PC Ghostbusters lack of MP explained
"Something would have to suffer."
The developers of Ghostbusters have defended the decision not to include multiplayer in the PC version, which came out in the US this month.
"Multiplayer for the PC version of Ghostbusters is something that Threewave and Terminal Reality always wanted to do," Dan Irish, CEO of multiplayer developer Threewave, told Big Download. "However, our focus was on making the console version the best that they could be."
As a result, said Irish, compromises needed to be made elsewhere. "We couldn't do all versions with multiplayer simultaneously with the resources that we had available - there was simply too much to do," he explained. "Something would have to suffer."
Ghostbusters is due out for PS3 and PS2 tomorrow, 19th June, with a PSP version to follow in the autumn and Xbox 360, PC, Wii and DS versions due out later this year - the latter versions having been held up after Sony stepped in to publish the game for Atari at the 11th hour.
Check out our Ghostbusters PS3 review to see how it turned out.
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Comments (31) Latest comment 3 years ago
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960 X 540?
Gee, thanks guys.
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So the PC version has no multiplayer, the PS3 version is upscales 540P and the only version you can drive the Ecto-1 is the DS.
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Don't forget the time-limited exclusivity in Europe. A showcase how to do everything wrong.
One to pick up when it hits the bargain bins, if at all.
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TR really should get shot down in flames for their bullcrap.
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I'll still have the Blu-Ray though. I want to hear the proton packs fire up with my new sub woofer.
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Something did suffer. The PC version. And the other versions too, by the look of it, just in different ways.
Oh yes, and we're not getting two-thirds of the versions over here. As you've got so much time before release, obviously you can put that multiplayer back in the PC version, right? And then patch the US version? Right? Right?
Didn't think so.
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PS3 gets a technically deficient version, PC gets a big feature cut, and 360 owners don't even get to play the bloody thing at all for months!
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Feck it, I m gonna import the game and also as a protest for the 11th hour 59th minute intervention from Sony helped by their ex man Phil Harrison!
I dont honestly have an issue if this was thrashed out much earlier as Sony's property (the film) but the aggravations of Europeans being excluded when other region dont is not something that sits well with me.
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A budget which originally would have included MP for the PC. When something else, be it a part of the production, or publicity, etc, ran overbudget (or overtime) they scaled back the PC version. They cut features from one version instead of allocating additional resources to the development of that version. I hardly think that it would have taken an 'infinite' amount of money to port and polish code that was already running on two other platforms to a third. So yes they were "saving" money.
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bbw and tall is this a chubby chasers club?
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how can you tell that they're being honest? It's probably all a lie made up by the marketing dept.
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They came out and said we didnt have the time or money to do it. Sounds simple and reasonable, if thats a lie I wonder how brutal the truth is? Something along the lines of "We didnt do PC MP because strangling stray puppoes took up most of our time.".
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In other words: I hope EG has the balls to grind this sucker into the ground when it's released here.
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Left 4 Ghostbusters would of been so sweet.
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While I find comparison videos as interesting as anyone, I think one sometimes need to take a step back and remember that the stuff such videos focus on often will not matter one bit when playing. If I had just played the game without reading any such articles I don't think I would have even thought about the resolution or textures.