Peggle Nights Reader Review
Take Peggle Deluxe, tweak some of the characters, design a whole load of new levels, add some new music and hey presto you have Peggle Nights.
This is as addictive and as good as Peggle Deluxe. I sat down for a short game earlier and I now see that two and a half hours have passed me by. Looks like I've missed Merlin then but no bother, my quest to enter the Peggle Academy has been keeping me busy. At first glance you may me disappointed. The music isn't quite as good as the first game and the characters aren't quite as cutesy either. Also I may not be so good but there aren't as many 'Radical!' and 'Tubular' chipmunks going on. On the other hand the bucket is a little more forgiving. New things of note is the Ace rosette received for scoring more than a certain amount - this target varies from level to level and gives the completionist a whole new reward to aim for. After all, you may be able to clear a level but can you score highly too? There are new style bonuses too. You can get a double long shot from bouncing the ball of a pink or orange peg and sending it back and forth across the screen. There's 'off the wall' if you use the wall to hit a peg. The Challenges aren't quite as fierce as they were in Peggle Deluxe but the levels themselves are. The last one is completely evil but after 20 retries I finally managed it.
There's also the promise of downloadable levels though there aren't any yet on the Popcap site. I've also heard rumours of a level editor. So then, this is essentially more of the same which is no bad thing at all and is compulsive as ever. At times it verges on genius.
9 / 10