PC demo of Sacred 2 now available
Great voice acting: 10/10.
Ascaron has popped out a PC demo for action role-playing game Sacred 2.
The 1.7GB sampler can be snatched from FilePlanet, and offers the angelic Paladin-like Seraphim for a test romp around the lush lands of the High Elves.
That's just one of the classes included in the full Diablo-like game, of course. Joining the Seraphim will be the Shadow Warrior, High Elf, Dryad, Temple Guardian and Inquisitor. And each can be taken all the way up to level 200.
Unfortunately, there's no word on Xbox 360 or PS3 demos, and doubt has also been cast over the 7th November release date for all three versions. Speculation now points to an early 2009 launch.
Sacred 2 dominated headlines recently for securing the vocal talents of Eurogamer staff writer Rob Purchese, who also happens to be me. He-me voices an entire side-quest comprising of an old man, a village jester and a kobold.
Head over to Eurogamer TV to watch me professionally record my parts - whilst dressed as a jester, obviously. I made the voices up in the bath the night before.
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Comments (11) Latest comment 3 years ago
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Just that sentence brightened up my morning.
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Well, first off, I didn't play Sacred 1, so I have no clue of its universe and setting, but the setting in this one is ridiculous. For instance, the heroine I played ran about in high heels, masquerade mask and a pair of double Ds. Also, the voice acting is not the best, and the same goes for the UI.
On a brighter note, it does look fine, and it plays decent - well, for the amount of time I tested it anyways. It's not hard to imagine this as a pretty good Diablo-clone had the setting and art been a bit serious. So if that sounds anything like Sacred 1, you lot'll probably love it; as for me, I've already written it off as a bit of a missed opportunity.
What strikes me about it is that it feels like a low budget title in a way, but not in the way that ordinary is the case with that type of product. Usually, what's missing in a low budget game is tech and polish, but in this one the tech is just fine and the polish is not miles off, but what's really striking about it instead is just how tacky it feels.
Am I completely wrong here?
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Games like this should be fixed perspective like Baldur's Gate DA, Titan Quest and the forthcoming Diablo III, all of which use this perspective for a good reason, gameplay can be scripted and tweaked as the devs know exactly what the player will see at any time or place.
As a result of S2's rotatable screen gameplay in is hit 'n' miss. targetting and sticking to mobs is problematic, at least more so than it should be.
Agree with the 'tacky' feel, even sorta nineties look about it. The Seraphim char in the game looks just like the lass who was in PS1's Pandemonium
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