The Getaway 2 Preview
The first information and screenshots emerge.
Few games have divided opinion more than The Getaway. In fact several members of EG have had full blown handbags-at-ten-paces rows with various close mates attempting to defend what some people deem an indefensible game. We've all made up since, of course [lies! -Tom] [damned lies! -Rob], but whenever Team Soho's gangland London crime opus is mentioned, there's that knowing look. Now we get a chance to fall out all over again as the first information on the full-blown sequel begins to disseminate, courtesy of the UK Official PlayStation 2 magazine and its World Exclusive four-page feature.
In contrast to the ridiculously ambitious claims made about the original to Edge magazine four years ago, Sony is being far more measured this time around, and is playing its cards close to its chest by comparison, revealing little in the way of new features, characters or storyline. Always useful in a four page cover feature, chaps.
It's literally The Getaway, like, 2

But what we did manage to glean is that the game is definitely not the mission pack originally mooted, and will be a full-fledged standalone sequel set two years after the original, and embellished with an all new cast and new gangs. The original lead characters have been axed, for starters. Out goes Mockney geezer Mark 'unlucky' Hammond and morally dubious cop DC Carter, and in comes thug-for-hire Eddie 'O Connor, a crop-haired East ender with a taste for too-tight V-neck jumpers. It said 'hand wash only', Eddie.
Apparently he's a successful local boxer on the amateur scene, as well as part time bouncer and general hired muscle for the local mob. Well 'ard, and apparently sucked into the seedy criminal underworld on account of blackmail, or so the theory goes, as Sony's simply not letting on. As for the new gangs, Sony's not letting on, but rumours abound that Eastern European mobs are muscling in for a piece of the action, no doubt raising a few AKs among the Triad and Yardie stalwarts.
One of the excellent innovations of the original was to play the same timeline from two contrasting perspectives, making it feel like two games in one. But, interestingly, it would seem that Sony isn't content just to rehash the idea for the sequel, and is going even further with its use of narrative structure, with the game playable from multiple perspectives - maybe interspersed at different points in the game and on Tarantino-style timelines, Here's hoping.
Twisting my lemon man

The game's director Naresh Hirani shed some further light on the matter in the latest issue of Official PlayStation Magazine: "The star is gangland London. The new Getaway picks up two years later and tells a new story. London has moved on, some of the gangs are still there, but new ones are muscling in on their turf. The idea of the first game was to show two sides of the same story, concurrent episodes in a gangster flick. There are not two strands... there are more... and a twist". Ooooh, we like twists. Unless someone tells us about it beforehand, Sixth Sense-style.
Team Soho is once again setting the game within the same 'Zone 1' area of London that proved such an irresistible backdrop for the original, resisting the temptation (and technical/logistical nightmare) of expanding the play area to include other parts of the sprawling Metropolis [including my old house in "Special Fares Apply -Tom]. Speaking in OPSM2 UK, Hirani explained the decision: "The Getaway's focus has always been central London, that's the interesting part. The story takes you through a new set of locations and we've added much more depth to the city.
"The focus this time has been to add more detail. There really was no point in expanding the city outwards to the suburbs. For one thing, it's not much fun driving around Wembley." I second that, after a particularly nightmarish trawl around Ikea yesterday. I really did lose the will to live. You're lucky I'm even here to tell the tale. You never know, Sony might relent and set an entire mission in the Wembley Ikea that tasks O' Connor with massacring the trolley wielding throng, taking time to make sure that those that clog up the aisles get the head shots.
Fighting fit

Enough of my mass murder fantasies. Team Soho is also looking to improve on the authenticity of the city, having installed a fully (dis)functional Underground system, as well as upping the detail level. Hirani says: "There has been a massive overhaul in the graphics engine, enabling us to create much more atmospheric and more densely populated scenes." Let's hope they also open up some of the areas that were cordoned off, as most of the 28 square miles recreated was limited to main roads, with only the Soho hub getting the degree of accuracy and detail originally promised. One area we're looking forward to is the promised rooftop chase mission, which Mafia and GTA have previously dealt with brilliantly. Fancy a chase across the Houses of Parliament?
Combat is another area getting a much-needed overhaul, which suffered from often infuriating limitations and a general unresponsiveness in the original: "There are some great additions to the character combat move set," he says, without actually telling us anything at all. "Some are now unique to specific characters and locations." Come on, you can do better than that. The stealth element has also been enhanced a notch too, with plenty of lurking in the shadows Sam Fisher-style expected.
Improved improvements

"Overall, the ambition is to add depth across the whole experience. From the actors' performances to the police AI and the sheer size and scale of the [interior] locations," Hirani enthuses. We agree the acting wasn't always first class, despite Sony's (at the time) rather smug proclamations that it was movie standard. We've also got to applaud any improvements to the AI, which was pretty demented throughout, with Police cars behaving like suicide bombers if you so much as jumped a red light, and a general scarcity of pedestrians making London feel like the early part of 28 Days Later. Let's hope the PS2 can cope, as The Getaway didn't exactly boast the nippiest frame rate for all its visual splendour.
And what of vehicles? "I think people are going to be pleasantly surprised at the range of vehicles we've got for the game," Hirani promises. "We've been working really hard on the dynamics and making huge improvements to the exterior gameplay overall. This time around we have much more variety in both the structure of the missions and the types you get to play." And the wardrobe, apparently, with "several big name clothing designers hired" for the project, if that matters to you.
All round, it sounds as if Sony has listened to the feedback generated by the original and is looking to deliver a game closer to the vision intended. It's fair to say that although we loved The Getaway for its atmosphere and the occasional show-stopping mission (the Police Station and Yardie drug den, for example were standout moments in gaming history in this writer's humble opinion), we'd be the first to acknowledge that there was plenty of room for improvement.
The truth will out
How much influence Naresh Hirani will have over the project compared to the original writer/director Brendan McNamara remains to be seen, but it's a game that is certain to generate huge interest when it makes its expected debut at E3 in May. At that point we might have a better idea of how these claims stand up, and a little more regarding the storyline. But until then, check out the first batch of screenshots that Sony released late last week, and we'll bring you the latest news as we get it for this key late 2004 release.
For the full feature, check out the latest issue of Official PlayStation 2 Magazine UK, on sale now.
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Comments (42) Latest comment 8 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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/has to walk away before obvious joke surfaces.
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What's on the demo disc, Kristan?
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It is set in TCL, so it would be daft not to give it a try...
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Hear, here! Russian Roulette would probably be a more enjoyable waste of time...
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Might be a bit ambitious for a PS2 title - Tiger_Walts may be right that this turns out to be a PS3 launch title.
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Hilarious! I've really got to move out of this place.
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I think you'll find that that Ikea is in Neasden not Wembley. I was there on Saturday.
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I was actually referring to the often shifted release date of the first one, it was slippier than a greased eel on a waterslide.
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Anyway I rambling now I can't remember my point. It was something along the lines of, liked the first game, looking forward to the sequel. etc.
(edit: too many negative clauses in a sentence making it mean the opposite of what I meant)
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/Sits... waits...
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We've got brutal criminals, really! we do! *
We've got fast cars! **
Illicit trading on daaangerous narcotics!***
Seedy locations!****
Corrupt officials!*****
Curse in authentic urban-slang Finnish!
Set it during the summer, due to the 20 hour sunlight you wouldn't even have to program a day-night cycle! Later, release a midwinter expansion pack where you get 20 hours of gloomy darkness instead! Joy!
Sooo much potential! Instant-hit materiel I say!
*Bicycle thieves, underaged drinkers, the ocassional drunk driver, Ecstasy dealing pimp Estonians, Social Democrats, and a rare hideously overweight local lager-swilling white supremacist biker skinhead...
**Most likely a 1983 Toyota that someone bought from their grandmother, painted a white stripe over, added a chrome exhaust pipe, lowered the suspension, and installed a subwoofer in the trunk... or a fancy Vespa! (There's yer motorbikes!)
*** 15 year-olds trading tobacco-snuff they bought from their family trip to Denmark or Sweden! Cheap home-brewed vodka from across the border with a label slapped on for good measure!
****Kebab restaurants, Karaoke Bars, real Finnish Saunas and worst of all... PUBLIC LIBRARIES!
***** Insane income-tax, and *gasp* TV-license payments!
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WHO REALLY CARES WHERE IKEA IS???
I mean, carry on the Ikea vein and we'll see directions and product lists... sheesh...
My brother likes The Getaway tho. I don't. I think it IS personal taste but I'm not a GTA fan either... (Good game. I enjoyed it. Just not a game I can play regularly...)
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Also shouldn't there be some sort of public outcry about the 'kill the type storyline' al la gta? Or did we do that when it came out?
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I also thought that although the combat sections were poor, they weren't as bad as GTA, and in fact the driving bits were the most frustrating!
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"SHUT IT YOU SLAGS!"
Ahem.
Anyway I quite liked the first one. Flawed? Yes, but none the less enjoyable...
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Please Sony, look into removing this *cough* musical *cough* setpiece for the sequel. And while you're at it, see if you can remove the guy that put it in there too. Oh, and I want to see PLENTY of BT vans this time round
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Wednesday, now that's an IKEA visiting day.
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They need to fix the controls, (and bugs, obviously) and Camera.
If they do that it should be fine.
Also, it kinda pisses me off that people should complain that htey couldn't go certain places cause they were too far off the map, since to drive from one side of the city to the other took such a ridiculas amount of time anyway.
(Remember having to get to that bloody BT van, after having to watch that bloody 20 minute cutscene where all he does is talk on the phone? Christ!)
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iirc, you can skip cutscenes (or at least, some of them) in the original game by pressing R3.
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edit 2: re: the skipping thing as per tiddles' post
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No offence, but I find flatpack frustrating at the best of times. A store full of flat-pack stuff? Thats not a store, THATS MY PERSONAL IDEA OF HELL!
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Utter arse. I remember the first time I played Getaway, I'd had an argument about the insane amount of hype that had been floating about it, and then playing it at ECTS that year, and how utterly let down I was (again). And he was like yeah but no but yeah, cos you're just a GTA fan-boy... Anyway, we loaded the sucker up, and in my first driving section the game locked up and my car just went round in circles, as did I crying with laughter on the floor.
Next time they should be less bothered about recreating sandwich bars in the right places, and try making a game that doesn't play like a 3 legged Giraffe that has been beaten with a 'Crap Game' stick (Whatever the feck that is).
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Or could it be your 'Personal IKEA of hell!'... See what I did there?... I'm here all week, next stop vegas.
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...
probably.
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The friend who had the game was never big on reading manuals, but knowing this might make make me pick it up now when it's platinum.
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And not everyone wants to spend £6 on a magazine to read one feature do they? Stop complaining. We're free.
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Bah, if all the UK journos didn't work in London, it would have scored at least 30% lower.
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I honestly hope The Getaway 2 falls on it's face.
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Apart from the fact that all the Future lot (EDGE, OPS2M) work in Bath...
Perhaps GamesTM will balance the picture this time around with their Bournemouth-centric views?
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I have never been so disappointed in a game as much as I have in The Getaway. One of the rare occasions I got sucked in by the hype.
I honestly hope The Getaway 2 falls on it's face.
Amen to this... the Getaway just wasn't... well, it was the gangster equivilent of a bollywood movie...
It's a nice idea, this Getaway 2, I'll admit that much. But not all nice ideas should be made...
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Edit: ffs