Jump to navigation
Sponsored by Alienware tracer
Advertisement

Warhammer 40,000: Dawn of War Preview

PC Preview by Patrick Garratt

11 June, 2004

'Warhammer 40,000: Dawn of War' Screenshot 1

Jon Dowdeswell, Relic producer, is putting a brave face on the fact he flew in from Vancouver yesterday by enthusiastically building an Ork base at the Games Workshop HQ in Nottingham. He looks shagged. "Dawn of War is a battlefield RTS like you've never seen before," he rumbles. Ork stuff is deployed as if by magic and legions of green, warty men traipse over a hill, smack into a chapter of Space Marines. What happens next reminds you that Relic has a decent strategy reputation for a reason.

The orks are cut to pieces by the marines' bolters. Dowdeswell swings the camera around the scene, closing in on the imperial forces and the butchered Orks, scaled texture detail not out of place in close up with last-generation FPSs and the added bonuses of dynamic lighting, self-shadowing, and so on lifting Relic's tech neatly away from the competition. "It's a little difficult to get 100 units on screen at once with all these things happening," Dowdeswell barks over the boom of weapons. But 100 on screen is what Relic has achieved. The effect is mesmerising.

Probably the world's most famous tabletop game, Warhammer 40K, is about to get the computer attention it deserves thanks to Relic. Last year's Fire Warrior, an FPS developed by Advance Wars: Under Fire outfit Kuju, fell well short of the mark, considering that Warhammer's depth and legacy, in the words of Dowdeswell, is "probably second only to The Lord of the Rings". Dawn of War looks to be pitched exactly right: squad-based action strategy on PC with enough unit detail to keep the geeks happy, and access easy enough for those looking to watch loads of pretty things kill each other without having to groan under the strain of 300 pages of nonsense instructions.

Warhammer 40K is a fantasy sci-fi affair. Dawn of War includes four armies - Ork, Eldar, Space Marines and Chaos Marines - each of which, obviously, have their own strategies and "feel". Pick the Ork army and you get tons of them, but they're weak. You know the drill. It's not really important. What's really going to impress and dismay in equal measure about Dawn of War is the fact Relic has chosen to pull the complexity level of play to an absolute minimum.

'Warhammer 40,000: Dawn of War' Screenshot 2

When Relic says Dawn of War is "accessible", it means that there's no offensive advantage for terrain height, the damage on units is the same no matter which direction they're attacked from, units don't run away when their morale breaks, squads are picked automatically when you click on a single member, and so on. Relic doesn't believe it's about to alienate hardcore RTS fans.

"We're RTS gamers too," says Dowdeswell. "Obviously, as Dawn of War's been made, we’ve asked how can we take the things we love and make them accessible without losing those aspects. We're using elements that work."

And what works, apparently, is what Dowdeswell calls, "whizbang". He shows us dreadnoughts going toe-to-toe with Eldar tanks with all the graphical flourish of a New Year fireworks display. His demonstrations of huge, special units taking on reams of smaller soldiers are spectacular, a mammoth Chaos Bloodthirster being beaten to death by a Space Marine Force Commander, the latter leaping on top of the giant's head and hammering it into submission. Scripted or not, the interaction seen in these sequences is cinematic and seamless, a perfect realisation of the chunky, high-powered fantasy war offered by Warhammer 40K as a franchise. Blood flows free, Eldar dreadnoughts skewering Orks, special attacks blasting settings with lightning and dog-like Ork war machines careering through battle-locked units like toys. Which is rather apt, really.

So, in summary. Men from Relic take jetlag well, Dawn of War looks damn purdy and arrives with 3,000 polys per model, playing it won't need a degree and you'll be able to hark back to the days when little plastic figures were all that mattered with the world. While watching 100 units at any one time murder each other in eye-bleed detail. Works for us.

Click here to see more exclusive screenshots of Warhammer 40,000: Dawn of War in action. The game is due out on the PC this October.

Advertisement

Are you excited about Warhammer 40,000: Dawn of War on PC?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-19 of 19 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
disc
11/06/04 @ 14:12
#1
0
You buried this comment
Comment below viewing threshold
Show
its interesting how everyone see a cool trailer and then go down on it like vultures and want to praise it more than the others...



It looks like a lot of glorious fighting is possible... but I want to know how it is to play an actual mission...

will you go about it in the standard rts-fashion or have more focus on the actual tactics of the battle...
Teeth
11/06/04 @ 14:14
#2
0
You buried this comment
Comment below viewing threshold
Show
Sounds like the actual depth of Warhammer 40k is completely lost :(
Amajiro
11/06/04 @ 14:45
#3
0
You buried this comment
Comment below viewing threshold
Show
Let's hope there's more to it than 'ctrl+a', 'right click enemy', lather, rinse repeat.
sunjumper
11/06/04 @ 15:58
#4
0
You buried this comment
Comment below viewing threshold
Show
So far it sounds like an eye-candy orgy with a lacking depth.

Making a Warhammer 40k RTS is already a somewhat daring idea. Now also taking away things like the influence of terrain, flanking and morale is rather puzzling. Why take away layers of complexity that are usually taken care of by the computer? You don’t have to be a genius to realize that standing on higher ground is an advantage as is attacking someone from behind. So why not implement it into the game? The computer will do all the boring number crunching for you anyway.

Well for the worst case scenario, I have still got my copy of Chaos Gate.
Whizzo
11/06/04 @ 18:00
#5
0
You buried this comment
Comment below viewing threshold
Show
No morale rules? That seems pretty bloody silly, in fact a lot of what makes a strategy game a strategy game seems to have been removed.

I must admit that I've not played 40K since the Epic scale stuff was introduced, God knows how long ago that was, but this seems to be very pretty but dumb.
Hive
11/06/04 @ 18:12
#6
0
You buried this comment
Comment below viewing threshold
Show
" there's no offensive advantage for terrain height, the damage on units is the same no matter which direction they're attacked from, units don't run away when their morale breaks, squads are picked automatically when you click on a single member, and so on. "

I used to love playing WH40k bout 10 years ago & remember the above features were vital, dictating the tactics used etc. So with all that taken out, i dont see the point tbh. Not impressed at all :(
Groggen
11/06/04 @ 18:23
#7
0
You buried this comment
Comment below viewing threshold
Show
/agrees with previous posts

Gaah.. why can't anyone do a proper conversion of the 40k game? I haven't even bothered with many of the previous games since they seem to fall short of the target.

Remove height advantage? Remove morale? Remove damage directions?

I think they should rename this as "Generic RTS #1456".

*yawn*
Shrui
11/06/04 @ 18:37
#8
0
You buried this comment
Comment below viewing threshold
Show
Whats curious about this interview is certain things that apparantly missing from the game (terrain advantage, morale etc) are mentioned in interviews by RelicNews with Relic at E32004

Bittorent links to these videos which includes a demonstration of at least the morale aspect can be found at the following link:
http://hwu.hwcommunity.com/bt/

This taken from the features pages of the W40k DOW website:
"Innovative Resource Model

Resource model that emphasizes the capturing and securing of key strategic points throughout a map, focusing action on the frontline.
Pioneering Tactical Gameplay

Tactical features such as cover, squad based gameplay, morale, and hero units, which promotes unit strategy over mass assaults while still allowing for large-scale battles."

Someone care to clear this up for us?
Hive
11/06/04 @ 19:53
#9
0
You buried this comment
Comment below viewing threshold
Show
hmm

Maybe they're gonna use selectable options. So u can have retard mode where u click on ya unit & right click on the enemy, or the more authentic gametype? :)
Hive
11/06/04 @ 19:57
#10
0
You buried this comment
Comment below viewing threshold
Show
Id also have prefered an option to have a turn based version of the game, in keeping with the original. Save me having to paint a hundred little gits & found someone who has hours to spare across a dining table (ooh er!)
terminalterror
11/06/04 @ 22:20
#11
0
You buried this comment
Comment below viewing threshold
Show
I used to love Warhammer 40k, but I gave up on it when they revised the rules making it much simpler and upped the price on everything making it cost a fortune.
Groggen
12/06/04 @ 06:37
#12
0
You buried this comment
Comment below viewing threshold
Show
Seems we got a little agitated here.. ;)

I don't think most of us who "critizised" the game think it will be bad from a general viewpoint. For all we know this might be the best thing since sliced bread. A really good RTS with the 40k flavour can certainly be a good thing. What we(me) want is a "proper" conversion of the tabletop game to the computer since all previous attempts seems to be lacking a bit to much.
disc
12/06/04 @ 09:04
#13
0
You buried this comment
Comment below viewing threshold
Show
On elevation differences...

If you have a number of units standing on top of a hill and you have a bunch of others rushing up it to get to them of course the units on top of the hill should have an advantage... They are standing still and can fire at all of the units running up... while the ones running up are running but also can only see the first line of units on top of the hill...

I just hope line of sight is implemented nicely...
Khanivor
12/06/04 @ 11:42
#14
0
You buried this comment
Comment below viewing threshold
Show
It's a bit weird how this preview seems to be the only piece on the net which is under the impression that terrain and morale don't play any part in the game.

As other posters have mentioned, this goes contrary to what the devs have said and the vids from E3.

So, EG, what's going on??
patlike
12/06/04 @ 14:09
#15
0
You buried this comment
Comment below viewing threshold
Show
To clarify: from what was said in the presentation, troops gain no advantage from being physically higher than enemies. Troops do, on the other hand, gain *defensive* advantage from taking cover.

The morale thing: when a unit's morale breaks, red circles appear around the bases of the unit and it's up to the user to decide whether or not to withdraw the unit so it can regain its composure. The unit does not simply flee. While morale is broken, the unit is far less effective in terms of accuracy and damage.

Hope that helps ;)

Pat
Hive
15/06/04 @ 09:56
#16
0
You buried this comment
Comment below viewing threshold
Show
Toasty - I agree with your comments, but surely I am not the only person who likes WH40K but hasnt purchased anything assossiasted with it in about 10 years. A PC game would change that. Hell they could even do a pay-to-play online format if it was loyal to the TT version...

I always enjoyed the game but never liked the type of people (zit faced trainspotting geeks) I always had to play with. Being able to play on my PC would keep some cred ;)
Shrui
15/06/04 @ 10:32
#17
0
You buried this comment
Comment below viewing threshold
Show
Hive - my exact reasons for leaving the GW world 8 years ago as well. The price I could deal with once I got a job but I remember being at a games night in the Glasgow shop and a trespasser came in.

A Girl. not some poor little sister dragged along or ugly goth. A proper girl, about 25 with chest bumps and everything! (and totally annhialted all opposition with her Skaven army).

Needless to say the reaction was neandrethal. Some would stare at her chest, some just seemed confused.

That was the last time I went into GW. There was a world outside of it! and it had bumps! 8)

Final Liberation was a turn based version of Epic but it wasn't too hot. Maybe if they did like they do with the models. Sell a basic pack and then sell access to additional forces and armies online. Also reverting back to the revised 40k rules that came in the ealry 90s would be nice, but more my personal option!
Hive
15/06/04 @ 11:06
#18
0
You buried this comment
Comment below viewing threshold
Show
LOL Shrui.

As my favourite armies were the Eldar/Tyranids (my online alias is short for 'Hive Tyrant' afterall) im sad the smelly aliens wont be involved but theres always the hope of expansion packs i guess.
Senor_Sanchez
17/06/04 @ 10:10
#19
0
You buried this comment
Comment below viewing threshold
Show
This could be a truley great RTS, used to love Warhammer40k when i was in my early teens. If its half as good as C&C Generals its gonna be boom!

Comments: 1-19 of 19 in total

Want to comment on this article? Log in, or register!

X View gallery