Peter Molyneux LiveText Finished

Hello and welcome to Eurogamer's LiveText interview with Lionhead boss Peter Molyneux!

Unfortunately Peter's gone on his merry way now, having sat around answering your questions about Fable 2 and all sorts of other topics for ages, but on the plus side you can read everything that got asked and answered down below.

Latest comments (143)

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  • shawze94 6 years ago

    are the jobs going to be relistic on fable 2 because most jobs on other games are rubbish.

    the other devalopers of games rush these rpg games and they end up rubbish.

    just like gta4 u cudit do hardley anything good on it
  • shawze94 6 years ago

    hello im just wardring in fable 2 will there be a system where u can lock doors in your house because tht would be really cool and is this the last fable that you are making
  • cobracotton 7 years ago

    @Britesparc I did indeed read it per your former comment as opposed to the latter, I read increasingly that developers prefer the 360 I guess primarily because the system is of familiar architect, i.e. a standardised PC which in contrast to developing for a PC which has so many hardware variations must be much preferably. I work within network security and specifically VPN technology's event the access point for end users being used on PC's with so many different pieces of software OS differences etc. can be a real head ache to take into consideration. I did honestly think your comment was a feeble attempt to incite a riot, for this I apologise profusely!

    I agree with you about Peter M tho what a legend, and can you imagine Syndicate on Multiplayer on Live... awesome
  • Britesparc 7 years ago

    "This made me laugh: -



    Britesparc asks: I promise I'm not trying to start a flame war, but are there any limitations with the 360 that you find awkward from a design point - no guaranteed hard drive, no high-definition media drive, etc?

    Peter Molyneux: Every console has its limitations. As a designer I would love infinite memory, and power. But in reality the Xbox 360 is the best console I have worked on! I have to be diplomatic, but that is true.



    I think after Britesparcs comment the Oh Rly owl should have been posted... "



    If you mean I actually WAS trying to start a flame war, I've had a 360 since launch and no desire to buy a PS3 so it was an attempt to get some constructive criticism on a machine I'm incredibly fond of. Surely most of us think it needs a guaranteed hard drive in every unit...? Or at least the option of using the hard drive for temp files if you've got one...



    If you mean that Sir Peter was being very diplomatic and tactful... I agree, but then Bill Gates pays his bills ;-) It remains, tho, a very cool interview from a very cool guy.
  • pjmaybe 7 years ago

    Damn, I should've asked him about Dimitri's supposed "tasteful sex scene"



    Bet THAT doesn't make it into Fable 2.



    Peej

  • cobracotton 7 years ago

    Ignore poster is indeed beautiful



    This made me laugh: -



    Britesparc asks: I promise I'm not trying to start a flame war, but are there any limitations with the 360 that you find awkward from a design point - no guaranteed hard drive, no high-definition media drive, etc?

    Peter Molyneux: Every console has its limitations. As a designer I would love infinite memory, and power. But in reality the Xbox 360 is the best console I have worked on! I have to be diplomatic, but that is true.



    I think after Britesparcs comment the Oh Rly owl should have been posted...

  • Verwandlung 7 years ago

    Eurogamer needs to install a stupidity filter a soon as possible. Or just ban fightman 1,2,3,...
  • Xerx3s 7 years ago

    It's always heart warming to see that the lesser elements of the human gene pool have found their way to the internet as well.
  • Bangaioh 7 years ago

    why do you always overpromise and underdeliver?



    why don't you just stop giving this guy all the time and move over to a more serious developer?





  • Xerx3s 7 years ago

    Xerx3s - molyneux was doing this for publicity, nothing more.



    Duh?





    and the boring fucker should have kept his mouth shut and his thoughts in his nerdy head.



    and you, Sir, are a grade 1 POS.



    Right. He is a veteran developer with more classics and genre defining games on his name than most developers. He answers questions from gamers as both a pro and a gamer himself.



    What has he done to you? Raped you? What exactly have you done that makes you so great? How many games have you developed that spawned a completely new franchise?



    What's that? None? What? Oh, so you mean that you are a sad little gimp that hasn't achieved anything in life and hides his self loathing and insecurity behind verbally abusing others because you hate people that achieved things in life?



    So what's the cause of all that? Didn't you mommy breastfeed you or did your brain capacity peak at one cell? Perhaps a bit of both, you socially underdeveloped yocto brain (yeah, look that one up)?
  • haowan 7 years ago

    need more freshfaced graduates who don't know their rights and will work unpaid overtime for less than minimum wage
  • NewYork 7 years ago

    He doesn't look too happy in that picture.



    Also he looks aged. But that's neither here nor there.
  • clean515 7 years ago

    Why didnt my question "what are you wearing" come through ?!?!?!?!
  • Orange 7 years ago

    2 hours, was a very good stint from Pete.



  • Xerx3s 7 years ago

    fair play molyneux, you're a real boring cunt



    He just spent hours trying to answer questions and you come back with a completely brainless comment like that? You sir, are truly an arse.
  • Mordaan 7 years ago

    again a boring offline game, time-consuming pointless experience.
  • mkreku 7 years ago

    Jade Raymond for the next LiveText! Uh.. With a cam! :D
  • mkreku 7 years ago

    Damn, my question regarding whether Fable 2's gameworld is closed and narrow like Fable's or open and free like Oblivion's never made it through :(
  • El_MUERkO 7 years ago

    big ears!
  • gaselite 7 years ago

    Bah! Bollocks to you for not asking this!



    'Peter, when your games are previewed and you talk them up, you seem to have very lofty aspirations for them, but sometimes the final release fails to live up to expectations for a lot of gamers based on what you've said about the game (and I believe you've said before in interviews that you've learned from this mistake). So I suppose my question is, when do you think the technology that powers games will catch up to your ambitions? How important do you feel the ever-increasing technology powering computer and video games is in terms of exploring not just prettier worlds but new gameplay possibilities?'



    Well, it was incredibly long winded I guess >_> but still a worthwhile question. And after I name checked you on a Guardian Unlimited MBM, Tom, shame.
  • SeanLB 7 years ago

    Get Peter Moore for Livetext next. Make it happen.
  • SEVQA 7 years ago

    Maybe I should have called myself "Tom Super Moderating Hero Bramwell" and I might have got a reply!!!
  • miiiguel 7 years ago

    He didn't tell me his gamertag... lame.
  • siro 7 years ago

    There's no way that last question was superpowered! Lame!



    Nice feature, would love to see more devs open to this.
  • BM 7 years ago

    I guess I'll never know who his favourite fascist dictator is then...
  • Britesparc 7 years ago

    I think that was pretty good. He didn't venture any outrageous opinions, which is a shame, but he got through a fair few questions.



    Also please Fable 2 is coming out near the end of the year; after Xmas I'll have a serious backlog of games to get through :-)
  • sickboy 7 years ago

    Thanks Peter!
  • TwistidChimp 7 years ago

    Aye, cant argue with that, nice to see him giving some time over for this. 90% of my questions went unanswered though :(



    edit - actually, re-reading it some of my questions were asked by others. Still would have liked to have seen how he felt about the whole steam / self publishing area.
  • Danbojones 7 years ago

    Good value from Peter I'd say. Nearly 2 hours...
  • Lukus 7 years ago

    I can't believe my question wasn't used :(
  • TwistidChimp 7 years ago

    hmm.. thats that then I suppose.
  • Britesparc 7 years ago

    @TwistidChimp



    I asked a similar question, too, and it hasn't been answered. Would really like to hear his opinion on things like Steam, especially has MS is probably the company best served to offer an industry-wide option (partly coz of Live, partly coz they pretty much own PC gaming).



    Although I've had another answered - very diplomatically, I might add.
  • agparrot 7 years ago

    Dafridge asks: Do you regret selling all your previously licensed games to EA?

    Peter Molyneux: In a perfect world I would love to develop some idea that are owend by EA, so I guess the answer is yes.



    Perhaps I should have asked it like that.
  • agparrot 7 years ago

    Danbojones asks: Peter, what would you rather have: the ability to become invisible, or lasers for eyes?

    Peter Molyneux: Invisible of course! Far more useful.



    Wrong Answer!



    With lasers for eyes you could burn out the retinas of anyone in your vicinity, and you wouldn't NEED to be invisible!
  • TwistidChimp 7 years ago

    I sent a follow up one to my publisher / developer relationship one which got through...



    "Given your previous answer to my question regarding originality being stiffled by publisher involvment, do you believe services like Valve's STEAM are the answer, since they potentially give total power and total profits to the developer rather than a middle man, allowing them to self fund, and self publish."



    Would like to see that answered if possible.
  • El_MUERkO 7 years ago

    why is this now related to the gay gamers group?
  • Britesparc 7 years ago

    hey, he just called out Nintendogs...



    CG canine bust up!!!
  • agparrot 7 years ago

    I would love my dog in Fable 2 to take on one of the Nintendogs. The out come would be 'interesting'.



    "GAME DEVELOPER IN SUPPORT FOR ANIMAL-CRUELTY-DOGFIGHTING SHOCKER!"
  • agparrot 7 years ago

    @Halo Jones Just asked... Why are you answering the boring questions?



    I guess those are the ones getting past the moderators...
  • Halo.Jones 7 years ago

    Just asked... Why are you answering the boring questions?



  • betahoven 7 years ago

    Did he really say/type "innovational"?

  • Britesparc 7 years ago

    Wow, he answered my question :-)



    I think I'd submitted more interesting ones than that, though. And I'd made a funny comment about the cars in Syndicate.
  • TwistidChimp 7 years ago

    er.. this is going even slower now, I understand he must be busy but why shcedule a meeting for an hour after you're supposed to start a live Q&A session ?
  • agparrot 7 years ago

    Didn't even bother submitting it.
  • TwistidChimp 7 years ago

    Good luck getting that question through the mods ;)
  • agparrot 7 years ago

    If Mr. Molyneux really wants to work on all the great IPs he sold to EA.... why did he sell them to EA?



    Surely if he *really* wanted to work on them... he wouldn't have sold them?
  • Halo.Jones 7 years ago

    I'm bored. Someone entertain me, this has to be the most boring chat so far... Moderator hero is ignoring my questions. One which was : What do you think of patching on consoles, have the good old days of keeping titles in QA until they are clean of serious bugs gone?

  • El_MUERkO 7 years ago

    EG should get Peter Moore on the phone, get some kind of 'Old Bullfrog Games' intervention going. "No ones leaving this room chat till we come up with a deal!"
  • Sam81 7 years ago

    @fightman2 are you always that rude or just online?
  • SeanLB 7 years ago

    Me thinks someone just wanted to show off that they are lucky enough to be Beta testing. Well if it is any good.
  • agparrot 7 years ago

    jay2: "well done on the wedding, I came the week befor you got married."



    Did we really need to know that?
  • rauper 7 years ago

    That's rude.
  • Derobrash 7 years ago

    He said he was "interested" in the DS.



    It means nothing, of course he's interested in the DS - it's interesting.



    I think you'll find the reason the great PM doesn't show his face too often, is that people read so much into everything he says..
  • TwistidChimp 7 years ago

    Ah well.. atleast if Fable 2 fails he can use this as an excuse ;)



    "Well during an essential meeting I was distracted by questions from EG'ers allowing several important design decisions to be made without me" :)
  • afghan_jones 7 years ago

    does anyone else think he looks like a sad chimpanzee in the accompanying photo?
  • SeanLB 7 years ago

    In other words, he is going for a number two, but is still prepared to chat Fable.
  • Britesparc 7 years ago

    Does this mean he won't be paying attention to the meeting?!
  • TwistidChimp 7 years ago

    He's going into a meeting but will continue to answer ? Nice to see he'll be giving his full undivided attention to the questions ;)
  • Lukus 7 years ago

    Moderating Hero: Peter is going to pause briefly while he goes into a meeting. However, he claims he's going to continue answering questions once he gets in there, so hang on for more!



    Cheeky bugger.
  • TwistidChimp 7 years ago

    @Holsty, indeed most people do still consider comics and graphic novels to be purely for kids, but atleast it Proved that the medium was capable of dealing with serious real world issues and events.
  • El_MUERkO 7 years ago

    So pete is recruiting new talent from college as well as 2d artists and he wants to develop for the DS.... dun dun duuuuun!
  • Entity 7 years ago

    w00t, now we just need co-op so I can burn my wifes flowerbeds >:D
  • morriss 7 years ago

    Great question Hunman, even bettr answer! :)
  • Stoatboy 7 years ago

    Any chance of Eurogamer printing the list of questions they couldn't ask? :D
  • SeanLB 7 years ago

    The moderators are probably just being careful in order not to lead to some bashing from the gaming companies for what questions are raised. With the recent Gamespot situation they have to be careful.
  • holsty101 7 years ago

    Yeah, but what did Maus achieve tho? (great that it is...) Most people still think comics=super-heroes
  • TwistidChimp 7 years ago

    Good question from Wayne there. I reckon personally we need a game that handles something incredibley hard just to prove that the medium is capable of more than just kids stuff. We need our own "Maus".
  • Derobrash 7 years ago

    Nah, I think the moderators are the ones being slow - Molyneux hasn't previously been this slow at similar events.
  • TwistidChimp 7 years ago

    no not very, one every 3 or 4 minutes. I guess he's just wording his answers very carefully. Which is fair enough ;)
  • Derobrash 7 years ago

    They're not fast are they...
  • TwistidChimp 7 years ago

    Everyone can see em now right ?
  • SeanLB 7 years ago

    Just wanted to say thanks to Peter here for answering the question. Overall this has been pretty decent, and hopefully some cats get let out of the bag soonish. Nudge, wink.
  • L42yB 7 years ago

    I can see them now :) Thanks
  • Troll-Sniper 7 years ago

    Ty TwistidChimp
  • Derobrash 7 years ago

    @Jiveguy - you aint seen me - roight?
  • Danbojones 7 years ago

    Anyone still not seeing the answers?

  • TwistidChimp 7 years ago

    15:25:28 -



    AofT asks: Recently there has been a lot of talk about a lack of graduates qualified for the games industry. But at the same time there are very few companies (especially in the UK) that are actually willing to take on graduates. What is your opinion/stance on this issue?

    Peter Molyneux: I go to universities a lot trying to get people to join Lionhead (I was in Cambridge last week, I am at Imperial next week). Lionhead, and the whole of the industry, needs fresh blood. We need graduates that are smart and passionate. So we try and take new gradates on based upon two criteria - how smart they are, and (more importantly) how passionate they are. In my opinion experience counts for less than those things.



    15:20:42 -



    pjmaybe asks: Will any of the gorgeous tech bandied about for Dmitri or BC ever find its way into a game?

    Peter Molyneux: Absolutely! We are working on a title now which is kind of a hybrid of Dimitri. I am really, really pushing the powers-that-be to allow me to tell/show the world this new project. I know I am prone to say things like 'great', 'revolutionary' and 'ambitious', but this new project its absolutely great, revolutionary and ambitious!



    15:15:58 -



    elredeyegrande asks: Any words on the Jeff Minter's recent "outburst"? Or on 'Unity'?

    Peter Molyneux: Well, I know what Jeff means. When you are a small team you put so much love into a game in the hope that people will love it, and when they don't buy it it really hurts! I dont blame him for what he said. I am sure from what I know of Jeff he will bounce back. I really wish Unity had taken off but it was not to be.



    15:12:53 -



    JYM60 asks: Do you ever think you've thought too much about a game, put too much stuff into it?

    Peter Molyneux: Yeah all the time. In fact it has taken me 15 years of design to really realise that less is more. I have been really guilty of stuffing games with features that are not exploited or balanced. Fable II is different though. I have tried to focus everyone on three big features - story and emotion, combat and gameplay (which I am unveiling at GDC).



    15:16:48 -



    sabreman asks: Do you have any plans to revisit some of your classic IPs like Syndicate and Populous for the current-gen systems or even Xbox Live Arcade?

    Peter Molyneux: I would really love to revisit 1, Syndicate, 2, Populous, 3, Dungeon Keeper. The only problem is that they would have to be called something else because EA owns the rights, so no plans at the moment.
  • Danbojones 7 years ago

    Hello folks, anyone who was having problems in IE should try refreshing now, think we've fixed it!
  • Troll-Sniper 7 years ago

    Dudes beacuse some of us cant see the the answers can those that have everything working post our questions for us ( please say who asked ..) and then post the answers here .



    Please I cant see anything..



    Im sending from my web design class :D - the computer is blocking fire fox so ?I only have IE...
  • GamesConnoisseur 7 years ago

    Bastids!



    I have the same problem and only see the first single response!!!



    EG you need to fix the compatibility issue plleeeaaasse



  • jiveguy 7 years ago

    @Dero

    You need a slap!



    Its a bit slow and the javascript highlighting is pretty random for me in firefox.
  • Derobrash 7 years ago

    Their Javascript is buggered for IE7, switch to the shitter browser that is Firefox and the anwers shall be revealed..
  • TwistidChimp 7 years ago

    Yeah, he's answered 4 user questions, that I can see.
  • L42yB 7 years ago

    I still can't see any answers... :S Has he started yet?
  • bloke 7 years ago

    I've got the same problem as TrollSniper



    Just the 15:00:40 Tom apra and that's it - on both IE on XP and Safari on the Mac.



    :-(
  • rudedudejude 7 years ago

    Awesome Q sabreman, thanks for that.



    Now, my task is to prise these IP's off EA somehow!
  • Altizar 7 years ago

    For some reason all the apostrophes in my question didn't post properly, even though they were alright when I typed it. (ex. wouldn't=wouldn?t)
  • Troll-Sniper 7 years ago

    "Asked the open ended question too. Already got one answered though"



    Answered? I can only see my question "Tom Super Moderating Hero Bramwell" comment - You mean Peter Molynuex already answered? I cant see anything rather those two comments...
  • Wayne 7 years ago

    Is it b0rken then?
  • elredeyegrande 7 years ago

    Asked the open ended question too. Already got one answered though.
  • jiveguy 7 years ago

    Related groups: Gay gamers....whats that all about?
  • TwistidChimp 7 years ago

    Aye, he has a good track record, he has obviously, by his own admission over promised on some of his most recent games, but I have quite high hopes for Fable 2.



    I've asked him the open ended fable 2 question, i'm sure quite a few other people have aswell..
  • Troll-Sniper 7 years ago

    Every question Id like to hear an answer for :D



    (1) You can play both as a male or a female ,right? Does that mean you get to choose between two main heroes which already have some background on them like in fable the lost chapters with the bloodline , and then after you choose your hero you then play him in whatever way you want like in tlc?



    (2) Monsters : Well when I saw the video that showed the dog helping the playing vs monster by being the tank while the player was shooting from behind I began to wonder if more of the old monster will appear - what will change or not with them?



    What new monsters will appear and will they be more of a challange? I ask this because TLC was too easy ( The only hard enemy was the nymph who you ask can kill easiliy after you get lots of health or heavy protective armor).



    The land: How much depth is there with interaction? With the world? Like if I swing my great huge ass sword at a tree - will I be able to leave a scratch?

    Or can I move objects etc..



    NPC's : NPC's in TLC were all the same , dull and unimportant- Why should I care about them? Why, Ill just have some fun and kill them all even if I risk being attacked by waves of guards and get exiled from the city?



    Each subject has it s depth and what about the NPC's? Would I , after fighting monsters and whoever may stand in my path , find a fellow who I may call as a friend? - " Here he is , thats my favorite NPC. He helps me on my quests / tells funny jokes / tells me quite intresting stories / is a great fan of me because I helped him .. Somehow.."



    If I save an NPC will he remember the deed and help me in the future in some way? He may as well not if his a bastard but thats his personality :D .



    Weapons: Goodies as I like to call them - Can we make some of our own weapons and name them in our honour and then sell them depending on the quality and on the cost we want?

    Will the guns ( Pistols , blunderbuss etc) be slow ? Like the crossbow in TLC( I mean the loading)? How about a bigger variaty of weapons rather what was in TLC?



    Classes : Major problem in TLC as I thought was the class thing .

    Why the hell should I bother playing a mage when the warrior can kill anything and the rogue aint useful to me in huge battles? If I choose a class I need mission to suit it because dont expect me, a rogue , going to battle 30 heavy armed monsters face to face.



    Id like to know more about the pet thing - Everything thats expected to be put in Fable 2 ( Can I do some magic buffs on him? That would be cool)





    I have more but that pretty much is it in geneal. Guys I dont know how this group thing works because I only registered for being part of the group so sorry if I made some mistake .

  • BM 7 years ago

    Dear Geoff



    What's your favourite Busted spin-off band; Son on Dork or Fightstar?



    Come on, we haven't got all day
  • megadaisy 7 years ago

    oh here we go - is every answer going to be along the lines of "not sure - but Fable 2 is going to be so great, have I told you about it yet... ?"
  • siro 7 years ago

    I'll better be back to work at this speed... :)



    Some of my best gaming memories are from Peter's games (despite having had some stinkers in between there), so I'm looking forward to this.
  • TwistidChimp 7 years ago

    albiet quite slowly :)
  • TwistidChimp 7 years ago

    I sent about 6 before it even started, you can carry on sending questions, the mods are checking them and sending the decent ones to him to answer I guess.
  • Wayne 7 years ago

    Well this is fun!
  • Troll-Sniper 7 years ago

    eh or maybe I was wrong.. Hmm... Can we also see each others questions? I submited mine at 14:42:48 PM
  • Arcadiian 7 years ago

    A "quick CV" and he starts off with his birth? :)
  • miiiguel 7 years ago

    I'll buy the game no matter what, but can you say something "exciting" about its predictable "awesomeness" ?
  • elredeyegrande 7 years ago

    T-t-t-t-today junior!
  • agparrot 7 years ago

    Tom asked him to type a 'quick' overview of his whole CV? This could be a while, eh?
  • Entity 7 years ago

    slow typer I guess

    Edit: or no-one is asking questions o.o
  • TwistidChimp 7 years ago

    Is anyone else seeing a response yet.. or is peter just a slow typer ?
  • JYM60 7 years ago

    I did a question about the fable Yahtzee review, but I doubt he's seen it. :)
  • rudedudejude 7 years ago

    The market for another Syndicate is massive, it will sell millions, has an awesome IP and environment.



    It makes total Business Sense.
  • Troll-Sniper 7 years ago

    Dudes dont go mad over here lol.

    Aye he did raise expectations and disapointed some of us but how about forming a question rather leaving whatever topic you brought up in your brain strom .



    Can we ask about anything thats going on and not just about fable 2?
  • ecu 7 years ago

    "Related Groups: Gay gamers"



    That Peter's choice? :p
  • LeoliansBro 7 years ago

    SYNDICATE!



    Technically not a question, but SYNDICATE!



    /foams
  • craigy 7 years ago

    Hey guys, we've just turned on the questions box, so feel free to start getting your questions in early!
  • dsmx 7 years ago

    Oh crap peter molyneux is being allowed to talk to the press again haven't they learnt there lesson from last time?
  • rudedudejude 7 years ago

    Can we ask him just to cut his losses and go back to his roots - Get a populous 2 remake out!!! Syndicate Wars follow up while you're there.



    Go back to Strategy games, reform bullfrog and drop all this current nonsense.
  • woodnotes 7 years ago

    I dare someone to say some Molyneux cliches like, "Just think about that for a moment", or "Imagine if you will...", or "I want you to feel loved"
  • J.C 7 years ago

    The dog peter. why did you tell us about the fecking mutt!!!
  • Tyronne 7 years ago

    How about his pre-release rhetoric being about the game thats actually released and not the game he has in his head that will never see the light of day.
  • SeanLB 7 years ago

    One word: Dimitri
  • AcidSnake 7 years ago

    How often do you get in trouble for speaking your mind?
  • Lexx87 7 years ago

    Hardly an archive if there is only one thing in it :p
  • woodnotes 7 years ago

    This will be excellent.



    Cue a ton of questions he won't be able to answer about the secret project ;)
  • mazzl 7 years ago

    nice :) now all i need is a decent question....



    think doggs ;)

  • VMerken 7 years ago

    With questions like the above, I'm beginning to think Peter's pretty brave to participate in this here interview. Still not interested, though.
  • Halo.Jones 7 years ago

    @Jedi, ah I forgot about that :) silly me... :)
  • JediMasterMalik 7 years ago

    @Halo Jones - Lionhead is now owned by MS.
  • Ginger 7 years ago

    why do you always overpromise and underdeliver?
  • bionutz 7 years ago

    Cool that it's xbox specific. That means it will look really good, if they can focus more on the hardware of xbox, instead of writing generic code.
  • Halo.Jones 7 years ago

    Mr. Molyneux,



    Will you always be a PC / Xbox whore? When will you bring your games to PS3 / PSN?



    When will we see remakes of Populous and Powermonger?
  • monkie_king 7 years ago

    El_MuERko: 'cos it's by molyneux, obviously.
  • El_MUERkO 7 years ago

    can we ask him about Black and White and why it sucked massive donkey cock, all my feckn cow would do was eat my villagers and it's own shite!

  • matrim83 7 years ago

    Argh I am supposed to be at work.



    Someone ask him if the maps in Fable 2 are more open ended.

Our live coverage has now ended. Here's what you missed: Updating...

15:19 By Tom Bramwell

A%
Tom Super Moderating Hero Bramwell: Peter is online and we are off! First thing, Peter - can you give everyone a quick overview of your CV so that the people who aren't typing "Are you doing another Syndicate" over and over again have some context?
A%
Peter Molyneux: Peter Douglas Molyneux, born 6.47am 5/5/59 in Kent. Did nothing of any worth until (completely by luck) programmed a game called Populous. Then grew a company called Bullfrog and programmed/designed Populous II, Sysndicate, Magic Carpet, Theme Park, Dungeon Keeper. After selling out to EA, left to start lionhead, designed Black & White helped design Fable and Movies. Now working on Fable II and... The buffer filled up just there, so cut off two words - it was the name of the second project here which I almost let slip!

15:16 By Tom Bramwell

Q%sabreman%51106%
Do you have any plans to revisit some of your classic IPs like Syndicate and Populous for the current-gen systems or even Xbox Live Arcade?
A%
Peter Molyneux: I would really love to revisit 1, Syndicate, 2, Populous, 3, Dungeon Keeper. The only problem is that they would have to be called something else because EA owns the rights, so no plans at the moment.

15:12 By Tom Bramwell

Q%JYM60%48919%
Do you ever think you've thought too much about a game, put too much stuff into it?
A%
Peter Molyneux: Yeah all the time. In fact it has taken me 15 years of design to really realise that less is more. I have been really guilty of stuffing games with features that are not exploited or balanced. Fable II is different though. I have tried to focus everyone on three big features - story and emotion, combat and gameplay (which I am unveiling at GDC).

15:15 By Tom Bramwell

Q%elredeyegrande%54796%
Any words on the Jeff Minter's recent "outburst"? Or on 'Unity'?
A%
Peter Molyneux: Well, I know what Jeff means. When you are a small team you put so much love into a game in the hope that people will love it, and when they don't buy it it really hurts! I dont blame him for what he said. I am sure from what I know of Jeff he will bounce back. I really wish Unity had taken off but it was not to be.

15:20 By Tom Bramwell

Q%pjmaybe%212%
Will any of the gorgeous tech bandied about for Dmitri or BC ever find its way into a game?
A%
Peter Molyneux: Absolutely! We are working on a title now which is kind of a hybrid of Dimitri. I am really, really pushing the powers-that-be to allow me to tell/show the world this new project. I know I am prone to say things like 'great', 'revolutionary' and 'ambitious', but this new project its absolutely great, revolutionary and ambitious!

15:26 By Tom Bramwell

Q%A_of_T%73165%
Recently there has been a lot of talk about a lack of graduates qualified for the games industry. But at the same time there are very few companies (especially in the UK) that are actually willing to take on graduates. What is your opinion/stance on this issue?
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Peter Molyneux: I go to universities a lot trying to get people to join Lionhead (I was in Cambridge last week, I am at Imperial next week). Lionhead, and the whole of the industry, needs fresh blood. We need graduates that are smart and passionate. So we try and take new gradates on based upon two criteria - how smart they are, and (more importantly) how passionate they are. In my opinion experience counts for less than those things.

If anyone knows of someone who has a passion for GUI or physics, or an artist who can do great 2D art (using Photoshop), please drop us a line!

15:31 By Tom Bramwell

Q%SeanLB%28693%
With Microsoft releasing Bungie from their reins, would yourself and your Lionhead team embrace similar freedom?
A%
Peter Molyneux: No I find Microsoft allows us to create the great games we want to (Fable 2, hopefully, will be proof of that). Today you need all the support you can get to make a great title. I still think being an independent developer is very tough, and making great games is super-very tough. For me, being part of a family that truly wants to make great and innovational games is more important than being independent.

15:36 By Tom Bramwell

Q%TwistidChimp%14401%
Does the traditional publisher/developer relationship automatically stifle originality in game design now that budgets are so high, and potential losses for the publisher so large?
A%
Peter Molyneux: Yes! Now that games are so very expensive, the risk attached to innovation is huge. I know myself from making this second title here at Lionhead, it's very hard to get people to see the light when you are dealing with mega bucks, large teams and a development world where everything takes an enormously long time.

15:48 By Tom Bramwell

Q%niacin%116836%
How do you feel about publishing companies influencing gaming critics for better reviews?
A%
Peter Molyneux: Game reviewers (especially Eurogamer reviewers) are the scariest people on the planet. I have literally had nightmares of reviewers attacking me with giant pen-like swords. If a game gets a bad review it can affect sales of a game massively, and now that so much rides on each title reviewers have a massive responsibility to be honest. Now, saying all that, publishers have to accept that big-budget games can get bad scores. The thing is that it all kind of evens out because each game gets upwards of 100 reviews and you have sites like Metacritic which average out scores. I guess my question is how honest was the 6/10 review and how many other reviews agreed with it.

15:46 By Tom Bramwell

Q%Wayne%24678%
A lot of artists are starting to question religion in their work. Dawkin's God Delusion and Philip Pullman's Northern Lights trilogy are two examples. Do you think these is room in the games industry for such work?
A%
Peter Molyneux: Absolutely. Games can be controversal. In many areas they have already been. However, religion is a very hot potato (I know Black & White touched on it) so you have to be responsible.

15:49 By Tom Bramwell

Q%midnyht%121899%
I was wondering if you consciously have all your games with the general theme of freedom and choice in mind, such as Fable and The Movies, and even Black & White.
A%
Peter Molyneux: Yes, freedom is important to me, and it's something which is unique to computer games. So you are going to see a lot of it in Fable 2 whether it be morals, weath/charity, purity/corruption, free-roaming, story or drama.

15:54 By Tom Bramwell

Q%VelocityLGi%121768%
Are there any new features that are going to be in Fable 2 that you can tell us about today?
A%
Peter Molyneux: Well, I am looking at Fable 2 as I type. I am looking at a field of flowers that have just burst into pollen. The pollen is gently floating in the wind. It all looks very beautiful and peaceful as the sun sets. Me being me, I cannot resist using a fire storm to ignite the whole field!

15:55 By Tom Bramwell

Q%Hunam%28772%
EA of late has been bringing some classic PC games to Nintendo DS including Theme Park, and Microsoft has been fairly supportive of Rare making DS games. Are you interested in developing simulation/god games on the DS?
A%
Peter Molyneux: Yes.

15:57 By Tom Bramwell

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Moderating Hero: Peter is going to pause briefly while he goes into a meeting. However, he claims he's going to continue answering questions once he gets in there, so hang on for more!

16:03 By Tom Bramwell

Q%VelocityLGi%121768%
We hear a lot about graphics design and programming roles, but what advice would you give to someone trying to get involved with the actual core design of games?
A%
Peter Molyneux: If you want to get into design then you mut be good at the following. Communication - you must be able to communicate, be persuasive, passionate. Balance - you must know when to push an idea through and when to let it go. Inspiration - you have to have the ability to inspire people who are working on a game. If you want to get into design, don't expect to have a whole game that you have thought up implemented - just go for a single game feature.

16:02 By Tom Bramwell

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Moderating Hero: Shall I keep asking away or would you like to run around the office now?
A%
Peter Molyneux: The wonder of portables will keep me online.

16:05 By Tom Bramwell

Q%charliemouse%54064%
Were you disappointed with the critical and commercial response to The Movies? How would you do it differently if you could or are you happy with how it turned out?
A%
Peter Molyneux: I felt we could have done a better job with The Movies. In hindsight I think the game turned out to be a little on the manic side. I am still immensely proud of what the team did, and amazed at what the community has gone on to do. My excuse - for what it's worth - is that Lionhead was just trying to do too much at once (Fable The Lost Chapters, plus Black & White 2, plus The Movies) all at once. That was just mad.

16:06 By Tom Bramwell

Q%Jim Bob%6299%
Peter, which game released this year have you been most impressed with and why?
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Peter Molyneux: Well, it's been a cool year. Assassin's Creed, Mass Effect, Halo 3, BioShock were all great for different reasons. For me the one I most enjoyed, mainly because of the environment and story, was BioShock.

16:10 By Tom Bramwell

Q%PrettyPolly%121928%
Yo Pete, if you didn't have a career in videogames, what would you be doing instead?
A%
Peter Molyneux: I am only capable of doing one thing. If it was not for games I am sure I would be working in some boring office somewere. If I had a choice and could make myself smart enough, I guess I would love to research something deep and meaningful, like how quantum physics affects shoe size.

16:11 By Tom Bramwell

Q%jay2%120780%
hey Peter. My name is Jaime, and I'm beta testing Fable 2 next week, well done on the wedding, I came the week befor you got married. Any way my question is does Fable have (or will it have) a name rather than the number 2?
A%
Peter Molyneux: Good question. I don't think so - unless you can think of one next week.

16:13 By Tom Bramwell

Q%SeanLB%28693%
LittleBigPlanet is opening the idea of gamers playing an active part in creating new nuances with the game to be shared among the community. Will we see Lionhead embrace a project with a similar ideology?
A%
Peter Molyneux: I love LBP. Those guys are doing amazing work. Lionhead has no plans to do anything similar. Of course, Black & White and The Movies had an amazing amount of stuff created by the community.

16:14 By Tom Bramwell

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Moderating Hero: Someone called retrend has posted the same question about 48 times - "will you bring out Dungeon Keeper DS already?"
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Peter Molyneux: I would love to do Dungeon Keeper DS. If EA would give me the rights!

16:16 By Tom Bramwell

Q%theguyfromspark%29523%
If you could go back and produce a Director's Cut of any of your past games, which game would it be and what would you change?
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Peter Molyneux: Most of them. Hindsight is always 20-20. But, if I had my pick, I think it would be Syndicate.

More guns!!

16:18 By Tom Bramwell

Q%Jonsend%3000%
What is your meeting about?
A%
Peter Molyneux: I am reviewing the latest combat developments in Fable II. We are currently balancing something call combinational combat. Not really supposed to talk about it.

16:21 By Tom Bramwell

Q%Britesparc%49182%
Would you ever work on a licenced property? Not just a film licence, but if MS wanted you to make the next Halo game, would you?
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Peter Molyneux: I certainly would consider working on a licence as long as myself and the team were given creative freedom to take the licence in any direction.

16:27 By Tom Bramwell

Q%sickboy%48415%
Hey - If one guy can post his question 48 times and get it asked, I can do the same! Besides, I think my question is better! Peter, how do you see gaming evolving in the next decade? (Moderating Hero wishes it to be understood that he will no longer be coerced and gives spammers 6/10.)
A%
Peter Molyneux: Wow, big question. I think, one, gaming and socal networking will come together more. Two, the devices we use to play games will contiune to change radically. Three, we will still have a football game every year. Four, at least three of the existing genres will be redefined! Five, a game will be regarded as a major scientific breakthrough.

16:28 By Tom Bramwell

Q%woodnotes%4250%
Will the dog in Fable 2 be comparable to the AI offered in Nintendogs? Or will we be seeing animal AI far beyond anything previously done? I'm actually incredibly intrigued about how you are implementing this feature.
A%
Peter Molyneux: Nintendogs AI hahahaha. I would love my dog in Fable 2 to take on one of the Nintendogs. The out come would be 'interesting'. We are really trying hard to make the Fable 2 AI as amazing as possible.

16:29 By Tom Bramwell

Q%Danbojones%28405%
Peter, what would you rather have: the ability to become invisible, or lasers for eyes?
A%
Peter Molyneux: Invisible of course! Far more useful.

16:33 By Tom Bramwell

Q%Britesparc%49182%
I promise I'm not trying to start a flame war, but are there any limitations with the 360 that you find awkward from a design point - no guaranteed hard drive, no high-definition media drive, etc?
A%
Peter Molyneux: Every console has its limitations. As a designer I would love infinite memory, and power. But in reality the Xbox 360 is the best console I have worked on! I have to be diplomatic, but that is true.

16:46 By Tom Bramwell

Q%Dafridge%51222%
Do you regret selling all your previously licensed games to EA?
A%
Peter Molyneux: In a perfect world I would love to develop some idea that are owned by EA, so I guess the answer is yes.

16:36 By Tom Bramwell

Q%jack_klugman%11094%
Do you see Syndicate, with its large environments, city settings and open-ended gameplay as the father of modern sandbox titles like GTA?
A%
Peter Molyneux: Hmm. Never thought of it that way. If I did, I guess I would kick myself for not taking Syndicate further!

16:39 By Tom Bramwell

Q%cambridge%120426%
What would you say has influenced you most as a developer?
A%
Peter Molyneux: At the moment, it is trying to make games as dramatic at certain moments as in the movies. Strong influences in the past have been been books, music, childhood, etc.

16:47 By Tom Bramwell

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Moderating Hero: One from me - Do you think games should pay more attention to books and less to films?
A%
Peter Molyneux: Hmm. Books are interesting as inspiration because they tend to be more imaginary. For me it's trying to that moments from books and film. If games try to emulate movies they can tie themselves in knots.

16:42 By Tom Bramwell

Q%Jim Bob%6299%
What integration with Xbox live is planned for Fable 2? Online co-op? New episodes? Dog armour?
A%
Peter Molyneux: No comment, sorry - although this is my 'favourite' topic.

16:45 By Tom Bramwell

A%
Moderating Hero: We're told we can have one more question, so we go for - When is Fable 2 coming out?
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Peter Molyneux: 2008 for sure.
A%
Moderating Hero: Can you be any more specific?
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Peter Molyneux: Late 2008. Maybe when the leaves have a slight brownish tinge - but are still on the trees, if you see what I mean.

16:46 By Tom Bramwell

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Moderating Hero: Peter - thanks very much for your time, and good luck with Fable 2!