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The Getaway 2 Preview

PlayStation 2 Preview by Kristan Reed

19 January, 2004

Few games have divided opinion more than The Getaway. In fact several members of EG have had full blown handbags-at-ten-paces rows with various close mates attempting to defend what some people deem an indefensible game. We've all made up since, of course [lies! -Tom] [damned lies! -Rob], but whenever Team Soho's gangland London crime opus is mentioned, there's that knowing look. Now we get a chance to fall out all over again as the first information on the full-blown sequel begins to disseminate, courtesy of the UK Official PlayStation 2 magazine and its World Exclusive four-page feature.

In contrast to the ridiculously ambitious claims made about the original to Edge magazine four years ago, Sony is being far more measured this time around, and is playing its cards close to its chest by comparison, revealing little in the way of new features, characters or storyline. Always useful in a four page cover feature, chaps.

It's literally The Getaway, like, 2

'The Getaway 2' Screenshot 1

But what we did manage to glean is that the game is definitely not the mission pack originally mooted, and will be a full-fledged standalone sequel set two years after the original, and embellished with an all new cast and new gangs. The original lead characters have been axed, for starters. Out goes Mockney geezer Mark 'unlucky' Hammond and morally dubious cop DC Carter, and in comes thug-for-hire Eddie 'O Connor, a crop-haired East ender with a taste for too-tight V-neck jumpers. It said 'hand wash only', Eddie.

Apparently he's a successful local boxer on the amateur scene, as well as part time bouncer and general hired muscle for the local mob. Well 'ard, and apparently sucked into the seedy criminal underworld on account of blackmail, or so the theory goes, as Sony's simply not letting on. As for the new gangs, Sony's not letting on, but rumours abound that Eastern European mobs are muscling in for a piece of the action, no doubt raising a few AKs among the Triad and Yardie stalwarts.

One of the excellent innovations of the original was to play the same timeline from two contrasting perspectives, making it feel like two games in one. But, interestingly, it would seem that Sony isn't content just to rehash the idea for the sequel, and is going even further with its use of narrative structure, with the game playable from multiple perspectives - maybe interspersed at different points in the game and on Tarantino-style timelines, Here's hoping.

Twisting my lemon man

'The Getaway 2' Screenshot 2

The game's director Naresh Hirani shed some further light on the matter in the latest issue of Official PlayStation Magazine: "The star is gangland London. The new Getaway picks up two years later and tells a new story. London has moved on, some of the gangs are still there, but new ones are muscling in on their turf. The idea of the first game was to show two sides of the same story, concurrent episodes in a gangster flick. There are not two strands... there are more... and a twist". Ooooh, we like twists. Unless someone tells us about it beforehand, Sixth Sense-style.

Team Soho is once again setting the game within the same 'Zone 1' area of London that proved such an irresistible backdrop for the original, resisting the temptation (and technical/logistical nightmare) of expanding the play area to include other parts of the sprawling Metropolis [including my old house in "Special Fares Apply -Tom]. Speaking in OPSM2 UK, Hirani explained the decision: "The Getaway's focus has always been central London, that's the interesting part. The story takes you through a new set of locations and we've added much more depth to the city.

"The focus this time has been to add more detail. There really was no point in expanding the city outwards to the suburbs. For one thing, it's not much fun driving around Wembley." I second that, after a particularly nightmarish trawl around Ikea yesterday. I really did lose the will to live. You're lucky I'm even here to tell the tale. You never know, Sony might relent and set an entire mission in the Wembley Ikea that tasks O' Connor with massacring the trolley wielding throng, taking time to make sure that those that clog up the aisles get the head shots.

Fighting fit

'The Getaway 2' Screenshot 3

Enough of my mass murder fantasies. Team Soho is also looking to improve on the authenticity of the city, having installed a fully (dis)functional Underground system, as well as upping the detail level. Hirani says: "There has been a massive overhaul in the graphics engine, enabling us to create much more atmospheric and more densely populated scenes." Let's hope they also open up some of the areas that were cordoned off, as most of the 28 square miles recreated was limited to main roads, with only the Soho hub getting the degree of accuracy and detail originally promised. One area we're looking forward to is the promised rooftop chase mission, which Mafia and GTA have previously dealt with brilliantly. Fancy a chase across the Houses of Parliament?

Combat is another area getting a much-needed overhaul, which suffered from often infuriating limitations and a general unresponsiveness in the original: "There are some great additions to the character combat move set," he says, without actually telling us anything at all. "Some are now unique to specific characters and locations." Come on, you can do better than that. The stealth element has also been enhanced a notch too, with plenty of lurking in the shadows Sam Fisher-style expected.

Improved improvements

'The Getaway 2' Screenshot 4

"Overall, the ambition is to add depth across the whole experience. From the actors' performances to the police AI and the sheer size and scale of the [interior] locations," Hirani enthuses. We agree the acting wasn't always first class, despite Sony's (at the time) rather smug proclamations that it was movie standard. We've also got to applaud any improvements to the AI, which was pretty demented throughout, with Police cars behaving like suicide bombers if you so much as jumped a red light, and a general scarcity of pedestrians making London feel like the early part of 28 Days Later. Let's hope the PS2 can cope, as The Getaway didn't exactly boast the nippiest frame rate for all its visual splendour.

And what of vehicles? "I think people are going to be pleasantly surprised at the range of vehicles we've got for the game," Hirani promises. "We've been working really hard on the dynamics and making huge improvements to the exterior gameplay overall. This time around we have much more variety in both the structure of the missions and the types you get to play." And the wardrobe, apparently, with "several big name clothing designers hired" for the project, if that matters to you.

All round, it sounds as if Sony has listened to the feedback generated by the original and is looking to deliver a game closer to the vision intended. It's fair to say that although we loved The Getaway for its atmosphere and the occasional show-stopping mission (the Police Station and Yardie drug den, for example were standout moments in gaming history in this writer's humble opinion), we'd be the first to acknowledge that there was plenty of room for improvement.

The truth will out

How much influence Naresh Hirani will have over the project compared to the original writer/director Brendan McNamara remains to be seen, but it's a game that is certain to generate huge interest when it makes its expected debut at E3 in May. At that point we might have a better idea of how these claims stand up, and a little more regarding the storyline. But until then, check out the first batch of screenshots that Sony released late last week, and we'll bring you the latest news as we get it for this key late 2004 release.

For the full feature, check out the latest issue of Official PlayStation 2 Magazine UK, on sale now.

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Comments: 1-43 of 43 in total

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Tiger_Walts
19/01/04 @ 11:51
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What's the money on this being a PS3 launch release?
Nemesis
19/01/04 @ 11:52
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Special Fares Apply

/has to walk away before obvious joke surfaces.
Aretak
19/01/04 @ 11:54
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Uh... huh. If it's as bad as the first one then punching myself in the face for a few hours would be a more enjoyable use of my time.
Blerk
19/01/04 @ 12:00
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For the full feature, check out the latest issue of Official PlayStation 2 Magazine UK, on sale now

What's on the demo disc, Kristan? ;-)
Dougs
19/01/04 @ 12:00
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I thought the first one was OK....not brilliant but worth a few hours of my time. Glad I didn't buy it though.

It is set in TCL, so it would be daft not to give it a try...
kincaide
19/01/04 @ 12:02
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I enjoyed the first one, played to through to completion - which I couldn't say for too many games at the time. Give the game a break ;-)
Kami
19/01/04 @ 12:08
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"Uh... huh. If it's as bad as the first one then punching myself in the face for a few hours would be a more enjoyable use of my time."

Hear, here! Russian Roulette would probably be a more enjoyable waste of time...
Killerbee
19/01/04 @ 12:10
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Never did play the first one, but this sounds much improved.

Might be a bit ambitious for a PS2 title - Tiger_Walts may be right that this turns out to be a PS3 launch title.
kdsh7
19/01/04 @ 12:15
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"The focus this time has been to add more detail. There really was no point in expanding the city outwards to the suburbs. For one thing, it's not much fun driving around Wembley." I second that, after a particularly nightmarish trawl around Ikea yesterday. I really did lose the will to live. You're lucky I'm even here to tell the tale. You never know, Sony might relent and set an entire mission in the Wembley Ikea that tasks O' Connor with massacring the trolley wielding throng, taking time to make sure that those that clog up the aisles get the head shots."

Hilarious! I've really got to move out of this place.
Razz
19/01/04 @ 12:20
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"I really did lose the will to live. You're lucky I'm even here to tell the tale. You never know, Sony might relent and set an entire mission in the Wembley Ikea that tasks O' Connor with massacring the trolley wielding throng, taking time to make sure that those that clog up the aisles get the head shots."

I think you'll find that that Ikea is in Neasden not Wembley. I was there on Saturday.
BoyWonda
19/01/04 @ 12:23
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Let's hope they put a rear view mirror in this time. And let you skip the cut scenes.
Tiger_Walts
19/01/04 @ 12:25
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"Might be a bit ambitious for a PS2 title - Tiger_Walts may be right that this turns out to be a PS3 launch title."

I was actually referring to the often shifted release date of the first one, it was slippier than a greased eel on a waterslide.
Harry 
19/01/04 @ 12:26
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Despite the many flaws I really did enjoy the original, and was grateful that it wasn't another game that tried to copy GTA even if that's what the massed GameFAQ posting ranks of tards wanted . Forums over the world were filled with idiots asking "is this like GTA".

Anyway I rambling now I can't remember my point. It was something along the lines of, liked the first game, looking forward to the sequel. etc.

(edit: too many negative clauses in a sentence making it mean the opposite of what I meant) :o)
Edited 1 times, most recently on 19/01/04 @ 12:28
Razz
19/01/04 @ 12:30
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RELEASE THE TARDS!

/Sits... waits...
ssuellid
19/01/04 @ 12:31
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I thought the Ikea was in Brent Park? Directly between Wembley and Neasdon.
thebuzzard
19/01/04 @ 12:39
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The 1st one was good but ruined by the bloody awful controls when on foot and attempting to fight. Hopefully they've played kill.switch to learn how to do shooting and hiding behind walls better.
AnotherMartin
19/01/04 @ 12:42
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Ikea's in NW10, which afaik is Willesden.

;-)
Taximan
19/01/04 @ 13:29
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So, when is a developer going to make a freeform cit sprawling criminal-genre game set in Helsinki?

We've got brutal criminals, really! we do! *
We've got fast cars! **
Illicit trading on daaangerous narcotics!***
Seedy locations!****
Corrupt officials!*****
Curse in authentic urban-slang Finnish!

Set it during the summer, due to the 20 hour sunlight you wouldn't even have to program a day-night cycle! Later, release a midwinter expansion pack where you get 20 hours of gloomy darkness instead! Joy!

Sooo much potential! Instant-hit materiel I say!

*Bicycle thieves, underaged drinkers, the ocassional drunk driver, Ecstasy dealing pimp Estonians, Social Democrats, and a rare hideously overweight local lager-swilling white supremacist biker skinhead...

**Most likely a 1983 Toyota that someone bought from their grandmother, painted a white stripe over, added a chrome exhaust pipe, lowered the suspension, and installed a subwoofer in the trunk... or a fancy Vespa! (There's yer motorbikes!)

*** 15 year-olds trading tobacco-snuff they bought from their family trip to Denmark or Sweden! Cheap home-brewed vodka from across the border with a label slapped on for good measure!

****Kebab restaurants, Karaoke Bars, real Finnish Saunas and worst of all... PUBLIC LIBRARIES!

***** Insane income-tax, and *gasp* TV-license payments!
Edited 1 times, most recently on 19/01/04 @ 13:29
markypants
19/01/04 @ 13:35
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Getaway was bloody terrible. More bugs in it than 'Hoppity Goes To Town'. I agree that it seems to be the most argued over game that I can think of in my friend circle, and the result is that the people that don't actually care whether it is a good game, and just care about the subject matter, seem to like it. They are also the ones that prefer FIFA over PES, and lined up to buy 'Medal Of Honour RS'. Bland. Boring. Bland... Did I say boring?
tiddles
19/01/04 @ 14:01
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Will it have motorbikes?
Kami
19/01/04 @ 14:17
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Can I ask...

WHO REALLY CARES WHERE IKEA IS???

I mean, carry on the Ikea vein and we'll see directions and product lists... sheesh...

My brother likes The Getaway tho. I don't. I think it IS personal taste but I'm not a GTA fan either... (Good game. I enjoyed it. Just not a game I can play regularly...)
daveo
19/01/04 @ 14:18
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I seem to remember you couldn't look right when entering a roundabout / junction. Which just struck me as a downright irresponsible way to drive a car.

Also shouldn't there be some sort of public outcry about the 'kill the type storyline' al la gta? Or did we do that when it came out?
kalel [mod]
19/01/04 @ 14:26
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I thought the first one was unbearably flawed, but nevertheless was a potentially excellent game. I really hope that this one fulfills that potential, although the fact that they do not have to map the whole of London again, may mean they can improve the rest of it.

I also thought that although the combat sections were poor, they weren't as bad as GTA, and in fact the driving bits were the most frustrating!
Tricky
19/01/04 @ 14:45
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To be fair though - anyone who goes anywhere near Ikea on the weekend needs their head read...
mOth
19/01/04 @ 14:46
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I can't believe no one has said:

"SHUT IT YOU SLAGS!"

Ahem.

Anyway I quite liked the first one. Flawed? Yes, but none the less enjoyable...
David W
19/01/04 @ 14:57
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Played it at a fiends who really liked it, never appealed that much to me though. I sure hope that the cutscenes are made interruptable or at least that you can restart a mission without going through those 4 minutes of agony, over and over again. I can't understand why they would want to make it like that.
mugwump
19/01/04 @ 15:11
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The original was definitely flawed, but there was something about it that kept pulling me back for one more go. To me, what drove me almost insane was the dying music - anybody recall the "nya nyaa nyaaaaaaaa" nonsense? ARGH...!

Please Sony, look into removing this *cough* musical *cough* setpiece for the sequel. And while you're at it, see if you can remove the guy that put it in there too. Oh, and I want to see PLENTY of BT vans this time round ;)
Genome
19/01/04 @ 15:18
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As a swede, I'd like to point out that visiting IKEA on a weekend is really, really, really stupid. It doesn't matter where said IKEA is situated, no one should visit IKEA on a weekend.

Wednesday, now that's an IKEA visiting day.
DiscoStu
19/01/04 @ 15:24
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ive not got high hopes for this one at all.

the original while a technical marvel with the pretty accurately mapped inner city london(why couldnt you go south to the elephant and castle?) i couldnt help but get the feeling team soho forgot that there was also a running and shooting part that had to be worked on. piss poor controls, poor level design and god damn awfully designed gameplay mechanics. why did you heal by leaning against a wall??? lazyness imho. they couldnt have been arsed fixing the flawed control system so they slapped on the most patently ridiculous health system(maybe it was a subtle dig at the state of the nhs?).
im glad i didnt waste any money on that monstrosity but for some reason the friend i borrowed it from dosent want it back.
WoodenSpoon
19/01/04 @ 16:33
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I liked the first one.
They need to fix the controls, (and bugs, obviously) and Camera.

If they do that it should be fine.

Also, it kinda pisses me off that people should complain that htey couldn't go certain places cause they were too far off the map, since to drive from one side of the city to the other took such a ridiculas amount of time anyway.

(Remember having to get to that bloody BT van, after having to watch that bloody 20 minute cutscene where all he does is talk on the phone? Christ!)
tiddles
19/01/04 @ 16:51
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Played it at a fiends who really liked it, never appealed that much to me though. I sure hope that the cutscenes are made interruptable or at least that you can restart a mission without going through those 4 minutes of agony, over and over again. I can't understand why they would want to make it like that.

iirc, you can skip cutscenes (or at least, some of them) in the original game by pressing R3.
AnotherMartin
19/01/04 @ 16:52
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edit: bah, too slow!

edit 2: re: the skipping thing as per tiddles' post
Edited 2 times, most recently on 19/01/04 @ 16:54
Kami
19/01/04 @ 16:55
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I don't actually go to Ikea AT ALL.

No offence, but I find flatpack frustrating at the best of times. A store full of flat-pack stuff? Thats not a store, THATS MY PERSONAL IDEA OF HELL!
markypants
19/01/04 @ 16:56
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EA should buy this game. I think it would suit them. 'The Getaway 2: Getaway faster'.

Utter arse. I remember the first time I played Getaway, I'd had an argument about the insane amount of hype that had been floating about it, and then playing it at ECTS that year, and how utterly let down I was (again). And he was like yeah but no but yeah, cos you're just a GTA fan-boy... Anyway, we loaded the sucker up, and in my first driving section the game locked up and my car just went round in circles, as did I crying with laughter on the floor.

Next time they should be less bothered about recreating sandwich bars in the right places, and try making a game that doesn't play like a 3 legged Giraffe that has been beaten with a 'Crap Game' stick (Whatever the feck that is).
markypants
19/01/04 @ 16:57
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No offence, but I find flatpack frustrating at the best of times. A store full of flat-pack stuff? Thats not a store, THATS MY PERSONAL IDEA OF HELL!

Or could it be your 'Personal IKEA of hell!'... See what I did there?... I'm here all week, next stop vegas.
Edited 3 times, most recently on 19/01/04 @ 16:59
Kami
19/01/04 @ 19:28
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markypants, don't call us... we'll call you...

...

probably.
David W
19/01/04 @ 20:39
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iirc, you can skip cutscenes (or at least, some of them) in the original game by pressing R3.

The friend who had the game was never big on reading manuals, but knowing this might make make me pick it up now when it's platinum.
krudster [mod]
20/01/04 @ 08:42
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Yes Guppy, but the screenshots were only just released, and to date, this is the only info available about the game.

And not everyone wants to spend £6 on a magazine to read one feature do they? Stop complaining. We're free.
Sko
20/01/04 @ 09:59
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I heard one of the missions is called "Slaughter at the BT Tower!" *cough*

Bah, if all the UK journos didn't work in London, it would have scored at least 30% lower. ;)
ozgamer
21/01/04 @ 07:12
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I have never been so disappointed in a game as much as I have in The Getaway. One of the rare occasions I got sucked in by the hype.

I honestly hope The Getaway 2 falls on it's face.
tiddles
21/01/04 @ 09:59
#41
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Bah, if all the UK journos didn't work in London, it would have scored at least 30% lower. ;)

Apart from the fact that all the Future lot (EDGE, OPS2M) work in Bath...

Perhaps GamesTM will balance the picture this time around with their Bournemouth-centric views?
Kami
22/01/04 @ 00:16
#42
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Quote by ozgamer

I have never been so disappointed in a game as much as I have in The Getaway. One of the rare occasions I got sucked in by the hype.

I honestly hope The Getaway 2 falls on it's face.



Amen to this... the Getaway just wasn't... well, it was the gangster equivilent of a bollywood movie...

It's a nice idea, this Getaway 2, I'll admit that much. But not all nice ideas should be made...
mustardkid
22/01/04 @ 00:49
#43
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there was something faintly embarrasing about the "scary gangster" voice acting in the first one ... like watching yr dad disco dance at a wedding reception.

Edit: ffs
Edited 1 times, most recently on 22/01/04 @ 00:57

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