PDC World Championship Darts Review
Bully for you.
Version tested: PlayStation 2
Many years ago I overheard a senior writer for a well known PlayStation magazine boasting to a colleague that he always gave pinball games low scores on principle, because he "didn't see the point". I could sort of see where he was coming from, but that didn't stop me thinking he was a bit of an arse. Partly because it seemed like he was doing a disservice to fans of pinball games, odd as they may be, but also because... well, he really was an arse.
As a reviewer, it's sometimes hard to block out the voice in your head whispering "You can play this for real, for less money", but such factors shouldn't really enter into any objective look at a game's relative merits. If someone is willing to pay over the odds for a videogame version of an otherwise simple hobby, that's between them and their overdraft. Case in point: this officially licensed darts game, which digitally recreates a pastime you can already enjoy for free in good old-fashioned pubs across the nation. So the question really shouldn't be, "Why would you want to play darts on a joypad?" but rather, "How good is this game at letting you play darts on a joypad?"
Rather good, is the answer.
Super...

OK, so maybe character modelling isn't the game's greatest strength...
The main barrier to playing darts on-screen has always been that the pleasure inherent in the game comes from the tactile feeling of, you know, actually throwing darts. There's just something appealing about lobbing bits of sharp metal at a board that is hard to replicate, to the extent that even if you're crap at the actual mechanics of the sport it's still fun to chuck a few arrows in real life. Maybe it's a British thing, but there's something wonderfully medieval about the concept, an undiluted test of a hunters skill that once put food on the table, that it's hard to resist just having a go.
Looking back all the way to gaming prehistory, previous darts titles tried to compensate for the lack of any tangible contact twixt player and dart by coming up with bizarre ways to inject challenge into the throwing action. Just pointing a cursor at a board and hitting a button doesn't really excite, so the disembodied virtual hands became more and more wobbly, juddering in front of the board in a fashion that might lead less scrupulous reviewers to make a cruel joke about someone with Parkinson's. But not me. No sir.
PDC World Championship Darts (or PDC WCD, or Paddock Wicked, you choose) takes a different approach, one that clearly owes a debt to the way EA has monkeyed around with analogue sticks to better simulate far sexier sports. The left stick directs your aim, while the right stick is pulled back and then thrust forward in order to throw. A power bar is visible when playing at the amateur level, but otherwise you must rely only on your thumb sensitivity for sensory feedback. At first it's counter-intuitive, and quite frustrating. However, once you find your groove and the timing clicks into place, it's actually a very clever and subtle way of simulating the dart-throwing action. A successful shot becomes less about how steady you can hold a cursor, and more about the rhythm of the throw.
And, er, that's pretty much it as far as gameplay goes.
Smashing...

A famous darts player, playing some darts, yesterday.
It is, after all, just darts and any further attempts to embellish things probably would have led to a watered down product. To expand the game's lifespan there are numerous variations, billed as party games. Some of these even the most casual arrowsmith will know (301, Round the Clock) while others are presumably only popular in the darker corners of darts cultism (Cricket, Killer). Alternatively, you can embark on a career as a pro darts player, designing your own character and guiding him to the heights of international darts success.
Most won't notice, or even care, but Newcastle-based developer Mere Mortals has gone to uncommon lengths to bring authenticity to a title that could easily have been treated as a joke. The locations for the World Championship matches are modelled from the real thing, there are ten digital recreations of today's darts legends, and commentary comes from Sid Waddell. It may be a niche audience, but devoted darts fans will find that their passion has been treated with the same respect and accuracy that usually goes into blockbuster football games.
Which, in true circle of life fashion, brings us back to the omnipresent issue of, "What's the point?"
Here's what you could've won...

Take a deep breath. Smell that? That's bloody GLAMOUR, son.
The people most likely to appreciate the work that has gone into PDC WCD are also those most likely to have regular opportunities to play the real thing. Will they really gain anything from this title that they don't already get from the actual oche? Probably not. That's not to say it's a bad game in itself, it's just that unlike, say, poker, there's no real correlation between skill in this game and skill at the real thing, so it can't really be used as a practice tool. The chance to play against the big names in darts may be a draw, but it's only worthwhile if you can actually feel like you're pitted against the pros.
I'll happily confess that I don't know enough about professional darts to be able to recognise any particular player's style (if such a thing even exists) but to my untrained eye, the computer players always seem to play much the same game. They make the occasional mistake, but also pull off suspicious match-winning recoveries that could be the result of carefully programmed skill algorithms, or could just as easily be evidence of a shady AI that doesn't like to lose. Somewhat predictably, the game is at its best when played with friends - but, again, that's something inherited from the real life sport, and not a criticism unique to this game.
If anything, PDC World Championship Darts feels like it's stuck on the wrong format. The prospect of a Wii version that actually lets you "throw" at the screen would be more likely to entice the post-pub party crowd, while an Xbox 360 version that allowed for online play against fellow enthusiasts would make it a more appealing long term prospect for darts aficionados. The PS2 may have the mass market, but there's potential here for something more and the game does feel restricted by its last-gen scope. Despite this, it's a solid and carefully crafted game that takes aim at a very narrow niche and hits the bullseye more often than not. Whether there's a point to it, I'll leave you to ponder.
6 / 10
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Comments (21) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Ohhh and thankfully he never did turn up to give me my beating
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Unlike bowling, golf, baseball, tennis and whatever else is on wii sports with darts your litteraly throwing the wiimote at the TV.
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Now it's been changed so that, when the game is bought, a seal is placed on the opening. So long as the seal is never broken (i.e., the game is never opened), it can be returned within 28 days for a refund. But if the game is opened, that's it - trade-in or nothing.
Cptn, I sympathise with you. I quit Game about 6 weeks ago and had my fair share of that crap.
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After all, with all the reviews around,there's little excuse to buy something that's a million miles away from what you want.
And I have zero sympathy for ANYONE who buys a bloody darts game...fat alchoholics chucking bits of metal at a round board...great!
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I got burned with that shit with Astonisha Story, i'm not impressed that i opened the game to find out how woefully shit it really was and to find out i can't take it back full price.
It's got to be the most retard thing ever, how can you buy a game not open it and find out you don't want it?
I understand the loophole of "renting" a game but this is plain crap.
I hope it's just over the christmas period because 28 days is an abnormally long time.
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I'm one of the decent assistants mind,and i'll let most people know before they pay if what they're buying is basically crap
Then again like someone above said,all these people need to do to avoid the majority of terrible games is either read a few reviews first,or bloody rent the thing from Choices or something.
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Like most things these days, it was introduced to be helpful to those people who weren't entirely sre about their purchase, but it had to be stopped because of assholes who just took the mickey. Yeah, the people who didn't misuse it get left out now too, but such is the way of things. People just need to be more careful about what they choose now.
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Completely shutting out returning a game because you opened it is just not on.
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Don't they have jobs/studies/families to take care of? Or do they do nothing but play video games?
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They could have made it so to return anything, you'd have to be a GAME loyalty card holder and were only allowed 4 returns a year. That way people could have taken chances and still wouldn't have ended up with shit. If they bought more 4 shit games in a year then they'd be a danger to society anyway. That would have stopped the people purely using it to pirate games or indeed those that ordered it online but had to have it that day, thus buy it from GAME and then take it back.
As it is there's a loophole anyway, buy a GAME from game, play it, like it, buy another one online at a cheaper price and take the new copy from the online company (sealed) back to GAME for a full refund. Only time it wouldn't work is if the game was shite.
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I always felt guilty about bringing back a game within the 10 days policy. It made me feel cheap and grubby. So I am glad to see it has ended.
I would like it if Game, Gamestation, HMV and Virgin popped into Tesco once in a while to discover the RRP is flexible. I occasionally buy from Gamestation if I am trading in a finished game that I don't want in my collection, but £50 when Tesco charge £40 is balls. At least Game & Gamestation have a second hand set-up but how on gods earth do HMV & Virgin sell any games at all?
As for the darts, the review is too generous. It is plop.
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Apparently the difference in price between the wholesale price of a game and the RRP is only about £5-10 so if GAME drop the price any further than that then they'd be making a oss on that title. They can drop the prices of something occasionally as a promotion, but it would impact profit margins. The reason supermarkets can afford to charge so little is because they stick the price down to something silly low to attract people into their store. Then the money they loose on the game, they make back on groceries.
I'd like to say that when you pay the extra in GAME, you're paying for more knowledgeable staff. Alas, 90% of the time that's not the case. It's also the reason why I left the company - you only get paid 5p per hour above minimum wage and that's no-where near enough whaty with all the product knowledge you need and sgitty customers you have to put up with.
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Saying that,I've noticed Game are improving slightly,infact I can't remember the last time I priced up a 360 new release at it's RRP of £50 :/
Annnyway,that's enough about work from me,I've got to go in for a shift tomorrow and it's bloody depressing,even if it is triple pay
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