World of Warcraft: The Burning Crusade Preview
World of Warcraft gets Worldier.
The crowd is cheering. It's deafening. Wooping, cheering, merlock-blurbles: Near on seven thousand voices merging into one.
World of Warcraft is going to have Linked Auction Houses, and it's just been received like news of our Risen Lord Savoir or a free Angelina Jolie/Brad Pitt clone for everyone in the house. Looking around Blizzcon and you get a unique perspective to what people really care about. That the biggest cheer of the show was for the opening up of the free market says everything.
Which isn't to say that there wasn't jubilation of the news of the more extensive add-ons promised by Burning Crusade, the game's first add-on pack. It appears to offer a serious amount of content. Firstly, it expands the level cap to 70 and provides a whole new world section to explore. Outland. Actually, let's make that more ominous.
Outland.
*wee-eee-ooo*
And what's that then?
"Outlands is a world beyond the dark portal," explains Tom Chilton, one of World of Warcraft's two Lead Designers when we chatted to him about it, "It's going to comprise of several new outdoors zones. In a lot of ways, it'll be like crossing from Azeroth to Kalimdor. You'll go through the portal, get your load screen and there you are: Outlands. You'll start off on what we call the Hellfire Peninsula. That's a level 54-60 zone. Everything in Outlands just kind of goes from there. It'll flow like you'd expect from outdoor world zones in WoW, all the way through to the Level 70 content, dungeons, and so on."

What's a nice girl like you doing in a horde like this?
They're taking inspiration from what's worked best in their previous attempts. "For example, one of our most successful Instances is Scarlet Monastery," Tom claims, "We model a lot of our newer instances off the success we'd seen there. Some of our more successful outdoor zones are like Elwynn forest, and we model a lot of our new outdoor content on how that flows and plays." Visually, however, it's more than just barren wastelands. "We don't just want Outlands to look like Durotar all the time," Tom notes, "We're very sensitive to the need to have those really cool terrain transitions. It should feel very similar in terms of gameplay... but very different visually. I don't think the zones that you'll find will have a lot of equivalents in the current world." For example, while weather is a new feature to the main world, its possible that it could be specially altered for Outlands experiences. "Certainly the nether storm kind of stuff lends itself to that very well. All these giant arcane storms, which would be some very cool weather," Tom hypothesises.
One of the most interesting additions to Outland is that of a new class of mounts. Flying ones. "We really felt like if you could get a flying mount in Kalimdor or Azeroth, it'd be really cool to see things from that perspective; it gives you a feeling of empowerment almost," Tom effuses, "Even the gameplay by itself is cool, and if we're going to build the world from scratch knowing that we'll have flying mounts... why not take things one step further and do things with the content."
While they couldn't add them to the main realms, as they'd break the game, that the Outland can be built from scratch can avoid that. Also, they can play tricks. "We'll put some high-level content in very hard to reach places - effectively places that you'll need a flying mount to reach," explains Tom. It's a dream for explorers, and you can draw lines to the Zelda-esque level construction where a new ability opens up aspects in a previously explored area.

9/10 cats prefer experience points.
The second main addition is the Blood Elves, the magic-addicted race of elves who align themselves - initially surprisingly - to the Horde. On a design level, it's easy to see this as an attempt to add a "Pretty" faction to the character-full - but otherwise fairly homely - monsters. The imbalance of numbers between the Alliance and the Horde on US servers is profound, and the ugliness of the Orcs and forsaken is one reason for it. And they are terribly pretty, with an ornate glamour to them which - especially in the warriors - recalls things like fantasy author's Michael Moorcock's Elric.
Playing through their starting region - impressive cues formed for players to have an advance play of some expansion pack content at Blizzcon - reveals that Blizzard hasn't lost its touch for accessible yet atmospheric zones. The unique identity of the Blood Elves is initially played up, both in the gravity-defying floating platforms and the quests introducing their racial ability to sap mana from their opponents and then release it for an area-affect silence.
The question which remains on everyone's lips is the identity of the second race for the expansion pack. Presumably for the alliance, who could they be? Well, the void in the coverage lead Eurogamer to playfully seed the rumour of a "Viking" race, which would consist of three highly-specialised classes which demands extreme team-work between them to succeed, but most people didn't seem to be familiar enough with early-Blizzard history to get the gag. It's probably worth mentioning in passing that other journalists that when mentioning the ex-April-Fools-joke Pandaren Empire to Blizzard staff got a surprisingly cagey response... though you have to suspect that they're trying to do exactly what we were with the Lost Vikings reference.

Will there be monsters in there? We suspect so.
They'll be a second race anyway. Yes.
Problems? Well, only a couple are obvious. The release date. Like always, Blizzard hides everything beneath a shroud of invisibility. When can we expect to see Burning Crusade on the shelves? We don't know. It's already a year since its US release. Six months from now would make it a year and a half - a long time for an MMO to go without an add-on pack. With Blizzard's carefully perfectionist release schedule, it could be an even later. Will those with maxed out character's attention linger for long?
The second reservation many have is that it's a shame that the pack isn't going to add a true new character class. "The primary reason not to do it is so we can focus more on developing the character classes we already have," Tom explains, when quizzed on the topic, "As we go from 60 to 70 we can add abilities, extend all the talent trees and work on the concept of heroes. Even though things are going to evolve, it's still very important for us to dedicate enough time to do heroes that feels really good and captures the spirit of the heroes in Warcraft III, and we don't short-change it by focusing too much on new character classes." It's worth noting, in passing, that its current vision of hero prestige classes is something that's more accessible than just the high-level elites. There's another issue which prevents the addition of new issues of a priority too. "There are players out there who haven't really exhausted all the character classes we have now," Tom argues, "How many people do you know who've maxed out every single character class? There might be a hardcore few who feel as if they've worn them all out, but for the vast majority of players, there's lots to do."
Lots to do then. For Blizzard (to complete this ambitious add-on pack) and for the millions of fans of World of Warcraft (marking days of calendar).
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Comments (16) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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It's 7am - get some sleep!
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Just kidding.
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Or they could of just been up playing WoW all night ...
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Anywho, i reckon they should introduce a Catgirl race
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Well Tom, that's the whole point of RPG's: you be whoever you want to be, and not be obliged to try all character classes.
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The impact of the economy of each realm will be interesting to see. The cheering was most likely from the Chinese gold farmers who will now be able to launder money between realms via the AH's.
Given each realms economy is unique (though governed by same underlying rules) I think a lot of ppl could find the items they were selling for e.g a normal price of say 3g on their realm might find the items can now bought for say 50% less from another realm full of grinders.
Not sure the player/economic behaviour of another realm, which isn't the world your character is occupying, should influence the economy of your own realm.
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It sounds ace, the expansion. I'm eager as to what they'll do to top tier armour sets from level 60 raid dungeons at the moment: whether they'll leave them as they're valuable enough at the moment, or they'll buff the exisiting raid instances and equipment.
Also, PvP rewards. Currently, when you get to the top rank, you're awarded with the option of buying a kickass weapon. It's still going to be pretty good, but level 70 items will be better. I'm guessing these might be tweaked to accomodate the change?
It's exciting to hear of the things they've got still to add. From my perspective, they've added lots of content and are continuing to do so. There will be at least one more raid instance before the expansion comes out, who knows what else?
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Mind you those 10 extra levels will do more to make existing content trivial than any amount of equipment, especially if Blizzard aren't very careful with their Talent system. Adding one extra Talent point to Warriors by mistake completely unbalanced the game a few weeks ago, forcing Blizzard to re-patch the game inside 24 hours. Adding 10 extra talent points to all classes is scary.
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not to mention they will cock up the balancing as they are too busy reading users emails so..
Can I hear a NERF NERF NERF?
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Well, WoW being as built up with lore as it is, they wouldn't really be able to 'create' a new race. Also, one look at the blood elves city up there and you can tell it isn't just a reskinned nightelf town - it's quite unlike anything we've seen yet.
Me? I like the sound of flying mounts, and the whole time travelly bit.
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:¬)
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I did hear they were going to have battlegrounds all linked, so you would play against people from other servers if your ques were full. Not sure if that's been confirmed, but would make exploiters and cheaters harder to stop... especially as the GMs are so lax on it, it's always down to the server community to police it.
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To be fair to Tom, you are missing what he's saying. This is to the people who are demanding a new character class. Having another character class to choose doesn't really relate much to the choosing who you want to - if you're playing the game on a pure "This is who I want to be" way, then you're already in the class you want t o be. It's answering the questions of people looking for variety - when there's already variety there.
(In fact, what he talks about should be more to your liking. You've chosen who you want to be, and they'd rather work on making that class better than introducing another class which - presumably - you don't want to be)
KG