PES 2010: Pro Evolution Soccer
Back from injury.
You have to feel for Konami. Even when it was the critics' favourite football game, Pro Evolution Soccer was still the plucky underdog - the Havant and Waterlooville of the games industry's FA Cup third round, scoring a couple of goals in front of the Kop and leaving with its head held high, even after getting pasted in the salesy second half. But things change, and they certainly have. PES 2009 was by no means a bad game, but its angular, sped-up one-dimensionality felt like a throwback next to the increased realism of EA's improving FIFA series, and the world gave it the hairdryer treatment. Back to the drawing board?
Our first, brief hands-on may not have suggested as much on the surface, but by the typically conservative standards of the PES series, the new Team Style and Player Card systems, not to mention the expanded range of directional control, were and are blue-sky, helicopter thinking. They've even removed the forcefield around throw-ins, allowing you to jostle and compete in a more natural manner. Imagine! Extended play on near-finished builds of the PS3 and Xbox 360 versions suggests these changes make a big difference. But all the same, the boys at EA Canada are anything but complacent. Will it be enough?

We love preview code. In the one we've got the players' shorts flap in the wind at insane speed. It's mesmerising. Goalkeepers are very slow to take goal kicks, too.
We won't be able to answer that for a while, but in the meantime we can give you a better sense of how Konami's revisions stack up. On the pitch, the developer is touting something akin to FIFA 10's 360-degree directional control, which would be about 45 times better than PES 2009's (or whatever 360 divided by eight actually is). In practice it doesn't feel as though you get that many degrees of response from the analogue stick when dribbling or playing the ball, but there's no denying that it's a dramatic departure from the fixed lines and diagonals of the past, and much closer to the effect achieved by EA Canada with last year's FIFA.
The vastly improved graphics engine helps here too, restoring humanity to the faces of the players thanks to something as simple as realistic lighting, and expanding the diversity and nature of animations considerably to accommodate the freer range of movement. There are still some work-in-progress horror shows (stand up Adebayor - actually, better sit back down again), but most players are suitably recognisable, and animations continue to reflect distinctive running and movement styles - one of PES' historical strengths. Overall the improvement is considerable, and 2009 is almost unrecognisable in contrast.

The final game will also allow you to manually request the ball when running into space alongside a team-mate.
With the pace more measured, PES has crept back up from an abstract game derived from football to something more directly resembling what we see on TV. A lot of the little flicks and feints that used to require complex contortions of various sticks and button combos are now performed in-line too, and prove easier to commit to muscle memory. The result is a strong footballing foundation that respects intelligent use of space and tactical imagination on the pitch, and makes for a more deliberate, precarious feeling in control, punishing slips and spillages swiftly but seldom falling into predictable patterns.
Elsewhere Konami has tightened the AI, particularly goalkeepers, who can't be rounded so easily, with manual control returning for them as well. Keepers can also be unsighted, which helps you make more of free kicks and players with an aptitude for long-range drives. The overall first impression is that PES 2010 plays out like FIFA 09 without the bias towards pacy attackers, making for tight, competitive multiplayer matches.
Potentially just as worthy of applause is the increased transparency off the pitch, with a number of structural changes that allow you to understand and adjust players, positions and tactics without the need for laborious trial-and-error. Player Cards are individual characteristics, some of which highlight strengths such as reactions, touch and particular types of turn, while active cards can be switched on or off, or between several settings. Every player has a card for changing their attitude between defence-minded, attack-minded and balanced, but some of the better ones have adjustable specialties. Frank Lampard has a long-range shot toggle, for instance, which sees him moving into better positions to line himself up, while Luca Toni has a fox-in-the-box card and others can be encouraged to poach and set themselves for eye-of-a-needle passes. You ultimately need to step up to take advantage of their skills, but the cards work to help you.
Player Cards may be the most eye-catching element of the new PES - the kind of trademarkable bullet-point concept more typically associated with the old EA Sports - but Team Style is arguably the more broadly impactful, allowing you to fine-tune things like a team's compactness, how much support the team provides players advancing into the opposition half, the style of your defensive line and whether players will instinctively swap positions to mix it up. Superficially similar to FIFA's Custom Tactics, Team Style allows you to transform a team's behaviour in concert with the Player Cards, and this is likely to ease progress considerably when you're forced to withstand assaults from tougher teams by pressing harder and holding your ground in possession, for instance.

Online isn't something we can test right now, but having ditched Konami ID, the company's representatives are promising a significant change.
One of the quirks of our preview version is that a lot of the line-ups and formations have yet to be calibrated for release, so you fire up almost any team and discover players wildly out of position. This will be fixed by the time you can buy the game, but in the meantime it helps to highlight another significant change - the loss of the occasionally ambiguous skill pentagon in favour of a 1-100 player rating more akin, again, to FIFA. Individual players have a peak potential rating - Buffon is 95, for instance - but if you put them in a role they're not comfortable with, that drops off, so it's important to keep an eye on their preferred positions, highlighted on the same screen.
All of this is likely to help you back into the revitalised Master League, where there's a new Youth Team section for managing younger players and fast-tracking the best. Konami reckons the new menus should be easier for players to deal with, despite the volume of new options for things like sponsorship negotiations. Veterans of the Master League system may also be pleased to hear that you can qualify for and take part in the Europa League and Champions League, forcing you to deal with fixture congestion and other issues, although we didn't get that far during a week of testing (mostly because of my bitter, ongoing feud with the Eurogamer Expo's Tom Champion).

The menus and music are still, er, an acquired taste, but you'll have a lot of fun on this one, the Team Style page.
For all the game's seeming improvements, however, Konami must know that it has work to do to win back the core fans who finally took the plunge on FIFA last year, and PES 2010 will struggle to do so in one swoop no matter how much it reduces the quality gap. After a week at the controls, PES 2010 appears to play a game much closer to FIFA 09, with less of the latter's polish but a more quantifiable relationship between decisions on and off the pitch. However it stacks up in the final reckoning though, there's no question Konami has turned sharply away from the cul-de-sac into which the series appeared to be disappearing last year, and if nothing else PES 2010 looks like it will serve as a decent manifesto for the Japanese developer's future plans. The difficult question is whether it will be enough to see off EA Canada's own efforts, which we'll be considering in a thorough hands-on with a near-finished build tomorrow.
Pro Evolution Soccer 2010 is due out for PC, PS2, PS3, PSP, Wii and Xbox 360 this autumn.
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Comments (54) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Hope this beats fifa this year
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Perhaps this year (though I doubt it), but based on the 2009 games FIFA has everything and PES has nothing.
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I imagine you on the floor in the foetal position, rocking slowly backwards and forwards whilst repeating this mantra.
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Look at the quality (and mainly money) that Konami put into their other games namely Metal Gear ($70million), why aren't they spending huge sums of money to get this back on track? Why aren't I seeing radical improvements in graphics and gameplay-not just another minor whitewash of the same stinking rotten collapsing house? They should totally scrap the old engine and build a true next gen game from scratch with totally new controls, that actually takes football games to a new level.
I'm sick of the gaming press that all seem to be Pro Evo fanboys and just can't accept their pet game has stunk for years. I'm sick of hearing the old tired line of people talking like Konami are a small litte cottage industry next to EA's corporate machine. Konami are just as much a Multi National as EA are. They don't spend the cash on this game because when it still sells over a million copies in Europe alone why should they. Lazy, lazy Konami.
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BBC adverts ftw!
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Although judging by the weekends performance the picture probably tripped over on itself on the way to the scanner!
Oh and the game, bugger PES 2009 just give me ISS '98 still the best footy game ever!
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No way have you ever had one girlfriend let alone two on the evidence of that little diatribe of yours.
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It always used to be "People's Hero Peter Crouch", but now he's moved to a decent side
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In game pic Messi is number 10
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Wow, an entire sentence dedicated just to me. Thanks!
But seriously, I'm not convinced again after reading this. Proof is in the firmly lodged in the pudding with this one.
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You'll never walk alone it said Torres Torres
We got the lad from sunny Spain, he'll get the ball, he'll score again
Fer-nan-do Torr-es Liverpool's number 9!!!
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I wasn't serious. Fair enough if you thought it was a poor, facetious attempt at allegory (it was). But don't call it a diatribe. There was nothing misogynous about that post. If you think there was, point it out to me and i'll be happy to edit/delete as required.
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I thought he had left Portsmouth.......
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The last few lines certainly make it sound like you think women should be running around after your sorry ass, but I accept if it is merely an offset of a very poor allegory.
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http://www .youtube.com/watch?v=ABVLFqlhGos
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It wasn't necessary to call me a "sorry ass". I deleted the post because you took offence at my poor attempt to make a joke. By deleting that post, order has been restored in "La Mancha" the magical land where you and other white knights* enforce your protection of vulnerable internet women and their concomitant honour. Hypersensitive idiot.
** http://ww w.urbandictionary.com/define.ph...
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I still love you PES, but you're gonna have to impress me this time.
looking forward to the demo (1st of October perhaps?)
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On FIFA, trying to find out what type of player someone is becomes a chore. "Is he strong? Quick? Dangerous? Solid at the back? Hang on, I'll just scroll through this list of pointlessly meticulate attributes until I find out."
Even stat-happy FM uses a polygon these days, and I'm not referring to its match engine.
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Tarting up the menus and swapping the special ability star stat for some card system isn't going to cut it. They should have added real currency to the Master League years ago, should have added more features to the Master League years ago and they should have been pushing the gameplay and online features. They've stood still and now they're on the ropes.
Even if they match Fifa's gameplay innovations, they've still got a long way to go with the online modes. Fifa has Ultimate Team mode, 10 v 10 Be A pro mode, Club games, Interactive League games, Addidas Live Season update...all innovations added in the past two years. What the hell has Konami be doing all this time?
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As far as I'm concerned, the Pro Evo series at its best (which for me is either ISS Pro Evolution 2 on the PS1 or Pro Evo 4 on the Xbox) exceeds how good Fifa 09 is, and I really like Fifa 09. But its still not quite right.
Its too floaty, shots don't feel right, by default you end up scoring goals in the same ways, crossing still feels a bit wrong at times, hitting the woodwork doesn't feel right, all the players look quite good but not good enough and no way of editing them... I could go on, but I'm just listing things that PES seems to get right.
PES-love is in the blood. Its like a woman who you used to love like crazy, who went a bit ropey and treated you like crap (but always had 'that certain something'), and then they've come out of rehab and are potentially back to their best. Or at least I hope it is. It could all be a massive mess still.
One thing is essential though for me to like PES2010 - an excellent editor.
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I hope PES2010 has enough changes to warrant a purchase. I didn't bother buying last years version. Give it a miss for one year.
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Even BAP is from PES, Fifa copied Winning Eleven's Fantastista mode in the Japanese version, then they took it online. Fantastista came out the summer before Fifa 08, then lo and behold EA add 5v5 BAP as DLC content, missing the release because they hadn't planned for it until they saw Konami's game.
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Which is not to say that either game was the first to offer the ability to play as just one player (whether in the game, or for a career), or that such an elementary option should ever be considered the subject of theft. It's football, the idea of playing a match as just one player is pretty straightforward.
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You totally missed my point. I was saying you have never had a girlfriend, that's not the same as being an internet white knight. Seems to be you that's the idiot.
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I don't see why it matters if I've had a girlfriend or not. "Davey Wells" posted a much better analogy than mine anyway.
I apologise for calling you an idiot.
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