Pearce: SCII should be "compelling" for all
"It's just like World of Warcraft, right?"
Blizzard co-founder Frank Pearce believes that everyone who has a crack at StarCraft II should be able to get into it because the game accommodates players on a number of levels.
The real-time strategy game has a reputation for its intimidating speed and depth, but Pearce isn't concerned.
"It's just like World of Warcraft, right?" he told Eurogamer this week.
"With WOW there's all these different types of play, and by far the most intimidating type of play is the PvP element, right? Whether it's open world or Battlegrounds or arenas, it's the most intimidating part.
"But StarCraft II should be a compelling experience for everyone, regardless of how deeply they want to partake of it, just as WOW has compelling experiences depending on how you want to play it."
One example of that is the way the single-player campaign is constructed, with each map offering its own unique challenges. (Check out our hands-on StarCraft II preview to learn about The Dig and Welcome to the Jungle scenarios.)
"Totally. If all we wanted you to do was build up your forces and sweep in and destroy your opponent's base, we don't need to do a lot to design that, and you can get that experience in skirmish against the AI of different skill levels anyway," Pearce said when asked if he saw each map as a sort of puzzle.
"We wanted to make sure that the single-player was different. I mean, it's 29 missions: if you had to play 29 missions of 'build your base and sweep in and destroy things', it would potentially get very boring. We wanted to make sure it was engaging throughout."
StarCraft II: Wings of Liberty is due out for PC and Mac on 27th July.
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Comments (16) Latest comment 2 years ago
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They also need to make efforts to ensure a good, friendly community. I doubt anyone wants a community like that of DotA (except maybe dota players). You get flamed into oblivion if you're a newbie. You get flamed into oblivion if you're not good. You get flamed into oblivion if you are winning 'in the wrong way'. Generally not a nice game to play in public matches.
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They won't be people re-installing the game as you would need to buy a brand new copy of the game to reinstall it iunder a different Battlenet name.
Battlenet also logs how many games you've already played so you you won't be playing a against people whohave played more games than you oir are better than you.
It has rankings and levels for everyone from complete noob through to Pro.
You will be paired with someone of the same skill level.
The matchmaking is better than any multiplayer matchmaking on any other online game ever.
It has a perfect ladder system.
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if the player was any good at his placement matches he would not get paired with rubbish players
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Starcraft is primarily an RTS in Space. A genre and setting that I cannot stand. But I can definitely get its appeal for those who do.
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I'll believe it doesn't mismatch rubbish people when I see it. In my experience with ladders and matchmaking for types of games I suck at is that once you get to a constant level of suck, you find every other battle is against someone who is either a good newbie or someone who was misranked (quite easy if you have a particularly tough ranking opponent or a bad streak) and has to steam-roll 4-5 rubbish people to get back to the level he should be at.
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The single player sounds interesting, not sure I can overcome my Actiblizard loathing to buy it though.
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there won't be much in game slandering like in CS/WOW/whatever else simply because 99% of people are too busy playing the game
if you're spending time to type unless you're SlayerS_`BoxeR12131!1 you're going to lose.
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RTS games are really hardcore; in a online fps when you lose, you still have your little achievements, as to take a flag, destroy a enemy position, etc. But in a rts, when you get crushed, you get crushed, there's no sense of achievement at all: is all or nothing.