two games have in common, which isn't cars, or racing. Because the two games are about as different as two games could be within the same genre (even them being in the same genre is debatable, as one is a driving sim, and the other is an arcade racer).
In fact, you could say the whole point of PGR wasn't even the racing, but the drifting. But then turning it on it's head even further, judging by the points-scoring drifting mode in GT:HD, Gran Turismo is actually now trying to copy PGR, in at least one of it's game modes.
By your fucked up logic, Gears of War is an Operation Flashpoint wannabe only without all the things that make Op Flash the game it is. Yeah, don't I sound like a fucking idiot for saying that...
You post was 100% wrong, although the speed, personality, and people comment comes down to opinion, but is still an opinion I 100% don't agree with. The game had craploads more personality than the robotic Gran Turismo. And the speed you can't even compare, as like I said before, they are virtually completely different genres, and with an almost entirely differing vehicle selection.