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Patapon Review

PSP Review by Dave McCarthy

9 January, 2008

So yes, the obvious frame of reference is LocoRoco. There's that clean, crisp, 2D visual style, a similar cast of quirky little imps tumbling around the screen, and it's all accompanied by a joyous sort of shouty singing noise. That's not entirely surprising given that the two games have been developed by some of the same people, apparently. But actually, Patapon bears very little comparison to almost any other videogame (apart, perhaps, from the similarly odd collision of genres to be found in Odama). That's because it's a rhythm-action real-time strategy game, in which you perform the duties of a deity, guiding a tribe of warriors called Patapons to fight their way through the ranks of their enemies, the Zigoton, to find the end of the world.

The way it works is that you issue commands to your army of tribesmen by tapping out simple, predefined rhythms using the PSP's face buttons. Different rhythms make them perform different tasks as they advance across a horizontal, side-scrolling battlefield. The game is broken up across some 30 different missions, with the early stages introducing each new rhythm gradually. Starting off with just one type of drum, within a short while you and your tribesmen will discover new drums for each face button, allowing you to tap out new rhythms that correspond to new commands, such as advance, attack, defend and so on. Stringing together combinations of these commands triggers Fever mode, which, for as long as you can maintain it, spurs your little chaps on to ever greater feats of valour.

'Patapon' Screenshot 1

Stringing together rhythms allows your tribe to enter Fever mode, helping them to see of bosses such as this one.

The result is a delicate balance between zoning out enough to keep the hypnotic beats racking up to reach Fever, and zoning in enough to focus on what's going on and where you need to direct your troops to do what. Thus, while you're trying to hold down a constant beat to rack up combos, you'll also be trying to time your attacks while working out how to conquer each level - right down to reading speech bubbles for clues (which - as a note for would-be importers - are all in Japanese until the US version comes out next month). Fortunately, those hypnotic beats are simple and trance-like, so controlling the game isn't as complicated as it might sound.

Nevertheless, the game does becomes pretty intricate pretty quickly, because, while there are only six different drumbeats to master, the customisation options for your army are enormous. First, you'll acquire various new troop types as the game progresses, adding the likes of archers, cavalry and axemen to the basic spearmen that you start off with. Second, you'll acquire various different types of item, from weapons and armour, to coins, meat and rocks with which to create and upgrade new units to build up your tribal army. Indeed, the densely packed stat screens that flash up before the start of each mission, full of various defensive percentages and critical hit chances and all that sort of stuff, provide a fairly good indication of the game's tactical complexities.

'Patapon' Screenshot 2

There are broadly three types of mission: hunting, fighting, and boss battles.

There are, however, further nuances to master. Environmental weather conditions play a small but significant part, such as scorching desert sands that prevent your tribesmen's progress, or winds that affect the range of your weapons. But you can master these conditions with various 'miracle' powers, such as the ability to call down rain to cool the earth, or change the wind direction to make your spears fly further. Then there are the adventure/puzzle elements to each mission, which require you to work out how to unlock new stages, and how to access the handful of mini-games that provide mission critical items.

And there's the biggest problem with Patapon: you'll spend much of the game replaying sections you've already done, either to rack up resources for your army or to find objects that are critical to later missions. The solution to many of the game's puzzles seems to be to replay an earlier mission again. Missions are essentially divided into three types: 'meat' levels, which are essentially hunting grounds that can be replayed as often as you like to gather resources to power up your army; 'enemy' levels, which are essentially showdowns with the Zigoton; and 'boss' levels, which are - you guessed it - boss levels. The problem is that replaying meat levels and boss levels is essential, so progress can feel quite slow - which is only made worse by the frustrations of having to wait for the steady but slow 4/4 beat to catch up before you can give your warriors a new command after making a mistake.

'Patapon' Screenshot 3

There are more than 100 weapon and shield upgrades in the game apparently, and plenty of stats to keep an eye on.

Still, the undeniable charm of the pata-pata-pata-pon chanting and the character design and so on goes a long way in overcoming this major flaw, as well as conquering the game's other minor niggles. The various chants and rhythms will be patapatapataponning their way round your head, bouncing off the inside of your skull for a long time after you switch the game off, and there's a simple but significant pleasure to be taken from the crazy tribal choir that gets going when you sustain a fever for a while.

And in the end, that's why LocoRoco is a useful comparison. Because whereas LocoRoco's effortless charm and stylistic verve compensated for an occasionally lightweight game design, in Patapon, a similar visual panache and lively effervescence compensates for an occasionally over-complex game design. So, to reiterate: while Patapon has got the same quirky sense of style and visual charm as its predecessor, it doesn't offer the same easy breezy gameplay. Instead, it offers an imposing amount of depth and a considerable amount of micromanagement. Which isn't necessarily a criticism - it's just that forewarned is forearmed, and if you're nuts about LocoRoco there's no guarantee that you'll go bonkers for Patapon, because it's complicated, and it can be frustrating. But then it can also be rewarding and yes, it's absolutely charming and that counts for a lot.

8/10

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Comments: 1-34 of 34 in total

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VMerken
09/01/08 @ 14:06
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Considering that this is a Dave McCarthy "review", I'll look at this text as a scintillating preview until I get to play with the finished product myself.

Edit: or I could read disc's review, whichever comes up first.
Edited 3 times, most recently on 11/01/08 @ 23:06
mingster
09/01/08 @ 14:09
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It's a good game i nearlly completed the jap version but am stuck on the second to last level 'The living Castle'
It drove me loopy and gave up.
Put about 20 hours into it before then though.
famous_roy
09/01/08 @ 14:12
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HYPER GET!

Can't wait for this one..
Steroyd
09/01/08 @ 14:16
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Damn my Wallet still hasn't recovered from Christmas.

CLEAR!
mechamonkey
09/01/08 @ 14:21
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That looks amazing.

King of reminds me of a much more barmy King Arthurs World (I think is was called that) on the SNES
Edited 1 times, most recently on 09/01/08 @ 14:21
JohnnyWashnGo
09/01/08 @ 14:30
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Hmm sounds a little too frustrating for my liking.
I like how simple LocoRoco is, that is what makes it great for 5 minute playing sessions.

Also, the first screenie seems to have the word 'FEKER' in the top left...
Murbal
09/01/08 @ 14:41
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Sounds absolutely super and there's no doubt that I'll be picking it up when it hits these shores... Too many top PSP games! Something's going to have to give!
dsmx
09/01/08 @ 14:49
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You shouldn't of said that murbal you'll set the ds fanboys on the march saying there's no good psp games.
brainbird
09/01/08 @ 15:08
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With these screenshots, I don't need a review.

/ buys
Murbal
09/01/08 @ 15:20
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:-) @ dsmx
squarepusher
09/01/08 @ 16:14
#11
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I've said it before but Dave McCarthy audio reviews would improve the quality of this site.

I got hooked on his voice listening to the OLL podcast.

I don't know what it is... that subtle mix of comforting Irish burr and intelligent middle-class Englishwoman compliment each other so well.
miiiguel
09/01/08 @ 16:15
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I'm very tempted to buy "this" PSP that runs any game for free.
Pirotic
09/01/08 @ 16:22
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whenever I see the screenshots I always imagine it to be some sort of platforming strategy game with RPG elements, i'm always sad when I remember its music based :(
GuitarWolf
09/01/08 @ 16:33
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Oh! I've wanted this game ever since I saw that ad with the Japanese girls. =]
Beano
09/01/08 @ 18:42
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So when will it be out ?
Feanor
09/01/08 @ 19:14
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"And there's the biggest problem with Patapon: you'll spend much of the game replaying sections you've already done"

No sale.
CitizenGeek
09/01/08 @ 19:17
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Looks very cool. I'll be sure to pick it up once I've cleared all the PSP RPGs I'm trying to get through!
Retroid [mod]
09/01/08 @ 19:36
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/Wants
Dezm0nd
09/01/08 @ 19:37
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Dont suppose this is making its way to ps3? :)
disc
09/01/08 @ 20:08
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And now I think I'll have to write a review to do the game proper justice. It's unique and charming in any way and replaying sections is not a flaw.

(Not saying that this is a bad review, I just don't think it highlights the greatness of it as much as it should hehe)
Edited 1 times, most recently on 09/01/08 @ 21:28
ShiroBen
09/01/08 @ 23:17
#21
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I'm buying a PSP for this game*. I watched the trailer a few weeks ago and can't get it out of my head.

*Well, that and it's just time to. I made a list and there are over 13 games I really want on the PSP, that's my 'breaking point' for consoles.
OnlyMe
10/01/08 @ 01:52
#22
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I have so many PSP games to catch up with! My recently purchased PSP is heavily used for FFVII over remote play, the four original PSP games I already have, and the PSone titles I'd already downloaded from the store.

Today, I decided to give Syphon Filter a try, before going back to FFVII revisited. Safe to say, there was no FFVII today. I got totally hooked, and it really reminded me of why I loved the PS1 games back in the days - but this is even better! I gotta say though, I still have some problems using the face buttons as a second analogue, I'm very clumsy still. Biggest problem being that the buttons are so far apart.

I only played LocoRoco on the PS3, is it worth getting the PSP version? I most definately is interested in this title though, based on the art alone.
disc
10/01/08 @ 02:11
#23
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Locoroco: The PSP version is more of a classical platformer in structure as in you have a set start and set end with secrets littering the level. The charm in the characters, the art and the music makes it a must own for the PSP. Well unless you have no soul.

This Patapon is a bit more substantial as a game and it doesn't quite come across like a good thing in this review which is a shame because it really is a good thing.

You know how a lot of RTS games now try to add a overworld type structure to their games? Patapon has something like that except they are actually one of the first to implement that in a GREAT way that makes sense for the game. You will play simple small levels to gain resources for your army and use to complete the harder challenges.

It's a great design so it saddens me when someone takes that as a bad thing.


(Note: Yes I thought this was the best game last year, yes better than SMG and Portal. Even though I don't understand Japanese.)
Edited 3 times, most recently on 10/01/08 @ 02:12
mingster
10/01/08 @ 09:51
#24
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Yup i didn't understand a word of the game, played it in japanese as well.

But i can definately say it has a style and charm all of its own.

Well worth playing and is actually slightly deeper gameplay wise than you'd first expect with lots of unlockables and secrets and upgrades to find.
Kniteshade
10/01/08 @ 10:37
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Am I the only one that thinks that pic on the frontpage looks like a giant enemy crab?
disc
10/01/08 @ 17:48
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It IS a Giant Crab :P
ViralNinja
12/01/08 @ 12:09
#27
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I've had to play through the first level 20 times so far. If I wanted to grind I wouldn't have stopped playing WoW
Edited 1 times, most recently on 12/01/08 @ 12:09
darc
18/02/08 @ 17:31
#28
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I pre-ordered, I played the demo in full, and now I'm almost certain to cancel the pre-order. Which is actually a kind of compliment, since I really appreciate the availability of the demo, and being able to make an informed decision.

On the other hand, for $20, the sheer curiosity might keep me on board. Disc can you elaborate as to what is so good about this game, or at least confirm that I might not have seen that goodness in the course of the demo? At this point I really can't see pressing square square triangle square for hours on end being all that compelling, regardless of what scrolls from right to left on the screen.
Edited 1 times, most recently on 18/02/08 @ 17:32
Bird59
27/02/08 @ 18:54
#29
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This game made me want to buy a PSP and it just took like 30 minutes of gameplay to convince me :-)
Les
14/03/08 @ 10:32
#30
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This game is brilliant! :D

An acquired taste for sure but games like this and Locoroco bring a smile to my face!
Edited 1 times, most recently on 17/03/08 @ 19:54
Les
17/03/08 @ 19:48
#31
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Did I already mention how utterly brilliant this game is?
Edited 1 times, most recently on 17/03/08 @ 19:55
Tweakmonkey
21/04/08 @ 17:40
#32
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I got this game with my PSP. It's very good, but I'm stuck trying to make it rain. The bit that goes pon pon pata pon pon pon :-(
zurc_27
14/05/08 @ 18:24
#33
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This game is so fun :)
Les
07/06/08 @ 22:05
#34
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"I got this game with my PSP. It's very good, but I'm stuck trying to make it rain. The bit that goes pon pon pata pon pon pon :-("

Hope you've mastered it by now. But if not, you first use the new drum to actually trigger the rain ceremony and then you use another drum (the PON one if I'm not mistaken) to actually match the rhythm that's being presented to you.

Comments: 1-34 of 34 in total

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