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SEGA Rally Comments by Kristan Reed

15 May, 2006

The legend returns.

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Comments: 1-19 of 19 in total

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Aretak
15/05/06 @ 08:49
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Meh... Sega Rally seems kind of an irrelevance these days.
shot_to_the_gun
15/05/06 @ 08:52
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ahhh makes me feel young again, i remember those saturday mornings when having no lunch for a week was validated through a force feedback wheel...good times...
Psi
15/05/06 @ 08:58
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meh
Yazoo
15/05/06 @ 09:16
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Whoever got that time in the first screen from Sega Rally '95 is officially shit
Darkedge
15/05/06 @ 09:40
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WoooT!
this is bound to be 10x better than motorstorm :D
spidermanalf
15/05/06 @ 10:04
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Why can't they just do a remake of Beetle racing? That was one of THE best driving games on the N64!
morriss
15/05/06 @ 10:07
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Driving games!! \o/
Edited 1 times, most recently on 15/05/06 @ 11:15
vegard
15/05/06 @ 10:24
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"After multiple passes it's getting very deep, and we're literally moving all the polys on the track, which is a next gen feature for sure."

that's it, i'm sticking with my PC.
Perry
15/05/06 @ 11:18
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Looks poor
glaeken
15/05/06 @ 12:21
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Track defomation looks like it may become the new HDR of racing games.

Dam silly feature it is too. Where is the pleasure in learning a track a shaving time off of your best time when in fact you can not learn the track due to it constantly changing. This is of course if track deformation even makes any difference as if 90% of the traffic stick to the racing line then the worn bits will be the racing line and it may just end up like you are on rails.
Carpathian
15/05/06 @ 12:28
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I dug out my Saturn (yes, I'm the remaining owner)and slapped this in again.

I'd forgotten how good it was, regardless of the graphics dating badly - it was way faster than I remembered and power-sliding round the corners felt natural as ever, even after a long break in playing.

I just hope they do remake SEGA Rally and not a game more akin to a franchise that's come since. It needs to retain that arcade pick-up-and-play-ness that it had before that set it apart from most of the other uber-real ones that followed.

Having sampled it's long last videogame Dad I'm quite looking forward to what comes out for this.....
Twinfalls
15/05/06 @ 13:21
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Richard Burns Rally is the only rally game worth playing.

Real physics=believable=fun.
MrGrumpy.au
15/05/06 @ 13:45
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Come on SEGA just trasnslate the Japanese PS2 game Sega Rally 2006 for us now, I (and I'd guess lots of others) want that 2nd disc containing 100% emulated Sega Rally Championship 1995 (Model 2 crx arcade board) so badly.

:-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-(
jebus
15/05/06 @ 16:28
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I could not agree more glaeken. For me the whole point of racing games is going faster than the last time. So track deformation would be a game killer as far as I am concerned. It sounds like some artists dream where they forget about the gameplay for the sake of being able to say "Look it does this". Totally and utterly pointless as far as gameplay and game design goes. Lets hope they drop it.
wolfen
15/05/06 @ 17:05
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Carpathian: No you're not. I'm still thinking if I should get the arcade racer to play SR or the ASCII arcade joystick for the fighters.

Track deformation sounds interesting (can't wait to see it being used on a footy game), but has to be optional for the reasons mentioned above.
BBIAJ
15/05/06 @ 20:54
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Perry

Looks poor

Do you see any next-gen Sega Rally shots on this page?

Nope, me neither...
Saii
15/05/06 @ 23:52
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Track deformation is an interesting concept.
All those people whinging about how it will affect their lap times forget that when you start each race, the track will be fresh.
The deformations will be something that mainly come into play once you've done a lap or two.
Also if a racing line has already been dug into the track, either by you or another racer [or even a rival in multiplayer!] then it is possible to take advantage of those slumps.
Or course, I'm talking Initial D physics but thats what gaming should be about.
New features, new factors, will lead to more fun.

I'm sick of people being so afraid of change. You want to play older versions? Dig up your old console or use that Live Arcade thingy.

Nobody complained at the addiction of rainy and snow-covered tracks.

New stuff is better than no stuff.

Memories are coming back now. I still remember the first time I had to get to grips with SEGA Rally 2's arcade machine, with tilting and handbrake, after playing so much of 1! XD
jebus
16/05/06 @ 08:35
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Saii - "new stuff is better than no stuff". No totally true if the new stuff is rubbish :)
Anyway I guess we will see. As for the rain and the snow then I can accept that because as in real driving there is a certain consistency that you can learn. My point really was that track deformation would offer up too much randomness in a game where accuracy is the important factor. But as ever it's just one mans opinion. I would much prefer to see deformable trackside stuff, snow, mud and gravel banks and keep the racing surface stable.
gelf
16/05/06 @ 10:03
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Personally I hate the whole perfect racing line idea of driving games. Track deformation which effects how you drive might actually make it more interesting to me.

Comments: 1-19 of 19 in total

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