PES 2010: Pro Evolution Soccer
Slide away.
The contrast between the first showings of this season's instalments of FIFA and PES could not have been starker. The former was paraded with pomp, powerpoint and Peter Moore at the Emirates Stadium; meanwhile Konami kicked back in a swish hotel room in central London, set up the game on a bunch of screens, and let us settle down and just play.
The Japanese publisher's relaxed approach is refreshing if a touch unsettling. After all, it's arguably the relaxed approach of Seabass and his team that has seen the mighty footballing legend stutter over the course of this generation, while FIFA has raised its game substantially.
But there's a lot to be said for just being handed a game and given the time to - that word again - relax and simply experience it, without suffering the indigestion of a seven-course bullet point banquet.
That's not an criticism of EA's presentational methods, with the latest FIFA coming along nicely. Rather, it's an acknowledgement on Konami's part that, after a series of false starts, endless press-release promises just won't cut it by themselves this time. The game has to do the meaningful talking.
The code on offer is still clearly early and unfinished (running off a PC with a 360 pad plugged in, rather than a debug console), but more than adequate enough to sample a game of a markedly different pace to 2009, test Konami's boasts of a new graphics engine, and fiddle with the transformed tactical model.

How the new card system looks. 'Incisive Run' is, for example, automatically assigned to Messi.
Let's start with tactics. Konami has scrapped player star ratings and the previous method for determining your team's playing style in favour of two systems working in tandem: Team Style and Tactical Cards. The former is a series of sliders which affect the general strategy and mentality of your team; the latter a means of determining specific roles for individual players to harness their strengths.
There are team sliders (adjustable between 0 and 100) for Player Support (how many players push up with the ball holder), Support Range (a narrow or wide spread of support), Position Switch (at maximum, think the freedom with which Man Utd switches wingers) and Attacking Style (0 to lead from the wings, 100 to drive through the middle, and a complementary set for defensive strategies.
Of the two playable teams in this build, Liverpool and Barcelona, the Reds' relatively cautious Attacking Style defaults to 20, while Barca's relentless attacking siege is naturally right up the other end of the scale.
PES has long been infatuated with individual skill, and a star's ability to change a game with a brief moment of brilliance. The Card system is a new take on this, designed to complement individual abilities through very specific AI direction. Squad members are dealt a deck of cards each representing a unique skill. Some of these are fixed for obvious reason, such as Reaction, 1-Touch and Slide Tackle. Others can be toggled on or off at will, and this is where your choices can really impact what happens on the pitch.

It's like PES but prettier. That's the new graphics engine for you.
Konami offers a few examples of his this works in practice. In previous games, if a player is deemed a skilled early crosser of the ball, they'd simply have their long passing stat maxed out. Switch on 'Earlycrosser' card in PES 2010 and the AI player will always be looking to break to space, ready to send a ball over. Once under your control, stats kick on - meaning, if you switch on this card for a player who routinely hoofs the ball into row Z, he might break for space, but the actual cross is no more likely to be accurate.
Similarly, Eto'o's 'Chasing back' card is on by default, so if Barca lose the ball, he'll race to hound it back from the opposition. Switch it off, and he'll leave it to team-mates and hang up the field ready to attack. It's effective in practice.
Switching on the 'Goal poacher' card for Gerrard, my Liverpool team break for attack from the kick-off, storm the penalty area and the ball is desperately cleared, before being smashed back towards goal. Yet while most of my players are either cautiously hanging back or returning to formation, Gerrard, sensing an opportunity, is goal-hanging on the edge of the six-yard area, jostling with a defender and miles further forward than any other red shirt. And so perfectly placed to steal the ball as it scorches back towards him, turn and smash it into the corner of the net. All in the first 30 seconds.
It's a slightly crude example, perhaps, but does illustrate the difference the cards can make. Therefore, theoretically, a more thoughtful approach to the talents of your squad should offer up a heap of ways to try and turn a game in specific areas with specific players off-the-ball, in tandem with the overall team strategy.
The 'let's-try-and-break-it' instinct is also always powerful in these situations, so I try minimising all defensive sliders while whacking every attacking option up to full. Satisfyingly, this results in an astonishing penalty area assault from my team, which is fine as long as the ball remains in the final third, but leaves an hilarious, pitch-wide hole further back which the opposition are able to exploit with gay abandon.
It's too early to judge the true effectiveness and value of these systems based on a handful of games with the same two teams, but there's definite promise.
I mentioned a change of pace. And here lies the most striking difference between PES 2010 and its predecessor. Simply, the latest PES runs at a slower, more measured - and yes, dare I say it - more FIFA 09-like pace than last year's frenzied, almost arcadey kickaround. This would seem an admission that PES 2009 strayed too far from its realism roots: and is a smart move in the sense that it creates a more considered experience to take advantage of the overhauled tactical system.

2009 vs. 2010 likenesses. Still wouldn't, wouldn't, wouldn't, etc.
Visually, it's noticeably prettier, if not a giant leap forward. Player models in particularly are, up close, stunningly detailed and lifelike. And, while it's hard to be sure without the two games side-by-side, startling facial detail and convincing crease shadows on shirts set Konami's player's aside from FIFA's in my eyes.
An animation overhaul is also promised, but much of this is still to be implemented. In this build, an unusually early showing from Konami, there are animation skips, slightly robotic automated sequences, and more obvious errors, like a penalty kick going straight through the goalie's belly. Obviously Konami is aware of all of these and promises they're being worked on in the months ahead.
Let me be clear: PES 2010 is an undeniably enjoyable experience. Stepping back from the PES-bashing of recent years, and the huge advances of FIFA, there's never been a question that PES doesn't play a good game of football. But it has by no stretch evolved as quickly as it should have.

Up close, player detail is tremendous.
Will this season be different? That's hard to answer at this stage. The more methodical pacing is a welcome change, and that PES sense of liberty and excitement is still uniquely intoxicating, a worshipping of individual genius and moments of magic that can thrill in a way FIFA perhaps cannot.
Additionally, improvements to the Master League, online play, commentary, AI, ref balance, goalkeepers and so on are all promised but either difficult or impossible to assess at this stage.
One thing Konami cannot do anything about this year is FIFA's evolution to full 360-degree control. PES sticks resolutely to the traditional eight-way model. After only a few games with each, I'm not able to determine in detail what a difference this will make in the final analysis. But in principal it could clearly be significant.
In isolation, first impressions of PES 2010 are undoubtedly encouraging. The danger for Konami is that PES may finally be finding its feet again, just as FIFA races clear.
PES 2010: Pro Evolution Soccer is due out for PC, PS2, PS3, PSP, Wii and Xbox 360 this autumn.
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Comments (45) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Pes 2006 on the 360 - thats where it all ended.
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"The danger for Konami is that PES may finally be finding its feet again, just as FIFA races clear."
Sums it up really.
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@ Darren
EA does the glitz and the glamour so I can't see then sharing the premier league license (either that, or Konami simply can't afford it), besides, some bright spark will release an option file that will take care of all of that for you...I have one for PES2009...
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Everyone says that Fifa is the clear winner.
But what to do when you have tried Fifa and still don't like it, and go back to Pro Evo which you know has rotted into a poor game too.
You go back to the one and only:
Sensible World of Soccer!
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Do these option files work with the PS3 version of the game? Or is it only for PC? Thanks.
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We'd like to buy you and your buddies a round of beers!
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I have the option file for ps3...i think you can get some for the PC as well, but i'm afraid i wouldn't know where to look for those...
I just typed "pes2009 option file" into google and a good few options came up. give this one a go:
http://ww w.pesgaming.com/showthread.php?...
The club badges are all beautifully scanned etc, player names are accurate, there are even premier league crowd chants that you can implement! However, the bloke who created it has called players he doesn't know "FAKE" which is a little vexing...
hope this helps...oh, and you'll need a usb stick to save to from your PC...
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I didn't like either of the latest Pro Evo and Fifa outings so have been without a football game since I got my PS3.
The card system sounds interesting. I'd like to sort my team out to the smallest detail but at the same time I'd like the option for some auto configurations for when I feel lazy.Given their previous systems, you'll probably be able to save different strategic layouts. Fingers crossed for Yu Gi Oh Pro Evo 2010!!
...off to read the Fifa 10 hands on
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No, in Fifa every team plays differently and you can adjust your tactics with various sliders, which makes a big difference to how your team plays.
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We always hear about how *this* PES will be a significant improvement. There hasn't been a great PES since Pro 4 or 5. I remember feeling significant excitement about "AI TEAMVISION"... Which was crap. It added nothing to the gameplay. Even on 6 stars (or "top player", if you must) it offered no challenge. For what anecdotal internetz evidence is worth, my friends agree that AI teamvision did nothing. I grew up on PES and I have fond memories of Pro 2/3/4 and 5. But beyond that i'm pro-amnesiac.
Anyway I hope it's great, honestly. And I have been a bit harsh, it's not all bad. I also own a Nintendo Wii, and PES on that format is great: in fact it has repeatedly prevented me from selling that system.
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Thanks for that.
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I'm hoping the Konami can bring back the magic the PES 2010.
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I really hope I'm wrong and that PES2010 will be 'the return of the king', but I really doubt it. It's an early build, sure. But I really don't expect it to change that much gameplay-wise.
FIFA 10 on the other hand is nicely evolving and tries to solve as many problems and implementing new (fan-demanded) features as possible. When I hear David Rutter or someone else at the FIFA 10 team speak, I truly believe they want to make the best football simulation. Something I respect.
Anyhow, the waiting has started. I guess the final answer will be given at the gamescom in Köln, end of August.
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> shocking online play
> camermen as poorly scaled sprites behind the goal
> repetitive and ridiculous commentary ("This match will end in defeat for one party, and in a party for the other...i mean holy moly)
> too many keeper spills and lucky rebounds
> poor menus and irritating music
...thats just for starters but you get the drift....still play it every week with mates tho ha
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PES5 was the last great PES for me. It's been a long time
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Liverpool are Cautious? The most goals scored out of any Premiership Team this season (9 more than their closest rivals), along with the best Goal Difference?
[link url=http://uk.eurospor t.yahoo.com/football/premier-league/2008-2009/league-tables/ best-attack.html
]http://uk .eurosport.yahoo.com/football/p...[/link]
DOH! PES got it wrong again!
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yes, you can change sliders and shit to benefit your team(although it seems more like they are just to give an illsuion of team control than really affecting gameplay) but the A.I plays the exact same notwithstanding tactics. The only difference being playing against teams like Arsenal/Barca who keep the ball on the deck at all times.
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As long as they affect a player's performance for the better I don't care what they call them.
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Come the Autumn I'll no doubt end up buying both games again, each have their own plus points and can happily live side by side on my shelf.
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Do what I do and play the PS2 version of PES. This is still the best football game on the market in my opinion. Honest Joe in post number 3 is correct!
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Umm they must REALLY have removed all that pre-scripted stuff in PES since the last time I played it then (granted it was PES 5 but still). Also suggesting a Street Fighter like input doesn't require skill - where to begin?
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it is completely untrue to say every team in fifa09 plays the same. When in the "Arena" warming up before a game, you even get a preview of the opposing teams tactics, their defensive set up, attack bias, press play, tendency to shoot on sight etc etc. which even in itself highlights the differences. I seriously doubt you have spent enough time on Fifa09 if you haven't yet recognised the differences in teams playing against your team - especially in the "Be a Pro" set up where, amongst other things, you get to play reserve team matches and then can palpably feel the difference in play when getting to turn out for the first team for the first time.
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If so I def won't touch this.
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