PC demo for Devil May Cry 4 up
Going to "blow you away", says Capcom.
Capcom has popped out a PC demo for Devil May Cry 4. The game's release lags behind the console versions, but also features a number of improvements that Capcom hopes will stop you moaning.
The demo lets you jump straight into a boss battle or trundle through one of the levels for a good 10 minutes. The Capcom US blog, which has the link to the file, says it will "blow you away" and admits running it at a solid 60 frames-per-second even on a mediocre PC.
You lot with rocket-powered rigs can take it up to as much as 120 frames a second in the full version, apparently, which is four-times more than the console offerings ever reached.
The demo also has a Benchmark mode to test your PC performance, as well as a Turbo mode to up the speed and a Dark Knight mode to cram more enemies on screen.
Devil May Cry 4 is due out "this summer" on PC, and that is all Capcom wanted to tell us.
The Xbox 360 and PS3 versions came out back in February and were good but not perhaps the face-puncher of a "next-gen" title most had expected.
Pop over to our Devil May Cry 4 review to find out why; it was worth reviewing for the cries of frustration from Kristan alone.
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Comments (29) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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If Capcom's previous PC ports are anything to go by, 'blow you away' refers to how incredibly crap it is (key configs in particular)!
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Yeah, I know. What can I say? I'm jaded
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I also dislike how Capcom force the X360 controller on me. What if I don't have one? What if I have a different controller? It makes configuring your controls a real pain in the you-know-where.
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But I wouldn't even try to play it without a pad, and the game only shows the ugly 360 pad as "alternative"... Most, if not all "third party" pads are "PS2-like" pads, keep that in mind.
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Good port, but playing on keybord suck...better buy myself a pad >.>
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Must undeserving million-seller of the year.
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Too bad it only properly supports one gamepad, but at least it's the best one!
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That's absolutely not true. The difference between 30 fps and 60 is very evident. Sure a solid 30 is fine and all but once you see a game you know well running at 60 you don't want to go back to 30. Especially if it's running in true fullHD (1920x1080) and not upscaled 720p which is the case here.
According to interviews with capcom DMC4, just like the upcoming RE5, was developed on a PC system and ported down to consoles. The PC version of DMC4 is not a port.
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I also think the Games for windows standard supporting Xbox pads is a good thing, obviously i have one and its good buying a game you know will just work with your controller straight away.
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But the presentation is a joke. Navigating through chunky console-style menus using keys is laughable when you have a mouse sitting there. And every time you get a new ability, it brings up a big splash screen telling you which buttons to press on your Xbox controller, even if you don't have one.
They've had since February to do this port, putting in a mouse cursor and some slightly more intelligent key prompts isn't the hardest thing in the world.
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Its designed for a joypad.
/still amazed at the kb&m nazis. These people stifle PC gaming, some of us want to use our expensive rigs to play more than 3 genres.
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That doesn't matter. 60 FPS and above is one and the same
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Navigating through chunky console-style menus using keys is laughable when you have a mouse sitting there.
You do know that the game has mouse support as well as fully customizable keyboard config?
That said, get a control-pad or stay away from these types of games - the rest of us will happily enjoy the variety.
I'm really looking forward to the upcoming Bionic Commando games, Reseident Evil and Street Fighter as well now - let's just hope those doesn't take as long to finalize as this one did!
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I've played around with Vsync and the frame limiter (aren't those the same thing?) in PC Settings
The frame limiter just limits the framerate, so the game works the way it's supposed to and you don't run at 300something fps which you can't even see and which would be taxing your processor for nothing (and in this case would probably make the gameplay too fast). But vsync also syncs frame output to your refresh rate to prevent screen tearing.
Navigating through chunky console-style menus using keys is laughable when you have a mouse sitting there.
To be honest I find mouse menus chunky and tiring. Why would I have to move my cursor over to that button and make sure I hit it, when I can just select it instantly with a press of the d-pad? I find it laughable when games make you navigate things with a mouse cursor which could be instantaneous with button controls. To name a recent example, I passed on buying the PC version of PA Adventures just because it's almost exclusively mouse controlled. I'll wait till I get myself a 360.
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Superb demo by the way - I love the game UI - that's the way it should look. Oh, one thing I would like to have removed - that Xbox 360 controler stuff (yes, it may be surprising, but not everybody is gay about Xbox 360 controller).