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Warhammer 40,000: Dawn of War Comments by Patrick Garratt

11 June, 2004

Relic, a company that makes un-rubbish strategy games, causes men to regress and squeal like infants over small plastic figures. Exclusive shots of PC strategy action inside.

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Comments: 1-19 of 19 in total

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disc
11/06/04 @ 14:12
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its interesting how everyone see a cool trailer and then go down on it like vultures and want to praise it more than the others...



It looks like a lot of glorious fighting is possible... but I want to know how it is to play an actual mission...

will you go about it in the standard rts-fashion or have more focus on the actual tactics of the battle...
Teeth
11/06/04 @ 14:14
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Sounds like the actual depth of Warhammer 40k is completely lost :(
Amajiro
11/06/04 @ 14:45
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Let's hope there's more to it than 'ctrl+a', 'right click enemy', lather, rinse repeat.
sunjumper
11/06/04 @ 15:58
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So far it sounds like an eye-candy orgy with a lacking depth.

Making a Warhammer 40k RTS is already a somewhat daring idea. Now also taking away things like the influence of terrain, flanking and morale is rather puzzling. Why take away layers of complexity that are usually taken care of by the computer? You don’t have to be a genius to realize that standing on higher ground is an advantage as is attacking someone from behind. So why not implement it into the game? The computer will do all the boring number crunching for you anyway.

Well for the worst case scenario, I have still got my copy of Chaos Gate.
Whizzo
11/06/04 @ 18:00
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No morale rules? That seems pretty bloody silly, in fact a lot of what makes a strategy game a strategy game seems to have been removed.

I must admit that I've not played 40K since the Epic scale stuff was introduced, God knows how long ago that was, but this seems to be very pretty but dumb.
Hive
11/06/04 @ 18:12
#6
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" there's no offensive advantage for terrain height, the damage on units is the same no matter which direction they're attacked from, units don't run away when their morale breaks, squads are picked automatically when you click on a single member, and so on. "

I used to love playing WH40k bout 10 years ago & remember the above features were vital, dictating the tactics used etc. So with all that taken out, i dont see the point tbh. Not impressed at all :(
Groggen
11/06/04 @ 18:23
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/agrees with previous posts

Gaah.. why can't anyone do a proper conversion of the 40k game? I haven't even bothered with many of the previous games since they seem to fall short of the target.

Remove height advantage? Remove morale? Remove damage directions?

I think they should rename this as "Generic RTS #1456".

*yawn*
Shrui
11/06/04 @ 18:37
#8
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Whats curious about this interview is certain things that apparantly missing from the game (terrain advantage, morale etc) are mentioned in interviews by RelicNews with Relic at E32004

Bittorent links to these videos which includes a demonstration of at least the morale aspect can be found at the following link:
http://hwu.hwcommunity.com/bt/

This taken from the features pages of the W40k DOW website:
"Innovative Resource Model

Resource model that emphasizes the capturing and securing of key strategic points throughout a map, focusing action on the frontline.
Pioneering Tactical Gameplay

Tactical features such as cover, squad based gameplay, morale, and hero units, which promotes unit strategy over mass assaults while still allowing for large-scale battles."

Someone care to clear this up for us?
Hive
11/06/04 @ 19:53
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hmm

Maybe they're gonna use selectable options. So u can have retard mode where u click on ya unit & right click on the enemy, or the more authentic gametype? :)
Hive
11/06/04 @ 19:57
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Id also have prefered an option to have a turn based version of the game, in keeping with the original. Save me having to paint a hundred little gits & found someone who has hours to spare across a dining table (ooh er!)
terminalterror
11/06/04 @ 22:20
#11
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I used to love Warhammer 40k, but I gave up on it when they revised the rules making it much simpler and upped the price on everything making it cost a fortune.
Groggen
12/06/04 @ 06:37
#12
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Seems we got a little agitated here.. ;)

I don't think most of us who "critizised" the game think it will be bad from a general viewpoint. For all we know this might be the best thing since sliced bread. A really good RTS with the 40k flavour can certainly be a good thing. What we(me) want is a "proper" conversion of the tabletop game to the computer since all previous attempts seems to be lacking a bit to much.
disc
12/06/04 @ 09:04
#13
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On elevation differences...

If you have a number of units standing on top of a hill and you have a bunch of others rushing up it to get to them of course the units on top of the hill should have an advantage... They are standing still and can fire at all of the units running up... while the ones running up are running but also can only see the first line of units on top of the hill...

I just hope line of sight is implemented nicely...
Khanivor
12/06/04 @ 11:42
#14
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It's a bit weird how this preview seems to be the only piece on the net which is under the impression that terrain and morale don't play any part in the game.

As other posters have mentioned, this goes contrary to what the devs have said and the vids from E3.

So, EG, what's going on??
patlike
12/06/04 @ 14:09
#15
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To clarify: from what was said in the presentation, troops gain no advantage from being physically higher than enemies. Troops do, on the other hand, gain *defensive* advantage from taking cover.

The morale thing: when a unit's morale breaks, red circles appear around the bases of the unit and it's up to the user to decide whether or not to withdraw the unit so it can regain its composure. The unit does not simply flee. While morale is broken, the unit is far less effective in terms of accuracy and damage.

Hope that helps ;)

Pat
Hive
15/06/04 @ 09:56
#16
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Toasty - I agree with your comments, but surely I am not the only person who likes WH40K but hasnt purchased anything assossiasted with it in about 10 years. A PC game would change that. Hell they could even do a pay-to-play online format if it was loyal to the TT version...

I always enjoyed the game but never liked the type of people (zit faced trainspotting geeks) I always had to play with. Being able to play on my PC would keep some cred ;)
Shrui
15/06/04 @ 10:32
#17
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Hive - my exact reasons for leaving the GW world 8 years ago as well. The price I could deal with once I got a job but I remember being at a games night in the Glasgow shop and a trespasser came in.

A Girl. not some poor little sister dragged along or ugly goth. A proper girl, about 25 with chest bumps and everything! (and totally annhialted all opposition with her Skaven army).

Needless to say the reaction was neandrethal. Some would stare at her chest, some just seemed confused.

That was the last time I went into GW. There was a world outside of it! and it had bumps! 8)

Final Liberation was a turn based version of Epic but it wasn't too hot. Maybe if they did like they do with the models. Sell a basic pack and then sell access to additional forces and armies online. Also reverting back to the revised 40k rules that came in the ealry 90s would be nice, but more my personal option!
Hive
15/06/04 @ 11:06
#18
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LOL Shrui.

As my favourite armies were the Eldar/Tyranids (my online alias is short for 'Hive Tyrant' afterall) im sad the smelly aliens wont be involved but theres always the hope of expansion packs i guess.
Senor_Sanchez
17/06/04 @ 10:10
#19
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This could be a truley great RTS, used to love Warhammer40k when i was in my early teens. If its half as good as C&C Generals its gonna be boom!

Comments: 1-19 of 19 in total

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