Perry: Target Asia, make games simpler
Acclaim CCO talks Gaikai and more.
Acclaim's chief creative officer David Perry has warned that developers and publishers must do more to take advantage of Asian markets or risk losing out on big money in the long run.
"My question is, What if a really good game was free? Halo quality for free," he said during his keynote address at the Develop Evolve conference in Brighton today. "There's been some really famous household-name designers come out of Japan. Are you willing to bet there will not be a named person ever from China, Korea or India?"
Perry argued that free-to-play games and micro-transactions were all innovations from Asian markets, but, despite the huge amounts of money they generate, Western developers continue to persist with high-cost retail games and "just aren't exploiting this anything like as much as they should".
"Each generation we keep increasing our prices and making the wall higher. I'm worried about the next-generation - are we going to charge another USD 10 or USD 20 for a game? Gamers have to keep climbing over this wall to continue to play. Many gamers and students can't afford to," he said.
Dave Perry speaking at Develop on Tuesday.
As expected, Perry also spoke about Gaikai, the facility he has been developing with partners in Holland, which aims to allow publishers to provide access to high-end games through web browsers using bespoke Flash technology.
Although he stopped short of talking about specific plans outside California, where Gaikai is testing, he did note that 67 per cent of the UK has broadband capable of running the service - a higher proportion than the US.
It all played into Perry's theme - that developers must wise up or risk losing out, whether that's in Asia or in game interfaces. As an example of the latter, he pointed out that World of Warcraft - a game often praised of reducing the "friction" between wanting to play and actually playing - takes around 30 mouse-clicks to enter.
Perry also had some advice on how best for Western developers to tackle the Asian markets. "They have been going through different generations of trying things with micro-transactions and the thing you must realise if you don't like these ideas, it's fine," he said. "Because it's like the Wild West, and it's your challenge to create new ones."
Develop continues tomorrow and Thursday. For more on Gaikai, check out Digital Foundry's extensive technical interview from a couple of weeks back. We'll have our own Develop interview with Perry available soon.
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Comments (12) Latest comment 3 years ago
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what a load of nonsense. converting my euros back into old european money, i paid slightly more for SNES games than I pay for 360/PS3 games nowadays.
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Now that the pound is one of the strongest currencies on the planet and the Euro is up there we are paying a lot more than we did back in those days due to inflation besetting the Yen and Dollar.
Inflation taken into account we are actually paying more for practically everything than we ever have before.
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A couple of my old 1st gen GameBoy had pricetags of beyond £35, more than a few SNES games with tags of £40-£65 on 'em. To be honest, I can't actually remember the last time I paid:
* More than £30 for a handheld title
* More than £45 for a console title
* More than £30 for a PC title. Hell, I can't even remember the last PC game I bought for more than £20.
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And I guess he's hidden his world of warcraft shortcut some where far far away because it frankly only takes me four mouse clicks until I'm logged in on a character and ready to play, and, I'm using their launcher. ^^
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compared to my penny-pinching youth when I'd not buy expensive games I still spend less on an average game than at any time since the megadrive. (admittedly old Atari 400 / XL games and Speccy stuff was uber cheap before that) - and considering there's been constant inflation and a worldwide economic boom in that time period he's talking a fair bit of FUD
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I sometimes hear ppl say, "back in the day gamers were real hardcore, they could finish Ikaruga". Well, what changed was, imo, that "back in the day", most video-gamers would spend days playing just one game (or a couple) - until they master it, attention span is not what it used to be.
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Plus i rarely give a flyin F what my character looks like, so i would not be interested in a game where micro-transactions are for appearance. I know others maybe and this is where the money is but people are gonna wanna play the best games and i cant imagine how, for example, COD 4 would have made its money back via micro-transactions, if it was improvement based micro transactions too many people would be put off by this and if it was appearance would people really spend the equivilant of a retail game on clothes?
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Hence why they dropped when we got CDs?