The Movies Preview

The Godfather of the Sim genre returns to reclaim his throne.

"Why the hell hasn't someone done something like this before?" Lionhead chief Peter Molyneux wondered out loud at the unveiling of his latest sim baby, The Movies. Boyish enthusiasm undimmed despite this being his eighth presentation out of a dozen that day, it was clear the development veteran was enjoying showing off a game that could easily surpass The Sims as a mass market entity. After all, who doesn't fancy the chance to make a movie?

The concept is simple, and a logical progression from those well-loved Bullfrog classics Theme Park and Theme Hospital, with a splash of the persistent state of Black & White thrown in there for good measure. Would be Spielbergs must set up their own movie studio and produce cinematic mini-trailer movies, encompassing a huge variety of genres including horror, western, romance, war movies, sci-fi and more.

Be a movie god

'The Movies' Screenshot 1

Players get control over just about everything; the hiring and firing of real life directors, cast and crew; control over the set and even the premiere event. When you see for your own eyes just how simple a process this is, you'll be nodding in agreement with Molyneux: the straightforward implementation makes you wonder why no-one bothered to attempt this before.

The basic core of the game is presented in the traditional isometric format, using a tweaked version of the Black & White engine that not only delivers a fine looking game world with plenty of attention to detail, but also allows for some cunning character morphing technique that allow your stars to age (dis)gracefully depending on the progress of their career.

Suppose you've assembled your all-star cast for your latest horror blockbuster, 'Stuck In The Woods'. Directed by Wes Craven, you've got Drew Barrymore, Clint Eastwood and Bruce Campbell on board, but what about the script? Depending on how much time your writer has devoted to your masterpiece, the script could either come across like something the author scribbled on the back of a fag packet or a critical marvel.

In this current early build, when you commission the script, a 'star' rating creeps up to a maximum of five, but at any time you can accept what's been written, no matter how bad. Let's assume time was not on your side, or that you couldn't be bothered to wait around - whatever the reasons, the way each scene plays out will be directly affected by the choices you make, and in turn the money it brings in at the box office.

Make movies even worse than the pros!

'The Movies' Screenshot 2

Likewise, if you opt for an inappropriate cast or director, you could end up with an unintentionally hilarious B movie, full of odd delivery and emphasis. Similarly, it's in your hands to decide how you want to pitch the action in any particular scene. Fancy some all out shocking, gratuitous gore? Simply slide the violence bar up to full and your actor will perhaps pull out a double-barrelled shot gun and blow the Vampire away.

On the other hand, if you're scared of the commercial impact of an adult rating, you might end up witnessing a catapult fight instead. In one hilarious moment, the player can change a girly slap fest into a fisticuffs brawl, onto strangulation and bone-cracking head-stomping, or a smoochy kiss and cuddle to a groping squelchathon on the floor in an instant. Like we said; it's all up to you and the choices you make, and it's great fun seeing it in action.

Once you've filmed all your various scenes, and recorded your voiceovers, you end up with a short trailer which can be saved to a variety of formats, including MPEG, AVI or an internal format, and uploaded to The Movies' website for others to see your latest piece of cinematic art. "You're going to see thousands of these floating about," smiles Molyneux. Should be amusing if nothing else.

Given that The Movies is a continuous quest from the early 1900s to the early 21st century, whatever you do will have a bearing on how things pan out way down the line. You could, for example, hire a beautiful young actress to play the childhood sweetheart role in your latest romance flick. The problem is, just like in real life, give a budding young thing a taste of success and they'll develop an ego the size of Jupiter, along with a lorry load of demands and conditions. Some might decide they only want to work in the afternoon, or develop a drink problem and bloat accordingly.

Do you know who I am?

'The Movies' Screenshot 3

Along with the colossal ego your starlets may possess comes a delusional sense of their worth, and may conceivably demand to be cast in the same childhood sweetheart roles throughout their career - even as a plastic surgery-obsessed hobbling geriatric. Of course, the question is how you manage your stars (do you send them into detox?) and whether you pander to their whims (you want how much?) - the power is there to make or break these prima donnas, and seeing stars that you've created end up on the scrap heap might well be the most satisfying thing to have ever happened in a videogame. As Molyneux says: "Dealing with the emotion of stars is the cool part of it."

Possibly even cooler is the community aspect of the game which allows players to build up their stars and auction them off online. "The community element is really important," says Molyneux. And it's not difficult to imagine why he thinks this, especially with the game scheduled for release across four platforms, all with online capabilities. Users will even be able to vote online for their favourite virtual creations, although Molyneux didn't reveal what this would entail at this early stage.

But it's not all about the stars, nor is it the only cool thing about the game. The Movies considers the evolution of the industry, right from the very first slapstick obsessed silent films, right up to the present day multi-million dollar special effects laden blockbusters. With an eye on technological research you can take advantage of new developments throughout the decades, including sound, colour, through to blue screen special effects and computer graphics to bolster the capabilities of your burgeoning studio empire.

Do a better job of The Phantom Menace

'The Movies' Screenshot 4

Molyneux even boldly claims that you'll be able to remake your favourite movies ("even Star Wars"), choosing the exact same cast - all at the same stage in their movie career - and replicate given scenes "down to the haircut". "You could, theoretically, put Keanu Reeves in his real life movies throughout his career, upload him to the website and auction him off." Whoa dude. In fact, Molyneux has already earmarked a number of spin-off add-on packs, including the 'Director's Cut' that will give users "control over every aspect" over their creation, including camera angles, the voiceovers and so on. The Lionhead chief went as far to say that tie-ins with movies would be a possibility, ("imagine a Terminator 3 add-on pack with all the real sets, etc")

But when's the bloody thing out? This side of 2005? Typically, Molyneux shuffled uncomfortably, and glanced at his faithful PR representative Cathy Campos, before uttering the ambiguous "we'll cross our fingers for next year".

"There's a lot to balance; it's got to be simple but deep… but I'd be disappointed if it was not out in this decade." The rascal. "I've learned that I get in so much trouble for promising release dates." Expect the PC version first, with the GameCube, PS2 and Xbox versions "as closely together as we can".

Inevitably we spotted the porn potential in The Movies and asked whether Lionhead would let users make their own saucy trailers. "We thought if we don't do it, the hackers will and it'd be ten times worse." Don't, however, expect hardcore pot shots. The game would never get released, now would it?

Warning: very work in progress

Although it has been some 18 months in production already, Molyneux was at pains to point out that his latest creation was "very work in progress" with few sound effects, a placeholder interface and the usual wish list of features that inevitably appear. Inevitably there will be enormous doubt and conjecture over when we'll see this in the shops, but unlike previous projects, this one's built on existing tech. Despite our nagging doubts about being able to remake Memento, The Movies is shaping up to be one of the most eagerly anticipated games around. It's probably wise to express cautious excitement at this point, but from what we've seen it's got 'bigger than The Sims' written all over it.

Comments (29) Latest comment 9 years ago

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  • Errol #1 9 years ago

    Don't, however, expect hardcore pot shots. The game would never get released, now would it?

    Why not ? Why is it that showing gratuitous violence is allowed, and showing the natural sexual act is not ? Smacks of a double standard to me.
  • pjmaybe #2 9 years ago

    And of course, you can build up a near legendary film series, then fuck it all by going back to them 25 years on, adding soulless CGI bits, then releasing 2 prequels that stank more than Tina Turner's crotch after ten hours on a mechanical bull...can't wait!

    Peej
  • Blerk #3 9 years ago

    stank more than Tina Turner's crotch after ten hours on a mechanical bull

    Cheers for that, peej.

    /pushes breakfast away
  • Martin #4 9 years ago

    Sounds very exciting indeed. I sure hope that it gets released...

    Errol: Welcome to the real world... 8)
  • FWB #5 9 years ago

    Oh, they're onto a winner with this one. Yes indeedy. I can see addon after addon being chucked out and the Sims community buying them all.

    Where the fuck is Syndicate 3? This does not look or sound like it, as you promised me a few months ago.
  • UncleLou #6 9 years ago

    Hm, this sounds like a great idea - again - but I can't imagine how they want to pull it off. The recording of the voice-acting alone, and in different "actor's quality" levels must take ages, unless you just get a dozen different lines to choose from. But if that was the case, everyone would end up doing more or less the same movie, and downloading any trailers from other players wouldn't make much sense.
  • Machiavel #7 9 years ago

    Yes, it sounds way too ambitious. Still, a great pitch for a game though.
  • FWB #8 9 years ago

    I was actually going to develop a game like this 3 years ago, but one of the members of the team felt there were too many social consequences and controvertial issues to deal with.

    Wow, what a conincidence. So was I.

    How about you make Syndicate 3? Or a rally or tennis game for the GC? Battle Isle, Historyline and Pirates are all crying out for a GBA conversion. Go on. Go on. Go on go on go on go on go on go on go on go on go on go on go on go on .
  • hawken #9 9 years ago

    (I went for a job interview to work on this game last year)

    think it will be a sucessfull game. although they ignored things like specular shading, realtime lightmaps and bumpmaps - which ultimatly could make the game look cooler and give it a longer life span. Currently it uses a similar sort of graphical technology as Quake2...
  • Blerk #10 9 years ago

    although they ignored things like specular shading, realtime lightmaps and bumpmaps - which ultimatly could make the game look cooler and give it a longer life span.

    Graphics whore! :-)
  • pjmaybe #11 9 years ago

    Say what you like about Molyneux, at least he tries to do something different. It's just he takes too bloody long about it.

    Peej
  • LaundroMat #12 9 years ago

    I don't get it. How will this game work? Will there be an infinite amount of scenes you can shoot? If not, how can you prevent repetition & boredom?
  • ObnoxiousAmerican #13 9 years ago

    "...scribbled on the back of a fag packet..."

    Heh heh. I sometimes forget I'm on an English website until I stumble across this kind of stuff. I'm like, "what the fu...? Oh, that's right."
  • Mike_Hunt #14 9 years ago

    So no one has any idea how the voices are going to work they? Will it all be text based with the odd sound effect? It has to be nigh on impossible to have voice overs for full scripts for every actor.

    Unless they supply a Mic and expect you to do it yourself!

    [MH]
  • Tiger_Walts #15 9 years ago

    "Unless they supply a Mic and expect you to do it yourself!"

    I belive this will be supported in the PC version.
  • pjmaybe #16 9 years ago

    What about death? Can people die? Can you make snuff?

    Sorry, bad taste. Me slap.

    Peej
  • FWB #17 9 years ago

    I was kind of expecting being able to setup camera positions, lighting... al sorts, but from the sound of things its pretty much automatic, once you've picked your initial setup.
  • Nemesis #18 9 years ago

    Let you know in a months time!
  • cynic #19 9 years ago

    "Despite our nagging doubts about being able to remake Momento......."
    Lets hope you can't, its the only film ever where I have walked out of the cinema half way through the film. I didn't care what happened to the guy, an example of how to turn a half hour film into 1 1/2 hours of tedium.
  • pjmaybe #20 9 years ago

    I'm sorry, but one of the first out of the can for me will have to be "Eastenders - The Movie."

    It'll have a dead simple plot. Dot Cotton wakes up one morning, does a "Falling down" and goes absolutely apeshit with a variety of semi automatic, and automatic weapons, gunning down the entire cast before turning the gun on herself with the final words "JESUS, THOU HAST FORSAKEN ME!"

    Million seller...!

    Peej
  • Martin #21 9 years ago

    I don't think they'll have voice acting and I don't see why they should have it. The Sims doesn't speak properly and it doesn't matter, it still works.

    A character can convey emotions without words, they just need to be a bit more 'over the top' when it comes to body language (and lets face it, I don't think Molyneux expects The Movies to put Hollywood out of business 8).

    I think it can be done as long as they get a game in there somehow.
    Edited by 1 at 05/08/03 @ 15:47
  • Nemesis #22 9 years ago

    Sounds like a return to the Bullfrog days of old.

    Now...../wraps friendly arm around Lionheads shoulders.

    Let's talk Syndicate, Dungeon Keeper and Magic Carpet.
  • pjmaybe #23 9 years ago

    "Sounds like a return to the Bullfrog days of old.

    Now...../wraps friendly arm around Lionheads shoulders.

    Let's talk Syndicate, Dungeon Keeper and Magic Carpet. "

    ...And Theme Hospital.

    But not Black and White. No, stay awayyyyyy from the Black and White.

    Peej
  • Nemesis #24 9 years ago

    But not Black and White. No, stay awayyyyyy from the Black and White.

    Shant.

  • Sko #25 9 years ago

    Screw it, I want a sequel to Flood. *tink* *tink* *tink* *tink* *BOOOM!*

    Excellent.
  • mouse Verified Graphic designer, Eurogamer Network #26 9 years ago

    and its Memento not Momento

    Oh my. Perhaps this is due to Kristan's "special keyboard" having the E next to the O. I hope.

    Changed. Please don't hurt us.
    Edited by 1 at 06/08/03 @ 10:58
  • Blerk #27 9 years ago

    Hey guys, remember full-stops? And sentences? And capital letters? Wow... those were the days.
  • Farnoy #28 9 years ago

    Microsoft did have a similiar game years ago, in 1995, called Microsoft 3D Movie Maker, but that was different. It wasn't a sim, you could actually make your own movies the way you wanted them to be. The program was, however, pretty limited but good. Hell, I still play it :D
  • Farnoy #29 9 years ago

    Anyway, The Movies sounds amazing. A bit too ambitious perhaps, but then again - it's Peter Molyneux. Can't wait to see how it turns out.