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StarCraft: Ghost Preview

PlayStation 2 GameCube Xbox GameBoy Advance
Preview by Kristan Reed

17 April, 2003

If videogames were a reflection of an average day in the life of the players, then we'd a) be wearing tight-fitting spandex suits, b) sport ill-advised mullets, c) spend a large part of the day sneaking around in the shadows, peering around corners and bopping unsuspecting passers-by on the back on the head.

The employees of Blizzard certainly seem to enjoy this kind of activity, or at the very least they've been spending the last couple of years enjoying some Solid Snake and Sam Fisher action. After years of beardy RTS games, who can blame them for wanting to hop aboard the stealth action game bandwagon?

Thus, it came to pass that Blizzard Big Cheese Bill Roper talked us through a demonstration of the Xbox version of StarCraft: Ghost. In a Mayfair cinema, no less, at 10a.m. Wiping away the Sandman chunks from our weary eyes, Mr Roper walked us through three distinct levels of this third person action game: the lush waterfall laden Marsara Installation, Protoss, and the harsh volcanic Char.

Super Nova

'StarCraft: Ghost' Screenshot mar0369b

Something of a departure from its previous projects, but a return to its console roots, Ghost struck us immediately as a gorgeous title to keep a close eye on, featuring lush landscapes, superb animation with a wow factor easily on a par with the revered Halo. As Roper boasts, "We wanted to show off the environments - a lot of the tactical action games are a bit samey, so we try and vary them as much as possible."

Skirting over the issue of back-story, the main thing StarCraft die hards need to know is that the female covert op Nova is the game's star. Apparently you're a "lethal Ghost operative" blessed with advanced skills in the art of espionage and tactical combat. How handy - she should give Fisher and Snake a good arm wrestle.

After 20 years of "ruthless physical conditioning and techno-psychological instruction" she's just about ready to kill anything. At all.

"StarCraft: Ghost is a great departure for us - Nova is your hero, whereas in the past we really focussed on the bad guys.

"We're trying to make all the levels exciting and interesting and allow you to do the things you think you should be able to do and not make it frustrating," Roper claims. Good. If there's one thing that's guaranteed to have us reaching for the eject button, it's a game that insists on pissing us off.

Not in my game

'StarCraft: Ghost' Screenshot mar0364b

"I really hate the 'oh you made the wrong choice - you're dead!' approach that some developers take. That's really aggravating to players," asserts Roper. "I would rather it was just made more difficult rather than having a lot of instant death situations." If he's having a pop at Splinter Cell, then he's got every right to - multiple instant deaths are bloody annoying.

One of the ways Blizzard and Nihilistic intends to make the gameplay more fun and accessible is to give players multiple ways to complete each mission: "We felt this approach was necessary and it was pretty important to reward them for that. Not everyone plays the same way.

"For example on one of the levels you have a base to defend, and there are certain things to do to help out a marine," he says.

"The player will have different ways to get to the turrets, and you can provide covering fire. You don't have to do that, but we give the player rewards if they go that extra mile, such as special attacks."

Nova Toast Ya (it rhymes with Nova Scotia)

'StarCraft: Ghost' Screenshot mar0359b

Talking of attacks, killing is the name of the game in StarCraft: Ghost, and Nova has plenty of means of doing so at her disposal, but you have to be cunning with it.

One of Nova's most impressive actions is the use of a cloaking device, which gives you the upper hand in all manner of situations - as long as you're careful. A meter keeps you informed of how 'visible' Nova is to the enemy, and other environmental factors help or hinder you - for example a waterfall with all its associated spray and mist will mean you're even more disguised, while different lighting conditions will also have a bearing. But as Roper points out: "If you're spotted, the cloak is ineffective, and the enemy can track you from that point."

Finding an enemy's weak spots is the key to success in StarCraft: Ghost, but finding these 'one shot' kill areas requires a fair bit of trial and error. On the lava-filled Char level, Roper demonstrates the point by following a patrolling Fire Bat - a hulk of a sentry with dual mounted flamethrowers. Getting past this beast looks like a right task, until he dutifully snipes the creature's connector valve on its back-mounted gas tanks - not the most obvious of weakness, but the destruction of the nozzle sets the hapless sentry ablaze. Mwahahaha.

"When you first encounter an enemy, you won't know where to snipe, but you always know there's a weakness somewhere," he nods. "But once you've found the weak spot, data is sent back to Nova's CPU so from that point on where the sweet spot is the next time you encounter the enemy."

Stealth kills are naturally a big part of Ghost. "We're in the process of reviewing them," Roper admits. "We used to have a Psyblade in the game but it was way too good, so we're working on a couple of new ideas. One weapon we have allows you to stun a sentient being for 20 seconds of 'lost' time. He doesn't even know he's been attacked and carries on as if nothing's happened. It's like the two-level approach - not just unnoticed; but not aware either.

It's a mini adventure

'StarCraft: Ghost' Screenshot mar0347b

As well as the standard snipe and stealth action, SC: Ghost has a fair smattering of cunning mini-games for you to chew on. One that Roper hastily demonstrated involved an Andrew Braybrook-esque hacking game, that tasks you with matching up rows of scrolling Bit Streams, or Zeros and Ones. Left trigger for Zero, right trigger for the Ones…not the easiest concept to explain, but you basically have to match them up before the number scrolls off the screen.

Another interlude tasks you with matching the rotation of two spinning blobs. Kind of rhythm-action for the space age. Probably. And how about matching the colours on the screen using your mind as a key? Riiiiiight.

Nova's a bit of an athletic sort - perhaps even more so than a certain Mr Fisher. Roper has great delight in showing off one section where Nova grabs an overhead pipe, jumps on top of it with fluid glace and ease, then hangs upside down with her legs before seamlessly going into the sniper mode and popping a cap in a passing sentry's temple. Ouch. Jumping around is a bit part of Ghost, but the game gives visual clues to what you can leap onto.

"This fluid approach allows you to really use your locations and get through missions differently," he points out, before demonstrating an unfeasibly cool hyper speed mode that enables Nova to dodge between the blades of two giant twin fans.

StarCraft: Boast

OK, so far, so exceedingly cool, but what about multiplayer? "We're working at competitive/cooperative aspects of multiplayer and seeing how it feels. We want to see if it's fun. Will we do Xbox Live? Yes, but we're not sure how. We'll probably use it for downloads, skins, but we're doing a lot of studies into how accepted it is, how many people are really using it - and the same goes for PS2."

Naturally the weapons are a huge part of Ghost's charm, but Roper blitzed through a selection of typically futuristic guns and grenades without going into too much detail. But with E3 around the corner, we'll doubtlessly get a proper hands-on, when we can really decide whether the development duo has managed to add anything to the mix in this department.

With about six months to go before completion, StarCraft: Ghost certainly has plenty of potential, and coming from a team as consistently revered as Blizzard we're more confident than usual that this won't end up the pile of me-too sludge come the year end.

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Comments: 1-44 of 44 in total

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FWB
17/04/03 @ 15:54
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Neat. Glad to hear there will be MP too.
Thamuhacha
17/04/03 @ 16:02
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Given Blizzard's usual fare - if this does fall down it certainly won't be on attention to detail or design.

This could be great ...
mal
17/04/03 @ 19:09
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Damnit, I've got a bad feeling about this. Maybe I've seen too many games overhyped by Edge previews, but I've been keeping my eye on this one for a while. But then, I'm not familiar with Blizzard so maybe they can take all those features and make them playable. If it fulfils even half of this promise I'll be picking up a copy.
christian
17/04/03 @ 22:46
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Go frog
christian
17/04/03 @ 22:47
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No really, go frog
Edited 1 times, most recently on 17/04/03 @ 23:47
StixxUK
18/04/03 @ 11:00
#6
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Well, Blizzard make some good games (well, Warcraft and Starcraft were great at least - not a fan of Diablo, myself), and if they apply their usual level of polish and heavy testing, I can't see them going wrong anywhere. I seriously hope that he's not just PR-babbling about making it less frustrating than SC, because I just got peed off with that and gave up on it. I'm thoroughly looking forward to this and the graphics - WOW.
Khab
18/04/03 @ 23:46
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But I don't want to sneak about! I wanna just shoot'em!
disc
19/04/03 @ 16:36
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yeah really...

yawwwn
christian
19/04/03 @ 18:27
#9
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Yo johns, is this game supposed to be good, cuz blizzard fuckin rocks.
otto [mod]
21/04/03 @ 21:32
#10
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Yes but she appears to have a monkey wrench lodged in her bum.
Yeevle
22/04/03 @ 00:30
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"If he's having a pop at Splinter Cell, then he's got every right to – multiple instant deaths are bloody annoying."

Thank god, I thought I was the only one that hated it.
christian
22/04/03 @ 01:18
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Wait u dont like splinter cell?
Khab
22/04/03 @ 02:46
#13
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I don't like Splinter Cell either.
pjmaybe
23/04/03 @ 14:13
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Me neither, it's like Liz Hurley. It looks nice but it just doesn't put out.

Peej
Pirotic
25/04/03 @ 23:53
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using my looking glass i can see this game getting..

6/10 in Edge
7/10 on Eurogamer

.. i'll refere to this post in a few months time and see how close i was ;) doesn't look very good - but then again goldeneye looked crap in screenshots orignally.
FWB
29/04/03 @ 16:09
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I'm the clan leader of the largest StarCraft clan on B.net, Clan [Shock].

Wow, you're so brave, so handsome, so cool. Teach me how to be like you.
sam_spade
30/04/03 @ 12:20
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David, do you want to be my friend? You could be my Czechmate.
FWB
30/04/03 @ 12:21
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Doesn't Battlenet deal with all Blizzard online games?
Blerk
06/05/03 @ 15:19
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What would be soo cool is if they had enough room to put both Original Starcraft on it.

Not likely to happen given that this is a completely different type of game to the originals. It's a third-person shooty thing, not an RTS.
pjmaybe
06/05/03 @ 16:40
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"Does anyone know about the protoss with the "gun" attachment?
What is that, or have you not seen it? I foun it here and shots can be seen at blizzard.com

http://www.scraftghost.net/gallery/shots.php?g=April%202003&
p=10&frpg=1&f=#pic "

Looks suspiciously to me like a generic boss character.

Oh my, yet another cool game licence raped to bits.

Peej



FWB
07/05/03 @ 15:44
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It is being released on all consoles.
Jose
23/05/03 @ 04:59
#22
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Star Craft Ghost is comming for all CONSOLES! but not for PC!
please people stop asking that stupid question
Jose
23/05/03 @ 05:30
#23
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One comment

This game will be realy deadly......
well lets just say that Nova will be deadly.
Blerk
27/05/03 @ 08:57
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Do you know Wednesday's lottery numbers, verm? It's a rollover. I could use the cash.
Blerk
18/06/03 @ 09:11
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Heh heh - so this is where all the donits went! :-)
Midnight Raven
11/07/03 @ 09:48
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hector, you ARE aware that his will be NO real time strategy game, right? It´ll definitely come out on PS2 and Xbox, but I don´t think any PC or GC releases are planned.
Blerk
15/07/03 @ 08:18
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Question:
I can understand why wrestling attracts 'tards, but what is it about Starcraft that does the same?

/confused
gonrico
27/07/03 @ 21:45
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the gun question"ttp://www.scraftghost.net/gallery/shots.php?g=April
%202003&p=10&frpg=1&f=#pic", The zealot has a gun because psi blades are too powerful. The real psi blades will pop up later on when u get better gadgets. i read this somewhere.

for silver dragon
gonrico
27/07/03 @ 21:47
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the gun question"ttp://www.scraftghost.net/gallery/shots.php?g=April
%202003&p=10&frpg=1&f=#pic", The zealot has a gun because psi blades are too powerful. The real psi blades will pop up later on when u get better gadgets. i read this somewhere.

for silver dragon
gonrico
29/07/03 @ 03:22
#30
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I love starcraft!!!!!! Im saving up
gonrico
29/07/03 @ 03:30
#31
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For you dumbasses who say it might not come out for gc, gc is the first one who bought it f/ blizzard!!!!!!!!!!!! It is for gc, xcrap, and psucks!!!!! no pc!
gonrico
24/08/03 @ 03:42
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Affirmative!(zealot)
gonrico
06/10/03 @ 01:14
#33
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no it wont asshole look at the fuckin blizzard faq website! retard! damn
Edited 1 times, most recently on 06/10/03 @ 02:15
gonrico
30/11/03 @ 19:05
#34
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O shutup. (name+Oh)
Brutalisk
21/12/03 @ 03:06
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First of all, Blizzard is the dream company for gamers. What do I mean by that? They delay their games' release until THEY are sure the game is ready. Warcraft III got delayed for aeons and it wasn't because of administration problems. It was to make sure the product was good.

How many companies do you know that consistently delay their games until they are ready, instead of rushing them to the store?

Secondly, unlike EA Sports, each new game blizzard makes is indeed a whole new game and not just small comsetic changes that milk the product to the bones, like Age of Empires and ofcourse all the EA products.

Proof? Warcraft -> Warcraft II leaps and bounds of progress -> Starcraft even greater imrpvoements -> Warcraft III -> even more additions to the game

Thirdly, the expansions packs are probably the best kind of expansion pack one could wish for, especially for starcraft and warcraft III ! You buy it (yes, I buy it) without feeling it's a rip off.


To those who ask why is Blizzardf making Starcraft:Ghost and not Starcraft II.

Simple. It's looking to expand into other "fields". Sracraft Ghost is trying to get all the enthusiasts of that genre as well as the console players, while the World of Warcraft is trying to appeal to RPG fans.

I am sure, eventually, there will be a starcraft II :) If only more companies were like them. Yes, there are some other companies which are also great but some were bought by bigger firms and essentially disappeared :(
Blerk
23/01/04 @ 09:20
#36
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yeah.. online play in anything will make it the best game ever, but offline gaming.. boo.. that's a thing of the past! go back to 6 months ago you retro-gaming motherfuckers!

lol!
gonrico
15/03/04 @ 03:00
#37
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It already came out in the US?
pjmaybe
01/04/04 @ 16:05
#38
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All of us? Even me?

No it's impossible!

Peej
Blerk
01/04/04 @ 16:07
#39
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We're all an arsehole? A single one? Some kind of gestalt bumhole? Wow... what a concept!
pjmaybe
01/04/04 @ 16:13
#40
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That's the way I read it - as if we're all one huge arsehole, godlike in its size, hovering over the great pan of gaming ready to pinch off a couple of large brown loaves...

What a thought.

Peej
AnotherMartin
01/04/04 @ 16:20
#41
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No he's dissin' your 'all' by calling it an arsehole. So your all, what ever that is, I suppose it means you, everything about you, everything you own, is an arsehole.





nope, still don't get.
pjmaybe
01/04/04 @ 16:28
#42
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OK Mr translator, care to have a crack at this one?

"This game look amazing....i belive blizzard will fullifle its promisses. I loved SC and SCBW,Diablo 1 and 2 were really good and Warcraft rocked!! This game will own...but i say put it on PS2 only..lol IM A PS2 FAN!!!!!!!!! Blizzard!!!!! Keep up the good work...im definetly getting this game..and i expect this game to get a 9.7 on the reviews...or else some1 will die.lol "

Peej
AnotherMartin
01/04/04 @ 16:53
#43
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Well, that's obviously a cry for help from a seriuosly deranged mind.
Khab
04/12/04 @ 21:43
#44
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I heard it'll be a Phantom exclusive.

Comments: 1-44 of 44 in total

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