Soul Calibur II Preview

It's been a long time coming, and it's almost available in Japanese arcades

2.0 Calibur

'Soul Calibur II' Screenshot 01b

A quick swish and she's high

Soul Calibur II is faster to play, but Namco has been careful not to implement changes at the expense of the carefully protected gameplay balance. Despite the change of pace, veterans of the original should feel right at home with the classic four-button control system of high and low attacks, kick and block, and the new charging moves are equally simple. By clutching all three attack buttons simultaneously, characters are doused in glitzy lighting effects and able to unleash a flurry of brutal moves - almost like the transition between bloke and beast in Bloody Roar - and although there is no actual claret involved, the whole of the game is so fastidiously violent that an adult certification is almost guaranteed.

Naturally, charging and simple attacks aren't the only weapons at a player's disposal. The full fighting complement of characters for this outing is Ivy, Mitsuragi, Astoroth, Maxi, Cassandra, Kilik, Xianghua, Nightmare, Taki, Voldo and Talim, and the game retains many of its best special moves, along with several new ones for each of the returning characters. Some of these old attacks have seen a little refinement, including Xianghua's throws, but most of the changes are aesthetic.

The game also boasts four new characters, two of whom are entirely original within the context of the Soul games, and two of whom replace fighters whose storylines in the first Soul Calibur made a return impossible. Raphael is the first of the newbies, a fencing genius from Europe with a thin blade, crafty moves and a good fencer's reach. He is said to be both nimble and fleet of foot, and perfectly capable of outmuscling the bigger characters when called upon. His fellow debutant is Talim, whose name perhaps masks her gender, and whose origin is Asian (perhaps India). She attacks with twin blades and also has a good reach, but she is also generally strong and very quick. Less-than-new new characters have been brought in to replace Hwang and Sophitia. Hwang's understudy is named Yunsung, whilst Sophitia's double is actually her younger sister Cassandra. Neither character is "new" per se, as they both mostly recycle their counterpart's selection of moves, but as with the rest of the fighter selection, they boast a number of new attacks.

Main Event

'Soul Calibur II' Screenshot 03b

Now, what's my motivation here?

Apart from Raphael, Talim, Yunsung and Cassandra, no new characters are promised, despite widespread rumours about secret, unlockable characters such as Link and Fox McCloud, both of whom are highly unlikely additions. Namco hasn't officially denied these reports, or news that test version arcade cabinets seem to include PlayStation 2 memory card slots. We should learn more about that after the game's July 5th release date in Japan. And while we're commenting on rumours; Soul Calibur II bossman Hiroaki Yotoriyama of Namco has mentioned that the series could one day appear on the GameBoy Advance, although this does not mean that SCII will interact in any way with Nintendo's handheld.

But the real reason that a lot of people will tune in for news on Soul Calibur II is to hear how it's shaping up from a purely aesthetic point of view. If you would like some good news, Voldo has lost his spike, although he becomes a lot stretchier and smoother in this game; like a cross between Street Fighter's Dhalsim and Victor Tooms from the X-Files. Character detail in general has been upped considerably, with higher polygon counts and more obvious geometry, not to mention prettier outfits, even if the ladies aren't exactly Dead or Alive Volleyball material.

It's not just the characters that Namco has given body to, either. Everything in the game seems to have texture and looks lumpy, as you might expect it to in real life. There are few if any flat surfaces on display, and every stage has a lot more depth of detail around the ring, with windows that let you peer out into the countryside or wherever you happen to be fighting, and otherwise just enormous rolling landscapes and delicate, wholly superfluous bits of detail which merge into a wonderful spectacle. And while some stages are simply barren arenas and there is no DOA-style destructible scenery or free-roaming to involve players with their sumptuous surroundings, other stages feature obstacles which can influence battle strategy and walls against which players can be pinned, meaning victory in the same way as the more traditional ring outs. Completing the puzzle are elements of lighting and shadow that improve on everything we've seen to date in a beat 'em up. Self-shadowing on character models may be too subtle to spot at speed, but in your mind's eye it will contribute to a better overall picture, and slow-motion replays should benefit noticeably.

Conclusion

Soul Calibur II could well find itself facing criticism for not breaking free of its roots and producing another graphical quantum leap, but the truth is that the first Soul Calibur was so far ahead of its competition at the time that it stands up to scrutiny even today, with the likes of Dead or Alive 3 and Tekken 4 its adopted contemporaries. The fact is that Soul Calibur looks great, and the sequel builds on that with layer upon layer of detail and an array of honourable additions that reads like a wishlist.

Soul Calibur II is due out on all three leading consoles in 2003, and whichever has the best version, it could make as much difference to that console as a full-blown triple-A exclusive.

Comments (28) Latest comment 9 years ago

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  • binky #1 10 years ago

    I am looking forward to this one, but i wasnt too happy about the opening paragraph mr writer.

    There is no “arguably” here – Soul Calibur is the finest and most resoundingly popular beat ‘em up ever released on a games console.

    quite frankly I WOULD argue this statement. in my OPINION Street Fighter 2 on the SNES was the most resoundingly popular beat em up ever released on a games console. ?? especially when u look at the number of people that actually had a dreamcast :/

    saying that, i personally loved the original, and was very annoyed to see it flashed about in the shop windows for about a week before being moved to the back of the store. had they have kept rolling footage of this game in shop windows for longer, i reckon more people would have bought into DC.
  • pjmaybe #2 10 years ago

    Agreed...Makes you wonder what else Namco could've achieved with the hardware given another stab at it...

    'twill be interesting to see if Xbox and GC versions of Soul Calibur II match up..

    Peej
  • quantumsheep #3 10 years ago

    Street Fighter II Turbo on the SNES - best of the bunch...
  • skalmanxl #4 10 years ago

    quite frankly I WOULD argue this statement. in my OPINION Street Fighter 2 on the SNES was the most resoundingly popular beat em up ever released on a games console. ?? especially when u look at the number of people that actually had a dreamcast :/

    Best game ever! Honestly, still play it every now and then.
  • binky #5 10 years ago

    yup me 2. in fact ive only just unplugged the snes from the bedroom telly as i now have streetfighter and mario on the GBA.

    class.

    SC may be a great game, but it suckles the teat of SF2
  • Super Stu #6 10 years ago

    'twill be interesting to see if Xbox and GC versions of Soul Calibur II match up..

    Of course, it is ironic that neither machine has a D-pad particularly well suited to fighting games. Having said that, I have yet to try the S Controller, but we all know the story about that..
  • Killerbee #7 10 years ago

    suckles the teat

    Did you just escape from the Matrox thread? ;-)
  • binky #8 10 years ago

    LOL, no. not been in there. all looked a bit PC Stats orientated and that just bores me :)

    have i missed something then?
  • MetalDog #9 10 years ago

    No Cervantes?
    @*&$!

    Gits.
  • ssuellid #10 10 years ago

    SC + Original Sega DC arcade stick is unbeatable. SF2 comes close but no cigar. I hope Sega starts developing peripherals for other consoles - their arcade sticks are so good.
  • Super Stu #11 10 years ago

    Heh, wasn't that the precise time Intel launched the Pentium?

    (joke - no it wasn't).
  • binky #12 10 years ago

    ahhh the beat em' up. one genre thats guaranteed to get ur mrs to pick up a pad and play.

    vicous creatures.
  • Super Stu #13 10 years ago

    My missus almost always canes me at Tekken TT. Thankfully, VF4 negates the advantage that button bashers have.
  • binky #14 10 years ago

    LOL, aye.... never keen to learn the moves, then when u struggle to pull off the biggest move in the game, they button bash u to death. bi-atch.

    think about the button bashing i have to face with DOA3!!!
  • Super Stu #15 10 years ago

    It's funny you should mention that. I went down my mate's house to see the Xbox in action and was duly cained by my missus on DOA3. And I mean completely cained, despite her finding the pad "fucking awful".

    Worringly, she goes to kempo jinjitsu training every wednesday night.
  • binky #16 10 years ago

    what did u think of DOA3 ? its a bit of a button basher, but i actually found it quite entertaining. it might not be that "deep" a game, but its good for a quick thrashing with a mate or loved one =)
  • ssuellid #17 10 years ago

    DOA3 with the standard pad is crap. With an arcade stick, I think mines a joytech one, its still not that good. Its better than DOA2 or TTT on the PS2 tho. IMO
  • binky #18 10 years ago

    i didnt think it was that bad tbh. the pad IS cumbersome, but becoz of the buttons u use in DOA3 i didnt think the poo button layout of the pad was that much of a prob.

    and u CAN use the analogue contrary to a few reviews i read.
  • K.A.G #19 10 years ago

    completely unrelated question.

    Is the GBA region coded? I'm thinking of buying one while in Canada but I dont know if i can use games from the UK on it.

    Cheers
  • Gestalt #20 10 years ago

    "Is the GBA region coded"

    Nope. You could at least have picked a GBA thread to ask on though. ;)
  • K.A.G #21 10 years ago

    Cheers, I needed to find out quickly though as im in an internet cafe. Nobody reads the older threads.
  • bluebird #22 10 years ago

    No mention anywhere of Virtua Fighter 4? I think that's the game to beat here, in terms of gameplay and depth while still being accessible.

    The game I play most still is Street Fighter Alpha 2, on an emulator, the best fighting game ever I think...
  • landore #23 10 years ago

    I paid £80 for a jap version of street fighter 2 on the snes man it owned so much at the time
  • #24 10 years ago

    Virtua Fighter 4 is great, better than Soul Calibur even. And dual shock is far superior controller for fighting games than dreamcast's pad. Soul Calubur II will be interesting though.

    Hmm... I remember buying Street Fighter II for Megadrive, but it didn't work because my MD was moded or something. Had to settle for Mortal Kombat, which was pretty good game at the time.
    Edited by 1 at 27/06/02 @ 00:51
  • beep #25 10 years ago

    Who remembers the cost of Street Fighter 2 on the SNES? I think in Oz it was selling for something like $140!!! Yikes!!!
  • binky #26 10 years ago

    yup it was around 65 quid in the UK. 80quidish if u bought it in a special gold presentation "tin"
  • mal #27 10 years ago

    ssuelid, wasn't the Euro/US official arcade stick a rebranded Japanese ASCII pad? If true, that would mean the best DC arcade stick was by ASCII, best wheel by Thrustmaster and best pad by Madcatz. Not exactly a ringing endorsement of their pad design.
  • Skeeve #28 10 years ago

    "SC + Original Sega DC arcade stick is unbeatable."

    Personally, the pad I liked best for beatemups was that ascii pad that had the same layout as the saturn and megadrive 6 button pads.
  • holst_180 #29 9 years ago

    I think it`s the best game to ps2,xbox and gamecube right now..

    I really love it!! 5 of5 stars