Jump to navigation

Table of contents

Page Previous 1 2 Next

Sponsored by Alienware tracer
Advertisement

Pete Hines on Fallout 3 Interview

PC Xbox 360 PlayStation 3 Interview by Kieron Gillen

29 April, 2008

Page 1 of 2. Page 2 ->

With Fallout 3, we're probably approaching the end of the stage where the game is just demoed to journalists. The content is almost there, leaving the gargantuan task of making it all work properly ahead of Bethesda. Close as we are, though, we're not there yet, and while we long to actually play the bloody thing, there's still much to talk about. Bethesda's enthusiastic vice president of public relations and marketing, Pete Hines, sits back after his latest demonstration of Fallout 3 and asks if we have any questions. Yip.

Eurogamer: What I've never quite understood about Fallout 3 is why would Bethesda buy the licence? Arguably "Bethesda does post-apocalyptic game" is a bigger story than "Bethesda makes Fallout 3". Fallout is a relic to modern gamers. If you'd made your own world, you'd have sidestepped all the stress of dealing with over-protective fans.

Pete Hines: It's like, if George Lucas died tomorrow - God willing, he doesn't - and you're a film director. And you've grown up making big epic films - maybe you're Peter Jackson. And he finishes whatever his big next film is. And someone asks him, "what do you want to do next?" And he says, "I always wanted to make a big space movie. A big epic movie full of action." And they ask, "do you want to do generic space movie that you make up yourself, or do you want to do Star Wars." And he says, "I could do whatever, but I grew up as a kid and Star Wars made me want to get into making movies. It had such a profound impact on me, I would love to pick up this thing I loved and cared so much about and make the next one. And I'm not the guy who did the originals, but it means so much to me, and would mean much more to me to work in this world. It would be easier, perhaps less controversial and less pressure to do my own, but I'd rather do this thing that someone else did so much more."

That's the best analogy I can use. We could have made anything and people would have been interested in it, probably, but Fallout meant a ton to us, and we love the tone and flavour of that world, and how meaningful it was for its time, how different it was from other stuff that was out there. We said, "we could do anything, but what we'd really love to do is Fallout". Use that character system and that world that's so unique from anything else that we might come up with. We'd rather do that than come up with our own thing. Bring that to life - and bring it not to just people who played the it before, but people who've never got to play or experience it. There's this great game and world which somebody came up that we really think you'll want to play.

'Pete Hines on Fallout 3' Screenshot 1

I love a party with a radioactive, toxic atmosphere.

Eurogamer: You're driven by love. Do you think that's something the very hardcore Fallout fans miss?

Pete Hines: I don't know whether they miss it or not - it may be that they don't care and think, "that's all well and good, but you're not the ones we wanted to make this". I don't pretend to know exactly what their motivations and thought processes are. Those guys are very enthusiastic - we're talking about the very hardest of the hardcore Fallout fan. They're very passionate about this thing and protective about it. And that's okay. It's something they've clearly got a lot of attachment too. At the same time, we are making the very best game that we can. It's not for any one group of folk - we're making the best game we know how for a lot of people who'll come to play and enjoy it.

'Pete Hines on Fallout 3' Screenshot 2

It's not a minigun. It's enormous.

Eurogamer: So do you blank out the criticism then?

Pete Hines: You never blank it out. You take all the feedback from Oblivion, and all the feedback from what people want from a Fallout game. And what you find is there's never agreement on anything from anyone. We get feedback from people who say you've got to have this. As long as you've got the SPECIALs [the game's statistics - Ed] and perks, that's Fallout. And some people say if it's not isometric and not turn-based, it's not Fallout. So you basically go and look at what made the game meaningful for them, and try as much as you can to match it with what you're doing, so you're doing what people remember and is important to them. But it's more of getting a vibe of what they want, rather than sitting in an art meeting and going, "What do we want this creature to look like... let's go and ask the fans". At some point we have seventy-five people making the game, devoting 3-4 years of their life and they're ultimately the tie-breakers. And it's not as if all seventy-five people think the same thing. We have big rows over should something work like X and Y or Z. And eventually a decision gets made, and we move forward with it. It's the same with feedback from outside the company - we take it all into account, but at some point you have to pick and direction and move on.

To Page 2 ->

Advertisement

Are you excited about Fallout 3 on PC/Xbox 360/PlayStation 3?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-15 of 15 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Xerx3s
29/04/08 @ 06:35
#1
0
You buried this comment
Comment below viewing threshold
Show
Considering that one of the RPG gods went tits up, the other sold their soul, Bethesda is the only one left that might have a chance of making this into a good rpg.

What a sad world this has become.
chudders
29/04/08 @ 07:28
#2
0
You buried this comment
Comment below viewing threshold
Show
GOTY.
peak_performance
29/04/08 @ 07:48
#3
0
You buried this comment
Comment below viewing threshold
Show
Hines is a pretty boring interviewee.
Gurrah
29/04/08 @ 11:17
#4
0
You buried this comment
Comment below viewing threshold
Show
I am not one of the rambling NMA-crowd, but I am still a huge fan of the Fallout series and have resigned the moment Bethesda admitted using a 3d first-person perspective. It's not Fallout anymore, but hopefully it'll be a decent RPG in a post nuclear setting that plays more like Morrowind than Oblivion.
Edited 1 times, most recently on 29/04/08 @ 13:11
easychord
29/04/08 @ 12:30
#5
0
You buried this comment
Comment below viewing threshold
Show
I wish that I could have another game like Fallout whether it uses the Fallout name or not. Having a company make a game called Fallout 3 but in a different sub-genre almost feels like a calculated insult.

Some of the ridicule that Bethesda gets is over the top. After a while it's almost like kicking a puppy to death just because it keeps on pissing on the carpet but blanket praise from the press is just going to make the old fans kick harder.
Edited 1 times, most recently on 29/04/08 @ 13:31
w00t
29/04/08 @ 13:51
#6
0
You buried this comment
Comment below viewing threshold
Show
Fallout 3 is looking very good. I am hearing more and more good things from those that have seen it in action. Yes, a turn-based isometric game would be great, but it would sell to a much smaller number of people and that just isn't financially viable. At least it's almost certain to be better that Fallout Tactics or the shocking console version.
easychord
29/04/08 @ 14:11
#7
0
You buried this comment
Comment below viewing threshold
Show
Hopefully, where some people see a title that would not be viable if made with an American AAA budget other people will see a gap in the market that can be filled without spending AAA money.
Jheronimus
29/04/08 @ 15:39
#8
0
You buried this comment
Comment below viewing threshold
Show
Well, I love the original two games ánd I love Oblivion... Seems like there's no way I won't like this :)

BTW, for the hardcore fanbois who want it to be isometric, I don't see Ninty doing sidescrolling Mario/Metroid games anymore... Maybe the franchise just needs to move on to stay alive.
easychord
29/04/08 @ 15:47
#9
0
You buried this comment
Comment below viewing threshold
Show
I suppose that I must be a hardcore fanboy, or at least someone who is playing the part in this thread.

Nintendo have done 2d Mario on the DS recently, and very well received it was, probably sold more than can be expected of Fallout 3. They also have a 2d Metroid game in the works.
peak_performance
29/04/08 @ 16:18
#10
0
You buried this comment
Comment below viewing threshold
Show
Also, Marios evolution to 3d on the mayor consoles still kept the basic gameplay from previous titles - last I checked Galaxy was still a fun, pretty and casual platformer, not a shooter or adventure or puzzle game... genres which Nintendo have touched on in spin offs and never in the main series. The same can be said about Metroid.

Compare that to how Fallout is brought from a genre defining masterpiece which still today has some of the genres best implemented features, to the RPG-lite shooter with stats and lame gags that Fallout 3 appears to be developed as. No, VATS is not turn based nor a complete option as you have to reload AP's in real time :p Now I don't want to sound too rabid, but surely there IS some reason for some fans not liking the direction the series seem to take? It's not that it shouldn't evolve, but rather that it should stay true to the roots.

IF the Mario series had evolved like Fallout seems to, the outrage... it would make the world shake.
easychord
29/04/08 @ 16:28
#11
0
You buried this comment
Comment below viewing threshold
Show
Don't have to stretch your imagination too much there. Send an email to UKResistance saying that 2d Sonic was fine in it's day but that things have to move on...
Dynamize
30/04/08 @ 14:41
#12
0
You buried this comment
Comment below viewing threshold
Show
That's the best analogy I can use.

Really? Holy shit.
Lemming81
02/05/08 @ 12:38
#13
0
You buried this comment
Comment below viewing threshold
Show
I feel really bad for them that they consider the NMA crowd the 'hardcore fanbase' and I seriously hope they aren't taking onboard things they say. They are a small community of bitter little trolls.

Hating Fallout 3 before it's out doesn't make you a hardcore fan, it makes you a prick.

@easychord: Just forgetting for a moment how revolutionary and popular the 3D iterations of Mario are as well then?
Edited 1 times, most recently on 02/05/08 @ 13:39
easychord
02/05/08 @ 15:19
#14
0
You buried this comment
Comment below viewing threshold
Show
Mario 64 is one of my favorite games and marks the point where 3d games really came of age to me. It would probably take a few house bricks to the noggin for me to forget about it. Didn't like Mario Sunshine as much.

I would probably disagree with the NMA community, if I chose to join in. Such specialised communities are great for finding obscure information but the groupthink can be pretty bad. They have decided amongst themselves what the perfect game was years ago. Are NMA any worse than other communities or do they just get more hassle from outsiders, I don't know. I certainly don't hear about game journalists winding up Sonic fans then telling all of their readers how horrible they are.
Edited 1 times, most recently on 02/05/08 @ 16:20
peak_performance
03/05/08 @ 09:37
#15
0
You buried this comment
Comment below viewing threshold
Show
NMA does come of as too hatin' pretty often - but they raise many good points that I as a Fallout-fan agrees with.

Comments: 1-15 of 15 in total

Want to comment on this article? Log in, or register!

X View gallery