Paradise City tiny compared to Fuel map
So says man making Fuel map.
Codemasters producer David Brickley has claimed the gameworld in Fuel will be much larger than that in rival racer Burnout: Paradise City.
Speaking to Videogamer he said it's taken four years to generate the 5000-square mile map in Fuel.
"In the context of that map, which is one small corner of it, when the guys showed us this technology, if you were to build it in a traditional manner it would fill about four Blu-rays," he claimed.
Brickley was then asked how many times Paradise City would fit into the Fuel map. He replied, "I did a little Power Point internally to do it and it zoomed them in to each other. It's like a little postage stamp because I think it does like four kilometres or something."
And don't go confusing the two games, Brickley went on: "Criterion is obviously doing a city-based driving game. We didn't have to infringe on that. And they probably complement each other quite well. It's diverse."
Fuel is out on PC, PS3 and Xbox 360 next year. You can see all manner of screenshots and watch an interview about it over on the gamepage.
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Comments (31) Latest comment 3 years ago
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Codies are a good development house but they are going to have to produce something very special to "beat" Burnout Paradise, which is one of my GOTYs.
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However, I'll be surprised if most of that 5000 square mile map isn't wasted and/or it just feels unnecessarily large. If my maths isn't totally shit that makes it about 70 miles square; a bit too large, non? A third of that would be more than sufficient.
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/sigh
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I don't really understand this maths, but I like it
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Your Maths is worse than totally shit.
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Test Drive is 1000 square miles. So this is 5 times bigger!!!
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Has my maths really become that bad that I am missing something here? It was my best subject at school...
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i wouldn't mind a geographically bigger but less intense map... think original OUTRUN in the arcades where you felt like you could really see huge landscapes ahead... (remember that pyramid on the right side of the road when driving downhill? those were the days!)
yeah, please release Burnout Hillbilly as your next project criterion.
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Try Flatout Ultimate carnage = pretty much Burnout Hillbilly
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Triggerhappytel: Too late to rectify your math skills.
I'd take Flatout 2/Ultimate Carnage over Burnout Paradise any day.
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I don't care about the size of your maps. Fix the wonky steering in your games, make them behave a little like cars with four wheels instead of hoverboards rotating around an axis, fix your framerates and please no more sepia filters covering all of your game.
Thank you
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If the map is too big it can be boring and unlike Paradise would be impossible to learn the short cuts etc.
That said, I will be keeping an eye on this one.
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Unless you call their premium rate cheats line for the unlock code specific to your copy.
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I agree! Looking forward to recreating the Singapore Grand Prix at night! Codies will do a 1000% better job than EA would've on it....
*Gasps at thought of Need For Speed : Grand Prix*